changeset 50:b1b90c4ab0bf

trying to resolve problem with skeleton debugging
author Robert McIntyre <rlm@mit.edu>
date Mon, 14 Nov 2011 18:46:34 -0700
parents 96a41b384100
children 2a6ede6d8ad8
files assets/Models/anim/Cube.mesh assets/Models/anim/Cube.mesh.xml assets/Models/anim/Cube.skeleton assets/Models/anim/Cube.skeleton.xml assets/Models/anim/Material.material assets/Models/anim/worm.blend assets/Models/anim/worm.scene assets/Models/anim/worm2.blend assets/Models/anim/worm3.blend assets/Models/anim/worm3.scene assets/Models/anim2/Cube.mesh assets/Models/anim2/Cube.mesh.xml assets/Models/anim2/Cube.skeleton assets/Models/anim2/Cube.skeleton.xml assets/Models/anim2/Material.material assets/Models/anim2/worm3.3ds assets/Models/anim2/worm3.blend assets/Models/anim2/worm3.scene org/body.org org/games.org org/util.org
diffstat 21 files changed, 13879 insertions(+), 51 deletions(-) [+]
line wrap: on
line diff
     1.1 Binary file assets/Models/anim/Cube.mesh has changed
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/assets/Models/anim/Cube.mesh.xml	Mon Nov 14 18:46:34 2011 -0700
     2.3 @@ -0,0 +1,1400 @@
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     3.1 Binary file assets/Models/anim/Cube.skeleton has changed
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/assets/Models/anim/Cube.skeleton.xml	Mon Nov 14 18:46:34 2011 -0700
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 4.10521 +							<rotate angle="0.000000" >
 4.10522 +								<axis y="0.000000" x="1.000000" z="0.000000" />
 4.10523 +							</rotate>
 4.10524 +							<scale y="1.000000" x="1.000000" z="1.000000" />
 4.10525 +						</keyframe>
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 4.10527 +							<translate y="0.000000" x="0.000000" z="0.000000" />
 4.10528 +							<rotate angle="0.000000" >
 4.10529 +								<axis y="0.000000" x="1.000000" z="0.000000" />
 4.10530 +							</rotate>
 4.10531 +							<scale y="1.000000" x="1.000000" z="1.000000" />
 4.10532 +						</keyframe>
 4.10533 +					</keyframes>
 4.10534 +				</track>
 4.10535 +			</tracks>
 4.10536 +		</animation>
 4.10537 +	</animations>
 4.10538 +</skeleton>
 4.10539 \ No newline at end of file
     5.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.2 +++ b/assets/Models/anim/Material.material	Mon Nov 14 18:46:34 2011 -0700
     5.3 @@ -0,0 +1,32 @@
     5.4 +
     5.5 +// blender material: Material
     5.6 +material Material 
     5.7 +{
     5.8 +    receive_shadows on
     5.9 +    technique b2ogre_1321265033.733774
    5.10 +    {
    5.11 +        pass b2ogre_1321265033.733808
    5.12 +        {
    5.13 +            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
    5.14 +            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
    5.15 +            specular 0.5 0.5 0.5 1.0 12.5
    5.16 +            emissive 0.0 0.0 0.0 1.0
    5.17 +            alpha_to_coverage off
    5.18 +            colour_write on
    5.19 +            cull_hardware clockwise
    5.20 +            depth_check on
    5.21 +            depth_func less_equal
    5.22 +            depth_write on
    5.23 +            illumination_stage 
    5.24 +            light_clip_planes off
    5.25 +            light_scissor off
    5.26 +            lighting on
    5.27 +            normalise_normals off
    5.28 +            polygon_mode solid
    5.29 +            scene_blend one zero
    5.30 +            scene_blend_op add
    5.31 +            shading gouraud
    5.32 +            transparent_sorting on
    5.33 +        }
    5.34 +    }
    5.35 +}
     6.1 Binary file assets/Models/anim/worm.blend has changed
     7.1 --- a/assets/Models/anim/worm.scene	Sat Nov 12 16:52:38 2011 -0700
     7.2 +++ b/assets/Models/anim/worm.scene	Mon Nov 14 18:46:34 2011 -0700
     7.3 @@ -1,4 +1,4 @@
     7.4 -<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321141644.116696" export_time="1321141680.344583" >
     7.5 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" >
     7.6  	<nodes >
     7.7  		<node name="Point" >
     7.8  			<position y="4.746096" x="5.611362" z="-2.700565" />
     8.1 Binary file assets/Models/anim/worm2.blend has changed
     9.1 Binary file assets/Models/anim/worm3.blend has changed
    10.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    10.2 +++ b/assets/Models/anim/worm3.scene	Mon Nov 14 18:46:34 2011 -0700
    10.3 @@ -0,0 +1,61 @@
    10.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321264949.579271" export_time="1321265033.734171" >
    10.5 +	<nodes >
    10.6 +		<node name="Armature" >
    10.7 +			<position y="0.000000" x="0.000000" z="-0.000000" />
    10.8 +			<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
    10.9 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   10.10 +			<game >
   10.11 +				<sensors />
   10.12 +				<actuators />
   10.13 +			</game>
   10.14 +			<node name="worm3" >
   10.15 +				<position y="0.000000" x="0.000000" z="-0.000000" />
   10.16 +				<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
   10.17 +				<scale y="1.000000" x="1.000000" z="1.000000" />
   10.18 +				<game >
   10.19 +					<sensors />
   10.20 +					<actuators />
   10.21 +				</game>
   10.22 +				<entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
   10.23 +			</node>
   10.24 +		</node>
   10.25 +		<node name="Lamp" >
   10.26 +			<position y="5.903862" x="4.076245" z="-1.005454" />
   10.27 +			<rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
   10.28 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   10.29 +			<game >
   10.30 +				<sensors />
   10.31 +				<actuators />
   10.32 +			</game>
   10.33 +			<light shadow="true" type="point" name="Lamp" powerScale="1.0" >
   10.34 +				<position y="5.903862" x="4.076245" z="-1.005454" />
   10.35 +				<lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
   10.36 +				<colourDiffuse r="1.0" b="1.0" g="1.0" />
   10.37 +				<colourSpecular r="1.0" b="1.0" g="1.0" />
   10.38 +				<colourShadow r="1.0" b="1.0" g="1.0" />
   10.39 +			</light>
   10.40 +		</node>
   10.41 +		<node name="Camera" >
   10.42 +			<position y="5.343665" x="7.481132" z="6.507640" />
   10.43 +			<rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
   10.44 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   10.45 +			<game >
   10.46 +				<sensors />
   10.47 +				<actuators />
   10.48 +			</game>
   10.49 +			<camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
   10.50 +				<clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
   10.51 +			</camera>
   10.52 +		</node>
   10.53 +	</nodes>
   10.54 +	<externals >
   10.55 +		<item type="material" >
   10.56 +			<file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
   10.57 +		</item>
   10.58 +	</externals>
   10.59 +	<environment >
   10.60 +		<colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
   10.61 +		<colourAmbient r="0.0" b="0.0" g="0.0" />
   10.62 +		<colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
   10.63 +	</environment>
   10.64 +</scene>
   10.65 \ No newline at end of file
    11.1 Binary file assets/Models/anim2/Cube.mesh has changed
    12.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    12.2 +++ b/assets/Models/anim2/Cube.mesh.xml	Mon Nov 14 18:46:34 2011 -0700
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    13.1 Binary file assets/Models/anim2/Cube.skeleton has changed
    14.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    14.2 +++ b/assets/Models/anim2/Cube.skeleton.xml	Mon Nov 14 18:46:34 2011 -0700
    14.3 @@ -0,0 +1,137 @@
    14.4 +<skeleton >
    14.5 +	<bones >
    14.6 +		<bone name="Dummy-Root" id="0" >
    14.7 +			<position y="0.000000" x="0.000000" z="0.000000" />
    14.8 +			<rotation angle="0.000000" >
    14.9 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.10 +			</rotation>
   14.11 +		</bone>
   14.12 +		<bone name="head" id="1" >
   14.13 +			<position y="-0.000000" x="0.000000" z="3.000000" />
   14.14 +			<rotation angle="1.570796" >
   14.15 +				<axis y="0.000000" x="-1.000000" z="0.000000" />
   14.16 +			</rotation>
   14.17 +		</bone>
   14.18 +		<bone name="mid1" id="2" >
   14.19 +			<position y="1.000000" x="0.000000" z="0.000000" />
   14.20 +			<rotation angle="0.000000" >
   14.21 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.22 +			</rotation>
   14.23 +		</bone>
   14.24 +		<bone name="mid2" id="3" >
   14.25 +			<position y="1.000000" x="0.000000" z="0.000000" />
   14.26 +			<rotation angle="0.000000" >
   14.27 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.28 +			</rotation>
   14.29 +		</bone>
   14.30 +		<bone name="mid3" id="4" >
   14.31 +			<position y="1.000000" x="0.000000" z="0.000000" />
   14.32 +			<rotation angle="0.000000" >
   14.33 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.34 +			</rotation>
   14.35 +		</bone>
   14.36 +		<bone name="mid4" id="5" >
   14.37 +			<position y="1.000000" x="0.000000" z="0.000000" />
   14.38 +			<rotation angle="0.000000" >
   14.39 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.40 +			</rotation>
   14.41 +		</bone>
   14.42 +		<bone name="tail" id="6" >
   14.43 +			<position y="1.000000" x="0.000000" z="-0.000000" />
   14.44 +			<rotation angle="0.000000" >
   14.45 +				<axis y="0.000000" x="1.000000" z="0.000000" />
   14.46 +			</rotation>
   14.47 +		</bone>
   14.48 +	</bones>
   14.49 +	<bonehierarchy >
   14.50 +		<boneparent parent="Dummy-Root" bone="head" />
   14.51 +		<boneparent parent="head" bone="mid1" />
   14.52 +		<boneparent parent="mid1" bone="mid2" />
   14.53 +		<boneparent parent="mid2" bone="mid3" />
   14.54 +		<boneparent parent="mid3" bone="mid4" />
   14.55 +		<boneparent parent="mid4" bone="tail" />
   14.56 +	</bonehierarchy>
   14.57 +	<animations >
   14.58 +		<animation length="0.041666666666666664" name="my_animation" >
   14.59 +			<tracks >
   14.60 +				<track bone="Dummy-Root" >
   14.61 +					<keyframes >
   14.62 +						<keyframe time="0.0" >
   14.63 +							<translate y="0.000000" x="0.000000" z="0.000000" />
   14.64 +							<rotate angle="0.000000" >
   14.65 +								<axis y="0.000000" x="1.000000" z="0.000000" />
   14.66 +							</rotate>
   14.67 +							<scale y="1.000000" x="1.000000" z="1.000000" />
   14.68 +						</keyframe>
   14.69 +					</keyframes>
   14.70 +				</track>
   14.71 +				<track bone="head" >
   14.72 +					<keyframes >
   14.73 +						<keyframe time="0.0" >
   14.74 +							<translate y="0.000000" x="0.000000" z="0.000000" />
   14.75 +							<rotate angle="0.000000" >
   14.76 +								<axis y="0.000000" x="1.000000" z="0.000000" />
   14.77 +							</rotate>
   14.78 +							<scale y="1.000000" x="1.000000" z="1.000000" />
   14.79 +						</keyframe>
   14.80 +					</keyframes>
   14.81 +				</track>
   14.82 +				<track bone="mid1" >
   14.83 +					<keyframes >
   14.84 +						<keyframe time="0.0" >
   14.85 +							<translate y="0.000000" x="0.000000" z="0.000000" />
   14.86 +							<rotate angle="0.000000" >
   14.87 +								<axis y="0.000000" x="1.000000" z="0.000000" />
   14.88 +							</rotate>
   14.89 +							<scale y="1.000000" x="1.000000" z="1.000000" />
   14.90 +						</keyframe>
   14.91 +					</keyframes>
   14.92 +				</track>
   14.93 +				<track bone="mid2" >
   14.94 +					<keyframes >
   14.95 +						<keyframe time="0.0" >
   14.96 +							<translate y="0.000000" x="0.000000" z="0.000000" />
   14.97 +							<rotate angle="0.000000" >
   14.98 +								<axis y="0.000000" x="1.000000" z="0.000000" />
   14.99 +							</rotate>
  14.100 +							<scale y="1.000000" x="1.000000" z="1.000000" />
  14.101 +						</keyframe>
  14.102 +					</keyframes>
  14.103 +				</track>
  14.104 +				<track bone="mid3" >
  14.105 +					<keyframes >
  14.106 +						<keyframe time="0.0" >
  14.107 +							<translate y="0.000000" x="0.000000" z="0.000000" />
  14.108 +							<rotate angle="0.000000" >
  14.109 +								<axis y="0.000000" x="1.000000" z="0.000000" />
  14.110 +							</rotate>
  14.111 +							<scale y="1.000000" x="1.000000" z="1.000000" />
  14.112 +						</keyframe>
  14.113 +					</keyframes>
  14.114 +				</track>
  14.115 +				<track bone="mid4" >
  14.116 +					<keyframes >
  14.117 +						<keyframe time="0.0" >
  14.118 +							<translate y="0.000000" x="0.000000" z="0.000000" />
  14.119 +							<rotate angle="0.000000" >
  14.120 +								<axis y="0.000000" x="1.000000" z="0.000000" />
  14.121 +							</rotate>
  14.122 +							<scale y="1.000000" x="1.000000" z="1.000000" />
  14.123 +						</keyframe>
  14.124 +					</keyframes>
  14.125 +				</track>
  14.126 +				<track bone="tail" >
  14.127 +					<keyframes >
  14.128 +						<keyframe time="0.0" >
  14.129 +							<translate y="0.000000" x="0.000000" z="0.000000" />
  14.130 +							<rotate angle="0.000000" >
  14.131 +								<axis y="0.000000" x="1.000000" z="0.000000" />
  14.132 +							</rotate>
  14.133 +							<scale y="1.000000" x="1.000000" z="1.000000" />
  14.134 +						</keyframe>
  14.135 +					</keyframes>
  14.136 +				</track>
  14.137 +			</tracks>
  14.138 +		</animation>
  14.139 +	</animations>
  14.140 +</skeleton>
  14.141 \ No newline at end of file
    15.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    15.2 +++ b/assets/Models/anim2/Material.material	Mon Nov 14 18:46:34 2011 -0700
    15.3 @@ -0,0 +1,32 @@
    15.4 +
    15.5 +// blender material: Material
    15.6 +material Material 
    15.7 +{
    15.8 +    receive_shadows on
    15.9 +    technique b2ogre_1321319923.771223
   15.10 +    {
   15.11 +        pass b2ogre_1321319923.77125
   15.12 +        {
   15.13 +            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
   15.14 +            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
   15.15 +            specular 0.5 0.5 0.5 1.0 12.5
   15.16 +            emissive 0.0 0.0 0.0 1.0
   15.17 +            alpha_to_coverage off
   15.18 +            colour_write on
   15.19 +            cull_hardware clockwise
   15.20 +            depth_check on
   15.21 +            depth_func less_equal
   15.22 +            depth_write on
   15.23 +            illumination_stage 
   15.24 +            light_clip_planes off
   15.25 +            light_scissor off
   15.26 +            lighting on
   15.27 +            normalise_normals off
   15.28 +            polygon_mode solid
   15.29 +            scene_blend one zero
   15.30 +            scene_blend_op add
   15.31 +            shading gouraud
   15.32 +            transparent_sorting on
   15.33 +        }
   15.34 +    }
   15.35 +}
    16.1 Binary file assets/Models/anim2/worm3.3ds has changed
    17.1 Binary file assets/Models/anim2/worm3.blend has changed
    18.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    18.2 +++ b/assets/Models/anim2/worm3.scene	Mon Nov 14 18:46:34 2011 -0700
    18.3 @@ -0,0 +1,61 @@
    18.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" >
    18.5 +	<nodes >
    18.6 +		<node name="Armature" >
    18.7 +			<position y="0.000000" x="0.000000" z="-0.000000" />
    18.8 +			<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
    18.9 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   18.10 +			<game >
   18.11 +				<sensors />
   18.12 +				<actuators />
   18.13 +			</game>
   18.14 +			<node name="worm3" >
   18.15 +				<position y="0.000000" x="0.000000" z="-0.000000" />
   18.16 +				<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
   18.17 +				<scale y="1.000000" x="1.000000" z="1.000000" />
   18.18 +				<game >
   18.19 +					<sensors />
   18.20 +					<actuators />
   18.21 +				</game>
   18.22 +				<entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
   18.23 +			</node>
   18.24 +		</node>
   18.25 +		<node name="Lamp" >
   18.26 +			<position y="5.903862" x="4.076245" z="-1.005454" />
   18.27 +			<rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
   18.28 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   18.29 +			<game >
   18.30 +				<sensors />
   18.31 +				<actuators />
   18.32 +			</game>
   18.33 +			<light shadow="true" type="point" name="Lamp" powerScale="1.0" >
   18.34 +				<position y="5.903862" x="4.076245" z="-1.005454" />
   18.35 +				<lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
   18.36 +				<colourDiffuse r="1.0" b="1.0" g="1.0" />
   18.37 +				<colourSpecular r="1.0" b="1.0" g="1.0" />
   18.38 +				<colourShadow r="1.0" b="1.0" g="1.0" />
   18.39 +			</light>
   18.40 +		</node>
   18.41 +		<node name="Camera" >
   18.42 +			<position y="5.343665" x="7.481132" z="6.507640" />
   18.43 +			<rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
   18.44 +			<scale y="1.000000" x="1.000000" z="1.000000" />
   18.45 +			<game >
   18.46 +				<sensors />
   18.47 +				<actuators />
   18.48 +			</game>
   18.49 +			<camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
   18.50 +				<clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
   18.51 +			</camera>
   18.52 +		</node>
   18.53 +	</nodes>
   18.54 +	<externals >
   18.55 +		<item type="material" >
   18.56 +			<file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" />
   18.57 +		</item>
   18.58 +	</externals>
   18.59 +	<environment >
   18.60 +		<colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
   18.61 +		<colourAmbient r="0.0" b="0.0" g="0.0" />
   18.62 +		<colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
   18.63 +	</environment>
   18.64 +</scene>
   18.65 \ No newline at end of file
    19.1 --- a/org/body.org	Sat Nov 12 16:52:38 2011 -0700
    19.2 +++ b/org/body.org	Mon Nov 14 18:46:34 2011 -0700
    19.3 @@ -41,32 +41,185 @@
    19.4       (.registerLoader BlenderModelLoader (into-array String ["blend"])))
    19.5     model))
    19.6  
    19.7 -
    19.8  (defn worm
    19.9    []
   19.10 -  (.loadModel (asset-manager) "Models/anim/worm.mesh.xml"))
   19.11 +  (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
   19.12  
   19.13 -
   19.14 -(defn worm
   19.15 +(defn oto
   19.16    []
   19.17    (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
   19.18  
   19.19 +(defn sinbad
   19.20 +  []
   19.21 +  (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
   19.22 +
   19.23 +(defn worm-blender
   19.24 +  []
   19.25 +  (first (seq (.getChildren (load-blender-model
   19.26 +                             "Models/anim2/worm3.blend")))))
   19.27 +
   19.28 +
   19.29 +(defprotocol Textual
   19.30 +  (text [something]
   19.31 +    "Display a detailed textual analysis of the given object."))
   19.32 +
   19.33 +(extend-type com.jme3.scene.Node
   19.34 +  Textual
   19.35 +  (text [node]
   19.36 +    (println "Total Vertexes: " (.getVertexCount node))
   19.37 +    (println "Total Triangles: " (.getTriangleCount node))
   19.38 +    (println "Controls :")
   19.39 +    (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
   19.40 +    (println "Has " (.getQuantity node) " Children:")
   19.41 +    (doall (map text (.getChildren node)))))
   19.42 +
   19.43 +(extend-type com.jme3.animation.AnimControl
   19.44 +  Textual
   19.45 +  (text [control]
   19.46 +    (let [animations (.getAnimationNames control)]
   19.47 +      (println "Animation Control with " (count animations) " animations:")
   19.48 +      (dorun (map println animations)))))
   19.49 +
   19.50 +(extend-type com.jme3.animation.SkeletonControl
   19.51 +  Textual
   19.52 +  (text [control]
   19.53 +    (println "Skeleton Control with the following skeleton:")
   19.54 +    (println (.getSkeleton control))))
   19.55 +
   19.56 +(extend-type com.jme3.scene.Geometry
   19.57 +  Textual
   19.58 +  (text [control]
   19.59 +    (println "...geo...")))
   19.60 +
   19.61 +
   19.62 +
   19.63 +
   19.64 +(defn body
   19.65 +  "given a node with a skeleton, will produce a body sutiable for AI
   19.66 +  control with movement and proprioception."
   19.67 +  [node]
   19.68 +  (let [skeleton-control (.getControl node SkeletonControl)
   19.69 +        krc (KinematicRagdollControl. (float 0.5))]
   19.70 +    (dorun
   19.71 +     (map #(.addBoneName krc %)
   19.72 +          ["mid1" "mid2" "mid3" "tail" "head"]))
   19.73 +    (.addControl node krc)
   19.74 +    (.setRagdollMode krc))
   19.75 +  node
   19.76 +  )
   19.77 +
   19.78 +(defn view-skeleton [node]
   19.79 +  (let [sd
   19.80 +        (doto
   19.81 +            (SkeletonDebugger. "aurellem-skel-debug" (skel node))
   19.82 +          (.setMaterial
   19.83 +           (doto (Material. (asset-manager)
   19.84 +                            "Common/MatDefs/Misc/Unshaded.j3md")
   19.85 +             (-> (.getAdditionalRenderState) (.setDepthTest
   19.86 +                                              false)))))]
   19.87 +    
   19.88 +    (.attachChild debug-node sd)))
   19.89 +
   19.90 +
   19.91 +(defn init-debug-skel-node
   19.92 +  [f debug-node skeleton]
   19.93 +  (let [bones 
   19.94 +        (map #(.getBone skeleton %)
   19.95 +             (range (.getBoneCount skeleton)))]
   19.96 +  (dorun (map #(.setUserControl % true) bones)) 
   19.97 +  (dorun (map (fn [b]
   19.98 +                (println (.getName b)
   19.99 +                         " -- " (f b)))
  19.100 +              bones))
  19.101 +  
  19.102 +  (dorun
  19.103 +   (map #(.attachChild
  19.104 +          debug-node 
  19.105 +          (sphere 0.1
  19.106 +                  :position (f %)
  19.107 +                  :rotation (.getWorldBindRotation %)
  19.108 +                  :physical? false))
  19.109 +        bones)))
  19.110 +    debug-node)
  19.111 +
  19.112 +(defn skel [node]
  19.113 +  (.getSkeleton (.getControl node SkeletonControl)))
  19.114 +  
  19.115 +                         
  19.116 +
  19.117 +
  19.118 +(view
  19.119 + (init-debug-skel-node
  19.120 +  (fn [b] (.getWorldBindPosition b))
  19.121 +  (Node. "skel-debug") (skel (worm))))
  19.122 +  
  19.123 +
  19.124 +
  19.125 +
  19.126 +
  19.127 +(defn test-ragdoll []
  19.128 +  
  19.129 +  (let [the-worm
  19.130 +        (body
  19.131 +         (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
  19.132 +         ;;(worm-blender)
  19.133 +        )
  19.134 +    ]
  19.135 +
  19.136 +
  19.137 +    (.start 
  19.138 +     (world
  19.139 +      (doto (Node.)
  19.140 +        (.attachChild the-worm))
  19.141 +      {"mouse-left" (fire-cannon-ball)}
  19.142 +      (fn [world]
  19.143 +        (light-up-everything world)
  19.144 +        ;;(.setTimer world (NanoTimer.))
  19.145 +        ;;(org.lwjgl.input.Mouse/setGrabbed false)
  19.146 +        )
  19.147 +      no-op
  19.148 +      )
  19.149 +  
  19.150 +     
  19.151 +     )))
  19.152 +    
  19.153 +
  19.154 +
  19.155 +
  19.156 +
  19.157 +
  19.158 +
  19.159 +
  19.160 +
  19.161 +
  19.162 +
  19.163 +
  19.164 +
  19.165 +
  19.166 +
  19.167 +
  19.168  
  19.169  
  19.170  (defn test-worm-anim []
  19.171    
  19.172 -  (let [the-worm (worm)
  19.173 -        anim-control (.getControl (worm) AnimControl)
  19.174 +  (let [the-worm
  19.175 +;;        (oto)
  19.176 +        (worm-blender)
  19.177 +        anim-control (.getControl the-worm AnimControl)
  19.178          channel (doto (.createChannel anim-control)
  19.179 -                  (.addAllBones)
  19.180 -                  (.setLoopMode LoopMode/Loop))
  19.181 +;;                  (.setAnim "Walk")
  19.182 +                  (.setAnim "moveHead")
  19.183 +                  )
  19.184  
  19.185          play-anim
  19.186 -        (fn [world pressed]
  19.187 -          (if (not pressed)
  19.188 -            (do 
  19.189 -              (println-repl "space is pressed")
  19.190 -              (.setAnim channel "Walk"))))
  19.191 +        no-op
  19.192 +        ;; (fn [world pressed]
  19.193 +;;           (if (not pressed)
  19.194 +;;             (do 
  19.195 +;;               (println-repl "space")
  19.196 +;; ;;              (.setAnim channel "moveHead")
  19.197 +;;               (.setAnim channel "Walk" (float 0.5))
  19.198 +;;                         )))
  19.199  
  19.200          ]
  19.201  
  19.202 @@ -74,15 +227,22 @@
  19.203       (world
  19.204        (doto (Node.)
  19.205          (.attachChild the-worm))
  19.206 -      {"key-space" play-anim}
  19.207 -      light-up-everything
  19.208 +      {"key-space" play-anim
  19.209 +       "mouse-left" (fire-cannon-ball)}
  19.210 +      (fn [world]
  19.211 +        (light-up-everything world)
  19.212 +        ;;(.setTimer world (NanoTimer.))
  19.213 +        (org.lwjgl.input.Mouse/setGrabbed false)
  19.214 +        )
  19.215        no-op
  19.216        )
  19.217    
  19.218       
  19.219       )))
  19.220      
  19.221 -    
  19.222 +
  19.223 +
  19.224 +
  19.225  
  19.226  
  19.227  
    20.1 --- a/org/games.org	Sat Nov 12 16:52:38 2011 -0700
    20.2 +++ b/org/games.org	Mon Nov 14 18:46:34 2011 -0700
    20.3 @@ -155,28 +155,6 @@
    20.4        (set-gravity game new-value)
    20.5        (set-gravity game gravity))))
    20.6  
    20.7 -(defn fire-cannon-ball 
    20.8 -  ([node]
    20.9 -     (fn [game value]
   20.10 -       (if (not value)
   20.11 -         (let [camera (.getCamera game)
   20.12 -               cannon-ball
   20.13 -               (sphere  0.7 
   20.14 -                        :material "Common/MatDefs/Misc/Unshaded.j3md"
   20.15 -                        :texture "Textures/PokeCopper.jpg"
   20.16 -                        :position
   20.17 -                        (.add (.getLocation camera)
   20.18 -                              (.mult (.getDirection camera) (float 1)))
   20.19 -                        :mass 3)] ;200 0.05
   20.20 -           (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive)
   20.21 -           (.setLinearVelocity
   20.22 -            (.getControl cannon-ball RigidBodyControl)
   20.23 -            (.mult (.getDirection camera) (float 50))) ;50
   20.24 -           (add-element game cannon-ball (if node node (.getRootNode game)))))))
   20.25 -  ([]
   20.26 -    (fire-cannon-ball false)))
   20.27 -  
   20.28 -
   20.29  (defn floor* []
   20.30    (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240
   20.31  	     :material "Common/MatDefs/Misc/Unshaded.j3md"
    21.1 --- a/org/util.org	Sat Nov 12 16:52:38 2011 -0700
    21.2 +++ b/org/util.org	Mon Nov 14 18:46:34 2011 -0700
    21.3 @@ -71,9 +71,11 @@
    21.4  The utilities here come in three main groups:
    21.5   - Changing settings in a running =Application=
    21.6   - Creating objects
    21.7 + - Debug Actions
    21.8   - Visualizing objects
    21.9  
   21.10  
   21.11 +
   21.12  *** Changing Settings
   21.13  
   21.14  #+srcname: util
   21.15 @@ -274,20 +276,10 @@
   21.16    ([] (sphere 0.5)))
   21.17  #+end_src
   21.18  
   21.19 -*** Viewing Objects
   21.20  
   21.21 -#+srcname: world-view
   21.22 +*** Debug Actions
   21.23 +#+srcname: debug-actions
   21.24  #+begin_src clojure :results silent
   21.25 -(in-ns 'cortex.util)
   21.26 -
   21.27 -(defprotocol Viewable
   21.28 -  (view [something]))
   21.29 -
   21.30 -(extend-type com.jme3.scene.Geometry
   21.31 -  Viewable
   21.32 -  (view [geo]
   21.33 -	(view (doto (Node.)(.attachChild geo)))))
   21.34 -
   21.35  (defn basic-light-setup
   21.36    "returns a sequence of lights appropiate for fully lighting a scene"
   21.37    []
   21.38 @@ -318,6 +310,45 @@
   21.39     (map
   21.40      #(.addLight (.getRootNode world) %)
   21.41      (basic-light-setup))))
   21.42 +
   21.43 +(defn fire-cannon-ball
   21.44 +  "Creates a function that fires a cannon-ball from the current game's
   21.45 +  camera. The cannon-ball will be attached to the node if provided, or
   21.46 +  to the game's RootNode if no node is provided."
   21.47 +  ([node]
   21.48 +     (fn [game value]
   21.49 +       (if (not value)
   21.50 +         (let [camera (.getCamera game)
   21.51 +               cannon-ball
   21.52 +               (sphere  0.7 
   21.53 +                        :material "Common/MatDefs/Misc/Unshaded.j3md"
   21.54 +                        :texture "Textures/PokeCopper.jpg"
   21.55 +                        :position
   21.56 +                        (.add (.getLocation camera)
   21.57 +                              (.mult (.getDirection camera) (float 1)))
   21.58 +                        :mass 3)] ;200 0.05
   21.59 +           (.setLinearVelocity
   21.60 +            (.getControl cannon-ball RigidBodyControl)
   21.61 +            (.mult (.getDirection camera) (float 50))) ;50
   21.62 +           (add-element game cannon-ball (if node node (.getRootNode game)))))))
   21.63 +  ([]
   21.64 +    (fire-cannon-ball false)))
   21.65 +#+end_src
   21.66 +
   21.67 +
   21.68 +*** Viewing Objects
   21.69 +
   21.70 +#+srcname: world-view
   21.71 +#+begin_src clojure :results silent
   21.72 +(in-ns 'cortex.util)
   21.73 +
   21.74 +(defprotocol Viewable
   21.75 +  (view [something]))
   21.76 +
   21.77 +(extend-type com.jme3.scene.Geometry
   21.78 +  Viewable
   21.79 +  (view [geo]
   21.80 +	(view (doto (Node.)(.attachChild geo)))))
   21.81      
   21.82  (extend-type com.jme3.scene.Node
   21.83    Viewable
   21.84 @@ -351,6 +382,7 @@
   21.85  #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
   21.86  <<util>>
   21.87  <<shapes>>
   21.88 +<<debug-actions>>
   21.89  <<world-view>>
   21.90  #+end_src
   21.91