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1 #+title: Simulated Sense of Hearing
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating multiple listeners and the sense of hearing in jMonkeyEngine3
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5 #+keywords: simulated hearing, openal, clojure, jMonkeyEngine3, LWJGL, AI
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8 #+BABEL: :exports both :noweb yes :cache no :mkdirp yes
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9
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10 * Hearing
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11
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12 I want to be able to place ears in a similar manner to how I place
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13 the eyes. I want to be able to place ears in a unique spatial
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14 position, and receive as output at every tick the F.F.T. of whatever
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15 signals are happening at that point.
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16
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17 Hearing is one of the more difficult senses to simulate, because there
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18 is less support for obtaining the actual sound data that is processed
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19 by jMonkeyEngine3.
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20
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21 jMonkeyEngine's sound system works as follows:
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22
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23 - jMonkeyEngine uses the =AppSettings= for the particular application
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24 to determine what sort of =AudioRenderer= should be used.
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25 - although some support is provided for multiple AudioRendering
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26 backends, jMonkeyEngine at the time of this writing will either
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27 pick no AudioRenderer at all, or the =LwjglAudioRenderer=
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28 - jMonkeyEngine tries to figure out what sort of system you're
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29 running and extracts the appropriate native libraries.
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30 - the =LwjglAudioRenderer= uses the [[http://lwjgl.org/][=LWJGL=]] (LightWeight Java Game
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31 Library) bindings to interface with a C library called [[http://kcat.strangesoft.net/openal.html][=OpenAL=]]
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32 - =OpenAL= calculates the 3D sound localization and feeds a stream of
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33 sound to any of various sound output devices with which it knows
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34 how to communicate.
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35
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36 A consequence of this is that there's no way to access the actual
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37 sound data produced by =OpenAL=. Even worse, =OpenAL= only supports
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38 one /listener/, which normally isn't a problem for games, but becomes
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39 a problem when trying to make multiple AI creatures that can each hear
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40 the world from a different perspective.
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41
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42 To make many AI creatures in jMonkeyEngine that can each hear the
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43 world from their own perspective, it is necessary to go all the way
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44 back to =OpenAL= and implement support for simulated hearing there.
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45
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46 * Extending =OpenAL=
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47 ** =OpenAL= Devices
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48
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49 =OpenAL= goes to great lengths to support many different systems, all
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50 with different sound capabilities and interfaces. It accomplishes this
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51 difficult task by providing code for many different sound backends in
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52 pseudo-objects called /Devices/. There's a device for the Linux Open
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53 Sound System and the Advanced Linux Sound Architecture, there's one
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54 for Direct Sound on Windows, there's even one for Solaris. =OpenAL=
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55 solves the problem of platform independence by providing all these
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56 Devices.
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57
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58 Wrapper libraries such as LWJGL are free to examine the system on
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59 which they are running and then select an appropriate device for that
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60 system.
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61
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62 There are also a few "special" devices that don't interface with any
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63 particular system. These include the Null Device, which doesn't do
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64 anything, and the Wave Device, which writes whatever sound it receives
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65 to a file, if everything has been set up correctly when configuring
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66 =OpenAL=.
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67
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68 Actual mixing of the sound data happens in the Devices, and they are
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69 the only point in the sound rendering process where this data is
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70 available.
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71
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72 Therefore, in order to support multiple listeners, and get the sound
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73 data in a form that the AIs can use, it is necessary to create a new
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74 Device, which supports this features.
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75
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76 ** The Send Device
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77 Adding a device to OpenAL is rather tricky -- there are five separate
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78 files in the =OpenAL= source tree that must be modified to do so. I've
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79 documented this process [[./add-new-device.org][here]] for anyone who is interested.
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80
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81
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82 Onward to that actual Device!
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83
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84 again, my objectives are:
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85
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86 - Support Multiple Listeners from jMonkeyEngine3
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87 - Get access to the rendered sound data for further processing from
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88 clojure.
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89
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90 ** =send.c=
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91
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92 ** Header
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93 #+srcname: send-header
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94 #+begin_src C
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95 #include "config.h"
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96 #include <stdlib.h>
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97 #include "alMain.h"
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98 #include "AL/al.h"
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99 #include "AL/alc.h"
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100 #include "alSource.h"
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101 #include <jni.h>
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102
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103 //////////////////// Summary
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104
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105 struct send_data;
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106 struct context_data;
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107
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108 static void addContext(ALCdevice *, ALCcontext *);
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109 static void syncContexts(ALCcontext *master, ALCcontext *slave);
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110 static void syncSources(ALsource *master, ALsource *slave,
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111 ALCcontext *masterCtx, ALCcontext *slaveCtx);
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112
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113 static void syncSourcei(ALuint master, ALuint slave,
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114 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
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115 static void syncSourcef(ALuint master, ALuint slave,
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116 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
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117 static void syncSource3f(ALuint master, ALuint slave,
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118 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
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119
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120 static void swapInContext(ALCdevice *, struct context_data *);
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121 static void saveContext(ALCdevice *, struct context_data *);
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122 static void limitContext(ALCdevice *, ALCcontext *);
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123 static void unLimitContext(ALCdevice *);
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124
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125 static void init(ALCdevice *);
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126 static void renderData(ALCdevice *, int samples);
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127
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128 #define UNUSED(x) (void)(x)
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129 #+end_src
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130
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131 The main idea behind the Send device is to take advantage of the fact
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132 that LWJGL only manages one /context/ when using OpenAL. A /context/
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133 is like a container that holds samples and keeps track of where the
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134 listener is. In order to support multiple listeners, the Send device
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135 identifies the LWJGL context as the master context, and creates any
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136 number of slave contexts to represent additional listeners. Every
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137 time the device renders sound, it synchronizes every source from the
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138 master LWJGL context to the slave contexts. Then, it renders each
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139 context separately, using a different listener for each one. The
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140 rendered sound is made available via JNI to jMonkeyEngine.
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141
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142 To recap, the process is:
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143 - Set the LWJGL context as "master" in the =init()= method.
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144 - Create any number of additional contexts via =addContext()=
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145 - At every call to =renderData()= sync the master context with the
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146 slave contexts with =syncContexts()=
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147 - =syncContexts()= calls =syncSources()= to sync all the sources
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148 which are in the master context.
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149 - =limitContext()= and =unLimitContext()= make it possible to render
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150 only one context at a time.
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151
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152 ** Necessary State
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153 #+begin_src C
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154 //////////////////// State
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155
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156 typedef struct context_data {
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157 ALfloat ClickRemoval[MAXCHANNELS];
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158 ALfloat PendingClicks[MAXCHANNELS];
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159 ALvoid *renderBuffer;
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160 ALCcontext *ctx;
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161 } context_data;
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162
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163 typedef struct send_data {
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164 ALuint size;
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165 context_data **contexts;
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166 ALuint numContexts;
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167 ALuint maxContexts;
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168 } send_data;
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169 #+end_src
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170
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171 Switching between contexts is not the normal operation of a Device,
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172 and one of the problems with doing so is that a Device normally keeps
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173 around a few pieces of state such as the =ClickRemoval= array above
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174 which will become corrupted if the contexts are not done in
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175 parallel. The solution is to create a copy of this normally global
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176 device state for each context, and copy it back and forth into and out
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177 of the actual device state whenever a context is rendered.
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178
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179 ** Synchronization Macros
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180
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181 #+begin_src C
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182 //////////////////// Context Creation / Synchronization
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183
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184 #define _MAKE_SYNC(NAME, INIT_EXPR, GET_EXPR, SET_EXPR) \
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185 void NAME (ALuint sourceID1, ALuint sourceID2, \
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186 ALCcontext *ctx1, ALCcontext *ctx2, \
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187 ALenum param){ \
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188 INIT_EXPR; \
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189 ALCcontext *current = alcGetCurrentContext(); \
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190 alcMakeContextCurrent(ctx1); \
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191 GET_EXPR; \
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192 alcMakeContextCurrent(ctx2); \
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193 SET_EXPR; \
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194 alcMakeContextCurrent(current); \
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195 }
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196
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197 #define MAKE_SYNC(NAME, TYPE, GET, SET) \
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198 _MAKE_SYNC(NAME, \
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199 TYPE value, \
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200 GET(sourceID1, param, &value), \
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201 SET(sourceID2, param, value))
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202
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203 #define MAKE_SYNC3(NAME, TYPE, GET, SET) \
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204 _MAKE_SYNC(NAME, \
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205 TYPE value1; TYPE value2; TYPE value3;, \
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206 GET(sourceID1, param, &value1, &value2, &value3), \
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207 SET(sourceID2, param, value1, value2, value3))
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208
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209 MAKE_SYNC( syncSourcei, ALint, alGetSourcei, alSourcei);
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210 MAKE_SYNC( syncSourcef, ALfloat, alGetSourcef, alSourcef);
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211 MAKE_SYNC3(syncSource3i, ALint, alGetSource3i, alSource3i);
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212 MAKE_SYNC3(syncSource3f, ALfloat, alGetSource3f, alSource3f);
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213
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214 #+end_src
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215
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216 Setting the state of an =OpenAL= source is done with the =alSourcei=,
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217 =alSourcef=, =alSource3i=, and =alSource3f= functions. In order to
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218 completely synchronize two sources, it is necessary to use all of
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219 them. These macros help to condense the otherwise repetitive
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220 synchronization code involving these similar low-level =OpenAL= functions.
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221
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222 ** Source Synchronization
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223 #+begin_src C
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224 void syncSources(ALsource *masterSource, ALsource *slaveSource,
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225 ALCcontext *masterCtx, ALCcontext *slaveCtx){
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226 ALuint master = masterSource->source;
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227 ALuint slave = slaveSource->source;
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228 ALCcontext *current = alcGetCurrentContext();
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229
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230 syncSourcef(master,slave,masterCtx,slaveCtx,AL_PITCH);
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231 syncSourcef(master,slave,masterCtx,slaveCtx,AL_GAIN);
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232 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MAX_DISTANCE);
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233 syncSourcef(master,slave,masterCtx,slaveCtx,AL_ROLLOFF_FACTOR);
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234 syncSourcef(master,slave,masterCtx,slaveCtx,AL_REFERENCE_DISTANCE);
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235 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MIN_GAIN);
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236 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MAX_GAIN);
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237 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_OUTER_GAIN);
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238 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_INNER_ANGLE);
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239 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_OUTER_ANGLE);
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240 syncSourcef(master,slave,masterCtx,slaveCtx,AL_SEC_OFFSET);
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241 syncSourcef(master,slave,masterCtx,slaveCtx,AL_SAMPLE_OFFSET);
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242 syncSourcef(master,slave,masterCtx,slaveCtx,AL_BYTE_OFFSET);
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243
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244 syncSource3f(master,slave,masterCtx,slaveCtx,AL_POSITION);
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245 syncSource3f(master,slave,masterCtx,slaveCtx,AL_VELOCITY);
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246 syncSource3f(master,slave,masterCtx,slaveCtx,AL_DIRECTION);
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247
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248 syncSourcei(master,slave,masterCtx,slaveCtx,AL_SOURCE_RELATIVE);
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249 syncSourcei(master,slave,masterCtx,slaveCtx,AL_LOOPING);
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250
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251 alcMakeContextCurrent(masterCtx);
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252 ALint source_type;
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253 alGetSourcei(master, AL_SOURCE_TYPE, &source_type);
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254
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255 // Only static sources are currently synchronized!
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256 if (AL_STATIC == source_type){
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257 ALint master_buffer;
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258 ALint slave_buffer;
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259 alGetSourcei(master, AL_BUFFER, &master_buffer);
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260 alcMakeContextCurrent(slaveCtx);
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261 alGetSourcei(slave, AL_BUFFER, &slave_buffer);
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262 if (master_buffer != slave_buffer){
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263 alSourcei(slave, AL_BUFFER, master_buffer);
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264 }
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265 }
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266
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267 // Synchronize the state of the two sources.
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268 alcMakeContextCurrent(masterCtx);
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269 ALint masterState;
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270 ALint slaveState;
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271
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272 alGetSourcei(master, AL_SOURCE_STATE, &masterState);
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273 alcMakeContextCurrent(slaveCtx);
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274 alGetSourcei(slave, AL_SOURCE_STATE, &slaveState);
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275
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276 if (masterState != slaveState){
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277 switch (masterState){
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278 case AL_INITIAL : alSourceRewind(slave); break;
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279 case AL_PLAYING : alSourcePlay(slave); break;
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280 case AL_PAUSED : alSourcePause(slave); break;
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281 case AL_STOPPED : alSourceStop(slave); break;
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282 }
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283 }
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284 // Restore whatever context was previously active.
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285 alcMakeContextCurrent(current);
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286 }
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287 #+end_src
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288 This function is long because it has to exhaustively go through all the
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289 possible state that a source can have and make sure that it is the
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290 same between the master and slave sources. I'd like to take this
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291 moment to salute the [[http://connect.creativelabs.com/openal/Documentation/Forms/AllItems.aspx][=OpenAL= Reference Manual]], which provides a very
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292 good description of =OpenAL='s internals.
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293
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294 ** Context Synchronization
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295 #+begin_src C
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296 void syncContexts(ALCcontext *master, ALCcontext *slave){
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297 /* If there aren't sufficient sources in slave to mirror
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298 the sources in master, create them. */
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299 ALCcontext *current = alcGetCurrentContext();
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300
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301 UIntMap *masterSourceMap = &(master->SourceMap);
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302 UIntMap *slaveSourceMap = &(slave->SourceMap);
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303 ALuint numMasterSources = masterSourceMap->size;
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304 ALuint numSlaveSources = slaveSourceMap->size;
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305
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306 alcMakeContextCurrent(slave);
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307 if (numSlaveSources < numMasterSources){
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308 ALuint numMissingSources = numMasterSources - numSlaveSources;
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309 ALuint newSources[numMissingSources];
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310 alGenSources(numMissingSources, newSources);
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311 }
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312
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313 /* Now, slave is guaranteed to have at least as many sources
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314 as master. Sync each source from master to the corresponding
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315 source in slave. */
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316 int i;
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317 for(i = 0; i < masterSourceMap->size; i++){
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318 syncSources((ALsource*)masterSourceMap->array[i].value,
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319 (ALsource*)slaveSourceMap->array[i].value,
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320 master, slave);
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321 }
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322 alcMakeContextCurrent(current);
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323 }
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324 #+end_src
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325
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326 Most of the hard work in Context Synchronization is done in
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327 =syncSources()=. The only thing that =syncContexts()= has to worry
|
rlm@20
|
328 about is automatically creating new sources whenever a slave context
|
rlm@18
|
329 does not have the same number of sources as the master context.
|
rlm@18
|
330
|
rlm@19
|
331 ** Context Creation
|
rlm@18
|
332 #+begin_src C
|
rlm@15
|
333 static void addContext(ALCdevice *Device, ALCcontext *context){
|
rlm@15
|
334 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
335 // expand array if necessary
|
rlm@15
|
336 if (data->numContexts >= data->maxContexts){
|
rlm@15
|
337 ALuint newMaxContexts = data->maxContexts*2 + 1;
|
rlm@15
|
338 data->contexts = realloc(data->contexts, newMaxContexts*sizeof(context_data));
|
rlm@15
|
339 data->maxContexts = newMaxContexts;
|
rlm@15
|
340 }
|
rlm@15
|
341 // create context_data and add it to the main array
|
rlm@15
|
342 context_data *ctxData;
|
rlm@15
|
343 ctxData = (context_data*)calloc(1, sizeof(*ctxData));
|
rlm@15
|
344 ctxData->renderBuffer =
|
rlm@15
|
345 malloc(BytesFromDevFmt(Device->FmtType) *
|
rlm@15
|
346 Device->NumChan * Device->UpdateSize);
|
rlm@15
|
347 ctxData->ctx = context;
|
rlm@15
|
348
|
rlm@15
|
349 data->contexts[data->numContexts] = ctxData;
|
rlm@15
|
350 data->numContexts++;
|
rlm@15
|
351 }
|
rlm@18
|
352 #+end_src
|
rlm@15
|
353
|
rlm@18
|
354 Here, the slave context is created, and it's data is stored in the
|
rlm@18
|
355 device-wide =ExtraData= structure. The =renderBuffer= that is created
|
rlm@18
|
356 here is where the rendered sound samples for this slave context will
|
rlm@18
|
357 eventually go.
|
rlm@15
|
358
|
rlm@19
|
359 ** Context Switching
|
rlm@18
|
360 #+begin_src C
|
rlm@15
|
361 //////////////////// Context Switching
|
rlm@15
|
362
|
rlm@15
|
363 /* A device brings along with it two pieces of state
|
rlm@15
|
364 * which have to be swapped in and out with each context.
|
rlm@15
|
365 */
|
rlm@15
|
366 static void swapInContext(ALCdevice *Device, context_data *ctxData){
|
rlm@15
|
367 memcpy(Device->ClickRemoval, ctxData->ClickRemoval, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
368 memcpy(Device->PendingClicks, ctxData->PendingClicks, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
369 }
|
rlm@15
|
370
|
rlm@15
|
371 static void saveContext(ALCdevice *Device, context_data *ctxData){
|
rlm@15
|
372 memcpy(ctxData->ClickRemoval, Device->ClickRemoval, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
373 memcpy(ctxData->PendingClicks, Device->PendingClicks, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
374 }
|
rlm@15
|
375
|
rlm@15
|
376 static ALCcontext **currentContext;
|
rlm@15
|
377 static ALuint currentNumContext;
|
rlm@15
|
378
|
rlm@15
|
379 /* By default, all contexts are rendered at once for each call to aluMixData.
|
rlm@20
|
380 * This function uses the internals of the ALCdevice struct to temporally
|
rlm@15
|
381 * cause aluMixData to only render the chosen context.
|
rlm@15
|
382 */
|
rlm@15
|
383 static void limitContext(ALCdevice *Device, ALCcontext *ctx){
|
rlm@15
|
384 currentContext = Device->Contexts;
|
rlm@15
|
385 currentNumContext = Device->NumContexts;
|
rlm@15
|
386 Device->Contexts = &ctx;
|
rlm@15
|
387 Device->NumContexts = 1;
|
rlm@15
|
388 }
|
rlm@15
|
389
|
rlm@15
|
390 static void unLimitContext(ALCdevice *Device){
|
rlm@15
|
391 Device->Contexts = currentContext;
|
rlm@15
|
392 Device->NumContexts = currentNumContext;
|
rlm@15
|
393 }
|
rlm@18
|
394 #+end_src
|
rlm@15
|
395
|
rlm@20
|
396 =OpenAL= normally renders all Contexts in parallel, outputting the
|
rlm@18
|
397 whole result to the buffer. It does this by iterating over the
|
rlm@18
|
398 Device->Contexts array and rendering each context to the buffer in
|
rlm@20
|
399 turn. By temporally setting Device->NumContexts to 1 and adjusting
|
rlm@18
|
400 the Device's context list to put the desired context-to-be-rendered
|
rlm@18
|
401 into position 0, we can get trick =OpenAL= into rendering each slave
|
rlm@18
|
402 context separate from all the others.
|
rlm@15
|
403
|
rlm@18
|
404 ** Main Device Loop
|
rlm@18
|
405 #+begin_src C
|
rlm@15
|
406 //////////////////// Main Device Loop
|
rlm@15
|
407
|
rlm@18
|
408 /* Establish the LWJGL context as the master context, which will
|
rlm@15
|
409 * be synchronized to all the slave contexts
|
rlm@15
|
410 */
|
rlm@15
|
411 static void init(ALCdevice *Device){
|
rlm@15
|
412 ALCcontext *masterContext = alcGetCurrentContext();
|
rlm@15
|
413 addContext(Device, masterContext);
|
rlm@15
|
414 }
|
rlm@15
|
415
|
rlm@15
|
416
|
rlm@15
|
417 static void renderData(ALCdevice *Device, int samples){
|
rlm@15
|
418 if(!Device->Connected){return;}
|
rlm@15
|
419 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
420 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
421
|
rlm@15
|
422 ALuint i;
|
rlm@15
|
423 for (i = 1; i < data->numContexts; i++){
|
rlm@15
|
424 syncContexts(data->contexts[0]->ctx , data->contexts[i]->ctx);
|
rlm@15
|
425 }
|
rlm@15
|
426
|
rlm@15
|
427 if ((uint) samples > Device->UpdateSize){
|
rlm@15
|
428 printf("exceeding internal buffer size; dropping samples\n");
|
rlm@15
|
429 printf("requested %d; available %d\n", samples, Device->UpdateSize);
|
rlm@15
|
430 samples = (int) Device->UpdateSize;
|
rlm@15
|
431 }
|
rlm@15
|
432
|
rlm@15
|
433 for (i = 0; i < data->numContexts; i++){
|
rlm@15
|
434 context_data *ctxData = data->contexts[i];
|
rlm@15
|
435 ALCcontext *ctx = ctxData->ctx;
|
rlm@15
|
436 alcMakeContextCurrent(ctx);
|
rlm@15
|
437 limitContext(Device, ctx);
|
rlm@15
|
438 swapInContext(Device, ctxData);
|
rlm@15
|
439 aluMixData(Device, ctxData->renderBuffer, samples);
|
rlm@15
|
440 saveContext(Device, ctxData);
|
rlm@15
|
441 unLimitContext(Device);
|
rlm@15
|
442 }
|
rlm@15
|
443 alcMakeContextCurrent(current);
|
rlm@15
|
444 }
|
rlm@18
|
445 #+end_src
|
rlm@15
|
446
|
rlm@18
|
447 The main loop synchronizes the master LWJGL context with all the slave
|
rlm@18
|
448 contexts, then walks each context, rendering just that context to it's
|
rlm@18
|
449 audio-sample storage buffer.
|
rlm@15
|
450
|
rlm@19
|
451 ** JNI Methods
|
rlm@19
|
452
|
rlm@19
|
453 At this point, we have the ability to create multiple listeners by
|
rlm@19
|
454 using the master/slave context trick, and the rendered audio data is
|
rlm@19
|
455 waiting patiently in internal buffers, one for each listener. We need
|
rlm@19
|
456 a way to transport this information to Java, and also a way to drive
|
rlm@19
|
457 this device from Java. The following JNI interface code is inspired
|
rlm@19
|
458 by the way LWJGL interfaces with =OpenAL=.
|
rlm@19
|
459
|
rlm@19
|
460 *** step
|
rlm@19
|
461
|
rlm@18
|
462 #+begin_src C
|
rlm@15
|
463 //////////////////// JNI Methods
|
rlm@15
|
464
|
rlm@15
|
465 #include "com_aurellem_send_AudioSend.h"
|
rlm@15
|
466
|
rlm@15
|
467 /*
|
rlm@15
|
468 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
469 * Method: nstep
|
rlm@15
|
470 * Signature: (JI)V
|
rlm@15
|
471 */
|
rlm@15
|
472 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nstep
|
rlm@15
|
473 (JNIEnv *env, jclass clazz, jlong device, jint samples){
|
rlm@15
|
474 UNUSED(env);UNUSED(clazz);UNUSED(device);
|
rlm@15
|
475 renderData((ALCdevice*)((intptr_t)device), samples);
|
rlm@15
|
476 }
|
rlm@19
|
477 #+end_src
|
rlm@19
|
478 This device, unlike most of the other devices in =OpenAL=, does not
|
rlm@19
|
479 render sound unless asked. This enables the system to slow down or
|
rlm@19
|
480 speed up depending on the needs of the AIs who are using it to
|
rlm@19
|
481 listen. If the device tried to render samples in real-time, a
|
rlm@19
|
482 complicated AI whose mind takes 100 seconds of computer time to
|
rlm@19
|
483 simulate 1 second of AI-time would miss almost all of the sound in
|
rlm@19
|
484 its environment.
|
rlm@15
|
485
|
rlm@19
|
486
|
rlm@19
|
487 *** getSamples
|
rlm@19
|
488 #+begin_src C
|
rlm@15
|
489 /*
|
rlm@15
|
490 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
491 * Method: ngetSamples
|
rlm@15
|
492 * Signature: (JLjava/nio/ByteBuffer;III)V
|
rlm@15
|
493 */
|
rlm@15
|
494 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_ngetSamples
|
rlm@15
|
495 (JNIEnv *env, jclass clazz, jlong device, jobject buffer, jint position,
|
rlm@15
|
496 jint samples, jint n){
|
rlm@15
|
497 UNUSED(clazz);
|
rlm@15
|
498
|
rlm@15
|
499 ALvoid *buffer_address =
|
rlm@15
|
500 ((ALbyte *)(((char*)(*env)->GetDirectBufferAddress(env, buffer)) + position));
|
rlm@15
|
501 ALCdevice *recorder = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
502 send_data *data = (send_data*)recorder->ExtraData;
|
rlm@15
|
503 if ((ALuint)n > data->numContexts){return;}
|
rlm@15
|
504 memcpy(buffer_address, data->contexts[n]->renderBuffer,
|
rlm@15
|
505 BytesFromDevFmt(recorder->FmtType) * recorder->NumChan * samples);
|
rlm@15
|
506 }
|
rlm@19
|
507 #+end_src
|
rlm@15
|
508
|
rlm@19
|
509 This is the transport layer between C and Java that will eventually
|
rlm@19
|
510 allow us to access rendered sound data from clojure.
|
rlm@19
|
511
|
rlm@19
|
512 *** Listener Management
|
rlm@19
|
513
|
rlm@19
|
514 =addListener=, =setNthListenerf=, and =setNthListener3f= are
|
rlm@19
|
515 necessary to change the properties of any listener other than the
|
rlm@19
|
516 master one, since only the listener of the current active context is
|
rlm@19
|
517 affected by the normal =OpenAL= listener calls.
|
rlm@19
|
518
|
rlm@19
|
519 #+begin_src C
|
rlm@15
|
520 /*
|
rlm@15
|
521 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
522 * Method: naddListener
|
rlm@15
|
523 * Signature: (J)V
|
rlm@15
|
524 */
|
rlm@15
|
525 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_naddListener
|
rlm@15
|
526 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
527 UNUSED(env); UNUSED(clazz);
|
rlm@15
|
528 //printf("creating new context via naddListener\n");
|
rlm@15
|
529 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
530 ALCcontext *new = alcCreateContext(Device, NULL);
|
rlm@15
|
531 addContext(Device, new);
|
rlm@15
|
532 }
|
rlm@15
|
533
|
rlm@15
|
534 /*
|
rlm@15
|
535 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
536 * Method: nsetNthListener3f
|
rlm@15
|
537 * Signature: (IFFFJI)V
|
rlm@15
|
538 */
|
rlm@15
|
539 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nsetNthListener3f
|
rlm@15
|
540 (JNIEnv *env, jclass clazz, jint param,
|
rlm@15
|
541 jfloat v1, jfloat v2, jfloat v3, jlong device, jint contextNum){
|
rlm@15
|
542 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
543
|
rlm@15
|
544 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
545 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
546
|
rlm@15
|
547 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
548 if ((ALuint)contextNum > data->numContexts){return;}
|
rlm@15
|
549 alcMakeContextCurrent(data->contexts[contextNum]->ctx);
|
rlm@15
|
550 alListener3f(param, v1, v2, v3);
|
rlm@15
|
551 alcMakeContextCurrent(current);
|
rlm@15
|
552 }
|
rlm@15
|
553
|
rlm@15
|
554 /*
|
rlm@15
|
555 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
556 * Method: nsetNthListenerf
|
rlm@15
|
557 * Signature: (IFJI)V
|
rlm@15
|
558 */
|
rlm@15
|
559 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nsetNthListenerf
|
rlm@15
|
560 (JNIEnv *env, jclass clazz, jint param, jfloat v1, jlong device,
|
rlm@15
|
561 jint contextNum){
|
rlm@15
|
562
|
rlm@15
|
563 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
564
|
rlm@15
|
565 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
566 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
567
|
rlm@15
|
568 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
569 if ((ALuint)contextNum > data->numContexts){return;}
|
rlm@15
|
570 alcMakeContextCurrent(data->contexts[contextNum]->ctx);
|
rlm@15
|
571 alListenerf(param, v1);
|
rlm@15
|
572 alcMakeContextCurrent(current);
|
rlm@15
|
573 }
|
rlm@19
|
574 #+end_src
|
rlm@15
|
575
|
rlm@20
|
576 *** Initialization
|
rlm@19
|
577 =initDevice= is called from the Java side after LWJGL has created its
|
rlm@19
|
578 context, and before any calls to =addListener=. It establishes the
|
rlm@19
|
579 LWJGL context as the master context.
|
rlm@19
|
580
|
rlm@20
|
581 =getAudioFormat= is a convenience function that uses JNI to build up a
|
rlm@19
|
582 =javax.sound.sampled.AudioFormat= object from data in the Device. This
|
rlm@19
|
583 way, there is no ambiguity about what the bits created by =step= and
|
rlm@19
|
584 returned by =getSamples= mean.
|
rlm@19
|
585
|
rlm@19
|
586 #+begin_src C
|
rlm@15
|
587 /*
|
rlm@15
|
588 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
589 * Method: ninitDevice
|
rlm@15
|
590 * Signature: (J)V
|
rlm@15
|
591 */
|
rlm@15
|
592 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_ninitDevice
|
rlm@15
|
593 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
594 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
595 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
596 init(Device);
|
rlm@15
|
597 }
|
rlm@15
|
598
|
rlm@15
|
599 /*
|
rlm@15
|
600 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
601 * Method: ngetAudioFormat
|
rlm@15
|
602 * Signature: (J)Ljavax/sound/sampled/AudioFormat;
|
rlm@15
|
603 */
|
rlm@15
|
604 JNIEXPORT jobject JNICALL Java_com_aurellem_send_AudioSend_ngetAudioFormat
|
rlm@15
|
605 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
606 UNUSED(clazz);
|
rlm@15
|
607 jclass AudioFormatClass =
|
rlm@15
|
608 (*env)->FindClass(env, "javax/sound/sampled/AudioFormat");
|
rlm@15
|
609 jmethodID AudioFormatConstructor =
|
rlm@15
|
610 (*env)->GetMethodID(env, AudioFormatClass, "<init>", "(FIIZZ)V");
|
rlm@15
|
611
|
rlm@15
|
612 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
613 int isSigned;
|
rlm@15
|
614 switch (Device->FmtType)
|
rlm@15
|
615 {
|
rlm@15
|
616 case DevFmtUByte:
|
rlm@15
|
617 case DevFmtUShort: isSigned = 0; break;
|
rlm@15
|
618 default : isSigned = 1;
|
rlm@15
|
619 }
|
rlm@15
|
620 float frequency = Device->Frequency;
|
rlm@15
|
621 int bitsPerFrame = (8 * BytesFromDevFmt(Device->FmtType));
|
rlm@15
|
622 int channels = Device->NumChan;
|
rlm@15
|
623 jobject format = (*env)->
|
rlm@15
|
624 NewObject(
|
rlm@15
|
625 env,AudioFormatClass,AudioFormatConstructor,
|
rlm@15
|
626 frequency,
|
rlm@15
|
627 bitsPerFrame,
|
rlm@15
|
628 channels,
|
rlm@15
|
629 isSigned,
|
rlm@15
|
630 0);
|
rlm@15
|
631 return format;
|
rlm@15
|
632 }
|
rlm@19
|
633 #+end_src
|
rlm@15
|
634
|
rlm@19
|
635 *** Boring Device management stuff
|
rlm@19
|
636 This code is more-or-less copied verbatim from the other =OpenAL=
|
rlm@19
|
637 backends. It's the basis for =OpenAL='s primitive object system.
|
rlm@19
|
638
|
rlm@19
|
639 #+begin_src C
|
rlm@20
|
640 //////////////////// Device Initialization / Management
|
rlm@15
|
641
|
rlm@15
|
642 static const ALCchar sendDevice[] = "Multiple Audio Send";
|
rlm@15
|
643
|
rlm@15
|
644 static ALCboolean send_open_playback(ALCdevice *device,
|
rlm@15
|
645 const ALCchar *deviceName)
|
rlm@15
|
646 {
|
rlm@15
|
647 send_data *data;
|
rlm@15
|
648 // stop any buffering for stdout, so that I can
|
rlm@20
|
649 // see the printf statements in my terminal immediately
|
rlm@15
|
650 setbuf(stdout, NULL);
|
rlm@15
|
651
|
rlm@15
|
652 if(!deviceName)
|
rlm@15
|
653 deviceName = sendDevice;
|
rlm@15
|
654 else if(strcmp(deviceName, sendDevice) != 0)
|
rlm@15
|
655 return ALC_FALSE;
|
rlm@15
|
656 data = (send_data*)calloc(1, sizeof(*data));
|
rlm@15
|
657 device->szDeviceName = strdup(deviceName);
|
rlm@15
|
658 device->ExtraData = data;
|
rlm@15
|
659 return ALC_TRUE;
|
rlm@15
|
660 }
|
rlm@15
|
661
|
rlm@15
|
662 static void send_close_playback(ALCdevice *device)
|
rlm@15
|
663 {
|
rlm@15
|
664 send_data *data = (send_data*)device->ExtraData;
|
rlm@15
|
665 alcMakeContextCurrent(NULL);
|
rlm@15
|
666 ALuint i;
|
rlm@15
|
667 // Destroy all slave contexts. LWJGL will take care of
|
rlm@15
|
668 // its own context.
|
rlm@15
|
669 for (i = 1; i < data->numContexts; i++){
|
rlm@15
|
670 context_data *ctxData = data->contexts[i];
|
rlm@15
|
671 alcDestroyContext(ctxData->ctx);
|
rlm@15
|
672 free(ctxData->renderBuffer);
|
rlm@15
|
673 free(ctxData);
|
rlm@15
|
674 }
|
rlm@15
|
675 free(data);
|
rlm@15
|
676 device->ExtraData = NULL;
|
rlm@15
|
677 }
|
rlm@15
|
678
|
rlm@15
|
679 static ALCboolean send_reset_playback(ALCdevice *device)
|
rlm@15
|
680 {
|
rlm@15
|
681 SetDefaultWFXChannelOrder(device);
|
rlm@15
|
682 return ALC_TRUE;
|
rlm@15
|
683 }
|
rlm@15
|
684
|
rlm@15
|
685 static void send_stop_playback(ALCdevice *Device){
|
rlm@15
|
686 UNUSED(Device);
|
rlm@15
|
687 }
|
rlm@15
|
688
|
rlm@15
|
689 static const BackendFuncs send_funcs = {
|
rlm@15
|
690 send_open_playback,
|
rlm@15
|
691 send_close_playback,
|
rlm@15
|
692 send_reset_playback,
|
rlm@15
|
693 send_stop_playback,
|
rlm@15
|
694 NULL,
|
rlm@15
|
695 NULL, /* These would be filled with functions to */
|
rlm@15
|
696 NULL, /* handle capturing audio if we we into that */
|
rlm@15
|
697 NULL, /* sort of thing... */
|
rlm@15
|
698 NULL,
|
rlm@15
|
699 NULL
|
rlm@15
|
700 };
|
rlm@15
|
701
|
rlm@15
|
702 ALCboolean alc_send_init(BackendFuncs *func_list){
|
rlm@15
|
703 *func_list = send_funcs;
|
rlm@15
|
704 return ALC_TRUE;
|
rlm@15
|
705 }
|
rlm@15
|
706
|
rlm@15
|
707 void alc_send_deinit(void){}
|
rlm@15
|
708
|
rlm@15
|
709 void alc_send_probe(enum DevProbe type)
|
rlm@15
|
710 {
|
rlm@15
|
711 switch(type)
|
rlm@15
|
712 {
|
rlm@15
|
713 case DEVICE_PROBE:
|
rlm@15
|
714 AppendDeviceList(sendDevice);
|
rlm@15
|
715 break;
|
rlm@15
|
716 case ALL_DEVICE_PROBE:
|
rlm@15
|
717 AppendAllDeviceList(sendDevice);
|
rlm@15
|
718 break;
|
rlm@15
|
719 case CAPTURE_DEVICE_PROBE:
|
rlm@15
|
720 break;
|
rlm@15
|
721 }
|
rlm@15
|
722 }
|
rlm@15
|
723 #+end_src
|
rlm@15
|
724
|
rlm@19
|
725 * The Java interface, =AudioSend=
|
rlm@15
|
726
|
rlm@19
|
727 The Java interface to the Send Device follows naturally from the JNI
|
rlm@19
|
728 definitions. It is included here for completeness. The only thing here
|
rlm@19
|
729 of note is the =deviceID=. This is available from LWJGL, but to only
|
rlm@20
|
730 way to get it is reflection. Unfortunately, there is no other way to
|
rlm@19
|
731 control the Send device than to obtain a pointer to it.
|
rlm@15
|
732
|
rlm@19
|
733 #+include: "../java/src/com/aurellem/send/AudioSend.java" src java :exports code
|
rlm@15
|
734
|
rlm@19
|
735 * Finally, Ears in clojure!
|
rlm@15
|
736
|
rlm@20
|
737 Now that the infrastructure is complete (modulo a few patches to
|
rlm@19
|
738 jMonkeyEngine3 to support accessing this modified version of =OpenAL=
|
rlm@19
|
739 that are not worth discussing), the clojure ear abstraction is rather
|
rlm@19
|
740 simple. Just as there were =SceneProcessors= for vision, there are
|
rlm@19
|
741 now =SoundProcessors= for hearing.
|
rlm@15
|
742
|
rlm@19
|
743 #+include "../../jmeCapture/src/com/aurellem/capture/audio/SoundProcessor.java" src java
|
rlm@15
|
744
|
rlm@15
|
745 #+srcname: ears
|
rlm@0
|
746 #+begin_src clojure
|
rlm@19
|
747 (ns cortex.hearing
|
rlm@19
|
748 "Simulate the sense of hearing in jMonkeyEngine3. Enables multiple
|
rlm@19
|
749 listeners at different positions in the same world. Passes vectors
|
rlm@20
|
750 of floats in the range [-1.0 -- 1.0] in PCM format to any arbitrary
|
rlm@19
|
751 function."
|
rlm@19
|
752 {:author "Robert McIntyre"}
|
rlm@19
|
753 (:use (cortex world util))
|
rlm@19
|
754 (:import java.nio.ByteBuffer)
|
rlm@19
|
755 (:import org.tritonus.share.sampled.FloatSampleTools)
|
rlm@19
|
756 (:import com.aurellem.capture.audio.SoundProcessor)
|
rlm@19
|
757 (:import javax.sound.sampled.AudioFormat))
|
rlm@19
|
758
|
rlm@0
|
759 (defn sound-processor
|
rlm@19
|
760 "Deals with converting ByteBuffers into Vectors of floats so that
|
rlm@19
|
761 the continuation functions can be defined in terms of immutable
|
rlm@19
|
762 stuff."
|
rlm@0
|
763 [continuation]
|
rlm@0
|
764 (proxy [SoundProcessor] []
|
rlm@0
|
765 (cleanup [])
|
rlm@0
|
766 (process
|
rlm@19
|
767 [#^ByteBuffer audioSamples numSamples #^AudioFormat audioFormat]
|
rlm@19
|
768 (let [bytes (byte-array numSamples)
|
rlm@19
|
769 floats (float-array numSamples)]
|
rlm@19
|
770 (.get audioSamples bytes 0 numSamples)
|
rlm@19
|
771 (FloatSampleTools/byte2floatInterleaved
|
rlm@19
|
772 bytes 0 floats 0
|
rlm@19
|
773 (/ numSamples (.getFrameSize audioFormat)) audioFormat)
|
rlm@19
|
774 (continuation
|
rlm@19
|
775 (vec floats))))))
|
rlm@0
|
776
|
rlm@0
|
777 (defn add-ear
|
rlm@19
|
778 "Add an ear to the world. The continuation function will be called
|
rlm@0
|
779 on the FFT or the sounds which the ear hears in the given
|
rlm@0
|
780 timeframe. Sound is 3D."
|
rlm@0
|
781 [world listener continuation]
|
rlm@0
|
782 (let [renderer (.getAudioRenderer world)]
|
rlm@0
|
783 (.addListener renderer listener)
|
rlm@0
|
784 (.registerSoundProcessor renderer listener
|
rlm@0
|
785 (sound-processor continuation))
|
rlm@0
|
786 listener))
|
rlm@0
|
787 #+end_src
|
rlm@0
|
788
|
rlm@19
|
789 * Example
|
rlm@0
|
790
|
rlm@0
|
791 #+srcname: test-hearing
|
rlm@0
|
792 #+begin_src clojure :results silent
|
rlm@19
|
793 (ns test.hearing
|
rlm@19
|
794 (:use (cortex world util hearing))
|
rlm@19
|
795 (:import (com.jme3.audio AudioNode Listener))
|
rlm@19
|
796 (:import com.jme3.scene.Node))
|
rlm@0
|
797
|
rlm@0
|
798 (defn setup-fn [world]
|
rlm@0
|
799 (let [listener (Listener.)]
|
rlm@19
|
800 (add-ear world listener #(println-repl (nth % 0)))))
|
rlm@0
|
801
|
rlm@0
|
802 (defn play-sound [node world value]
|
rlm@0
|
803 (if (not value)
|
rlm@0
|
804 (do
|
rlm@0
|
805 (.playSource (.getAudioRenderer world) node))))
|
rlm@0
|
806
|
rlm@19
|
807 (defn test-basic-hearing []
|
rlm@19
|
808 (.start
|
rlm@19
|
809 (let [node1 (AudioNode. (asset-manager) "Sounds/pure.wav" false false)]
|
rlm@19
|
810 (world
|
rlm@19
|
811 (Node.)
|
rlm@19
|
812 {"key-space" (partial play-sound node1)}
|
rlm@19
|
813 setup-fn
|
rlm@19
|
814 no-op))))
|
rlm@0
|
815 #+end_src
|
rlm@0
|
816
|
rlm@19
|
817 This extremely basic program prints out the first sample it encounters
|
rlm@19
|
818 at every time stamp. You can see the rendered sound begin printed at
|
rlm@19
|
819 the REPL.
|
rlm@15
|
820
|
rlm@0
|
821 * COMMENT Code Generation
|
rlm@0
|
822
|
rlm@15
|
823 #+begin_src clojure :tangle ../../cortex/src/cortex/hearing.clj
|
rlm@15
|
824 <<ears>>
|
rlm@0
|
825 #+end_src
|
rlm@0
|
826
|
rlm@15
|
827 #+begin_src clojure :tangle ../../cortex/src/test/hearing.clj
|
rlm@0
|
828 <<test-hearing>>
|
rlm@0
|
829 #+end_src
|
rlm@0
|
830
|
rlm@0
|
831
|
rlm@15
|
832 #+begin_src C :tangle ../Alc/backends/send.c
|
rlm@15
|
833 <<send>>
|
rlm@15
|
834 #+end_src
|
rlm@19
|
835
|
rlm@19
|
836
|