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1 package com.aurellem.capture.examples;
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2
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3 import java.io.File;
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4
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5 import com.aurellem.capture.IsoTimer;
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6 import com.aurellem.capture.audio.MultiListener;
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7 import com.aurellem.capture.audio.WaveFileWriter;
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8 import com.jme3.app.SimpleApplication;
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9 import com.jme3.audio.AudioNode;
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10 import com.jme3.audio.Listener;
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11 import com.jme3.input.controls.ActionListener;
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12 import com.jme3.input.controls.MouseButtonTrigger;
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13 import com.jme3.material.Material;
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14 import com.jme3.math.ColorRGBA;
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15 import com.jme3.math.Quaternion;
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16 import com.jme3.math.Vector3f;
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17 import com.jme3.scene.Geometry;
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18 import com.jme3.scene.shape.Box;
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19 import com.jme3.system.AppSettings;
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20
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21
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22 /**
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23 *
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24 * Demonstrates advanced use of the audio capture and recording features.
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25 * Multiple perspectives of the same scene are simultaneously rendered to
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26 * different sound files.
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27 *
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28 * A key limitation of the way multiple listeners are implemented is that
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29 * only 3D positioning effects are realized for listeners other than the
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30 * main LWJGL listener. This means that audio effects such as environment
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31 * settings will *not* be heard on any auxiliary listeners, though sound
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32 * attenuation will work correctly.
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33 *
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34 * Multiple listeners as realized here might be used to make AI entities
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35 * that can each hear the world from their own perspective.
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36 *
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37 * @author Robert McIntyre
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38 *
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39 */
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40
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41 public class AdvancedAudio extends SimpleApplication {
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42
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43 public static void main(String[] args) {
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44
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45 AdvancedAudio app = new AdvancedAudio();
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46 AppSettings settings = new AppSettings(true);
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47
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48 settings.setAudioRenderer("Send");
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49 app.setSettings(settings);
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50 app.setShowSettings(false);
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51 app.start();
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52 app.setPauseOnLostFocus(false);
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53 }
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54
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55 private AudioNode audio_gun;
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56 private AudioNode audio_nature;
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57 private Geometry player;
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58 private Listener auxListener = new Listener();
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59 public File data1 = new File("/home/r/tmp/data1.wav");
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60 public File data2 = new File("/home/r/tmp/data2.wav");
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61 public File data3 = new File("/home/r/tmp/data3.wav");
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62
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63 private File makeTarget(int n){
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64 return new File("/home/r/tmp/assload-" + n + ".wav");
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65 }
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66
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67
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68 @Override
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69 public void simpleInitApp() {
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70 this.setTimer(new IsoTimer(60));
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71
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72
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73 if (this.audioRenderer instanceof MultiListener){
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74 MultiListener rf = (MultiListener)this.audioRenderer;
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75
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76 for (int n = 0; n < 0; n++){
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77 Listener zzz = new Listener();
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78 rf.addListener(zzz);
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79 rf.registerSoundProcessor(
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80 zzz, new WaveFileWriter(makeTarget(n)));
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81 }
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82 Listener listener3 = new Listener();
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83 rf.addListener(auxListener);
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84 rf.addListener(listener3);
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85 rf.registerSoundProcessor(new WaveFileWriter(data1));
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86 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));
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87 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));
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88 }
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89 flyCam.setMoveSpeed(40);
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90
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91 /** just a blue box floating in space */
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92 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
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93 player = new Geometry("Player", box1);
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94 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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95 mat1.setColor("Color", ColorRGBA.Blue);
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96 player.setMaterial(mat1);
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97 rootNode.attachChild(player);
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98
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99 /** custom init methods, see below */
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100 initKeys();
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101 initAudio();
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102
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103 this.audioRenderer.playSource(audio_gun);
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104
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105
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106
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107 }
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108
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109 /** We create two audio nodes. */
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110 private void initAudio() {
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111 //audioRenderer.setEnvironment(Environment.Cavern);
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112 /* gun shot sound is to be triggered by a mouse click. */
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113 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
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114 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);
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115 audio_gun.setLooping(false);
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116 audio_gun.setVolume(2);
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117 audio_gun.setPositional(true);
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118
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119
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120 /* nature sound - keeps playing in a loop. */
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121 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);
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122 audio_nature.setLooping(true);
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123 audio_nature.setPositional(true);
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124 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
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125 audio_nature.setVolume(3);
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126 audio_nature.updateGeometricState();
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127 }
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128
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129 /** Declaring the "Shoot" action, and
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130 * mapping it to a trigger (mouse click). */
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131 private void initKeys() {
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132 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
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133 inputManager.addListener(actionListener, "Shoot");
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134 }
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135
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136 /** Defining the "Shoot" action: Play a gun sound. */
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137 private ActionListener actionListener = new ActionListener() {
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138 @Override
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139 public void onAction(String name, boolean keyPressed, float tpf) {
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140 if (name.equals("Shoot") && !keyPressed) {
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141 audioRenderer.playSource(audio_gun); // play once!
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142 }
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143 }
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144 };
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145
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146 /** Move the listener with the camera - for 3D audio. */
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147 @Override
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148 public void simpleUpdate(float tpf) {
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149 Vector3f loc = cam.getLocation();
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150 Quaternion rot = cam.getRotation();
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151 listener.setLocation(loc);
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152 listener.setRotation(rot);
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153 auxListener.setLocation(loc);
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154 auxListener.setRotation(rot);
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155 if (audio_gun.getStatus() == AudioNode.Status.Stopped){
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156 System.out.println("I'm Stopped!");
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157 this.requestClose(false);
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158 }
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159
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160
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161 }
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162
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163 }
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