view assets/Models/anim/worm.scene @ 50:b1b90c4ab0bf

trying to resolve problem with skeleton debugging
author Robert McIntyre <rlm@mit.edu>
date Mon, 14 Nov 2011 18:46:34 -0700
parents 96a41b384100
children
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" >
2 <nodes >
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7 <game >
8 <sensors />
9 <actuators />
10 </game>
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12 <position y="4.746096" x="5.611362" z="-2.700565" />
13 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" />
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15 <colourSpecular r="1.0" b="1.0" g="1.0" />
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22 <game >
23 <sensors />
24 <actuators />
25 </game>
26 <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" >
27 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
28 </camera>
29 </node>
30 <node name="Armature" >
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32 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
33 <scale y="1.000000" x="1.000000" z="1.000000" />
34 <game >
35 <sensors />
36 <actuators />
37 </game>
38 </node>
39 <node name="worm" >
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41 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
42 <scale y="1.000000" x="1.000000" z="1.000000" />
43 <game >
44 <sensors />
45 <actuators />
46 </game>
47 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
48 </node>
49 </nodes>
50 <externals >
51 <item type="material" >
52 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
53 </item>
54 </externals>
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59 </environment>
60 </scene>