annotate assets/Models/anim/worm.scene @ 50:b1b90c4ab0bf

trying to resolve problem with skeleton debugging
author Robert McIntyre <rlm@mit.edu>
date Mon, 14 Nov 2011 18:46:34 -0700
parents 96a41b384100
children
rev   line source
rlm@50 1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" >
rlm@49 2 <nodes >
rlm@49 3 <node name="Point" >
rlm@49 4 <position y="4.746096" x="5.611362" z="-2.700565" />
rlm@49 5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@49 6 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 7 <game >
rlm@49 8 <sensors />
rlm@49 9 <actuators />
rlm@49 10 </game>
rlm@49 11 <light type="point" name="Point" powerScale="1.0" >
rlm@49 12 <position y="4.746096" x="5.611362" z="-2.700565" />
rlm@49 13 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" />
rlm@49 14 <colourDiffuse r="1.0" b="1.0" g="1.0" />
rlm@49 15 <colourSpecular r="1.0" b="1.0" g="1.0" />
rlm@49 16 </light>
rlm@49 17 </node>
rlm@49 18 <node name="Camera" >
rlm@49 19 <position y="5.890875" x="7.710580" z="-1.305246" />
rlm@49 20 <rotation qy="0.657693" qx="0.266514" qz="-0.386074" qw="0.589369" />
rlm@49 21 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 22 <game >
rlm@49 23 <sensors />
rlm@49 24 <actuators />
rlm@49 25 </game>
rlm@49 26 <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" >
rlm@49 27 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
rlm@49 28 </camera>
rlm@49 29 </node>
rlm@49 30 <node name="Armature" >
rlm@49 31 <position y="0.000000" x="0.000000" z="-3.000000" />
rlm@49 32 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@49 33 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 34 <game >
rlm@49 35 <sensors />
rlm@49 36 <actuators />
rlm@49 37 </game>
rlm@49 38 </node>
rlm@49 39 <node name="worm" >
rlm@49 40 <position y="0.000000" x="0.000000" z="-0.000000" />
rlm@49 41 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@49 42 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 43 <game >
rlm@49 44 <sensors />
rlm@49 45 <actuators />
rlm@49 46 </game>
rlm@49 47 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
rlm@49 48 </node>
rlm@49 49 </nodes>
rlm@49 50 <externals >
rlm@49 51 <item type="material" >
rlm@49 52 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
rlm@49 53 </item>
rlm@49 54 </externals>
rlm@49 55 <environment >
rlm@49 56 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@49 57 <colourAmbient r="0.0" b="0.0" g="0.0" />
rlm@49 58 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@49 59 </environment>
rlm@49 60 </scene>