rlm@15
|
1 #+title: Simulated Sense of Hearing
|
rlm@0
|
2 #+author: Robert McIntyre
|
rlm@0
|
3 #+email: rlm@mit.edu
|
rlm@15
|
4 #+description: Simulating multiple listeners and the sense of hearing in jMonkeyEngine3
|
rlm@15
|
5 #+keywords: simulated hearing, openal, clojure, jMonkeyEngine3, LWJGL, AI
|
rlm@15
|
6 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@15
|
7 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@0
|
8 #+BABEL: :exports both :noweb yes :cache no :mkdirp yes
|
rlm@0
|
9
|
rlm@0
|
10
|
rlm@0
|
11
|
rlm@0
|
12
|
rlm@15
|
13 * Hearing
|
rlm@0
|
14
|
rlm@0
|
15 I want to be able to place ears in a similiar manner to how I place
|
rlm@0
|
16 the eyes. I want to be able to place ears in a unique spatial
|
rlm@0
|
17 position, and recieve as output at every tick the FFT of whatever
|
rlm@0
|
18 signals are happening at that point.
|
rlm@0
|
19
|
rlm@15
|
20 Hearing is one of the more difficult senses to simulate, because there
|
rlm@15
|
21 is less support for obtaining the actual sound data that is processed
|
rlm@15
|
22 by jMonkeyEngine3.
|
rlm@15
|
23
|
rlm@15
|
24 jMonkeyEngine's sound system works as follows:
|
rlm@15
|
25
|
rlm@15
|
26 - jMonkeyEngine uese the =AppSettings= for the particular application
|
rlm@15
|
27 to determine what sort of =AudioRenderer= should be used.
|
rlm@15
|
28 - although some support is provided for multiple AudioRendering
|
rlm@15
|
29 backends, jMonkeyEngine at the time of this writing will either
|
rlm@15
|
30 pick no AudioRender at all, or the =LwjglAudioRenderer=
|
rlm@15
|
31 - jMonkeyEngine tries to figure out what sort of system you're
|
rlm@15
|
32 running and extracts the appropiate native libraries.
|
rlm@18
|
33 - the =LwjglAudioRenderer= uses the [[http://lwjgl.org/][=LWJGL=]] (LightWeight Java Game
|
rlm@18
|
34 Library) bindings to interface with a C library called [[http://kcat.strangesoft.net/openal.html][=OpenAL=]]
|
rlm@15
|
35 - =OpenAL= calculates the 3D sound localization and feeds a stream of
|
rlm@15
|
36 sound to any of various sound output devices with which it knows
|
rlm@15
|
37 how to communicate.
|
rlm@15
|
38
|
rlm@15
|
39 A consequence of this is that there's no way to access the actual
|
rlm@15
|
40 sound data produced by =OpenAL=. Even worse, =OpanAL= only supports
|
rlm@15
|
41 one /listener/, which normally isn't a problem for games, but becomes
|
rlm@15
|
42 a problem when trying to make multiple AI creatures that can each hear
|
rlm@15
|
43 the world from a different perspective.
|
rlm@15
|
44
|
rlm@15
|
45 To make many AI creatures in jMonkeyEngine that can each hear the
|
rlm@15
|
46 world from their own perspective, it is necessary to go all the way
|
rlm@15
|
47 back to =OpenAL= and implement support for simulated hearing there.
|
rlm@15
|
48
|
rlm@15
|
49 ** =OpenAL= Devices
|
rlm@15
|
50
|
rlm@15
|
51 =OpenAL= goes to great lengths to support many different systems, all
|
rlm@15
|
52 with different sound capabilities and interfaces. It acomplishes this
|
rlm@15
|
53 difficult task by providing code for many different sound backends in
|
rlm@15
|
54 pseudo-objects called /Devices/. There's a device for the Linux Open
|
rlm@15
|
55 Sound System and the Advanced Linxu Sound Architechture, there's one
|
rlm@15
|
56 for Direct Sound on Windows, there's even one for Solaris. =OpenAL=
|
rlm@15
|
57 solves the problem of platform independence by providing all these
|
rlm@15
|
58 Devices.
|
rlm@15
|
59
|
rlm@15
|
60 Wrapper libraries such as LWJGL are free to examine the system on
|
rlm@15
|
61 which they are running and then select an appropiate device for that
|
rlm@15
|
62 system.
|
rlm@15
|
63
|
rlm@15
|
64 There are also a few "special" devices that don't interface with any
|
rlm@15
|
65 particular system. These include the Null Device, which doesn't do
|
rlm@15
|
66 anything, and the Wave Device, which writes whatever sound it recieves
|
rlm@15
|
67 to a file, if everything has been set up correctly when configuring
|
rlm@15
|
68 =OpenAL=.
|
rlm@15
|
69
|
rlm@15
|
70 Actual mixing of the sound data happens in the Devices, and they are
|
rlm@15
|
71 the only point in the sound rendering process where this data is
|
rlm@15
|
72 available.
|
rlm@15
|
73
|
rlm@15
|
74 Therefore, in order to support multiple listeners, and get the sound
|
rlm@15
|
75 data in a form that the AIs can use, it is necessary to create a new
|
rlm@15
|
76 Device, which supports this features.
|
rlm@15
|
77
|
rlm@15
|
78
|
rlm@15
|
79 ** The Send Device
|
rlm@15
|
80 Adding a device to OpenAL is rather tricky -- there are five separate
|
rlm@15
|
81 files in the =OpenAL= source tree that must be modified to do so. I've
|
rlm@15
|
82 documented this process [[./add-new-device.org][here]] for anyone who is interested.
|
rlm@15
|
83
|
rlm@18
|
84
|
rlm@18
|
85 Onward to that actual Device!
|
rlm@18
|
86
|
rlm@18
|
87 again, my objectives are:
|
rlm@18
|
88
|
rlm@18
|
89 - Support Multiple Listeners from jMonkeyEngine3
|
rlm@18
|
90 - Get access to the rendered sound data for further processing from
|
rlm@18
|
91 clojure.
|
rlm@18
|
92
|
rlm@18
|
93 ** =send.c=
|
rlm@18
|
94
|
rlm@18
|
95 ** Header
|
rlm@18
|
96 #+srcname: send-header
|
rlm@15
|
97 #+begin_src C
|
rlm@15
|
98 #include "config.h"
|
rlm@15
|
99 #include <stdlib.h>
|
rlm@15
|
100 #include "alMain.h"
|
rlm@15
|
101 #include "AL/al.h"
|
rlm@15
|
102 #include "AL/alc.h"
|
rlm@15
|
103 #include "alSource.h"
|
rlm@15
|
104 #include <jni.h>
|
rlm@15
|
105
|
rlm@15
|
106 //////////////////// Summary
|
rlm@15
|
107
|
rlm@15
|
108 struct send_data;
|
rlm@15
|
109 struct context_data;
|
rlm@15
|
110
|
rlm@15
|
111 static void addContext(ALCdevice *, ALCcontext *);
|
rlm@15
|
112 static void syncContexts(ALCcontext *master, ALCcontext *slave);
|
rlm@15
|
113 static void syncSources(ALsource *master, ALsource *slave,
|
rlm@15
|
114 ALCcontext *masterCtx, ALCcontext *slaveCtx);
|
rlm@15
|
115
|
rlm@15
|
116 static void syncSourcei(ALuint master, ALuint slave,
|
rlm@15
|
117 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
|
rlm@15
|
118 static void syncSourcef(ALuint master, ALuint slave,
|
rlm@15
|
119 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
|
rlm@15
|
120 static void syncSource3f(ALuint master, ALuint slave,
|
rlm@15
|
121 ALCcontext *masterCtx, ALCcontext *ctx2, ALenum param);
|
rlm@15
|
122
|
rlm@15
|
123 static void swapInContext(ALCdevice *, struct context_data *);
|
rlm@15
|
124 static void saveContext(ALCdevice *, struct context_data *);
|
rlm@15
|
125 static void limitContext(ALCdevice *, ALCcontext *);
|
rlm@15
|
126 static void unLimitContext(ALCdevice *);
|
rlm@15
|
127
|
rlm@15
|
128 static void init(ALCdevice *);
|
rlm@15
|
129 static void renderData(ALCdevice *, int samples);
|
rlm@15
|
130
|
rlm@15
|
131 #define UNUSED(x) (void)(x)
|
rlm@18
|
132 #+end_src
|
rlm@15
|
133
|
rlm@18
|
134 The main idea behing the Send device is to take advantage of the fact
|
rlm@18
|
135 that LWJGL only manages one /context/ when using OpenAL. A /context/
|
rlm@18
|
136 is like a container that holds samples and keeps track of where the
|
rlm@18
|
137 listener is. In order to support multiple listeners, the Send device
|
rlm@18
|
138 identifies the LWJGL context as the master context, and creates any
|
rlm@18
|
139 number of slave contexts to represent additional listeners. Every
|
rlm@18
|
140 time the device renders sound, it synchronizes every source from the
|
rlm@18
|
141 master LWJGL context to the slave contexts. Then, it renders each
|
rlm@18
|
142 context separately, using a different listener for each one. The
|
rlm@18
|
143 rendered sound is made available via JNI to jMonkeyEngine.
|
rlm@18
|
144
|
rlm@18
|
145 To recap, the process is:
|
rlm@18
|
146 - Set the LWJGL context as "master" in the =init()= method.
|
rlm@18
|
147 - Create any number of additional contexts via =addContext()=
|
rlm@18
|
148 - At every call to =renderData()= sync the master context with the
|
rlm@18
|
149 slave contexts vit =syncContexts()=
|
rlm@18
|
150 - =syncContexts()= calls =syncSources()= to sync all the sources
|
rlm@18
|
151 which are in the master context.
|
rlm@18
|
152 - =limitContext()= and =unLimitContext()= make it possible to render
|
rlm@18
|
153 only one context at a time.
|
rlm@18
|
154
|
rlm@18
|
155 ** Necessary State
|
rlm@18
|
156 #+begin_src C
|
rlm@15
|
157 //////////////////// State
|
rlm@15
|
158
|
rlm@15
|
159 typedef struct context_data {
|
rlm@15
|
160 ALfloat ClickRemoval[MAXCHANNELS];
|
rlm@15
|
161 ALfloat PendingClicks[MAXCHANNELS];
|
rlm@15
|
162 ALvoid *renderBuffer;
|
rlm@15
|
163 ALCcontext *ctx;
|
rlm@15
|
164 } context_data;
|
rlm@15
|
165
|
rlm@15
|
166 typedef struct send_data {
|
rlm@15
|
167 ALuint size;
|
rlm@15
|
168 context_data **contexts;
|
rlm@15
|
169 ALuint numContexts;
|
rlm@15
|
170 ALuint maxContexts;
|
rlm@15
|
171 } send_data;
|
rlm@18
|
172 #+end_src
|
rlm@15
|
173
|
rlm@18
|
174 Switching between contexts is not the normal operation of a Device,
|
rlm@18
|
175 and one of the problems with doing so is that a Device normally keeps
|
rlm@18
|
176 around a few pieces of state such as the =ClickRemoval= array above
|
rlm@18
|
177 which will become corrupted if the contexts are not done in
|
rlm@18
|
178 parallel. The solution is to create a copy of this normally global
|
rlm@18
|
179 device state for each context, and copy it back and forth into and out
|
rlm@18
|
180 of the actual device state whenever a context is rendered.
|
rlm@15
|
181
|
rlm@18
|
182 ** Synchronization Macros
|
rlm@15
|
183
|
rlm@18
|
184 #+begin_src C
|
rlm@15
|
185 //////////////////// Context Creation / Synchronization
|
rlm@15
|
186
|
rlm@15
|
187 #define _MAKE_SYNC(NAME, INIT_EXPR, GET_EXPR, SET_EXPR) \
|
rlm@15
|
188 void NAME (ALuint sourceID1, ALuint sourceID2, \
|
rlm@15
|
189 ALCcontext *ctx1, ALCcontext *ctx2, \
|
rlm@15
|
190 ALenum param){ \
|
rlm@15
|
191 INIT_EXPR; \
|
rlm@15
|
192 ALCcontext *current = alcGetCurrentContext(); \
|
rlm@15
|
193 alcMakeContextCurrent(ctx1); \
|
rlm@15
|
194 GET_EXPR; \
|
rlm@15
|
195 alcMakeContextCurrent(ctx2); \
|
rlm@15
|
196 SET_EXPR; \
|
rlm@15
|
197 alcMakeContextCurrent(current); \
|
rlm@15
|
198 }
|
rlm@15
|
199
|
rlm@15
|
200 #define MAKE_SYNC(NAME, TYPE, GET, SET) \
|
rlm@15
|
201 _MAKE_SYNC(NAME, \
|
rlm@15
|
202 TYPE value, \
|
rlm@15
|
203 GET(sourceID1, param, &value), \
|
rlm@15
|
204 SET(sourceID2, param, value))
|
rlm@15
|
205
|
rlm@15
|
206 #define MAKE_SYNC3(NAME, TYPE, GET, SET) \
|
rlm@15
|
207 _MAKE_SYNC(NAME, \
|
rlm@15
|
208 TYPE value1; TYPE value2; TYPE value3;, \
|
rlm@15
|
209 GET(sourceID1, param, &value1, &value2, &value3), \
|
rlm@15
|
210 SET(sourceID2, param, value1, value2, value3))
|
rlm@15
|
211
|
rlm@15
|
212 MAKE_SYNC( syncSourcei, ALint, alGetSourcei, alSourcei);
|
rlm@15
|
213 MAKE_SYNC( syncSourcef, ALfloat, alGetSourcef, alSourcef);
|
rlm@15
|
214 MAKE_SYNC3(syncSource3i, ALint, alGetSource3i, alSource3i);
|
rlm@15
|
215 MAKE_SYNC3(syncSource3f, ALfloat, alGetSource3f, alSource3f);
|
rlm@15
|
216
|
rlm@18
|
217 #+end_src
|
rlm@18
|
218
|
rlm@18
|
219 Setting the state of an =OpenAl= source is done with the =alSourcei=,
|
rlm@18
|
220 =alSourcef=, =alSource3i=, and =alSource3f= functions. In order to
|
rlm@18
|
221 complely synchronize two sources, it is necessary to use all of
|
rlm@18
|
222 them. These macros help to condense the otherwise repetitive
|
rlm@18
|
223 synchronization code involving these simillar low-level =OpenAL= functions.
|
rlm@18
|
224
|
rlm@18
|
225 ** Source Synchronization
|
rlm@18
|
226 #+begin_src C
|
rlm@15
|
227 void syncSources(ALsource *masterSource, ALsource *slaveSource,
|
rlm@15
|
228 ALCcontext *masterCtx, ALCcontext *slaveCtx){
|
rlm@15
|
229 ALuint master = masterSource->source;
|
rlm@15
|
230 ALuint slave = slaveSource->source;
|
rlm@15
|
231 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
232
|
rlm@15
|
233 syncSourcef(master,slave,masterCtx,slaveCtx,AL_PITCH);
|
rlm@15
|
234 syncSourcef(master,slave,masterCtx,slaveCtx,AL_GAIN);
|
rlm@15
|
235 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MAX_DISTANCE);
|
rlm@15
|
236 syncSourcef(master,slave,masterCtx,slaveCtx,AL_ROLLOFF_FACTOR);
|
rlm@15
|
237 syncSourcef(master,slave,masterCtx,slaveCtx,AL_REFERENCE_DISTANCE);
|
rlm@15
|
238 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MIN_GAIN);
|
rlm@15
|
239 syncSourcef(master,slave,masterCtx,slaveCtx,AL_MAX_GAIN);
|
rlm@15
|
240 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_OUTER_GAIN);
|
rlm@15
|
241 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_INNER_ANGLE);
|
rlm@15
|
242 syncSourcef(master,slave,masterCtx,slaveCtx,AL_CONE_OUTER_ANGLE);
|
rlm@15
|
243 syncSourcef(master,slave,masterCtx,slaveCtx,AL_SEC_OFFSET);
|
rlm@15
|
244 syncSourcef(master,slave,masterCtx,slaveCtx,AL_SAMPLE_OFFSET);
|
rlm@15
|
245 syncSourcef(master,slave,masterCtx,slaveCtx,AL_BYTE_OFFSET);
|
rlm@15
|
246
|
rlm@15
|
247 syncSource3f(master,slave,masterCtx,slaveCtx,AL_POSITION);
|
rlm@15
|
248 syncSource3f(master,slave,masterCtx,slaveCtx,AL_VELOCITY);
|
rlm@15
|
249 syncSource3f(master,slave,masterCtx,slaveCtx,AL_DIRECTION);
|
rlm@15
|
250
|
rlm@15
|
251 syncSourcei(master,slave,masterCtx,slaveCtx,AL_SOURCE_RELATIVE);
|
rlm@15
|
252 syncSourcei(master,slave,masterCtx,slaveCtx,AL_LOOPING);
|
rlm@15
|
253
|
rlm@15
|
254 alcMakeContextCurrent(masterCtx);
|
rlm@15
|
255 ALint source_type;
|
rlm@15
|
256 alGetSourcei(master, AL_SOURCE_TYPE, &source_type);
|
rlm@15
|
257
|
rlm@15
|
258 // Only static sources are currently synchronized!
|
rlm@15
|
259 if (AL_STATIC == source_type){
|
rlm@15
|
260 ALint master_buffer;
|
rlm@15
|
261 ALint slave_buffer;
|
rlm@15
|
262 alGetSourcei(master, AL_BUFFER, &master_buffer);
|
rlm@15
|
263 alcMakeContextCurrent(slaveCtx);
|
rlm@15
|
264 alGetSourcei(slave, AL_BUFFER, &slave_buffer);
|
rlm@15
|
265 if (master_buffer != slave_buffer){
|
rlm@15
|
266 alSourcei(slave, AL_BUFFER, master_buffer);
|
rlm@15
|
267 }
|
rlm@15
|
268 }
|
rlm@15
|
269
|
rlm@15
|
270 // Synchronize the state of the two sources.
|
rlm@15
|
271 alcMakeContextCurrent(masterCtx);
|
rlm@15
|
272 ALint masterState;
|
rlm@15
|
273 ALint slaveState;
|
rlm@15
|
274
|
rlm@15
|
275 alGetSourcei(master, AL_SOURCE_STATE, &masterState);
|
rlm@15
|
276 alcMakeContextCurrent(slaveCtx);
|
rlm@15
|
277 alGetSourcei(slave, AL_SOURCE_STATE, &slaveState);
|
rlm@15
|
278
|
rlm@15
|
279 if (masterState != slaveState){
|
rlm@15
|
280 switch (masterState){
|
rlm@15
|
281 case AL_INITIAL : alSourceRewind(slave); break;
|
rlm@15
|
282 case AL_PLAYING : alSourcePlay(slave); break;
|
rlm@15
|
283 case AL_PAUSED : alSourcePause(slave); break;
|
rlm@15
|
284 case AL_STOPPED : alSourceStop(slave); break;
|
rlm@15
|
285 }
|
rlm@15
|
286 }
|
rlm@15
|
287 // Restore whatever context was previously active.
|
rlm@15
|
288 alcMakeContextCurrent(current);
|
rlm@15
|
289 }
|
rlm@18
|
290 #+end_src
|
rlm@18
|
291 This function is long because it has to exaustively go through all the
|
rlm@18
|
292 possible state that a source can have and make sure that it is the
|
rlm@18
|
293 same between the master and slave sources. I'd like to take this
|
rlm@18
|
294 moment to salute the [[http://connect.creativelabs.com/openal/Documentation/Forms/AllItems.aspx][=OpenAL= Reference Manual]], which provides a very
|
rlm@18
|
295 good description of =OpenAL='s internals.
|
rlm@15
|
296
|
rlm@18
|
297 ** Context Synchronization
|
rlm@18
|
298 #+begin_src C
|
rlm@15
|
299 void syncContexts(ALCcontext *master, ALCcontext *slave){
|
rlm@15
|
300 /* If there aren't sufficient sources in slave to mirror
|
rlm@15
|
301 the sources in master, create them. */
|
rlm@15
|
302 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
303
|
rlm@15
|
304 UIntMap *masterSourceMap = &(master->SourceMap);
|
rlm@15
|
305 UIntMap *slaveSourceMap = &(slave->SourceMap);
|
rlm@15
|
306 ALuint numMasterSources = masterSourceMap->size;
|
rlm@15
|
307 ALuint numSlaveSources = slaveSourceMap->size;
|
rlm@15
|
308
|
rlm@15
|
309 alcMakeContextCurrent(slave);
|
rlm@15
|
310 if (numSlaveSources < numMasterSources){
|
rlm@15
|
311 ALuint numMissingSources = numMasterSources - numSlaveSources;
|
rlm@15
|
312 ALuint newSources[numMissingSources];
|
rlm@15
|
313 alGenSources(numMissingSources, newSources);
|
rlm@15
|
314 }
|
rlm@15
|
315
|
rlm@15
|
316 /* Now, slave is gauranteed to have at least as many sources
|
rlm@15
|
317 as master. Sync each source from master to the corresponding
|
rlm@15
|
318 source in slave. */
|
rlm@15
|
319 int i;
|
rlm@15
|
320 for(i = 0; i < masterSourceMap->size; i++){
|
rlm@15
|
321 syncSources((ALsource*)masterSourceMap->array[i].value,
|
rlm@15
|
322 (ALsource*)slaveSourceMap->array[i].value,
|
rlm@15
|
323 master, slave);
|
rlm@15
|
324 }
|
rlm@15
|
325 alcMakeContextCurrent(current);
|
rlm@15
|
326 }
|
rlm@18
|
327 #+end_src
|
rlm@15
|
328
|
rlm@18
|
329 Most of the hard work in Context Synchronization is done in
|
rlm@18
|
330 =syncSources()=. The only thing that =syncContexts()= has to worry
|
rlm@18
|
331 about is automoatically creating new sources whenever a slave context
|
rlm@18
|
332 does not have the same number of sources as the master context.
|
rlm@18
|
333
|
rlm@18
|
334 * Context Creation
|
rlm@18
|
335 #+begin_src C
|
rlm@15
|
336 static void addContext(ALCdevice *Device, ALCcontext *context){
|
rlm@15
|
337 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
338 // expand array if necessary
|
rlm@15
|
339 if (data->numContexts >= data->maxContexts){
|
rlm@15
|
340 ALuint newMaxContexts = data->maxContexts*2 + 1;
|
rlm@15
|
341 data->contexts = realloc(data->contexts, newMaxContexts*sizeof(context_data));
|
rlm@15
|
342 data->maxContexts = newMaxContexts;
|
rlm@15
|
343 }
|
rlm@15
|
344 // create context_data and add it to the main array
|
rlm@15
|
345 context_data *ctxData;
|
rlm@15
|
346 ctxData = (context_data*)calloc(1, sizeof(*ctxData));
|
rlm@15
|
347 ctxData->renderBuffer =
|
rlm@15
|
348 malloc(BytesFromDevFmt(Device->FmtType) *
|
rlm@15
|
349 Device->NumChan * Device->UpdateSize);
|
rlm@15
|
350 ctxData->ctx = context;
|
rlm@15
|
351
|
rlm@15
|
352 data->contexts[data->numContexts] = ctxData;
|
rlm@15
|
353 data->numContexts++;
|
rlm@15
|
354 }
|
rlm@18
|
355 #+end_src
|
rlm@15
|
356
|
rlm@18
|
357 Here, the slave context is created, and it's data is stored in the
|
rlm@18
|
358 device-wide =ExtraData= structure. The =renderBuffer= that is created
|
rlm@18
|
359 here is where the rendered sound samples for this slave context will
|
rlm@18
|
360 eventually go.
|
rlm@15
|
361
|
rlm@18
|
362 * Context Switching
|
rlm@18
|
363 #+begin_src C
|
rlm@15
|
364 //////////////////// Context Switching
|
rlm@15
|
365
|
rlm@15
|
366 /* A device brings along with it two pieces of state
|
rlm@15
|
367 * which have to be swapped in and out with each context.
|
rlm@15
|
368 */
|
rlm@15
|
369 static void swapInContext(ALCdevice *Device, context_data *ctxData){
|
rlm@15
|
370 memcpy(Device->ClickRemoval, ctxData->ClickRemoval, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
371 memcpy(Device->PendingClicks, ctxData->PendingClicks, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
372 }
|
rlm@15
|
373
|
rlm@15
|
374 static void saveContext(ALCdevice *Device, context_data *ctxData){
|
rlm@15
|
375 memcpy(ctxData->ClickRemoval, Device->ClickRemoval, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
376 memcpy(ctxData->PendingClicks, Device->PendingClicks, sizeof(ALfloat)*MAXCHANNELS);
|
rlm@15
|
377 }
|
rlm@15
|
378
|
rlm@15
|
379 static ALCcontext **currentContext;
|
rlm@15
|
380 static ALuint currentNumContext;
|
rlm@15
|
381
|
rlm@15
|
382 /* By default, all contexts are rendered at once for each call to aluMixData.
|
rlm@15
|
383 * This function uses the internals of the ALCdecice struct to temporarly
|
rlm@15
|
384 * cause aluMixData to only render the chosen context.
|
rlm@15
|
385 */
|
rlm@15
|
386 static void limitContext(ALCdevice *Device, ALCcontext *ctx){
|
rlm@15
|
387 currentContext = Device->Contexts;
|
rlm@15
|
388 currentNumContext = Device->NumContexts;
|
rlm@15
|
389 Device->Contexts = &ctx;
|
rlm@15
|
390 Device->NumContexts = 1;
|
rlm@15
|
391 }
|
rlm@15
|
392
|
rlm@15
|
393 static void unLimitContext(ALCdevice *Device){
|
rlm@15
|
394 Device->Contexts = currentContext;
|
rlm@15
|
395 Device->NumContexts = currentNumContext;
|
rlm@15
|
396 }
|
rlm@18
|
397 #+end_src
|
rlm@15
|
398
|
rlm@18
|
399 =OpenAL= normally reneders all Contexts in parallel, outputting the
|
rlm@18
|
400 whole result to the buffer. It does this by iterating over the
|
rlm@18
|
401 Device->Contexts array and rendering each context to the buffer in
|
rlm@18
|
402 turn. By temporarly setting Device->NumContexts to 1 and adjusting
|
rlm@18
|
403 the Device's context list to put the desired context-to-be-rendered
|
rlm@18
|
404 into position 0, we can get trick =OpenAL= into rendering each slave
|
rlm@18
|
405 context separate from all the others.
|
rlm@15
|
406
|
rlm@18
|
407 ** Main Device Loop
|
rlm@18
|
408 #+begin_src C
|
rlm@15
|
409 //////////////////// Main Device Loop
|
rlm@15
|
410
|
rlm@18
|
411 /* Establish the LWJGL context as the master context, which will
|
rlm@15
|
412 * be synchronized to all the slave contexts
|
rlm@15
|
413 */
|
rlm@15
|
414 static void init(ALCdevice *Device){
|
rlm@15
|
415 ALCcontext *masterContext = alcGetCurrentContext();
|
rlm@15
|
416 addContext(Device, masterContext);
|
rlm@15
|
417 }
|
rlm@15
|
418
|
rlm@15
|
419
|
rlm@15
|
420 static void renderData(ALCdevice *Device, int samples){
|
rlm@15
|
421 if(!Device->Connected){return;}
|
rlm@15
|
422 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
423 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
424
|
rlm@15
|
425 ALuint i;
|
rlm@15
|
426 for (i = 1; i < data->numContexts; i++){
|
rlm@15
|
427 syncContexts(data->contexts[0]->ctx , data->contexts[i]->ctx);
|
rlm@15
|
428 }
|
rlm@15
|
429
|
rlm@15
|
430 if ((uint) samples > Device->UpdateSize){
|
rlm@15
|
431 printf("exceeding internal buffer size; dropping samples\n");
|
rlm@15
|
432 printf("requested %d; available %d\n", samples, Device->UpdateSize);
|
rlm@15
|
433 samples = (int) Device->UpdateSize;
|
rlm@15
|
434 }
|
rlm@15
|
435
|
rlm@15
|
436 for (i = 0; i < data->numContexts; i++){
|
rlm@15
|
437 context_data *ctxData = data->contexts[i];
|
rlm@15
|
438 ALCcontext *ctx = ctxData->ctx;
|
rlm@15
|
439 alcMakeContextCurrent(ctx);
|
rlm@15
|
440 limitContext(Device, ctx);
|
rlm@15
|
441 swapInContext(Device, ctxData);
|
rlm@15
|
442 aluMixData(Device, ctxData->renderBuffer, samples);
|
rlm@15
|
443 saveContext(Device, ctxData);
|
rlm@15
|
444 unLimitContext(Device);
|
rlm@15
|
445 }
|
rlm@15
|
446 alcMakeContextCurrent(current);
|
rlm@15
|
447 }
|
rlm@18
|
448 #+end_src
|
rlm@15
|
449
|
rlm@18
|
450 The main loop synchronizes the master LWJGL context with all the slave
|
rlm@18
|
451 contexts, then walks each context, rendering just that context to it's
|
rlm@18
|
452 audio-sample storage buffer.
|
rlm@15
|
453
|
rlm@18
|
454 * JNI Methods
|
rlm@18
|
455 #+begin_src C
|
rlm@15
|
456 //////////////////// JNI Methods
|
rlm@15
|
457
|
rlm@15
|
458 #include "com_aurellem_send_AudioSend.h"
|
rlm@15
|
459
|
rlm@15
|
460 /*
|
rlm@15
|
461 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
462 * Method: nstep
|
rlm@15
|
463 * Signature: (JI)V
|
rlm@15
|
464 */
|
rlm@15
|
465 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nstep
|
rlm@15
|
466 (JNIEnv *env, jclass clazz, jlong device, jint samples){
|
rlm@15
|
467 UNUSED(env);UNUSED(clazz);UNUSED(device);
|
rlm@15
|
468 renderData((ALCdevice*)((intptr_t)device), samples);
|
rlm@15
|
469 }
|
rlm@15
|
470
|
rlm@15
|
471 /*
|
rlm@15
|
472 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
473 * Method: ngetSamples
|
rlm@15
|
474 * Signature: (JLjava/nio/ByteBuffer;III)V
|
rlm@15
|
475 */
|
rlm@15
|
476 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_ngetSamples
|
rlm@15
|
477 (JNIEnv *env, jclass clazz, jlong device, jobject buffer, jint position,
|
rlm@15
|
478 jint samples, jint n){
|
rlm@15
|
479 UNUSED(clazz);
|
rlm@15
|
480
|
rlm@15
|
481 ALvoid *buffer_address =
|
rlm@15
|
482 ((ALbyte *)(((char*)(*env)->GetDirectBufferAddress(env, buffer)) + position));
|
rlm@15
|
483 ALCdevice *recorder = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
484 send_data *data = (send_data*)recorder->ExtraData;
|
rlm@15
|
485 if ((ALuint)n > data->numContexts){return;}
|
rlm@15
|
486 memcpy(buffer_address, data->contexts[n]->renderBuffer,
|
rlm@15
|
487 BytesFromDevFmt(recorder->FmtType) * recorder->NumChan * samples);
|
rlm@15
|
488 }
|
rlm@15
|
489
|
rlm@15
|
490 /*
|
rlm@15
|
491 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
492 * Method: naddListener
|
rlm@15
|
493 * Signature: (J)V
|
rlm@15
|
494 */
|
rlm@15
|
495 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_naddListener
|
rlm@15
|
496 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
497 UNUSED(env); UNUSED(clazz);
|
rlm@15
|
498 //printf("creating new context via naddListener\n");
|
rlm@15
|
499 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
500 ALCcontext *new = alcCreateContext(Device, NULL);
|
rlm@15
|
501 addContext(Device, new);
|
rlm@15
|
502 }
|
rlm@15
|
503
|
rlm@15
|
504 /*
|
rlm@15
|
505 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
506 * Method: nsetNthListener3f
|
rlm@15
|
507 * Signature: (IFFFJI)V
|
rlm@15
|
508 */
|
rlm@15
|
509 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nsetNthListener3f
|
rlm@15
|
510 (JNIEnv *env, jclass clazz, jint param,
|
rlm@15
|
511 jfloat v1, jfloat v2, jfloat v3, jlong device, jint contextNum){
|
rlm@15
|
512 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
513
|
rlm@15
|
514 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
515 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
516
|
rlm@15
|
517 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
518 if ((ALuint)contextNum > data->numContexts){return;}
|
rlm@15
|
519 alcMakeContextCurrent(data->contexts[contextNum]->ctx);
|
rlm@15
|
520 alListener3f(param, v1, v2, v3);
|
rlm@15
|
521 alcMakeContextCurrent(current);
|
rlm@15
|
522 }
|
rlm@15
|
523
|
rlm@15
|
524 /*
|
rlm@15
|
525 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
526 * Method: nsetNthListenerf
|
rlm@15
|
527 * Signature: (IFJI)V
|
rlm@15
|
528 */
|
rlm@15
|
529 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_nsetNthListenerf
|
rlm@15
|
530 (JNIEnv *env, jclass clazz, jint param, jfloat v1, jlong device,
|
rlm@15
|
531 jint contextNum){
|
rlm@15
|
532
|
rlm@15
|
533 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
534
|
rlm@15
|
535 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
536 send_data *data = (send_data*)Device->ExtraData;
|
rlm@15
|
537
|
rlm@15
|
538 ALCcontext *current = alcGetCurrentContext();
|
rlm@15
|
539 if ((ALuint)contextNum > data->numContexts){return;}
|
rlm@15
|
540 alcMakeContextCurrent(data->contexts[contextNum]->ctx);
|
rlm@15
|
541 alListenerf(param, v1);
|
rlm@15
|
542 alcMakeContextCurrent(current);
|
rlm@15
|
543 }
|
rlm@15
|
544
|
rlm@15
|
545 /*
|
rlm@15
|
546 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
547 * Method: ninitDevice
|
rlm@15
|
548 * Signature: (J)V
|
rlm@15
|
549 */
|
rlm@15
|
550 JNIEXPORT void JNICALL Java_com_aurellem_send_AudioSend_ninitDevice
|
rlm@15
|
551 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
552 UNUSED(env);UNUSED(clazz);
|
rlm@15
|
553
|
rlm@15
|
554 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
555 init(Device);
|
rlm@15
|
556
|
rlm@15
|
557 }
|
rlm@15
|
558
|
rlm@15
|
559
|
rlm@15
|
560 /*
|
rlm@15
|
561 * Class: com_aurellem_send_AudioSend
|
rlm@15
|
562 * Method: ngetAudioFormat
|
rlm@15
|
563 * Signature: (J)Ljavax/sound/sampled/AudioFormat;
|
rlm@15
|
564 */
|
rlm@15
|
565 JNIEXPORT jobject JNICALL Java_com_aurellem_send_AudioSend_ngetAudioFormat
|
rlm@15
|
566 (JNIEnv *env, jclass clazz, jlong device){
|
rlm@15
|
567 UNUSED(clazz);
|
rlm@15
|
568 jclass AudioFormatClass =
|
rlm@15
|
569 (*env)->FindClass(env, "javax/sound/sampled/AudioFormat");
|
rlm@15
|
570 jmethodID AudioFormatConstructor =
|
rlm@15
|
571 (*env)->GetMethodID(env, AudioFormatClass, "<init>", "(FIIZZ)V");
|
rlm@15
|
572
|
rlm@15
|
573 ALCdevice *Device = (ALCdevice*) ((intptr_t)device);
|
rlm@15
|
574
|
rlm@15
|
575 //float frequency
|
rlm@15
|
576
|
rlm@15
|
577 int isSigned;
|
rlm@15
|
578 switch (Device->FmtType)
|
rlm@15
|
579 {
|
rlm@15
|
580 case DevFmtUByte:
|
rlm@15
|
581 case DevFmtUShort: isSigned = 0; break;
|
rlm@15
|
582 default : isSigned = 1;
|
rlm@15
|
583 }
|
rlm@15
|
584 float frequency = Device->Frequency;
|
rlm@15
|
585 int bitsPerFrame = (8 * BytesFromDevFmt(Device->FmtType));
|
rlm@15
|
586 int channels = Device->NumChan;
|
rlm@15
|
587
|
rlm@15
|
588
|
rlm@15
|
589 //printf("freq = %f, bpf = %d, channels = %d, signed? = %d\n",
|
rlm@15
|
590 // frequency, bitsPerFrame, channels, isSigned);
|
rlm@15
|
591
|
rlm@15
|
592 jobject format = (*env)->
|
rlm@15
|
593 NewObject(
|
rlm@15
|
594 env,AudioFormatClass,AudioFormatConstructor,
|
rlm@15
|
595 frequency,
|
rlm@15
|
596 bitsPerFrame,
|
rlm@15
|
597 channels,
|
rlm@15
|
598 isSigned,
|
rlm@15
|
599 0);
|
rlm@15
|
600 return format;
|
rlm@15
|
601 }
|
rlm@15
|
602
|
rlm@15
|
603 //////////////////// Device Initilization / Management
|
rlm@15
|
604
|
rlm@15
|
605 static const ALCchar sendDevice[] = "Multiple Audio Send";
|
rlm@15
|
606
|
rlm@15
|
607 static ALCboolean send_open_playback(ALCdevice *device,
|
rlm@15
|
608 const ALCchar *deviceName)
|
rlm@15
|
609 {
|
rlm@15
|
610 send_data *data;
|
rlm@15
|
611 // stop any buffering for stdout, so that I can
|
rlm@15
|
612 // see the printf statements in my terminal immediatley
|
rlm@15
|
613 setbuf(stdout, NULL);
|
rlm@15
|
614
|
rlm@15
|
615 if(!deviceName)
|
rlm@15
|
616 deviceName = sendDevice;
|
rlm@15
|
617 else if(strcmp(deviceName, sendDevice) != 0)
|
rlm@15
|
618 return ALC_FALSE;
|
rlm@15
|
619 data = (send_data*)calloc(1, sizeof(*data));
|
rlm@15
|
620 device->szDeviceName = strdup(deviceName);
|
rlm@15
|
621 device->ExtraData = data;
|
rlm@15
|
622 return ALC_TRUE;
|
rlm@15
|
623 }
|
rlm@15
|
624
|
rlm@15
|
625 static void send_close_playback(ALCdevice *device)
|
rlm@15
|
626 {
|
rlm@15
|
627 send_data *data = (send_data*)device->ExtraData;
|
rlm@15
|
628 alcMakeContextCurrent(NULL);
|
rlm@15
|
629 ALuint i;
|
rlm@15
|
630 // Destroy all slave contexts. LWJGL will take care of
|
rlm@15
|
631 // its own context.
|
rlm@15
|
632 for (i = 1; i < data->numContexts; i++){
|
rlm@15
|
633 context_data *ctxData = data->contexts[i];
|
rlm@15
|
634 alcDestroyContext(ctxData->ctx);
|
rlm@15
|
635 free(ctxData->renderBuffer);
|
rlm@15
|
636 free(ctxData);
|
rlm@15
|
637 }
|
rlm@15
|
638 free(data);
|
rlm@15
|
639 device->ExtraData = NULL;
|
rlm@15
|
640 }
|
rlm@15
|
641
|
rlm@15
|
642 static ALCboolean send_reset_playback(ALCdevice *device)
|
rlm@15
|
643 {
|
rlm@15
|
644 SetDefaultWFXChannelOrder(device);
|
rlm@15
|
645 return ALC_TRUE;
|
rlm@15
|
646 }
|
rlm@15
|
647
|
rlm@15
|
648 static void send_stop_playback(ALCdevice *Device){
|
rlm@15
|
649 UNUSED(Device);
|
rlm@15
|
650 }
|
rlm@15
|
651
|
rlm@15
|
652 static const BackendFuncs send_funcs = {
|
rlm@15
|
653 send_open_playback,
|
rlm@15
|
654 send_close_playback,
|
rlm@15
|
655 send_reset_playback,
|
rlm@15
|
656 send_stop_playback,
|
rlm@15
|
657 NULL,
|
rlm@15
|
658 NULL, /* These would be filled with functions to */
|
rlm@15
|
659 NULL, /* handle capturing audio if we we into that */
|
rlm@15
|
660 NULL, /* sort of thing... */
|
rlm@15
|
661 NULL,
|
rlm@15
|
662 NULL
|
rlm@15
|
663 };
|
rlm@15
|
664
|
rlm@15
|
665 ALCboolean alc_send_init(BackendFuncs *func_list){
|
rlm@15
|
666 *func_list = send_funcs;
|
rlm@15
|
667 return ALC_TRUE;
|
rlm@15
|
668 }
|
rlm@15
|
669
|
rlm@15
|
670 void alc_send_deinit(void){}
|
rlm@15
|
671
|
rlm@15
|
672 void alc_send_probe(enum DevProbe type)
|
rlm@15
|
673 {
|
rlm@15
|
674 switch(type)
|
rlm@15
|
675 {
|
rlm@15
|
676 case DEVICE_PROBE:
|
rlm@15
|
677 AppendDeviceList(sendDevice);
|
rlm@15
|
678 break;
|
rlm@15
|
679 case ALL_DEVICE_PROBE:
|
rlm@15
|
680 AppendAllDeviceList(sendDevice);
|
rlm@15
|
681 break;
|
rlm@15
|
682 case CAPTURE_DEVICE_PROBE:
|
rlm@15
|
683 break;
|
rlm@15
|
684 }
|
rlm@15
|
685 }
|
rlm@15
|
686 #+end_src
|
rlm@15
|
687
|
rlm@15
|
688
|
rlm@15
|
689
|
rlm@15
|
690
|
rlm@15
|
691
|
rlm@15
|
692
|
rlm@15
|
693
|
rlm@15
|
694
|
rlm@15
|
695 #+srcname: ears
|
rlm@0
|
696 #+begin_src clojure
|
rlm@15
|
697 (ns cortex.hearing)
|
rlm@0
|
698 (use 'cortex.world)
|
rlm@0
|
699 (use 'cortex.import)
|
rlm@0
|
700 (use 'clojure.contrib.def)
|
rlm@0
|
701 (cortex.import/mega-import-jme3)
|
rlm@0
|
702 (rlm.rlm-commands/help)
|
rlm@0
|
703 (import java.nio.ByteBuffer)
|
rlm@0
|
704 (import java.awt.image.BufferedImage)
|
rlm@0
|
705 (import java.awt.Color)
|
rlm@0
|
706 (import java.awt.Dimension)
|
rlm@0
|
707 (import java.awt.Graphics)
|
rlm@0
|
708 (import java.awt.Graphics2D)
|
rlm@0
|
709 (import java.awt.event.WindowAdapter)
|
rlm@0
|
710 (import java.awt.event.WindowEvent)
|
rlm@0
|
711 (import java.awt.image.BufferedImage)
|
rlm@0
|
712 (import java.nio.ByteBuffer)
|
rlm@0
|
713 (import javax.swing.JFrame)
|
rlm@0
|
714 (import javax.swing.JPanel)
|
rlm@0
|
715 (import javax.swing.SwingUtilities)
|
rlm@0
|
716 (import javax.swing.ImageIcon)
|
rlm@0
|
717 (import javax.swing.JOptionPane)
|
rlm@0
|
718 (import java.awt.image.ImageObserver)
|
rlm@0
|
719
|
rlm@0
|
720 (import 'com.jme3.capture.SoundProcessor)
|
rlm@0
|
721
|
rlm@0
|
722
|
rlm@0
|
723 (defn sound-processor
|
rlm@0
|
724 "deals with converting ByteBuffers into Arrays of bytes so that the
|
rlm@0
|
725 continuation functions can be defined in terms of immutable stuff."
|
rlm@0
|
726 [continuation]
|
rlm@0
|
727 (proxy [SoundProcessor] []
|
rlm@0
|
728 (cleanup [])
|
rlm@0
|
729 (process
|
rlm@0
|
730 [#^ByteBuffer audioSamples numSamples]
|
rlm@0
|
731 (no-exceptions
|
rlm@0
|
732 (let [byte-array (byte-array numSamples)]
|
rlm@0
|
733 (.get audioSamples byte-array 0 numSamples)
|
rlm@0
|
734 (continuation
|
rlm@0
|
735 (vec byte-array)))))))
|
rlm@0
|
736
|
rlm@0
|
737 (defn add-ear
|
rlm@0
|
738 "add an ear to the world. The continuation function will be called
|
rlm@0
|
739 on the FFT or the sounds which the ear hears in the given
|
rlm@0
|
740 timeframe. Sound is 3D."
|
rlm@0
|
741 [world listener continuation]
|
rlm@0
|
742 (let [renderer (.getAudioRenderer world)]
|
rlm@0
|
743 (.addListener renderer listener)
|
rlm@0
|
744 (.registerSoundProcessor renderer listener
|
rlm@0
|
745 (sound-processor continuation))
|
rlm@0
|
746 listener))
|
rlm@0
|
747
|
rlm@0
|
748 #+end_src
|
rlm@0
|
749
|
rlm@0
|
750
|
rlm@0
|
751
|
rlm@0
|
752 #+srcname: test-hearing
|
rlm@0
|
753 #+begin_src clojure :results silent
|
rlm@0
|
754 (ns test.hearing)
|
rlm@0
|
755 (use 'cortex.world)
|
rlm@0
|
756 (use 'cortex.import)
|
rlm@0
|
757 (use 'clojure.contrib.def)
|
rlm@0
|
758 (use 'body.ear)
|
rlm@0
|
759 (cortex.import/mega-import-jme3)
|
rlm@0
|
760 (rlm.rlm-commands/help)
|
rlm@0
|
761
|
rlm@0
|
762 (defn setup-fn [world]
|
rlm@0
|
763 (let [listener (Listener.)]
|
rlm@0
|
764 (add-ear world listener #(println (nth % 0)))))
|
rlm@0
|
765
|
rlm@0
|
766 (defn play-sound [node world value]
|
rlm@0
|
767 (if (not value)
|
rlm@0
|
768 (do
|
rlm@0
|
769 (.playSource (.getAudioRenderer world) node))))
|
rlm@0
|
770
|
rlm@0
|
771 (defn test-world []
|
rlm@0
|
772 (let [node1 (AudioNode. (asset-manager) "Sounds/pure.wav" false false)]
|
rlm@0
|
773 (world
|
rlm@0
|
774 (Node.)
|
rlm@0
|
775 {"key-space" (partial play-sound node1)}
|
rlm@0
|
776 setup-fn
|
rlm@0
|
777 no-op
|
rlm@0
|
778 )))
|
rlm@0
|
779
|
rlm@0
|
780
|
rlm@0
|
781 #+end_src
|
rlm@0
|
782
|
rlm@0
|
783
|
rlm@0
|
784
|
rlm@15
|
785 * Example
|
rlm@15
|
786
|
rlm@0
|
787 * COMMENT Code Generation
|
rlm@0
|
788
|
rlm@15
|
789 #+begin_src clojure :tangle ../../cortex/src/cortex/hearing.clj
|
rlm@15
|
790 <<ears>>
|
rlm@0
|
791 #+end_src
|
rlm@0
|
792
|
rlm@15
|
793 #+begin_src clojure :tangle ../../cortex/src/test/hearing.clj
|
rlm@0
|
794 <<test-hearing>>
|
rlm@0
|
795 #+end_src
|
rlm@0
|
796
|
rlm@0
|
797
|
rlm@15
|
798 #+begin_src C :tangle ../Alc/backends/send.c
|
rlm@15
|
799 <<send>>
|
rlm@15
|
800 #+end_src
|