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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9
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10
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11 * Brainstorming different sensors and effectors.
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12
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13 Every sense that we have should have an effector that changes what
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14 that sense (or others who have that sense) experiences.
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15
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16 ** Classic Senses
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17 | Sense | Effector |
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18 |------------------------------+---------------------------------|
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19 | Vision | Variable Coloration |
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20 | Hearing | Speech |
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21 | Proprioception | Movement |
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22 | Smell/Taste (Chemoreception) | Pheremones |
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23 | Touch | Movement / Controllable Texture |
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24 | Acceleration | Movement |
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25 | Balance (sense gravity) | Movement |
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26 | | |
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27
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28 - New Senses/Effectors
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29 - Levitation
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30 - Telekenesis
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31 - control of gravity within a certain radius
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32 - speed up/slow time
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33 - object creation/destruction
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34
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35 - Symbol Sense
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36 Where objects in the world can be queried for description /
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37 symbols.
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38
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39 - Symbol Marking
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40 The ability to mark objects in the world with your own descriptions
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41 and symbols.
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42
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43 - Vision
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44 Distinguish the polarization of light
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45 Color
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46 Movement
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47
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48 * project ideas
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49 - HACKER for writing muscle-control programs : Presented with
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50 low-level muscle control/ sense API, generate higher level programs
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51 for accomplishing various stated goals. Example goals might be
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52 "extend all your fingers" or "move your hand into the area with
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53 blue light" or "decrease the angle of this joint". It would be
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54 like Sussman's HACKER, except it would operate with much more data
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55 in a more realistic world. Start off with "calestanthics" to
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56 develop subrouitines over the motor control API. This would be the
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57 "spinal chord" of a more intelligent creature. The low level
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58 programming code might be a turning machine that could develop
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59 programs to iterate over a "tape" where each entry in the tape
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60 could control recruitment of the fibers in a muscle.
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61 - Make a virtual computer in the virtual world which with which the
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62 creature interacts using its fingers to press keys on a virtual
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63 keyboard. The creature can access the internet, watch videos, take
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64 over the world, anything it wants.
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65 - Make virtual insturments like pianos, drumbs, etc that it learns to
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66 play.
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67 - make a joint that figures out what type of joint it is (range of
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68 motion)
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69
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70
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71
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72
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73
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74 * goals
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75
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76 ** have to get done before winston
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77 - [ ] write an explination for why greyscale bitmaps for senses is
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78 appropiate -- 1/2 day
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79 - [X] muscle control -- day
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80 - [X] proprioception sensor map in the style of the other senses -- day
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81 - [ ] refactor integration code to distribute to each of the senses
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82 -- day
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83 - [ ] create video showing all the senses for Winston -- 2 days
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84 - [ ] send package to friends for critiques -- 2 days
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85 - [ ] write summary of project for Winston \
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86 - [ ] project proposals for Winston \
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87 - [ ] additional senses to be implemented for Winston | -- 2 days
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88 - [ ] send Winston package /
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89
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90 ** would be cool to get done before winston
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91 - [X] enable greyscale bitmaps for touch -- 2 hours
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92 - [X] use sawfish to auto-tile sense windows -- 6 hours
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93 - [X] sawfish keybinding to automatically delete all sense windows
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94 - [ ] directly change the UV-pixels to show sensor activation -- 2
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95 days
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96 - [ ] proof of concept C sense manipulation -- 2 days
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97 - [ ] proof of concept GPU sense manipulation -- week
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98 - [ ] fourier view of sound -- 2 or 3 days
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99 - [ ] dancing music listener -- 1 day, depends on fourier
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100
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101 ** don't have to get done before winston
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102 - [ ] write tests for integration -- 3 days
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103 - [ ] usertime/gametime clock HUD display -- day
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104 - [ ] find papers for each of the senses justifying my own
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105 representation -- week
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106 - [ ] show sensor maps in HUD display? -- 4 days
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107 - [ ] show sensor maps in AWT display? -- 2 days
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108
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109
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110 * Intro
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111 So far, I've made the following senses --
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112 - Vision
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113 - Hearing
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114 - Touch
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115 - Proprioception
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116
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117 And one effector:
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118 - Movement
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119
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120 However, the code so far has only enabled these senses, but has not
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121 actually implemented them. For example, there is still a lot of work
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122 to be done for vision. I need to be able to create an /eyeball/ in
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123 simulation that can be moved around and see the world from different
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124 angles. I also need to determine weather to use log-polar or cartesian
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125 for the visual input, and I need to determine how/wether to
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126 disceritise the visual input.
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127
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128 I also want to be able to visualize both the sensors and the
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129 effectors in pretty pictures. This semi-retarted creature will be my
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130 first attempt at bringing everything together.
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131
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132 * The creature's body
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133
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134 Still going to do an eve-like body in blender, but due to problems
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135 importing the joints, etc into jMonkeyEngine3, I'm going to do all
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136 the connecting here in clojure code, using the names of the individual
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137 components and trial and error. Later, I'll maybe make some sort of
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138 creature-building modifications to blender that support whatever
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139 discreitized senses I'm going to make.
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140
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141 #+name: body-1
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142 #+begin_src clojure
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143 (ns cortex.silly
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144 "let's play!"
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145 {:author "Robert McIntyre"})
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146
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147 ;; TODO remove this!
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148 (require 'cortex.import)
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149 (cortex.import/mega-import-jme3)
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150 (use '(cortex world util body hearing touch vision sense))
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151
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152 (rlm.rlm-commands/help)
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153 (import java.awt.image.BufferedImage)
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154 (import javax.swing.JPanel)
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155 (import javax.swing.SwingUtilities)
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156 (import java.awt.Dimension)
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157 (import javax.swing.JFrame)
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158 (import java.awt.Dimension)
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159 (import com.aurellem.capture.RatchetTimer)
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160 (declare joint-create)
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161 (use 'clojure.contrib.def)
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162
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163
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164 (defn load-bullet []
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165 (let [sim (world (Node.) {} no-op no-op)]
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166 (doto sim
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167 (.enqueue
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168 (fn []
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169 (.stop sim)))
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170 (.start))))
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171
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172 (defn load-blender-model
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173 "Load a .blend file using an asset folder relative path."
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174 [^String model]
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175 (.loadModel
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176 (doto (asset-manager)
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177 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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178 model))
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179
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180 (defn blender-to-jme
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181 "Convert from Blender coordinates to JME coordinates"
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182 [#^Vector3f in]
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183 (Vector3f. (.getX in)
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184 (.getZ in)
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185 (- (.getY in))))
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186
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187
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188
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189
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190
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191 (defn world-to-local
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192 "Convert the world coordinates into coordinates relative to the
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193 object (i.e. local coordinates), taking into account the rotation
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194 of object."
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195 [#^Spatial object world-coordinate]
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196 (let [out (Vector3f.)]
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197 (.worldToLocal object world-coordinate out) out))
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198
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199 (defn local-to-world
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200 "Convert the local coordinates into coordinates into world relative
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201 coordinates"
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202 [#^Spatial object local-coordinate]
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203 (let [world-coordinate (Vector3f.)]
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204 (.localToWorld object local-coordinate world-coordinate)
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205 world-coordinate))
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206
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207 (defmulti joint-dispatch
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208 "Translate blender pseudo-joints into real JME joints."
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209 (fn [constraints & _]
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210 (:type constraints)))
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211
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212 (defmethod joint-dispatch :point
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213 [constraints control-a control-b pivot-a pivot-b rotation]
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214 (println-repl "creating POINT2POINT joint")
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215 ;; bullet's point2point joints are BROKEN, so we must use the
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216 ;; generic 6DOF joint instead of an actual Point2Point joint!
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217
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218 ;; should be able to do this:
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219 (comment
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220 (Point2PointJoint.
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221 control-a
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222 control-b
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223 pivot-a
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224 pivot-b))
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225
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226 ;; but instead we must do this:
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227 (println-repl "substuting 6DOF joint for POINT2POINT joint!")
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228 (doto
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229 (SixDofJoint.
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230 control-a
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231 control-b
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232 pivot-a
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233 pivot-b
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234 false)
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235 (.setLinearLowerLimit Vector3f/ZERO)
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236 (.setLinearUpperLimit Vector3f/ZERO)
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237 ;;(.setAngularLowerLimit (Vector3f. 1 1 1))
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238 ;;(.setAngularUpperLimit (Vector3f. 0 0 0))
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239
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240 ))
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241
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242
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243 (defmethod joint-dispatch :hinge
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244 [constraints control-a control-b pivot-a pivot-b rotation]
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245 (println-repl "creating HINGE joint")
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246 (let [axis
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247 (if-let
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248 [axis (:axis constraints)]
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249 axis
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250 Vector3f/UNIT_X)
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251 [limit-1 limit-2] (:limit constraints)
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252 hinge-axis
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253 (.mult
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254 rotation
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255 (blender-to-jme axis))]
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256 (doto
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257 (HingeJoint.
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258 control-a
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259 control-b
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260 pivot-a
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261 pivot-b
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262 hinge-axis
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263 hinge-axis)
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264 (.setLimit limit-1 limit-2))))
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265
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266 (defmethod joint-dispatch :cone
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267 [constraints control-a control-b pivot-a pivot-b rotation]
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268 (let [limit-xz (:limit-xz constraints)
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269 limit-xy (:limit-xy constraints)
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270 twist (:twist constraints)]
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271
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272 (println-repl "creating CONE joint")
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273 (println-repl rotation)
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274 (println-repl
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275 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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276 (println-repl
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277 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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278 (println-repl
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279 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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280 (doto
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281 (ConeJoint.
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282 control-a
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283 control-b
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284 pivot-a
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285 pivot-b
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286 rotation
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287 rotation)
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288 (.setLimit (float limit-xz)
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289 (float limit-xy)
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290 (float twist)))))
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291
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292 (defn connect
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293 "here are some examples:
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294 {:type :point}
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295 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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296 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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297
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298 {:type :cone :limit-xz 0]
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299 :limit-xy 0]
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300 :twist 0]} (use XZY rotation mode in blender!)"
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301 [#^Node obj-a #^Node obj-b #^Node joint]
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302 (let [control-a (.getControl obj-a RigidBodyControl)
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303 control-b (.getControl obj-b RigidBodyControl)
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304 joint-center (.getWorldTranslation joint)
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305 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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306 pivot-a (world-to-local obj-a joint-center)
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307 pivot-b (world-to-local obj-b joint-center)]
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308
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309 (if-let [constraints
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310 (map-vals
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311 eval
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312 (read-string
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313 (meta-data joint "joint")))]
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314 ;; A side-effect of creating a joint registers
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315 ;; it with both physics objects which in turn
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316 ;; will register the joint with the physics system
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317 ;; when the simulation is started.
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318 (do
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319 (println-repl "creating joint between"
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320 (.getName obj-a) "and" (.getName obj-b))
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321 (joint-dispatch constraints
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322 control-a control-b
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323 pivot-a pivot-b
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324 joint-rotation))
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325 (println-repl "could not find joint meta-data!"))))
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326
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327
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328
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329
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330 (defn assemble-creature [#^Node pieces joints]
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331 (dorun
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332 (map
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333 (fn [geom]
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334 (let [physics-control
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335 (RigidBodyControl.
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336 (HullCollisionShape.
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337 (.getMesh geom))
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338 (if-let [mass (meta-data geom "mass")]
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339 (do
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340 (println-repl
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341 "setting" (.getName geom) "mass to" (float mass))
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342 (float mass))
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343 (float 1)))]
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344
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345 (.addControl geom physics-control)))
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346 (filter #(isa? (class %) Geometry )
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347 (node-seq pieces))))
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348 (dorun
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349 (map
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350 (fn [joint]
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351 (let [[obj-a obj-b] (joint-targets pieces joint)]
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352 (connect obj-a obj-b joint)))
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353 joints))
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354 pieces)
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355
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356 (declare blender-creature)
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357
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358 (def hand "Models/creature1/one.blend")
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359
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360 (def worm "Models/creature1/try-again.blend")
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361
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362 (def touch "Models/creature1/touch.blend")
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363
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rlm@90
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364 (defn worm-model [] (load-blender-model worm))
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365
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rlm@80
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366 (defn x-ray [#^ColorRGBA color]
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367 (doto (Material. (asset-manager)
|
rlm@80
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368 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@80
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369 (.setColor "Color" color)
|
rlm@80
|
370 (-> (.getAdditionalRenderState)
|
rlm@80
|
371 (.setDepthTest false))))
|
rlm@80
|
372
|
rlm@91
|
373 (defn colorful []
|
rlm@91
|
374 (.getChild (worm-model) "worm-21"))
|
rlm@90
|
375
|
rlm@90
|
376 (import jme3tools.converters.ImageToAwt)
|
rlm@90
|
377
|
rlm@90
|
378 (import ij.ImagePlus)
|
rlm@90
|
379
|
rlm@108
|
380 ;; Every Mesh has many triangles, each with its own index.
|
rlm@108
|
381 ;; Every vertex has its own index as well.
|
rlm@90
|
382
|
rlm@108
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383 (defn tactile-sensor-image
|
rlm@110
|
384 "Return the touch-sensor distribution image in BufferedImage format,
|
rlm@110
|
385 or nil if it does not exist."
|
rlm@91
|
386 [#^Geometry obj]
|
rlm@110
|
387 (if-let [image-path (meta-data obj "touch")]
|
rlm@110
|
388 (ImageToAwt/convert
|
rlm@110
|
389 (.getImage
|
rlm@110
|
390 (.loadTexture
|
rlm@110
|
391 (asset-manager)
|
rlm@110
|
392 image-path))
|
rlm@110
|
393 false false 0)))
|
rlm@110
|
394
|
rlm@91
|
395
|
rlm@108
|
396
|
rlm@108
|
397 (defn triangle
|
rlm@112
|
398 "Get the triangle specified by triangle-index from the mesh within
|
rlm@112
|
399 bounds."
|
rlm@108
|
400 [#^Mesh mesh triangle-index]
|
rlm@108
|
401 (let [scratch (Triangle.)]
|
rlm@108
|
402 (.getTriangle mesh triangle-index scratch)
|
rlm@108
|
403 scratch))
|
rlm@108
|
404
|
rlm@108
|
405 (defn triangle-vertex-indices
|
rlm@108
|
406 "Get the triangle vertex indices of a given triangle from a given
|
rlm@108
|
407 mesh."
|
rlm@108
|
408 [#^Mesh mesh triangle-index]
|
rlm@108
|
409 (let [indices (int-array 3)]
|
rlm@108
|
410 (.getTriangle mesh triangle-index indices)
|
rlm@108
|
411 (vec indices)))
|
rlm@108
|
412
|
rlm@108
|
413 (defn vertex-UV-coord
|
rlm@108
|
414 "Get the uv-coordinates of the vertex named by vertex-index"
|
rlm@108
|
415 [#^Mesh mesh vertex-index]
|
rlm@108
|
416 (let [UV-buffer
|
rlm@108
|
417 (.getData
|
rlm@108
|
418 (.getBuffer
|
rlm@108
|
419 mesh
|
rlm@108
|
420 VertexBuffer$Type/TexCoord))]
|
rlm@108
|
421 [(.get UV-buffer (* vertex-index 2))
|
rlm@108
|
422 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
|
rlm@108
|
423
|
rlm@108
|
424 (defn triangle-UV-coord
|
rlm@108
|
425 "Get the uv-cooridnates of the triangle's verticies."
|
rlm@108
|
426 [#^Mesh mesh width height triangle-index]
|
rlm@108
|
427 (map (fn [[u v]] (vector (* width u) (* height v)))
|
rlm@108
|
428 (map (partial vertex-UV-coord mesh)
|
rlm@108
|
429 (triangle-vertex-indices mesh triangle-index))))
|
rlm@91
|
430
|
rlm@102
|
431 (defn same-side?
|
rlm@102
|
432 "Given the points p1 and p2 and the reference point ref, is point p
|
rlm@102
|
433 on the same side of the line that goes through p1 and p2 as ref is?"
|
rlm@102
|
434 [p1 p2 ref p]
|
rlm@91
|
435 (<=
|
rlm@91
|
436 0
|
rlm@91
|
437 (.dot
|
rlm@91
|
438 (.cross (.subtract p2 p1) (.subtract p p1))
|
rlm@91
|
439 (.cross (.subtract p2 p1) (.subtract ref p1)))))
|
rlm@91
|
440
|
rlm@108
|
441 (defn triangle-seq [#^Triangle tri]
|
rlm@108
|
442 [(.get1 tri) (.get2 tri) (.get3 tri)])
|
rlm@108
|
443
|
rlm@108
|
444 (defn vector3f-seq [#^Vector3f v]
|
rlm@108
|
445 [(.getX v) (.getY v) (.getZ v)])
|
rlm@108
|
446
|
rlm@108
|
447 (defn inside-triangle?
|
rlm@108
|
448 "Is the point inside the triangle?"
|
rlm@108
|
449 {:author "Dylan Holmes"}
|
rlm@108
|
450 [#^Triangle tri #^Vector3f p]
|
rlm@108
|
451 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
|
rlm@108
|
452 (and
|
rlm@108
|
453 (same-side? vert-1 vert-2 vert-3 p)
|
rlm@108
|
454 (same-side? vert-2 vert-3 vert-1 p)
|
rlm@108
|
455 (same-side? vert-3 vert-1 vert-2 p))))
|
rlm@108
|
456
|
rlm@94
|
457 (defn triangle->matrix4f
|
rlm@108
|
458 "Converts the triangle into a 4x4 matrix: The first three columns
|
rlm@108
|
459 contain the vertices of the triangle; the last contains the unit
|
rlm@108
|
460 normal of the triangle. The bottom row is filled with 1s."
|
rlm@94
|
461 [#^Triangle t]
|
rlm@94
|
462 (let [mat (Matrix4f.)
|
rlm@94
|
463 [vert-1 vert-2 vert-3]
|
rlm@94
|
464 ((comp vec map) #(.get t %) (range 3))
|
rlm@94
|
465 unit-normal (do (.calculateNormal t)(.getNormal t))
|
rlm@94
|
466 vertices [vert-1 vert-2 vert-3 unit-normal]]
|
rlm@94
|
467 (dorun
|
rlm@94
|
468 (for [row (range 4) col (range 3)]
|
rlm@94
|
469 (do
|
rlm@94
|
470 (.set mat col row (.get (vertices row)col))
|
rlm@94
|
471 (.set mat 3 row 1))))
|
rlm@94
|
472 mat))
|
rlm@94
|
473
|
rlm@94
|
474 (defn triangle-transformation
|
rlm@94
|
475 "Returns the affine transformation that converts each vertex in the
|
rlm@94
|
476 first triangle into the corresponding vertex in the second
|
rlm@94
|
477 triangle."
|
rlm@94
|
478 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
479 (.mult
|
rlm@94
|
480 (triangle->matrix4f tri-2)
|
rlm@94
|
481 (.invert (triangle->matrix4f tri-1))))
|
rlm@94
|
482
|
rlm@108
|
483 (defn point->vector2f [[u v]]
|
rlm@108
|
484 (Vector2f. u v))
|
rlm@94
|
485
|
rlm@94
|
486 (defn vector2f->vector3f [v]
|
rlm@94
|
487 (Vector3f. (.getX v) (.getY v) 0))
|
rlm@94
|
488
|
rlm@94
|
489 (defn map-triangle [f #^Triangle tri]
|
rlm@94
|
490 (Triangle.
|
rlm@94
|
491 (f 0 (.get1 tri))
|
rlm@94
|
492 (f 1 (.get2 tri))
|
rlm@94
|
493 (f 2 (.get3 tri))))
|
rlm@94
|
494
|
rlm@108
|
495 (defn points->triangle
|
rlm@108
|
496 "Convert a list of points into a triangle."
|
rlm@108
|
497 [points]
|
rlm@108
|
498 (apply #(Triangle. %1 %2 %3)
|
rlm@108
|
499 (map (fn [point]
|
rlm@108
|
500 (let [point (vec point)]
|
rlm@108
|
501 (Vector3f. (get point 0 0)
|
rlm@108
|
502 (get point 1 0)
|
rlm@108
|
503 (get point 2 0))))
|
rlm@108
|
504 (take 3 points))))
|
rlm@94
|
505
|
rlm@108
|
506 (defn convex-bounds
|
rlm@128
|
507 ;;dylan
|
rlm@128
|
508 "Returns the smallest square containing the given
|
rlm@128
|
509 vertices, as a vector of integers [left top width height]."
|
rlm@128
|
510 ;; "Dimensions of the smallest integer bounding square of the list of
|
rlm@128
|
511 ;; 2D verticies in the form: [x y width height]."
|
rlm@108
|
512 [uv-verts]
|
rlm@108
|
513 (let [xs (map first uv-verts)
|
rlm@108
|
514 ys (map second uv-verts)
|
rlm@108
|
515 x0 (Math/floor (apply min xs))
|
rlm@108
|
516 y0 (Math/floor (apply min ys))
|
rlm@108
|
517 x1 (Math/ceil (apply max xs))
|
rlm@108
|
518 y1 (Math/ceil (apply max ys))]
|
rlm@108
|
519 [x0 y0 (- x1 x0) (- y1 y0)]))
|
rlm@93
|
520
|
rlm@106
|
521 (defn sensors-in-triangle
|
rlm@128
|
522 ;;dylan
|
rlm@128
|
523 "Locate the touch sensors in the triangle, returning a map of their UV and geometry-relative coordinates."
|
rlm@128
|
524 ;;"Find the locations of the touch sensors within a triangle in both
|
rlm@128
|
525 ;; UV and gemoetry relative coordinates."
|
rlm@107
|
526 [image mesh tri-index]
|
rlm@107
|
527 (let [width (.getWidth image)
|
rlm@108
|
528 height (.getHeight image)
|
rlm@108
|
529 UV-vertex-coords (triangle-UV-coord mesh width height tri-index)
|
rlm@108
|
530 bounds (convex-bounds UV-vertex-coords)
|
rlm@108
|
531
|
rlm@108
|
532 cutout-triangle (points->triangle UV-vertex-coords)
|
rlm@108
|
533 UV-sensor-coords
|
rlm@108
|
534 (filter (comp (partial inside-triangle? cutout-triangle)
|
rlm@108
|
535 (fn [[u v]] (Vector3f. u v 0)))
|
rlm@108
|
536 (white-coordinates image bounds))
|
rlm@108
|
537 UV->geometry (triangle-transformation
|
rlm@108
|
538 cutout-triangle
|
rlm@108
|
539 (triangle mesh tri-index))
|
rlm@108
|
540 geometry-sensor-coords
|
rlm@108
|
541 (map (fn [[u v]] (.mult UV->geometry (Vector3f. u v 0)))
|
rlm@108
|
542 UV-sensor-coords)]
|
rlm@108
|
543 {:UV UV-sensor-coords :geometry geometry-sensor-coords}))
|
rlm@107
|
544
|
rlm@108
|
545 (defn-memo locate-feelers
|
rlm@94
|
546 "Search the geometry's tactile UV image for touch sensors, returning
|
rlm@94
|
547 their positions in geometry-relative coordinates."
|
rlm@94
|
548 [#^Geometry geo]
|
rlm@108
|
549 (let [mesh (.getMesh geo)
|
rlm@108
|
550 num-triangles (.getTriangleCount mesh)]
|
rlm@108
|
551 (if-let [image (tactile-sensor-image geo)]
|
rlm@108
|
552 (map
|
rlm@108
|
553 (partial sensors-in-triangle image mesh)
|
rlm@108
|
554 (range num-triangles))
|
rlm@108
|
555 (repeat (.getTriangleCount mesh) {:UV nil :geometry nil}))))
|
rlm@102
|
556
|
rlm@102
|
557 (use 'clojure.contrib.def)
|
rlm@102
|
558
|
rlm@102
|
559 (defn-memo touch-topology [#^Gemoetry geo]
|
rlm@108
|
560 (vec (collapse (reduce concat (map :UV (locate-feelers geo))))))
|
rlm@108
|
561
|
rlm@108
|
562 (defn-memo feeler-coordinates [#^Geometry geo]
|
rlm@108
|
563 (vec (map :geometry (locate-feelers geo))))
|
rlm@102
|
564
|
rlm@97
|
565 (defn enable-touch [#^Geometry geo]
|
rlm@108
|
566 (let [feeler-coords (feeler-coordinates geo)
|
rlm@96
|
567 tris (triangles geo)
|
rlm@109
|
568 limit 0.1
|
rlm@109
|
569 ;;results (CollisionResults.)
|
rlm@109
|
570 ]
|
rlm@111
|
571 (if (empty? (touch-topology geo))
|
rlm@111
|
572 nil
|
rlm@111
|
573 (fn [node]
|
rlm@111
|
574 (let [sensor-origins
|
rlm@111
|
575 (map
|
rlm@111
|
576 #(map (partial local-to-world geo) %)
|
rlm@111
|
577 feeler-coords)
|
rlm@111
|
578 triangle-normals
|
rlm@111
|
579 (map (partial get-ray-direction geo)
|
rlm@111
|
580 tris)
|
rlm@111
|
581 rays
|
rlm@111
|
582 (flatten
|
rlm@111
|
583 (map (fn [origins norm]
|
rlm@111
|
584 (map #(doto (Ray. % norm)
|
rlm@97
|
585 (.setLimit limit)) origins))
|
rlm@111
|
586 sensor-origins triangle-normals))]
|
rlm@111
|
587 (vector
|
rlm@111
|
588 (touch-topology geo)
|
rlm@111
|
589 (vec
|
rlm@111
|
590 (for [ray rays]
|
rlm@111
|
591 (do
|
rlm@111
|
592 (let [results (CollisionResults.)]
|
rlm@111
|
593 (.collideWith node ray results)
|
rlm@111
|
594 (let [touch-objects
|
rlm@126
|
595 (filter #(not (= geo (.getGeometry %)))
|
rlm@126
|
596 results)]
|
rlm@126
|
597 (- 255
|
rlm@126
|
598 (if (empty? touch-objects) 255
|
rlm@126
|
599 (rem
|
rlm@126
|
600 (int
|
rlm@126
|
601 (* 255 (/ (.getDistance
|
rlm@126
|
602 (first touch-objects)) limit)))
|
rlm@126
|
603 256))))))))))))))
|
rlm@126
|
604
|
rlm@111
|
605
|
rlm@111
|
606 (defn touch [#^Node pieces]
|
rlm@111
|
607 (filter (comp not nil?)
|
rlm@111
|
608 (map enable-touch
|
rlm@111
|
609 (filter #(isa? (class %) Geometry)
|
rlm@111
|
610 (node-seq pieces)))))
|
rlm@94
|
611
|
rlm@109
|
612
|
rlm@111
|
613 (defn test-eye []
|
rlm@117
|
614 (.getChild
|
rlm@117
|
615 (.getChild (worm-model) "eyes")
|
rlm@117
|
616 "eye"))
|
rlm@111
|
617
|
rlm@111
|
618
|
rlm@123
|
619
|
rlm@123
|
620 ;; Ears work the same way as vision.
|
rlm@123
|
621
|
rlm@123
|
622 ;; (hearing creature) will return [init-functions
|
rlm@123
|
623 ;; sensor-functions]. The init functions each take the world and
|
rlm@123
|
624 ;; register a SoundProcessor that does foureier transforms on the
|
rlm@123
|
625 ;; incommong sound data, making it available to each sensor function.
|
rlm@123
|
626
|
rlm@123
|
627 (defn creature-ears
|
rlm@128
|
628 "Return the children of the creature's \"ears\" node."
|
rlm@128
|
629 ;;dylan
|
rlm@128
|
630 ;;"The ear nodes which are children of the \"ears\" node in the
|
rlm@128
|
631 ;;creature."
|
rlm@123
|
632 [#^Node creature]
|
rlm@123
|
633 (if-let [ear-node (.getChild creature "ears")]
|
rlm@123
|
634 (seq (.getChildren ear-node))
|
rlm@123
|
635 (do (println-repl "could not find ears node") [])))
|
rlm@123
|
636
|
rlm@116
|
637
|
rlm@128
|
638 ;;dylan (defn follow-sense, adjoin-sense, attach-stimuli,
|
rlm@128
|
639 ;;anchor-qualia, augment-organ, with-organ
|
rlm@117
|
640
|
rlm@117
|
641
|
rlm@123
|
642 (defn update-listener-velocity
|
rlm@123
|
643 "Update the listener's velocity every update loop."
|
rlm@123
|
644 [#^Spatial obj #^Listener lis]
|
rlm@123
|
645 (let [old-position (atom (.getLocation lis))]
|
rlm@123
|
646 (.addControl
|
rlm@123
|
647 obj
|
rlm@123
|
648 (proxy [AbstractControl] []
|
rlm@123
|
649 (controlUpdate [tpf]
|
rlm@123
|
650 (let [new-position (.getLocation lis)]
|
rlm@123
|
651 (.setVelocity
|
rlm@123
|
652 lis
|
rlm@123
|
653 (.mult (.subtract new-position @old-position)
|
rlm@123
|
654 (float (/ tpf))))
|
rlm@123
|
655 (reset! old-position new-position)))
|
rlm@123
|
656 (controlRender [_ _])))))
|
rlm@123
|
657
|
rlm@123
|
658 (import com.aurellem.capture.audio.AudioSendRenderer)
|
rlm@123
|
659
|
rlm@123
|
660 (defn attach-ear
|
rlm@123
|
661 [#^Application world #^Node creature #^Spatial ear continuation]
|
rlm@123
|
662 (let [target (closest-node creature ear)
|
rlm@123
|
663 lis (Listener.)
|
rlm@123
|
664 audio-renderer (.getAudioRenderer world)
|
rlm@123
|
665 sp (sound-processor continuation)]
|
rlm@123
|
666 (.setLocation lis (.getWorldTranslation ear))
|
rlm@123
|
667 (.setRotation lis (.getWorldRotation ear))
|
rlm@123
|
668 (bind-sense target lis)
|
rlm@123
|
669 (update-listener-velocity target lis)
|
rlm@123
|
670 (.addListener audio-renderer lis)
|
rlm@123
|
671 (.registerSoundProcessor audio-renderer lis sp)))
|
rlm@123
|
672
|
rlm@123
|
673 (defn enable-hearing
|
rlm@123
|
674 [#^Node creature #^Spatial ear]
|
rlm@123
|
675 (let [hearing-data (atom [])]
|
rlm@123
|
676 [(fn [world]
|
rlm@123
|
677 (attach-ear world creature ear
|
rlm@123
|
678 (fn [data]
|
rlm@123
|
679 (reset! hearing-data (vec data)))))
|
rlm@123
|
680 [(fn []
|
rlm@123
|
681 (let [data @hearing-data
|
rlm@123
|
682 topology
|
rlm@123
|
683 (vec (map #(vector % 0) (range 0 (count data))))
|
rlm@123
|
684 scaled-data
|
rlm@123
|
685 (vec
|
rlm@123
|
686 (map
|
rlm@123
|
687 #(rem (int (* 255 (/ (+ 1 %) 2))) 256)
|
rlm@123
|
688 data))]
|
rlm@123
|
689 [topology scaled-data]))
|
rlm@123
|
690 ]]))
|
rlm@123
|
691
|
rlm@123
|
692 (defn hearing
|
rlm@123
|
693 [#^Node creature]
|
rlm@123
|
694 (reduce
|
rlm@123
|
695 (fn [[init-a senses-a]
|
rlm@123
|
696 [init-b senses-b]]
|
rlm@123
|
697 [(conj init-a init-b)
|
rlm@123
|
698 (into senses-a senses-b)])
|
rlm@123
|
699 [[][]]
|
rlm@123
|
700 (for [ear (creature-ears creature)]
|
rlm@123
|
701 (enable-hearing creature ear))))
|
rlm@123
|
702
|
rlm@128
|
703
|
rlm@128
|
704
|
rlm@128
|
705
|
rlm@128
|
706
|
rlm@128
|
707
|
rlm@128
|
708 ;; lower level --- nodes
|
rlm@128
|
709 ;; closest-node "parse/compile-x" -> makes organ, which is spatial, fn pair
|
rlm@128
|
710
|
rlm@128
|
711 ;; higher level -- organs
|
rlm@128
|
712 ;;
|
rlm@128
|
713
|
rlm@128
|
714 ;; higher level --- sense/effector
|
rlm@128
|
715 ;; these are the functions that provide world i/o, chinese-room style
|
rlm@128
|
716
|
rlm@128
|
717
|
rlm@134
|
718
|
rlm@116
|
719
|
rlm@116
|
720 (defn blender-creature
|
rlm@116
|
721 "Return a creature with all joints in place."
|
rlm@116
|
722 [blender-path]
|
rlm@116
|
723 (let [model (load-blender-model blender-path)
|
rlm@134
|
724 joints (creature-joints model)]
|
rlm@134
|
725 (assemble-creature model joints)))
|
rlm@116
|
726
|
rlm@126
|
727 (defn gray-scale [num]
|
rlm@126
|
728 (+ num
|
rlm@126
|
729 (bit-shift-left num 8)
|
rlm@126
|
730 (bit-shift-left num 16)))
|
rlm@126
|
731
|
rlm@130
|
732 (defn debug-touch-window
|
rlm@103
|
733 "creates function that offers a debug view of sensor data"
|
rlm@103
|
734 []
|
rlm@103
|
735 (let [vi (view-image)]
|
rlm@103
|
736 (fn
|
rlm@103
|
737 [[coords sensor-data]]
|
rlm@103
|
738 (let [image (points->image coords)]
|
rlm@103
|
739 (dorun
|
rlm@103
|
740 (for [i (range (count coords))]
|
rlm@103
|
741 (.setRGB image ((coords i) 0) ((coords i) 1)
|
rlm@126
|
742 (gray-scale (sensor-data i)))))
|
rlm@126
|
743
|
rlm@126
|
744
|
rlm@103
|
745 (vi image)))))
|
rlm@103
|
746
|
rlm@118
|
747 (defn debug-vision-window
|
rlm@118
|
748 "creates function that offers a debug view of sensor data"
|
rlm@118
|
749 []
|
rlm@118
|
750 (let [vi (view-image)]
|
rlm@118
|
751 (fn
|
rlm@118
|
752 [[coords sensor-data]]
|
rlm@118
|
753 (let [image (points->image coords)]
|
rlm@118
|
754 (dorun
|
rlm@118
|
755 (for [i (range (count coords))]
|
rlm@118
|
756 (.setRGB image ((coords i) 0) ((coords i) 1)
|
rlm@118
|
757 (sensor-data i))))
|
rlm@118
|
758 (vi image)))))
|
rlm@118
|
759
|
rlm@123
|
760 (defn debug-hearing-window
|
rlm@123
|
761 "view audio data"
|
rlm@123
|
762 [height]
|
rlm@123
|
763 (let [vi (view-image)]
|
rlm@123
|
764 (fn [[coords sensor-data]]
|
rlm@123
|
765 (let [image (BufferedImage. (count coords) height
|
rlm@123
|
766 BufferedImage/TYPE_INT_RGB)]
|
rlm@123
|
767 (dorun
|
rlm@123
|
768 (for [x (range (count coords))]
|
rlm@123
|
769 (dorun
|
rlm@123
|
770 (for [y (range height)]
|
rlm@123
|
771 (let [raw-sensor (sensor-data x)]
|
rlm@126
|
772 (.setRGB image x y (gray-scale raw-sensor)))))))
|
rlm@126
|
773
|
rlm@123
|
774 (vi image)))))
|
rlm@123
|
775
|
rlm@123
|
776
|
rlm@123
|
777
|
rlm@106
|
778 ;;(defn test-touch [world creature]
|
rlm@83
|
779
|
rlm@78
|
780
|
rlm@123
|
781
|
rlm@123
|
782
|
rlm@130
|
783 ;; here's how motor-control/ proprioception will work: Each muscle is
|
rlm@130
|
784 ;; defined by a 1-D array of numbers (the "motor pool") each of which
|
rlm@130
|
785 ;; represent muscle fibers. A muscle also has a scalar :strength
|
rlm@130
|
786 ;; factor which determines how strong the muscle as a whole is.
|
rlm@130
|
787 ;; The effector function for a muscle takes a number < (count
|
rlm@130
|
788 ;; motor-pool) and that number is said to "activate" all the muscle
|
rlm@130
|
789 ;; fibers whose index is lower than the number. Each fiber will apply
|
rlm@130
|
790 ;; force in proportion to its value in the array. Lower values cause
|
rlm@130
|
791 ;; less force. The lower values can be put at the "beginning" of the
|
rlm@130
|
792 ;; 1-D array to simulate the layout of actual human muscles, which are
|
rlm@130
|
793 ;; capable of more percise movements when exerting less force.
|
rlm@129
|
794
|
rlm@130
|
795 ;; I don't know how to encode proprioception, so for now, just return
|
rlm@130
|
796 ;; a function for each joint that returns a triplet of floats which
|
rlm@130
|
797 ;; represent relative roll, pitch, and yaw. Write display code for
|
rlm@130
|
798 ;; this though.
|
rlm@130
|
799
|
rlm@147
|
800 (defn muscle-fiber-values
|
rlm@147
|
801 "get motor pool strengths"
|
rlm@130
|
802 [#^BufferedImage image]
|
rlm@147
|
803 (vec
|
rlm@147
|
804 (let [width (.getWidth image)]
|
rlm@147
|
805 (for [x (range width)]
|
rlm@147
|
806 (- 255
|
rlm@147
|
807 (bit-and
|
rlm@147
|
808 0x0000FF
|
rlm@147
|
809 (.getRGB image x 0)))))))
|
rlm@147
|
810
|
rlm@147
|
811
|
rlm@147
|
812 (defn creature-muscles
|
rlm@147
|
813 "Return the children of the creature's \"muscles\" node."
|
rlm@147
|
814 [#^Node creature]
|
rlm@147
|
815 (if-let [muscle-node (.getChild creature "muscles")]
|
rlm@147
|
816 (seq (.getChildren muscle-node))
|
rlm@147
|
817 (do (println-repl "could not find muscles node") [])))
|
rlm@147
|
818
|
rlm@147
|
819 (defn single-muscle [#^Node parts #^Node muscle]
|
rlm@147
|
820 (let [target (closest-node parts muscle)
|
rlm@147
|
821 axis
|
rlm@147
|
822 (.mult (.getWorldRotation muscle) Vector3f/UNIT_Y)
|
rlm@147
|
823 strength (meta-data muscle "strength")
|
rlm@147
|
824 image-name (read-string (meta-data muscle "muscle"))
|
rlm@147
|
825 image
|
rlm@147
|
826 (ImageToAwt/convert
|
rlm@147
|
827 (.getImage (.loadTexture (asset-manager) image-name))
|
rlm@147
|
828 false false 0)
|
rlm@147
|
829 fibers (muscle-fiber-values image)
|
rlm@147
|
830 fiber-integral (reductions + fibers)
|
rlm@147
|
831 force-index (vec
|
rlm@147
|
832 (map
|
rlm@147
|
833 #(float (* strength (/ % (last
|
rlm@147
|
834 fiber-integral))))
|
rlm@147
|
835 fiber-integral))
|
rlm@147
|
836 control (.getControl target RigidBodyControl)]
|
rlm@147
|
837 (fn [n]
|
rlm@147
|
838 (let [pool-index (min n (count fibers))]
|
rlm@148
|
839 (.applyTorque control (.mult axis (force-index n)))))))
|
rlm@147
|
840
|
rlm@147
|
841
|
rlm@147
|
842 (defn enable-muscles
|
rlm@147
|
843 "Must be called on a creature after RigidBodyControls have been
|
rlm@147
|
844 created."
|
rlm@147
|
845 [#^Node creature]
|
rlm@147
|
846 (let [muscles (creature-muscles creature)]
|
rlm@147
|
847 (for [muscle muscles]
|
rlm@147
|
848 (single-muscle creature muscle))))
|
rlm@130
|
849
|
rlm@106
|
850 (defn test-creature [thing]
|
rlm@106
|
851 (let [x-axis
|
rlm@106
|
852 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
|
rlm@106
|
853 y-axis
|
rlm@106
|
854 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
|
rlm@106
|
855 z-axis
|
rlm@106
|
856 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)
|
rlm@106
|
857 creature (blender-creature thing)
|
rlm@106
|
858 touch-nerves (touch creature)
|
rlm@130
|
859 touch-debug-windows (map (fn [_] (debug-touch-window)) touch-nerves)
|
rlm@121
|
860 [init-vision-fns vision-data] (vision creature)
|
rlm@121
|
861 vision-debug (map (fn [_] (debug-vision-window)) vision-data)
|
rlm@118
|
862 me (sphere 0.5 :color ColorRGBA/Blue :physical? false)
|
rlm@123
|
863 [init-hearing-fns hearing-senses] (hearing creature)
|
rlm@123
|
864 hearing-windows (map (fn [_] (debug-hearing-window 50))
|
rlm@123
|
865 hearing-senses)
|
rlm@124
|
866 bell (AudioNode. (asset-manager)
|
rlm@128
|
867 "Sounds/pure.wav" false)
|
rlm@130
|
868 prop (proprioception creature)
|
rlm@135
|
869 prop-debug (proprioception-debug-window)
|
rlm@148
|
870
|
rlm@148
|
871 muscle-fns (enable-muscles creature)
|
rlm@123
|
872 ;; dream
|
rlm@123
|
873
|
rlm@106
|
874 ]
|
rlm@143
|
875
|
rlm@143
|
876
|
rlm@143
|
877 (apply
|
rlm@143
|
878 world
|
rlm@143
|
879 (with-movement
|
rlm@143
|
880 (.getChild creature "worm-21")
|
rlm@143
|
881 ["key-r" "key-t"
|
rlm@143
|
882 "key-f" "key-g"
|
rlm@143
|
883 "key-v" "key-b"]
|
rlm@143
|
884 [10 10 10 10 1 1]
|
rlm@143
|
885 [(nodify [creature
|
rlm@143
|
886 (box 10 2 10 :position (Vector3f. 0 -9 0)
|
rlm@143
|
887 :color ColorRGBA/Gray :mass 0)
|
rlm@143
|
888 x-axis y-axis z-axis
|
rlm@143
|
889 me
|
rlm@143
|
890 ])
|
rlm@143
|
891 (merge standard-debug-controls
|
rlm@143
|
892 {"key-return"
|
rlm@143
|
893 (fn [_ value]
|
rlm@143
|
894 (if value
|
rlm@143
|
895 (do
|
rlm@143
|
896 (println-repl "play-sound")
|
rlm@148
|
897 (.play bell))))
|
rlm@148
|
898 "key-h"
|
rlm@148
|
899 (fn [_ value]
|
rlm@148
|
900 (if value
|
rlm@148
|
901 (do
|
rlm@148
|
902 (println-repl "muscle activating!")
|
rlm@148
|
903 ((first muscle-fns) 199))))
|
rlm@148
|
904
|
rlm@148
|
905 })
|
rlm@143
|
906 (fn [world]
|
rlm@143
|
907 (light-up-everything world)
|
rlm@143
|
908 (enable-debug world)
|
rlm@143
|
909 (dorun (map #(% world) init-vision-fns))
|
rlm@143
|
910 (dorun (map #(% world) init-hearing-fns))
|
rlm@143
|
911
|
rlm@143
|
912 (add-eye world
|
rlm@143
|
913 (attach-eye creature (test-eye))
|
rlm@143
|
914 (comp (view-image) BufferedImage!))
|
rlm@143
|
915
|
rlm@143
|
916 (add-eye world (.getCamera world) no-op)
|
rlm@145
|
917 ;;(set-gravity world (Vector3f. 0 0 0))
|
rlm@143
|
918 ;;(com.aurellem.capture.Capture/captureVideo
|
rlm@143
|
919 ;; world (file-str "/home/r/proj/ai-videos/hand"))
|
rlm@143
|
920 ;;(.setTimer world (RatchetTimer. 60))
|
rlm@143
|
921 (speed-up world)
|
rlm@148
|
922 (set-gravity world (Vector3f. 0 0 0))
|
rlm@143
|
923 )
|
rlm@143
|
924 (fn [world tpf]
|
rlm@143
|
925 ;;(dorun
|
rlm@143
|
926 ;; (map #(%1 %2) touch-nerves (repeat (.getRootNode world))))
|
rlm@143
|
927
|
rlm@143
|
928 (prop-debug (prop))
|
rlm@143
|
929
|
rlm@143
|
930 (dorun
|
rlm@143
|
931 (map #(%1 (%2 (.getRootNode world)))
|
rlm@143
|
932 touch-debug-windows touch-nerves))
|
rlm@143
|
933
|
rlm@143
|
934 (dorun
|
rlm@143
|
935 (map #(%1 (%2))
|
rlm@143
|
936 vision-debug vision-data))
|
rlm@143
|
937 (dorun
|
rlm@143
|
938 (map #(%1 (%2)) hearing-windows hearing-senses))
|
rlm@143
|
939
|
rlm@143
|
940
|
rlm@143
|
941 ;;(println-repl (vision-data))
|
rlm@143
|
942 (.setLocalTranslation me (.getLocation (.getCamera world)))
|
rlm@143
|
943
|
rlm@143
|
944
|
rlm@143
|
945 )]
|
rlm@106
|
946 ;;(let [timer (atom 0)]
|
rlm@106
|
947 ;; (fn [_ _]
|
rlm@106
|
948 ;; (swap! timer inc)
|
rlm@106
|
949 ;; (if (= (rem @timer 60) 0)
|
rlm@106
|
950 ;; (println-repl (float (/ @timer 60))))))
|
rlm@143
|
951 ))))
|
rlm@83
|
952
|
rlm@109
|
953
|
rlm@109
|
954
|
rlm@109
|
955
|
rlm@109
|
956
|
rlm@109
|
957
|
rlm@109
|
958
|
rlm@109
|
959
|
rlm@109
|
960
|
rlm@109
|
961 ;;; experiments in collisions
|
rlm@109
|
962
|
rlm@109
|
963
|
rlm@109
|
964
|
rlm@109
|
965 (defn collision-test []
|
rlm@110
|
966 (let [b-radius 1
|
rlm@110
|
967 b-position (Vector3f. 0 0 0)
|
rlm@109
|
968 obj-b (box 1 1 1 :color ColorRGBA/Blue
|
rlm@109
|
969 :position b-position
|
rlm@110
|
970 :mass 0)
|
rlm@110
|
971 node (nodify [obj-b])
|
rlm@110
|
972 bounds-b
|
rlm@110
|
973 (doto (Picture.)
|
rlm@110
|
974 (.setHeight 50)
|
rlm@110
|
975 (.setWidth 50)
|
rlm@110
|
976 (.setImage (asset-manager)
|
rlm@110
|
977 "Models/creature1/hand.png"
|
rlm@110
|
978 false
|
rlm@110
|
979 ))
|
rlm@110
|
980
|
rlm@110
|
981 ;;(Ray. (Vector3f. 0 -5 0) (.normalize (Vector3f. 0 1 0)))
|
rlm@110
|
982
|
rlm@110
|
983 collisions
|
rlm@110
|
984 (let [cr (CollisionResults.)]
|
rlm@110
|
985 (.collideWith node bounds-b cr)
|
rlm@110
|
986 (println (map #(.getContactPoint %) cr))
|
rlm@110
|
987 cr)
|
rlm@110
|
988
|
rlm@110
|
989 ;;collision-points
|
rlm@110
|
990 ;;(map #(sphere 0.1 :position (.getContactPoint %))
|
rlm@110
|
991 ;; collisions)
|
rlm@110
|
992
|
rlm@110
|
993 ;;node (nodify (conj collision-points obj-b))
|
rlm@110
|
994
|
rlm@109
|
995 sim
|
rlm@109
|
996 (world node
|
rlm@110
|
997 {"key-space"
|
rlm@130
|
998 (fn [_ value]
|
rlm@110
|
999 (if value
|
rlm@110
|
1000 (let [cr (CollisionResults.)]
|
rlm@110
|
1001 (.collideWith node bounds-b cr)
|
rlm@110
|
1002 (println-repl (map #(.getContactPoint %) cr))
|
rlm@110
|
1003 cr)))}
|
rlm@109
|
1004 no-op
|
rlm@109
|
1005 no-op)
|
rlm@109
|
1006
|
rlm@109
|
1007 ]
|
rlm@110
|
1008 sim
|
rlm@109
|
1009
|
rlm@109
|
1010 ))
|
rlm@109
|
1011
|
rlm@116
|
1012
|
rlm@116
|
1013 ;; the camera will stay in its initial position/rotation with relation
|
rlm@116
|
1014 ;; to the spatial.
|
rlm@116
|
1015
|
rlm@116
|
1016
|
rlm@117
|
1017 (defn follow-test
|
rlm@117
|
1018 "show a camera that stays in the same relative position to a blue cube."
|
rlm@117
|
1019 []
|
rlm@116
|
1020 (let [camera-pos (Vector3f. 0 30 0)
|
rlm@116
|
1021 rock (box 1 1 1 :color ColorRGBA/Blue
|
rlm@116
|
1022 :position (Vector3f. 0 10 0)
|
rlm@116
|
1023 :mass 30
|
rlm@116
|
1024 )
|
rlm@118
|
1025 rot (.getWorldRotation rock)
|
rlm@116
|
1026
|
rlm@116
|
1027 table (box 3 1 10 :color ColorRGBA/Gray :mass 0
|
rlm@116
|
1028 :position (Vector3f. 0 -3 0))]
|
rlm@116
|
1029
|
rlm@116
|
1030 (world
|
rlm@116
|
1031 (nodify [rock table])
|
rlm@116
|
1032 standard-debug-controls
|
rlm@116
|
1033 (fn [world]
|
rlm@116
|
1034 (let
|
rlm@116
|
1035 [cam (doto (.clone (.getCamera world))
|
rlm@116
|
1036 (.setLocation camera-pos)
|
rlm@116
|
1037 (.lookAt Vector3f/ZERO
|
rlm@116
|
1038 Vector3f/UNIT_X))]
|
rlm@123
|
1039 (bind-sense rock cam)
|
rlm@116
|
1040
|
rlm@116
|
1041 (.setTimer world (RatchetTimer. 60))
|
rlm@116
|
1042 (add-eye world cam (comp (view-image) BufferedImage!))
|
rlm@116
|
1043 (add-eye world (.getCamera world) no-op))
|
rlm@116
|
1044 )
|
rlm@118
|
1045 (fn [_ _] (println-repl rot)))))
|
rlm@116
|
1046
|
rlm@118
|
1047
|
rlm@123
|
1048
|
rlm@87
|
1049 #+end_src
|
rlm@83
|
1050
|
rlm@87
|
1051 #+results: body-1
|
rlm@133
|
1052 : #'cortex.silly/follow-test
|
rlm@78
|
1053
|
rlm@78
|
1054
|
rlm@78
|
1055 * COMMENT purgatory
|
rlm@78
|
1056 #+begin_src clojure
|
rlm@77
|
1057 (defn bullet-trans []
|
rlm@77
|
1058 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
|
1059 :position (Vector3f. -10 5 0))
|
rlm@77
|
1060 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
1061 :position (Vector3f. -10 -5 0)
|
rlm@77
|
1062 :mass 0)
|
rlm@77
|
1063 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
1064 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
1065 swivel
|
rlm@77
|
1066 (.toRotationMatrix
|
rlm@77
|
1067 (doto (Quaternion.)
|
rlm@77
|
1068 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
1069 Vector3f/UNIT_X)))]
|
rlm@77
|
1070 (doto
|
rlm@77
|
1071 (ConeJoint.
|
rlm@77
|
1072 control-a control-b
|
rlm@77
|
1073 (Vector3f. 0 5 0)
|
rlm@77
|
1074 (Vector3f. 0 -5 0)
|
rlm@77
|
1075 swivel swivel)
|
rlm@77
|
1076 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
1077 (/ Math/PI 4)
|
rlm@77
|
1078 (* Math/PI 0.8)))
|
rlm@77
|
1079 (world (nodify
|
rlm@77
|
1080 [obj-a obj-b])
|
rlm@77
|
1081 standard-debug-controls
|
rlm@77
|
1082 enable-debug
|
rlm@77
|
1083 no-op)))
|
rlm@74
|
1084
|
rlm@74
|
1085
|
rlm@77
|
1086 (defn bullet-trans* []
|
rlm@77
|
1087 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
1088 :position (Vector3f. 5 0 0)
|
rlm@77
|
1089 :mass 90)
|
rlm@77
|
1090 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
1091 :position (Vector3f. -5 0 0)
|
rlm@77
|
1092 :mass 0)
|
rlm@77
|
1093 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
1094 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
1095 move-up? (atom nil)
|
rlm@77
|
1096 move-down? (atom nil)
|
rlm@77
|
1097 move-left? (atom nil)
|
rlm@77
|
1098 move-right? (atom nil)
|
rlm@77
|
1099 roll-left? (atom nil)
|
rlm@77
|
1100 roll-right? (atom nil)
|
rlm@77
|
1101 force 100
|
rlm@77
|
1102 swivel
|
rlm@77
|
1103 (.toRotationMatrix
|
rlm@77
|
1104 (doto (Quaternion.)
|
rlm@77
|
1105 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
1106 Vector3f/UNIT_X)))
|
rlm@77
|
1107 x-move
|
rlm@77
|
1108 (doto (Matrix3f.)
|
rlm@77
|
1109 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
1110 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
1111
|
rlm@77
|
1112 timer (atom 0)]
|
rlm@77
|
1113 (doto
|
rlm@77
|
1114 (ConeJoint.
|
rlm@77
|
1115 control-a control-b
|
rlm@77
|
1116 (Vector3f. -8 0 0)
|
rlm@77
|
1117 (Vector3f. 2 0 0)
|
rlm@77
|
1118 ;;swivel swivel
|
rlm@77
|
1119 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
1120 x-move Matrix3f/IDENTITY
|
rlm@77
|
1121 )
|
rlm@77
|
1122 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
1123 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
1124 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
1125 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
1126 (world (nodify
|
rlm@77
|
1127 [obj-a obj-b])
|
rlm@77
|
1128 (merge standard-debug-controls
|
rlm@77
|
1129 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
1130 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
1131 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
1132 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
1133 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
1134 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
1135
|
rlm@77
|
1136 (fn [world]
|
rlm@77
|
1137 (enable-debug world)
|
rlm@77
|
1138 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
1139 )
|
rlm@77
|
1140
|
rlm@77
|
1141 (fn [world _]
|
rlm@77
|
1142
|
rlm@77
|
1143 (if @move-up?
|
rlm@77
|
1144 (.applyForce control-a
|
rlm@77
|
1145 (Vector3f. force 0 0)
|
rlm@77
|
1146 (Vector3f. 0 0 0)))
|
rlm@77
|
1147 (if @move-down?
|
rlm@77
|
1148 (.applyForce control-a
|
rlm@77
|
1149 (Vector3f. (- force) 0 0)
|
rlm@77
|
1150 (Vector3f. 0 0 0)))
|
rlm@77
|
1151 (if @move-left?
|
rlm@77
|
1152 (.applyForce control-a
|
rlm@77
|
1153 (Vector3f. 0 force 0)
|
rlm@77
|
1154 (Vector3f. 0 0 0)))
|
rlm@77
|
1155 (if @move-right?
|
rlm@77
|
1156 (.applyForce control-a
|
rlm@77
|
1157 (Vector3f. 0 (- force) 0)
|
rlm@77
|
1158 (Vector3f. 0 0 0)))
|
rlm@77
|
1159
|
rlm@77
|
1160 (if @roll-left?
|
rlm@77
|
1161 (.applyForce control-a
|
rlm@77
|
1162 (Vector3f. 0 0 force)
|
rlm@77
|
1163 (Vector3f. 0 0 0)))
|
rlm@77
|
1164 (if @roll-right?
|
rlm@77
|
1165 (.applyForce control-a
|
rlm@77
|
1166 (Vector3f. 0 0 (- force))
|
rlm@77
|
1167 (Vector3f. 0 0 0)))
|
rlm@77
|
1168
|
rlm@77
|
1169 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
1170 (.attachChild
|
rlm@77
|
1171 (.getRootNode world)
|
rlm@77
|
1172 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
1173 :physical? false :position
|
rlm@77
|
1174 (.getWorldTranslation obj-a)))))
|
rlm@77
|
1175 )
|
rlm@77
|
1176 ))
|
rlm@77
|
1177
|
rlm@94
|
1178 (defn transform-trianglesdsd
|
rlm@94
|
1179 "Transform that converts each vertex in the first triangle
|
rlm@94
|
1180 into the corresponding vertex in the second triangle."
|
rlm@94
|
1181 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
1182 (let [in [(.get1 tri-1)
|
rlm@94
|
1183 (.get2 tri-1)
|
rlm@94
|
1184 (.get3 tri-1)]
|
rlm@94
|
1185 out [(.get1 tri-2)
|
rlm@94
|
1186 (.get2 tri-2)
|
rlm@94
|
1187 (.get3 tri-2)]]
|
rlm@94
|
1188 (let [translate (doto (Matrix4f.) (.setTranslation (.negate (in 0))))
|
rlm@94
|
1189 in* [(.mult translate (in 0))
|
rlm@94
|
1190 (.mult translate (in 1))
|
rlm@94
|
1191 (.mult translate (in 2))]
|
rlm@94
|
1192 final-translation
|
rlm@94
|
1193 (doto (Matrix4f.)
|
rlm@94
|
1194 (.setTranslation (out 1)))
|
rlm@94
|
1195
|
rlm@94
|
1196 rotate-1
|
rlm@94
|
1197 (doto (Matrix3f.)
|
rlm@94
|
1198 (.fromStartEndVectors
|
rlm@94
|
1199 (.normalize
|
rlm@94
|
1200 (.subtract
|
rlm@94
|
1201 (in* 1) (in* 0)))
|
rlm@94
|
1202 (.normalize
|
rlm@94
|
1203 (.subtract
|
rlm@94
|
1204 (out 1) (out 0)))))
|
rlm@94
|
1205 in** [(.mult rotate-1 (in* 0))
|
rlm@94
|
1206 (.mult rotate-1 (in* 1))
|
rlm@94
|
1207 (.mult rotate-1 (in* 2))]
|
rlm@94
|
1208 scale-factor-1
|
rlm@94
|
1209 (.mult
|
rlm@94
|
1210 (.normalize
|
rlm@94
|
1211 (.subtract
|
rlm@94
|
1212 (out 1)
|
rlm@94
|
1213 (out 0)))
|
rlm@94
|
1214 (/ (.length
|
rlm@94
|
1215 (.subtract (out 1)
|
rlm@94
|
1216 (out 0)))
|
rlm@94
|
1217 (.length
|
rlm@94
|
1218 (.subtract (in** 1)
|
rlm@94
|
1219 (in** 0)))))
|
rlm@94
|
1220 scale-1 (doto (Matrix4f.) (.setScale scale-factor-1))
|
rlm@94
|
1221 in*** [(.mult scale-1 (in** 0))
|
rlm@94
|
1222 (.mult scale-1 (in** 1))
|
rlm@94
|
1223 (.mult scale-1 (in** 2))]
|
rlm@94
|
1224
|
rlm@94
|
1225
|
rlm@94
|
1226
|
rlm@94
|
1227
|
rlm@94
|
1228
|
rlm@94
|
1229 ]
|
rlm@94
|
1230
|
rlm@94
|
1231 (dorun (map println in))
|
rlm@94
|
1232 (println)
|
rlm@94
|
1233 (dorun (map println in*))
|
rlm@94
|
1234 (println)
|
rlm@94
|
1235 (dorun (map println in**))
|
rlm@94
|
1236 (println)
|
rlm@94
|
1237 (dorun (map println in***))
|
rlm@94
|
1238 (println)
|
rlm@94
|
1239
|
rlm@99
|
1240 ))))
|
rlm@94
|
1241
|
rlm@94
|
1242
|
rlm@106
|
1243 (defn world-setup [joint]
|
rlm@106
|
1244 (let [joint-position (Vector3f. 0 0 0)
|
rlm@106
|
1245 joint-rotation
|
rlm@106
|
1246 (.toRotationMatrix
|
rlm@106
|
1247 (.mult
|
rlm@106
|
1248 (doto (Quaternion.)
|
rlm@106
|
1249 (.fromAngleAxis
|
rlm@106
|
1250 (* 1 (/ Math/PI 4))
|
rlm@106
|
1251 (Vector3f. -1 0 0)))
|
rlm@106
|
1252 (doto (Quaternion.)
|
rlm@106
|
1253 (.fromAngleAxis
|
rlm@106
|
1254 (* 1 (/ Math/PI 2))
|
rlm@106
|
1255 (Vector3f. 0 0 1)))))
|
rlm@106
|
1256 top-position (.mult joint-rotation (Vector3f. 8 0 0))
|
rlm@106
|
1257
|
rlm@106
|
1258 origin (doto
|
rlm@106
|
1259 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
|
rlm@106
|
1260 :position top-position))
|
rlm@106
|
1261 top (doto
|
rlm@106
|
1262 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
|
rlm@106
|
1263 :position top-position)
|
rlm@106
|
1264
|
rlm@106
|
1265 (.addControl
|
rlm@106
|
1266 (RigidBodyControl.
|
rlm@106
|
1267 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
|
rlm@106
|
1268 bottom (doto
|
rlm@106
|
1269 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
|
rlm@106
|
1270 :position (Vector3f. 0 0 0))
|
rlm@106
|
1271 (.addControl
|
rlm@106
|
1272 (RigidBodyControl.
|
rlm@106
|
1273 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
|
rlm@106
|
1274 table (box 10 2 10 :position (Vector3f. 0 -20 0)
|
rlm@106
|
1275 :color ColorRGBA/Gray :mass 0)
|
rlm@106
|
1276 a (.getControl top RigidBodyControl)
|
rlm@106
|
1277 b (.getControl bottom RigidBodyControl)]
|
rlm@106
|
1278
|
rlm@106
|
1279 (cond
|
rlm@106
|
1280 (= joint :cone)
|
rlm@106
|
1281
|
rlm@106
|
1282 (doto (ConeJoint.
|
rlm@106
|
1283 a b
|
rlm@106
|
1284 (world-to-local top joint-position)
|
rlm@106
|
1285 (world-to-local bottom joint-position)
|
rlm@106
|
1286 joint-rotation
|
rlm@106
|
1287 joint-rotation
|
rlm@106
|
1288 )
|
rlm@106
|
1289
|
rlm@106
|
1290
|
rlm@106
|
1291 (.setLimit (* (/ 10) Math/PI)
|
rlm@106
|
1292 (* (/ 4) Math/PI)
|
rlm@106
|
1293 0)))
|
rlm@106
|
1294 [origin top bottom table]))
|
rlm@106
|
1295
|
rlm@106
|
1296 (defn test-joint [joint]
|
rlm@106
|
1297 (let [[origin top bottom floor] (world-setup joint)
|
rlm@106
|
1298 control (.getControl top RigidBodyControl)
|
rlm@106
|
1299 move-up? (atom false)
|
rlm@106
|
1300 move-down? (atom false)
|
rlm@106
|
1301 move-left? (atom false)
|
rlm@106
|
1302 move-right? (atom false)
|
rlm@106
|
1303 roll-left? (atom false)
|
rlm@106
|
1304 roll-right? (atom false)
|
rlm@106
|
1305 timer (atom 0)]
|
rlm@106
|
1306
|
rlm@106
|
1307 (world
|
rlm@106
|
1308 (nodify [top bottom floor origin])
|
rlm@106
|
1309 (merge standard-debug-controls
|
rlm@106
|
1310 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@106
|
1311 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@106
|
1312 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@106
|
1313 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@106
|
1314 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@106
|
1315 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@106
|
1316
|
rlm@106
|
1317 (fn [world]
|
rlm@106
|
1318 (light-up-everything world)
|
rlm@106
|
1319 (enable-debug world)
|
rlm@106
|
1320 (set-gravity world (Vector3f. 0 0 0))
|
rlm@106
|
1321 )
|
rlm@106
|
1322
|
rlm@106
|
1323 (fn [world _]
|
rlm@106
|
1324 (if (zero? (rem (swap! timer inc) 100))
|
rlm@106
|
1325 (do
|
rlm@106
|
1326 ;; (println-repl @timer)
|
rlm@106
|
1327 (.attachChild (.getRootNode world)
|
rlm@106
|
1328 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@106
|
1329 :position (.getWorldTranslation top)
|
rlm@106
|
1330 :physical? false))
|
rlm@106
|
1331 (.attachChild (.getRootNode world)
|
rlm@106
|
1332 (sphere 0.05 :color ColorRGBA/LightGray
|
rlm@106
|
1333 :position (.getWorldTranslation bottom)
|
rlm@106
|
1334 :physical? false))))
|
rlm@106
|
1335
|
rlm@106
|
1336 (if @move-up?
|
rlm@106
|
1337 (.applyTorque control
|
rlm@106
|
1338 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1339 (Vector3f. 0 0 10))))
|
rlm@106
|
1340 (if @move-down?
|
rlm@106
|
1341 (.applyTorque control
|
rlm@106
|
1342 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1343 (Vector3f. 0 0 -10))))
|
rlm@106
|
1344 (if @move-left?
|
rlm@106
|
1345 (.applyTorque control
|
rlm@106
|
1346 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1347 (Vector3f. 0 10 0))))
|
rlm@106
|
1348 (if @move-right?
|
rlm@106
|
1349 (.applyTorque control
|
rlm@106
|
1350 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1351 (Vector3f. 0 -10 0))))
|
rlm@106
|
1352 (if @roll-left?
|
rlm@106
|
1353 (.applyTorque control
|
rlm@106
|
1354 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1355 (Vector3f. -1 0 0))))
|
rlm@106
|
1356 (if @roll-right?
|
rlm@106
|
1357 (.applyTorque control
|
rlm@106
|
1358 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1359 (Vector3f. 1 0 0))))))))
|
rlm@106
|
1360
|
rlm@99
|
1361
|
rlm@99
|
1362
|
rlm@107
|
1363 (defprotocol Frame
|
rlm@107
|
1364 (frame [this]))
|
rlm@107
|
1365
|
rlm@107
|
1366 (extend-type BufferedImage
|
rlm@107
|
1367 Frame
|
rlm@107
|
1368 (frame [image]
|
rlm@107
|
1369 (merge
|
rlm@107
|
1370 (apply
|
rlm@107
|
1371 hash-map
|
rlm@107
|
1372 (interleave
|
rlm@107
|
1373 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@107
|
1374 (vector x y)))
|
rlm@107
|
1375 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@107
|
1376 (let [data (.getRGB image x y)]
|
rlm@107
|
1377 (hash-map :r (bit-shift-right (bit-and 0xff0000 data) 16)
|
rlm@107
|
1378 :g (bit-shift-right (bit-and 0x00ff00 data) 8)
|
rlm@107
|
1379 :b (bit-and 0x0000ff data)))))))
|
rlm@107
|
1380 {:width (.getWidth image) :height (.getHeight image)})))
|
rlm@107
|
1381
|
rlm@107
|
1382
|
rlm@107
|
1383 (extend-type ImagePlus
|
rlm@107
|
1384 Frame
|
rlm@107
|
1385 (frame [image+]
|
rlm@107
|
1386 (frame (.getBufferedImage image+))))
|
rlm@107
|
1387
|
rlm@107
|
1388
|
rlm@99
|
1389 #+end_src
|
rlm@99
|
1390
|
rlm@99
|
1391
|
rlm@99
|
1392 * COMMENT generate source
|
rlm@99
|
1393 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@99
|
1394 <<body-1>>
|
rlm@99
|
1395 #+end_src
|
rlm@99
|
1396
|
rlm@99
|
1397
|
rlm@94
|
1398
|
rlm@94
|
1399
|