Mercurial > jmeCapture
diff src/com/aurellem/capture/examples/AdvancedAudio.java @ 14:e299cd89074d
creating Advanced Audio documentation.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Thu, 27 Oct 2011 21:55:51 -0700 |
parents | |
children | be5ac56826be |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/com/aurellem/capture/examples/AdvancedAudio.java Thu Oct 27 21:55:51 2011 -0700 1.3 @@ -0,0 +1,163 @@ 1.4 +package com.aurellem.capture.examples; 1.5 + 1.6 +import java.io.File; 1.7 + 1.8 +import com.aurellem.capture.IsoTimer; 1.9 +import com.aurellem.capture.audio.MultiListener; 1.10 +import com.aurellem.capture.audio.WaveFileWriter; 1.11 +import com.jme3.app.SimpleApplication; 1.12 +import com.jme3.audio.AudioNode; 1.13 +import com.jme3.audio.Listener; 1.14 +import com.jme3.input.controls.ActionListener; 1.15 +import com.jme3.input.controls.MouseButtonTrigger; 1.16 +import com.jme3.material.Material; 1.17 +import com.jme3.math.ColorRGBA; 1.18 +import com.jme3.math.Quaternion; 1.19 +import com.jme3.math.Vector3f; 1.20 +import com.jme3.scene.Geometry; 1.21 +import com.jme3.scene.shape.Box; 1.22 +import com.jme3.system.AppSettings; 1.23 + 1.24 + 1.25 +/** 1.26 + * 1.27 + * Demonstrates advanced use of the audio capture and recording features. 1.28 + * Multiple perspectives of the same scene are simultaneously rendered to 1.29 + * different sound files. 1.30 + * 1.31 + * A key limitation of the way multiple listeners are implemented is that 1.32 + * only 3D positioning effects are realized for listeners other than the 1.33 + * main LWJGL listener. This means that audio effects such as environment 1.34 + * settings will *not* be heard on any auxiliary listeners, though sound 1.35 + * attenuation will work correctly. 1.36 + * 1.37 + * Multiple listeners as realized here might be used to make AI entities 1.38 + * that can each hear the world from their own perspective. 1.39 + * 1.40 + * @author Robert McIntyre 1.41 + * 1.42 + */ 1.43 + 1.44 +public class AdvancedAudio extends SimpleApplication { 1.45 + 1.46 + public static void main(String[] args) { 1.47 + 1.48 + AdvancedAudio app = new AdvancedAudio(); 1.49 + AppSettings settings = new AppSettings(true); 1.50 + 1.51 + settings.setAudioRenderer("Send"); 1.52 + app.setSettings(settings); 1.53 + app.setShowSettings(false); 1.54 + app.start(); 1.55 + app.setPauseOnLostFocus(false); 1.56 + } 1.57 + 1.58 + private AudioNode audio_gun; 1.59 + private AudioNode audio_nature; 1.60 + private Geometry player; 1.61 + private Listener auxListener = new Listener(); 1.62 + public File data1 = new File("/home/r/tmp/data1.wav"); 1.63 + public File data2 = new File("/home/r/tmp/data2.wav"); 1.64 + public File data3 = new File("/home/r/tmp/data3.wav"); 1.65 + 1.66 + private File makeTarget(int n){ 1.67 + return new File("/home/r/tmp/assload-" + n + ".wav"); 1.68 + } 1.69 + 1.70 + 1.71 + @Override 1.72 + public void simpleInitApp() { 1.73 + this.setTimer(new IsoTimer(60)); 1.74 + 1.75 + 1.76 + if (this.audioRenderer instanceof MultiListener){ 1.77 + MultiListener rf = (MultiListener)this.audioRenderer; 1.78 + 1.79 + for (int n = 0; n < 0; n++){ 1.80 + Listener zzz = new Listener(); 1.81 + rf.addListener(zzz); 1.82 + rf.registerSoundProcessor( 1.83 + zzz, new WaveFileWriter(makeTarget(n))); 1.84 + } 1.85 + Listener listener3 = new Listener(); 1.86 + rf.addListener(auxListener); 1.87 + rf.addListener(listener3); 1.88 + rf.registerSoundProcessor(new WaveFileWriter(data1)); 1.89 + rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2)); 1.90 + rf.registerSoundProcessor(listener3, new WaveFileWriter(data3)); 1.91 + } 1.92 + flyCam.setMoveSpeed(40); 1.93 + 1.94 + /** just a blue box floating in space */ 1.95 + Box box1 = new Box(Vector3f.ZERO, 1, 1, 1); 1.96 + player = new Geometry("Player", box1); 1.97 + Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 1.98 + mat1.setColor("Color", ColorRGBA.Blue); 1.99 + player.setMaterial(mat1); 1.100 + rootNode.attachChild(player); 1.101 + 1.102 + /** custom init methods, see below */ 1.103 + initKeys(); 1.104 + initAudio(); 1.105 + 1.106 + this.audioRenderer.playSource(audio_gun); 1.107 + 1.108 + 1.109 + 1.110 + } 1.111 + 1.112 + /** We create two audio nodes. */ 1.113 + private void initAudio() { 1.114 + //audioRenderer.setEnvironment(Environment.Cavern); 1.115 + /* gun shot sound is to be triggered by a mouse click. */ 1.116 + audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); 1.117 + //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); 1.118 + audio_gun.setLooping(false); 1.119 + audio_gun.setVolume(2); 1.120 + audio_gun.setPositional(true); 1.121 + 1.122 + 1.123 + /* nature sound - keeps playing in a loop. */ 1.124 + audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false); 1.125 + audio_nature.setLooping(true); 1.126 + audio_nature.setPositional(true); 1.127 + audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); 1.128 + audio_nature.setVolume(3); 1.129 + audio_nature.updateGeometricState(); 1.130 + } 1.131 + 1.132 + /** Declaring the "Shoot" action, and 1.133 + * mapping it to a trigger (mouse click). */ 1.134 + private void initKeys() { 1.135 + inputManager.addMapping("Shoot", new MouseButtonTrigger(0)); 1.136 + inputManager.addListener(actionListener, "Shoot"); 1.137 + } 1.138 + 1.139 + /** Defining the "Shoot" action: Play a gun sound. */ 1.140 + private ActionListener actionListener = new ActionListener() { 1.141 + @Override 1.142 + public void onAction(String name, boolean keyPressed, float tpf) { 1.143 + if (name.equals("Shoot") && !keyPressed) { 1.144 + audioRenderer.playSource(audio_gun); // play once! 1.145 + } 1.146 + } 1.147 + }; 1.148 + 1.149 + /** Move the listener with the camera - for 3D audio. */ 1.150 + @Override 1.151 + public void simpleUpdate(float tpf) { 1.152 + Vector3f loc = cam.getLocation(); 1.153 + Quaternion rot = cam.getRotation(); 1.154 + listener.setLocation(loc); 1.155 + listener.setRotation(rot); 1.156 + auxListener.setLocation(loc); 1.157 + auxListener.setRotation(rot); 1.158 + if (audio_gun.getStatus() == AudioNode.Status.Stopped){ 1.159 + System.out.println("I'm Stopped!"); 1.160 + this.requestClose(false); 1.161 + } 1.162 + 1.163 + 1.164 + } 1.165 + 1.166 +}