annotate src/com/aurellem/capture/examples/AdvancedAudio.java @ 34:13d354e1184b

trying to track down very strange bug where a listener and aux listener at the same location hear different things
author Robert McIntyre <rlm@mit.edu>
date Sun, 30 Oct 2011 14:58:01 -0700
parents c4bfbf5d090e
children c969b04fa0dc
rev   line source
rlm@14 1 package com.aurellem.capture.examples;
rlm@14 2
rlm@14 3 import java.io.File;
rlm@33 4 import java.io.FileNotFoundException;
rlm@33 5 import java.io.IOException;
rlm@20 6 import java.nio.ByteBuffer;
rlm@14 7
rlm@30 8 import javax.sound.sampled.AudioFormat;
rlm@30 9
rlm@33 10 import org.tritonus.share.sampled.FloatSampleTools;
rlm@33 11
rlm@33 12 import com.aurellem.capture.Capture;
rlm@14 13 import com.aurellem.capture.IsoTimer;
rlm@33 14 import com.aurellem.capture.audio.CompositeSoundProcessor;
rlm@14 15 import com.aurellem.capture.audio.MultiListener;
rlm@20 16 import com.aurellem.capture.audio.SoundProcessor;
rlm@33 17 import com.aurellem.capture.audio.WaveFileWriter;
rlm@14 18 import com.jme3.app.SimpleApplication;
rlm@14 19 import com.jme3.audio.AudioNode;
rlm@34 20 import com.jme3.audio.AudioParam;
rlm@14 21 import com.jme3.audio.Listener;
rlm@15 22 import com.jme3.cinematic.MotionPath;
rlm@15 23 import com.jme3.cinematic.events.MotionTrack;
rlm@18 24 import com.jme3.input.controls.ActionListener;
rlm@18 25 import com.jme3.input.controls.MouseButtonTrigger;
rlm@15 26 import com.jme3.light.DirectionalLight;
rlm@14 27 import com.jme3.material.Material;
rlm@14 28 import com.jme3.math.ColorRGBA;
rlm@15 29 import com.jme3.math.FastMath;
rlm@14 30 import com.jme3.math.Quaternion;
rlm@14 31 import com.jme3.math.Vector3f;
rlm@14 32 import com.jme3.scene.Geometry;
rlm@15 33 import com.jme3.scene.Node;
rlm@20 34 import com.jme3.scene.Spatial;
rlm@14 35 import com.jme3.scene.shape.Box;
rlm@15 36 import com.jme3.scene.shape.Sphere;
rlm@14 37 import com.jme3.system.AppSettings;
rlm@14 38
rlm@14 39
rlm@14 40 /**
rlm@14 41 *
rlm@14 42 * Demonstrates advanced use of the audio capture and recording features.
rlm@14 43 * Multiple perspectives of the same scene are simultaneously rendered to
rlm@14 44 * different sound files.
rlm@14 45 *
rlm@14 46 * A key limitation of the way multiple listeners are implemented is that
rlm@14 47 * only 3D positioning effects are realized for listeners other than the
rlm@14 48 * main LWJGL listener. This means that audio effects such as environment
rlm@14 49 * settings will *not* be heard on any auxiliary listeners, though sound
rlm@14 50 * attenuation will work correctly.
rlm@14 51 *
rlm@14 52 * Multiple listeners as realized here might be used to make AI entities
rlm@14 53 * that can each hear the world from their own perspective.
rlm@14 54 *
rlm@14 55 * @author Robert McIntyre
rlm@14 56 *
rlm@14 57 */
rlm@14 58
rlm@14 59 public class AdvancedAudio extends SimpleApplication {
rlm@15 60
rlm@15 61 public static void main(String[] args) {
rlm@15 62
rlm@15 63 AdvancedAudio app = new AdvancedAudio();
rlm@15 64 AppSettings settings = new AppSettings(true);
rlm@20 65 settings.setAudioRenderer("Send");
rlm@15 66 app.setSettings(settings);
rlm@15 67 app.setShowSettings(false);
rlm@15 68 app.setPauseOnLostFocus(false);
rlm@15 69 org.lwjgl.input.Mouse.setGrabbed(false);
rlm@33 70 try {Capture.captureVideo(app, new File("/home/r/tmp/out.avi"));}
rlm@33 71 catch (IOException e) {e.printStackTrace();}
rlm@15 72 app.start();
rlm@15 73 }
rlm@16 74
rlm@15 75 private MotionTrack motionControl;
rlm@15 76
rlm@15 77
rlm@20 78 private Spatial makeEar(Node root, Vector3f position){
rlm@15 79 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
rlm@15 80 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));
rlm@15 81 ear.setLocalTranslation(position);
rlm@15 82 mat.setColor("Color", ColorRGBA.Green);
rlm@15 83 ear.setMaterial(mat);
rlm@15 84 root.attachChild(ear);
rlm@20 85 return ear;
rlm@16 86 }
rlm@15 87
rlm@17 88 private Geometry bell;
rlm@17 89
rlm@20 90 private Spatial ear1;
rlm@22 91 //private Spatial ear2;
rlm@22 92 //private Spatial ear3;
rlm@22 93 //private Spatial ear4;
rlm@20 94
rlm@19 95
rlm@19 96 private Vector3f[] path = new Vector3f[]{
rlm@19 97 // loop 1
rlm@19 98 new Vector3f(0, 0, 0),
rlm@19 99 new Vector3f(0, 0, -10),
rlm@19 100 new Vector3f(-2, 0, -14),
rlm@19 101 new Vector3f(-6, 0, -20),
rlm@19 102 new Vector3f(0, 0, -26),
rlm@19 103 new Vector3f(6, 0, -20),
rlm@19 104 new Vector3f(0, 0, -14),
rlm@19 105 new Vector3f(-6, 0, -20),
rlm@19 106 new Vector3f(0, 0, -26),
rlm@19 107 new Vector3f(6, 0, -20),
rlm@19 108 // loop 2
rlm@19 109 new Vector3f(5, 0, -5),
rlm@19 110 new Vector3f(7, 0, 1.5f),
rlm@19 111 new Vector3f(14, 0, 2),
rlm@19 112 new Vector3f(20, 0, 6),
rlm@19 113 new Vector3f(26, 0, 0),
rlm@19 114 new Vector3f(20, 0, -6),
rlm@19 115 new Vector3f(14, 0, 0),
rlm@19 116 new Vector3f(20, 0, 6),
rlm@19 117 new Vector3f(26, 0, 0),
rlm@19 118 new Vector3f(20, 0, -6),
rlm@19 119 new Vector3f(14, 0, 0),
rlm@19 120 // loop 3
rlm@19 121 new Vector3f(8, 0, 7.5f),
rlm@19 122 new Vector3f(7, 0, 10.5f),
rlm@19 123 new Vector3f(6, 0, 20),
rlm@19 124 new Vector3f(0, 0, 26),
rlm@19 125 new Vector3f(-6, 0, 20),
rlm@19 126 new Vector3f(0, 0, 14),
rlm@19 127 new Vector3f(6, 0, 20),
rlm@19 128 new Vector3f(0, 0, 26),
rlm@19 129 new Vector3f(-6, 0, 20),
rlm@19 130 new Vector3f(0, 0, 14),
rlm@19 131 // begin ellipse
rlm@19 132 new Vector3f(16, 5, 20),
rlm@19 133 new Vector3f(0, 0, 26),
rlm@19 134 new Vector3f(-16, -10, 20),
rlm@19 135 new Vector3f(0, 0, 14),
rlm@19 136 new Vector3f(16, 20, 20),
rlm@19 137 new Vector3f(0, 0, 26),
rlm@19 138 new Vector3f(-10, -25, 10),
rlm@19 139 new Vector3f(-10, 0, 0),
rlm@19 140 // come at me bro!
rlm@19 141 new Vector3f(-28.00242f, 48.005623f, -34.648228f),
rlm@19 142 new Vector3f(0, 0 , -20),
rlm@19 143 };
rlm@19 144
rlm@19 145
rlm@19 146
rlm@15 147 private void createScene() {
rlm@15 148 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
rlm@17 149 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));
rlm@15 150 mat.setColor("Color", ColorRGBA.Blue);
rlm@15 151 bell.setMaterial(mat);
rlm@15 152 rootNode.attachChild(bell);
rlm@15 153
rlm@15 154 DirectionalLight light = new DirectionalLight();
rlm@15 155 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
rlm@15 156 light.setColor(ColorRGBA.White.mult(1.5f));
rlm@15 157 rootNode.addLight(light);
rlm@15 158
rlm@20 159 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));
rlm@22 160 //ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));
rlm@22 161 //ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));
rlm@22 162 //ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));
rlm@15 163
rlm@19 164 MotionPath track = new MotionPath();
rlm@15 165
rlm@19 166 for (Vector3f v : path){
rlm@19 167 track.addWayPoint(v);
rlm@19 168 }
rlm@19 169
rlm@19 170
rlm@19 171 track.setCurveTension(0.80f);
rlm@15 172
rlm@15 173
rlm@19 174 motionControl = new MotionTrack(bell,track);
rlm@33 175 motionControl.setTimer(new IsoTimer(60));
rlm@15 176 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);
rlm@15 177 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
rlm@33 178 motionControl.setInitialDuration(20f);
rlm@33 179 motionControl.setSpeed(1f);
rlm@15 180
rlm@15 181
rlm@19 182 track.enableDebugShape(assetManager, rootNode);
rlm@15 183
rlm@15 184
rlm@15 185 positionCamera();
rlm@15 186
rlm@15 187
rlm@15 188 }
rlm@15 189
rlm@15 190
rlm@15 191 private void positionCamera(){
rlm@19 192 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));
rlm@19 193 // cam.setLocation(new Vector3f(0,0,-20));
rlm@15 194 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));
rlm@15 195 }
rlm@14 196
rlm@17 197 private AudioNode music;
rlm@17 198
rlm@17 199
rlm@19 200
rlm@19 201
rlm@19 202
rlm@19 203 private void initAudio() {
rlm@19 204
rlm@19 205 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);
rlm@19 206
rlm@19 207 rootNode.attachChild(music);
rlm@19 208 audioRenderer.playSource(music);
rlm@33 209 music.setPositional(true);
rlm@34 210 music.setVolume(1f);
rlm@34 211 music.setReverbEnabled(false);
rlm@34 212 music.setMaxDistance(200.0f);
rlm@34 213 music.setRefDistance(1f);
rlm@34 214 music.setRolloffFactor(5f);
rlm@19 215 audioRenderer.pauseSource(music);
rlm@19 216
rlm@19 217 }
rlm@19 218
rlm@19 219
rlm@19 220
rlm@19 221
rlm@14 222 private Listener auxListener = new Listener();
rlm@34 223 //public File data1 = new File("/home/r/tmp/data1.wav");
rlm@34 224 //public File data2 = new File("/home/r/tmp/data2.wav");
rlm@34 225 //public File data3 = new File("/home/r/tmp/data3.wav");
rlm@34 226 //public File data4 = new File("/home/r/tmp/data4.wav");
rlm@34 227 //public File data5 = new File("/home/r/tmp/data5.wav");
rlm@34 228 //public File data6 = new File("/home/r/tmp/data6.wav");
rlm@20 229
rlm@20 230
rlm@20 231 public class Dancer implements SoundProcessor {
rlm@20 232
rlm@20 233 Spatial entity;
rlm@20 234
rlm@20 235 float scale = 2;
rlm@33 236 String debug;
rlm@33 237 public Dancer(Spatial entity, String debug){
rlm@20 238 this.entity = entity;
rlm@33 239 this.debug = debug;
rlm@20 240 }
rlm@20 241
rlm@20 242 /**
rlm@20 243 * this method is irrelevant since there is no state to cleanup.
rlm@20 244 */
rlm@20 245 public void cleanup() {}
rlm@20 246
rlm@20 247
rlm@20 248 /**
rlm@20 249 * Dance to the beat! This is the brain of an AI entity that
rlm@20 250 * hears it's surroundings and reacts to them.
rlm@20 251 */
rlm@30 252 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {
rlm@33 253 audioSamples.clear();
rlm@33 254 byte[] data = new byte[numSamples];
rlm@33 255 float[] out = new float[numSamples];
rlm@33 256 audioSamples.get(data);
rlm@33 257 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,
rlm@33 258 numSamples/format.getFrameSize(), format);
rlm@33 259
rlm@33 260 float max = Float.NEGATIVE_INFINITY;
rlm@33 261 for (float f : out){if (f > max) max = f;}
rlm@34 262 audioSamples.clear();
rlm@33 263 System.out.println(debug);
rlm@33 264 System.out.println(max);
rlm@33 265
rlm@33 266
rlm@33 267
rlm@33 268 //entity.scale(this.scale);
rlm@33 269 //if (this.scale == 2f){this.scale = 0.5f;}
rlm@33 270 //else {this.scale = 2;}
rlm@20 271 }
rlm@20 272
rlm@20 273
rlm@20 274 }
rlm@20 275
rlm@20 276
rlm@14 277
rlm@18 278
rlm@14 279 public void simpleInitApp() {
rlm@17 280 this.setTimer(new IsoTimer(60));
rlm@20 281 initAudio();
rlm@20 282 initKeys();
rlm@20 283 createScene();
rlm@14 284 if (this.audioRenderer instanceof MultiListener){
rlm@14 285 MultiListener rf = (MultiListener)this.audioRenderer;
rlm@14 286
rlm@20 287
rlm@34 288 listener.setLocation(ear1.getLocalTranslation());
rlm@34 289 auxListener = new Listener(listener);
rlm@34 290
rlm@14 291 rf.addListener(auxListener);
rlm@34 292 WaveFileWriter aux = null;
rlm@34 293 WaveFileWriter main = null;
rlm@34 294
rlm@34 295
rlm@34 296 try {aux = new WaveFileWriter(new File("/home/r/tmp/aux.wav"));}
rlm@33 297 catch (FileNotFoundException e) {e.printStackTrace();}
rlm@20 298
rlm@34 299 try {main = new WaveFileWriter(new File("/home/r/tmp/main.wav"));}
rlm@33 300 catch (FileNotFoundException e) {e.printStackTrace();}
rlm@33 301
rlm@33 302 rf.registerSoundProcessor(auxListener,
rlm@34 303 new CompositeSoundProcessor(new Dancer(ear1, "aux"), aux));
rlm@20 304
rlm@33 305 rf.registerSoundProcessor(
rlm@34 306 new CompositeSoundProcessor(new Dancer(ear1, "--------\nmain"), main));
rlm@19 307 }
rlm@20 308
rlm@15 309 motionControl.play();
rlm@14 310 }
rlm@14 311
rlm@19 312
rlm@14 313
rlm@14 314
rlm@17 315
rlm@18 316 private void initKeys() {
rlm@18 317 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
rlm@18 318 inputManager.addListener(actionListener, "Shoot");
rlm@18 319 }
rlm@18 320
rlm@18 321 /** Defining the "Shoot" action: Play a gun sound. */
rlm@18 322 private ActionListener actionListener = new ActionListener() {
rlm@18 323 @Override
rlm@18 324 public void onAction(String name, boolean keyPressed, float tpf) {
rlm@18 325 if (name.equals("Shoot") && !keyPressed) {
rlm@18 326 System.out.println("I'm playing! <3");
rlm@18 327 System.out.println(bell.getLocalTranslation().subtract(cam.getLocation()).length());
rlm@33 328 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());
rlm@18 329 audioRenderer.playSource(music);
rlm@18 330 System.out.println(music.getRefDistance());
rlm@18 331
rlm@18 332 }
rlm@18 333 }
rlm@18 334 };
rlm@14 335
rlm@14 336 /** Move the listener with the camera - for 3D audio. */
rlm@19 337
rlm@19 338
rlm@19 339 private Vector3f prevBellPos = Vector3f.ZERO;
rlm@33 340
rlm@33 341
rlm@14 342 public void simpleUpdate(float tpf) {
rlm@18 343 //Vector3f loc = cam.getLocation();
rlm@18 344 //Quaternion rot = cam.getRotation();
rlm@18 345 //listener.setLocation(loc);
rlm@18 346 //listener.setRotation(rot);
rlm@18 347
rlm@18 348
rlm@33 349 //listener.setLocation(cam.getLocation());
rlm@33 350 //listener.setRotation(cam.getRotation());
rlm@18 351 //auxListener.setLocation(loc);
rlm@18 352 //auxListener.setRotation(rot);
rlm@33 353 if (music.getStatus() != AudioNode.Status.Playing){
rlm@33 354 audioRenderer.playSource(music);
rlm@33 355 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());
rlm@33 356 }
rlm@18 357 //audioRenderer.updateSourceParam(music, AudioParam.Direction);
rlm@15 358
rlm@19 359 Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);
rlm@19 360 prevBellPos = bell.getLocalTranslation();
rlm@19 361
rlm@17 362 music.setLocalTranslation(bell.getLocalTranslation());
rlm@19 363 music.setVelocity(bellVelocity);
rlm@17 364
rlm@34 365 //audioRenderer.updateSourceParam(music, AudioParam.Position);
rlm@34 366 //audioRenderer.updateSourceParam(music, AudioParam.Velocity);
rlm@34 367
rlm@34 368
rlm@34 369 //System.out.println("main:" + listener.getVolume());
rlm@34 370 //System.out.println("aux:" + auxListener.getVolume());
rlm@18 371 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);
rlm@18 372 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);
rlm@14 373
rlm@14 374 }
rlm@14 375
rlm@14 376 }