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1 (ns com.aurellem.assembly
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2 (:use (com.aurellem gb-driver vbm title items))
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3 (:import [com.aurellem.gb_driver SaveState]))
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4
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5 (defn mid-game []
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6 (read-state "mid-game"))
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7
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8 (defn inject-assembly
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9 ([^SaveState state
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10 program-counter registers
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11 assembly-code]
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12 (let [scratch-memory (memory state)]
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13 ;; inject assembly code
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14 (dorun (map (fn [index val]
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15 (aset scratch-memory index val))
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16 (range program-counter
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17 (+ program-counter (count assembly-code)))
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18 assembly-code))
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19 (-> state
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20 (write-memory! scratch-memory)
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21 (write-registers! registers)
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22 (PC! program-counter)))))
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23
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24 (defn inject-item-assembly
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25 ([^SaveState state assembly-code]
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26 (inject-assembly state (inc item-list-start)
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27 (registers state)
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28 assembly-code))
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29 ([assembly-code]
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30 (inject-item-assembly @current-state assembly-code)))
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31
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32 (defn info
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33 ([^SaveState state]
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34 (println (format "PC: 0x%04X" (PC state)))
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35 (println "Instruction:"
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36 (format "0x%02X" (aget (memory state) (PC state))))
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37 state))
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38
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39 (defn print-interrupt
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40 [^SaveState state]
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41 (println (format "IE: %d" (IE state)))
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42 state)
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43
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44 (defn print-listing [state begin end]
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45 (dorun (map
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46 (fn [opcode line]
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47 (println (format "0x%04X: 0x%02X" line opcode)))
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48 (subvec (vec (memory state)) begin end)
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49 (range begin end)))
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50 state)
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51
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52 (defn run-assembly
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53 ([info-fn assembly n]
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54 (let [final-state
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55 (reduce (fn [state _]
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56 (tick (info-fn state)))
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57 (inject-item-assembly
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58 (mid-game) assembly)
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59 (range n))]
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60 final-state))
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61 ([assembly n]
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62 (run-assembly info assembly n)))
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63
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64 (def buttons-port 0xFF00)
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65
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66 (defn A [state]
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67 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
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68
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69 (defn B [state]
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70 (bit-shift-right (bit-and 0x0000FF00 (BC state)) 8))
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71
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72 (defn C [state]
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73 (bit-and 0xFF (BC state)))
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74
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75 (defn binary-str [num]
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76 (format "%08d"
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77 (Integer/parseInt
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78 (Integer/toBinaryString num) 10)))
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79
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80 (defn view-register [state name reg-fn]
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81 (println (format "%s: %s" name
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82 (binary-str (reg-fn state))))
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83 state)
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84
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85 (defn view-memory [state mem]
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86 (println (format "mem 0x%04X = %s" mem
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87 (binary-str (aget (memory state) mem))))
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88 state)
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89
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90 (defn trace [state]
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91 (loop [program-counters [(first (registers @current-state)) ]
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92 opcodes [(aget (memory @current-state) (PC @current-state))]]
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93 (let [frame-boundary?
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94 (com.aurellem.gb.Gb/tick)]
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95 (if frame-boundary?
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96 [program-counters opcodes]
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97 (recur
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98 (conj program-counters
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99 (first (registers @current-state)))
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100 (conj opcodes
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101 (aget (memory @current-state)
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102 (PC @current-state))))))))
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103
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104 (defn print-trace [state n]
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105 (let [[program-counters opcodes] (trace state)]
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106 (dorun (map (fn [pc op] (println (format "%04X: 0x%02X" pc op)))
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107 (take n program-counters)
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108 (take n opcodes)))))
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109
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110 (defn good-trace []
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111 (-> (mid-game) (tick) (IE! 0)
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112 (set-inv-mem [0x00 0x00 0X00 0x00])
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113 (PC! item-list-start)(print-interrupt)
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114 (info) (tick) (info) (tick) (info)))
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115
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116 (defn read-down-button []
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117 (-> (tick (mid-game))
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118 (IE! 0) ; disable interrupts
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119 (inject-item-assembly
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120 ;; write 00010000 to 0xFF00 to select joypad
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121 [0x18 ;D31D ; jump over
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122 0x01 ;D31E ; the next 8 bits
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123 ;D31F
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124 (Integer/parseInt "00100000" 2) ; data section
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125
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126 0xFA ;D320 ; load (D31F) into A
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127 0x1F ;D321 -->
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128 0xD3 ;D322 --> D31F
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129
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130 0xEA ;D323 ; load (A), which is
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131 0x00 ;D324 --> ; 00010000, into FF00
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132 0xFF ;D325 --> FF00
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133
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134 0x18 ;D326 ; this is the place where
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135 0x01 ;D327 ; we will store whether
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136 0x00 ;D328 ; "down" is pressed.
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137
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138 0xFA ;D329 ; (FF00) -> A
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139 0x00 ;D32A
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140 0xFF ;D32B
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141
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142 0xCB ;D32C ; Test whether "down"
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143 0x5F ;D32D ; is pressed.
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144
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145 0x28 ;D32E ; if down is pressed,
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146 0x03 ;D32F ; skip the next section
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147 ; of code.
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148 ;; down-is-not-pressed
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149 0xC3 ;D330
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150 0x1D ;D331 ; return to beginning
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151 0xD3 ;D332
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152
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153 ;; down-is-pressed
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154 0xEA ;D334 ; write A to D328 if
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155 0x28 ;D335 ; "down" was pressed
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156 0xD3 ;D336
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157
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158 0xC3 ;D330
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159 0x1D ;D331 ; return to beginning
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160 0xD3 ;D332
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161 ])))
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162
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163 (defn test-read-down []
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164 (= (view-memory (step (step (read-down-button) [:d])) 0xD328)
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165 (view-memory (step (step (read-down-button))) 0xD328)))
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166
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167 (defn count-frames []
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168 (-> (tick (mid-game))
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169 (IE! 0) ; disable interrupts
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170 (inject-item-assembly
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171 [0x18 ;D31D ; jump over
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172 0x02 ;D31E ; the next 2 bytes
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173 0x00 ;D31F ; frame-count
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174 0x00 ;D320 ; v-blank-prev
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175
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176 0xFA ;D321
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177 0x41 ;D322 ; load (FF41) into A
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178 0xFF ;D323 ; this contains mode flags
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179
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180 ;; if we're in v-blank, the bit-1 is 0
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181 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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182 0xCB ;D324 ; test bit-1 of A
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183 0x4F ;D325
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184
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185 0xC2 ;D326 ; if bit-1 is not 0
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186 0x44 ;D327 ; GOTO not-v-blank
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187 0xD3 ;D328
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188
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189 0xCB ;D329 ; test bit-0 of A
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190 0x47 ;D32A
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191
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192 0xCA ;D32B ; if bit-0 is not 1
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193 0x44 ;D32C ; GOTO not-v-blank
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194 0xD3 ;D32D
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195 ;;; in v-blank mode
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196 ;; if v-blank-prev was 0,
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197 ;; increment frame-count
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198
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199 0xFA ;D32E ; load v-blank-prev to A
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200 0x20 ;D32F
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201 0xD3 ;D330
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202
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203 0xCB ;D331
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204 0x47 ;D332 ; test bit-0 of A
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205
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206 0x20 ;D333 ; skip next section
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207 0x07 ;D334 ; if v-blank-prev was not zero
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208
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209 ;; v-blank was 0, increment frame-count
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210 0xFA ;D335 ; load frame-count into A
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211 0x1F ;D336
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212 0xD3 ;D337
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213
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214 0x3C ;D338 ; inc A
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215
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216 0xEA ;D339 ; load A into frame-count
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217 0x1F ;D33A
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218 0xD3 ;D33B
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219
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220 ;; set v-blank-prev to 1
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221 0x3E ;D33C ; load 1 into A
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222 0x01 ;D33D
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223
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224 0xEA ;D33E ; load A into v-blank-prev
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225 0x20 ;D33F
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226 0xD3 ;D340
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227
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228 0xC3 ;D341 ; return to beginning
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229 0x1D ;D342
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230 0xD3 ;D343
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231
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232 ;;; not in v-blank mode
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233 ;; set v-blank-prev to 0
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234 0x3E ;D344 ; load 0 into A
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235 0x00 ;D345
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236
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237 0xEA ;D346 ; load A into v-blank-prev
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238 0x20 ;D347
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239 0xD3 ;D348
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240
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241 0xC3 ;D349 ; return to beginning
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242 0x1D ;D34A
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243 0xD3 ;D34B
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244 ])))
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245
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246 (defn step-count-frames []
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247 (-> (read-down-button)
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248 (info)
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249 (tick) ;; skip over data section
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250 (info)
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251 (view-register "Register A" A)
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252 (tick) ;; load-data into A
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253 (view-register "Register A" A)
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254 (info)
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255 (view-memory 0xFF00)
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256 (tick) ;; load A into 0xFF00
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257 (view-memory 0xFF00)
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258 (info)
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259 (tick)
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260 (info)
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261 (tick)
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262 (info)
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263 (tick)
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264 (info)
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265 (tick)
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266 (info)
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267 (tick)
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268 (info)
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269 (tick)
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270 (print-inventory)))
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271
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272 (defn test-count-frames []
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273 (= 255 (aget (memory ((apply comp (repeat 255 step))
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274 (count-frames)))
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275 0xD31F)))
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276
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rlm@115
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277 ;; specs for main bootstrap program
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278 ;; starts in "mode-select" mode
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279 ;; Each button press takes place in a single frame.
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280 ;; mode-select-mode takes one of the main buttons
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281 ;; which selects one of up to eight modes
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282 ;; mode 1 activated by the "A" button
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283 ;; the next two button presses indicates the start
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284 ;; memory location which to which the bootstrap
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285 ;; program will write.
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286 ;; This is done by using each of the eight buttons to
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287 ;; spell out an 8 bit number. The order of buttons is
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288 ;; [:d :u :l :r :start :select :b :a]
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289 ;; [:a :start :l] --> 00101001
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290
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291 ;; the next button press determines how many bytes are to be
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292 ;; written, starting at the start position.
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293
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294 ;; then, the actual bytes are entered and are written to the
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295 ;; start address in sequence.
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296
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rlm@118
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297 (defn input-number-assembly []
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298 [0x18 ;D31D ; jump over
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299 0x02 ;D31E ; the next 2 bytes
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300 0x00 ;D31F ; frame-count
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301 0x00 ;D320 ; v-blank-prev
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302
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303 0xFA ;D321
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304 0x41 ;D322 ; load (FF41) into A
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305 0xFF ;D323 ; this contains mode flags
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306
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307 ;; if we're in v-blank, the bit-1 is 0
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308 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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309 0xCB ;D324 ; test bit-1 of A
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310 0x4F ;D325
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311
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312 0xC2 ;D326 ; if bit-1 is not 0
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313 0x44 ;D327 ; GOTO not-v-blank
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314 0xD3 ;D328
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315
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316 0xCB ;D329 ; test bit-0 of A
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317 0x47 ;D32A
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318
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319 0xCA ;D32B ; if bit-0 is not 1
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320 0x44 ;D32C ; GOTO not-v-blank
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321 0xD3 ;D32D
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322
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rlm@118
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323 ;;; in v-blank mode
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324
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rlm@118
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325 ;; if v-blank-prev was 0,
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326 ;; increment frame-count
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327
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328 0xFA ;D32E ; load v-blank-prev to A
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329 0x20 ;D32F
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330 0xD3 ;D330
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331
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332 0xCB ;D331
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333 0x47 ;D332 ; test bit-0 of A
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334
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335 0x20 ;D333 ; skip next section
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336 0x07 ;D334 ; if v-blank-prev was not zero
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337
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338 ;; v-blank was 0, increment frame-count
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339 0xFA ;D335 ; load frame-count into A
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340 0x1F ;D336
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rlm@118
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341 0xD3 ;D337
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342
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343 0x3C ;D338 ; inc A
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344
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345 0xEA ;D339 ; load A into frame-count
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346 0x1F ;D33A
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347 0xD3 ;D33B
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348
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349 ;; set v-blank-prev to 1
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350 0x3E ;D33C ; load 1 into A
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351 0x01 ;D33D
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rlm@118
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352
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353 0xEA ;D33E ; load A into v-blank-prev
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354 0x20 ;D33F
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rlm@118
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355 0xD3 ;D340
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356
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357 0xC3 ;D341 ; GOTO input handling code
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358 0x4E ;D342
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rlm@118
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359 0xD3 ;D343
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rlm@118
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360
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rlm@118
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361 ;;; not in v-blank mode
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362 ;; set v-blank-prev to 0
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363 0x3E ;D344 ; load 0 into A
|
rlm@118
|
364 0x00 ;D345
|
rlm@118
|
365
|
rlm@118
|
366 0xEA ;D346 ; load A into v-blank-prev
|
rlm@118
|
367 0x20 ;D347
|
rlm@118
|
368 0xD3 ;D348
|
rlm@118
|
369
|
rlm@118
|
370 0xC3 ;D349 ; return to beginning
|
rlm@118
|
371 0x1D ;D34A
|
rlm@118
|
372 0xD3 ;D34B
|
rlm@118
|
373
|
rlm@118
|
374 0x00 ;D34C ; these are here
|
rlm@118
|
375 0x00 ;D34D ; for glue
|
rlm@118
|
376
|
rlm@118
|
377
|
rlm@118
|
378 ;;; calculate input number based on button presses
|
rlm@118
|
379 0x18 ;D34E ; skip next 3 bytes
|
rlm@118
|
380 0x03 ;D34F
|
rlm@118
|
381 ;D350
|
rlm@118
|
382 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@118
|
383 ;D351
|
rlm@118
|
384 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@118
|
385 0x00 ;D352 ; input-number
|
rlm@118
|
386
|
rlm@118
|
387 ;; select directional pad, store low bits in B
|
rlm@118
|
388
|
rlm@118
|
389 0xFA ;D353 ; load (D350) into A
|
rlm@118
|
390 0x50 ;D354 -->
|
rlm@118
|
391 0xD3 ;D355 --> D31F
|
rlm@118
|
392
|
ocsenave@135
|
393 0xEA ;D356 ; load A, which is
|
rlm@118
|
394 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@118
|
395 0xFF ;D358 --> FF00
|
rlm@118
|
396
|
rlm@118
|
397 0x06 ;D359
|
rlm@118
|
398 ;D35A
|
rlm@118
|
399 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@118
|
400 0xFA ;D35B ; (FF00) -> A
|
rlm@118
|
401 0x00 ;D35C
|
rlm@118
|
402 0xFF ;D35D
|
rlm@118
|
403
|
rlm@118
|
404 0xCB ;D35E ; swap nybbles on A
|
rlm@118
|
405 0x37 ;D35F
|
rlm@118
|
406 0xA0 ;D360 ; (AND A B) -> A
|
rlm@118
|
407 0x47 ;D361 ; A -> B
|
rlm@118
|
408
|
rlm@118
|
409 ;; select buttons store bottom bits in C
|
rlm@118
|
410
|
rlm@118
|
411 0xFA ; ; load (D351) into A
|
rlm@118
|
412 0x51 ; -->
|
rlm@118
|
413 0xD3 ; --> D31F
|
rlm@118
|
414
|
rlm@118
|
415 0xEA ; ; load (A), which is
|
rlm@118
|
416 0x00 ; --> ; 00001000, into FF00
|
rlm@118
|
417 0xFF ; --> FF00
|
rlm@118
|
418
|
rlm@118
|
419 0x0E ;
|
rlm@118
|
420 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@118
|
421
|
rlm@118
|
422 0xFA ; ; (FF00) -> A
|
rlm@118
|
423 0x00 ;
|
rlm@118
|
424 0xFF ;
|
rlm@118
|
425
|
rlm@118
|
426 0xA1 ; ; (AND A C) -> A
|
rlm@118
|
427 0x4F ; ; A -> C
|
rlm@118
|
428
|
rlm@118
|
429 ;; combine the B and C registers into the input number
|
rlm@118
|
430 0x79 ; ; C -> A
|
rlm@118
|
431 0xB0 ; ; (OR A B) -> A
|
rlm@118
|
432 0x2F ; ; negate A
|
rlm@118
|
433
|
rlm@118
|
434 0xEA ; ; store A into input-number
|
rlm@118
|
435 0x52 ;
|
rlm@118
|
436 0xD3 ;
|
rlm@118
|
437
|
rlm@118
|
438 0xC3 ; ; return to beginning
|
rlm@118
|
439 0x1D ;
|
rlm@118
|
440 0xD3 ;
|
rlm@118
|
441 ])
|
rlm@114
|
442
|
rlm@128
|
443
|
rlm@128
|
444 (defn print-pc [state]
|
rlm@128
|
445 (println (format "PC: 0x%04X" (PC state)))
|
rlm@128
|
446 state)
|
rlm@128
|
447
|
rlm@128
|
448 (defn print-op [state]
|
rlm@128
|
449 (println (format "OP: 0x%02X" (aget (memory state) (PC state))))
|
rlm@128
|
450 state)
|
rlm@128
|
451
|
rlm@128
|
452 (defn d-tick
|
rlm@128
|
453 ([state]
|
rlm@128
|
454 (-> state print-pc print-op tick)))
|
rlm@128
|
455
|
rlm@115
|
456 (defn input-number []
|
rlm@115
|
457 (-> (tick (mid-game))
|
rlm@115
|
458 (IE! 0) ; disable interrupts
|
rlm@118
|
459 (inject-item-assembly (input-number-assembly))))
|
rlm@115
|
460
|
rlm@117
|
461 (defn test-input-number
|
rlm@117
|
462 "Input freestyle buttons and observe the effects at the repl."
|
rlm@117
|
463 []
|
rlm@117
|
464 (set-state! (input-number))
|
rlm@117
|
465 (dotimes [_ 90000] (step (view-memory @current-state 0xD352))))
|
rlm@115
|
466
|
rlm@128
|
467
|
rlm@128
|
468
|
rlm@128
|
469
|
ocsenave@135
|
470
|
ocsenave@135
|
471
|
ocsenave@135
|
472
|
ocsenave@135
|
473
|
ocsenave@135
|
474
|
ocsenave@135
|
475
|
ocsenave@135
|
476
|
ocsenave@135
|
477
|
ocsenave@135
|
478
|
ocsenave@135
|
479
|
ocsenave@135
|
480
|
ocsenave@135
|
481
|
ocsenave@135
|
482
|
ocsenave@135
|
483
|
ocsenave@135
|
484
|
ocsenave@135
|
485
|
ocsenave@135
|
486
|
ocsenave@135
|
487
|
ocsenave@135
|
488
|
ocsenave@135
|
489
|
ocsenave@135
|
490
|
ocsenave@135
|
491
|
ocsenave@135
|
492
|
ocsenave@135
|
493
|
ocsenave@135
|
494
|
ocsenave@136
|
495 (defn write-memory-assembly*
|
ocsenave@136
|
496 "Currently, grabs input from the user each frame."
|
ocsenave@136
|
497 []
|
rlm@128
|
498 [
|
ocsenave@135
|
499 ;; --------- FRAME METRONOME
|
ocsenave@136
|
500 0x00 ;; v-blank-prev D31D
|
rlm@128
|
501
|
rlm@128
|
502 0xFA ;; load modes into A
|
rlm@128
|
503 0x41
|
rlm@128
|
504 0xFF
|
ocsenave@135
|
505
|
ocsenave@135
|
506 0x47 ;; A -> B
|
ocsenave@135
|
507 0xCB ;; rotate A
|
rlm@128
|
508 0x2F
|
ocsenave@135
|
509 0x2F ;; invert A
|
rlm@128
|
510
|
rlm@128
|
511 0xA0
|
ocsenave@135
|
512 0x47 ;; now B_0 contains (VB==1)
|
rlm@128
|
513
|
rlm@128
|
514 0xFA ;; load v-blank-prev
|
ocsenave@136
|
515 0x1D
|
rlm@128
|
516 0xD3
|
rlm@128
|
517
|
ocsenave@135
|
518 0x2F ;; complement v-blank-prev
|
ocsenave@135
|
519
|
ocsenave@135
|
520 0xA0 ;; A & B --> A
|
ocsenave@135
|
521 0x4F ;; now C_0 contains increment?
|
ocsenave@135
|
522
|
rlm@128
|
523
|
rlm@128
|
524 0x78 ;; B->A
|
rlm@128
|
525
|
rlm@128
|
526 0xEA ;; spit A --> vbprev
|
ocsenave@136
|
527 0x1D
|
rlm@128
|
528 0xD3
|
rlm@128
|
529
|
ocsenave@136
|
530 0xCB ;test C_0
|
ocsenave@136
|
531 0x41
|
ocsenave@136
|
532 0x20 ; JUMP ahead to button input if nonzero
|
ocsenave@136
|
533 0x03
|
ocsenave@136
|
534 0x18 ; JUMP back to beginning
|
ocsenave@136
|
535 0xE7
|
ocsenave@135
|
536
|
ocsenave@135
|
537 ;; -------- GET BUTTON INPUT
|
ocsenave@136
|
538 0x00 ;; var: which-input D336
|
ocsenave@135
|
539 ;; prepare to select bits
|
ocsenave@135
|
540
|
ocsenave@135
|
541 0x01 ;; load 0x0000 into BC
|
ocsenave@135
|
542 0x00
|
ocsenave@135
|
543 0x00
|
ocsenave@135
|
544
|
ocsenave@135
|
545 0x3E ;; load 0x20 into A
|
ocsenave@135
|
546 0x20
|
ocsenave@135
|
547
|
ocsenave@135
|
548
|
ocsenave@136
|
549 0xEA ;; load A into [FF00] ;; D33D
|
ocsenave@135
|
550 0x00
|
ocsenave@135
|
551 0xFF
|
ocsenave@135
|
552
|
ocsenave@135
|
553 0xFA ;; load A from [FF00]
|
ocsenave@135
|
554 0x00
|
ocsenave@135
|
555 0xFF
|
ocsenave@135
|
556
|
ocsenave@135
|
557 0xE6 ;; bitmask 00001111
|
ocsenave@135
|
558 0x0F
|
ocsenave@135
|
559
|
ocsenave@135
|
560 0xB0 ;; A or B --> A
|
ocsenave@135
|
561
|
ocsenave@135
|
562 0xCB
|
ocsenave@135
|
563 0x41 ;; test bit 0 of C
|
ocsenave@136
|
564 0x20 ;; JUMP forward if 1
|
ocsenave@135
|
565 0x08
|
ocsenave@135
|
566
|
ocsenave@135
|
567 0x47 ;; A -> B
|
ocsenave@135
|
568 0xCB ;; swap B nybbles
|
ocsenave@135
|
569 0x30
|
ocsenave@135
|
570 0x0C ;; increment C
|
ocsenave@135
|
571 0x3E ;; load 0x10 into A
|
ocsenave@135
|
572 0x10
|
ocsenave@135
|
573 0x18 ;; JUMP back to "load A into [FF00]" [20 steps?]
|
ocsenave@135
|
574 0xEB
|
ocsenave@135
|
575
|
ocsenave@135
|
576 ;; now A contains the pressed keys
|
ocsenave@136
|
577 0xEA ;; copy keys to input-number [D336]
|
ocsenave@135
|
578 0x39
|
ocsenave@135
|
579 0xD3
|
ocsenave@136
|
580 0x18 ;;JUMP back to "beginning" [D31E]
|
ocsenave@136
|
581 0xC7
|
ocsenave@135
|
582
|
ocsenave@135
|
583
|
rlm@128
|
584 ]
|
rlm@128
|
585 )
|
rlm@128
|
586
|
rlm@128
|
587 (defn write-mem-dyl []
|
rlm@128
|
588 (-> (tick (mid-game))
|
rlm@128
|
589 (IE! 0)
|
rlm@128
|
590 (inject-item-assembly (write-memory-assembly*))))
|
rlm@131
|
591
|
rlm@131
|
592
|
ocsenave@135
|
593 (defn dylan []
|
ocsenave@135
|
594 (->
|
ocsenave@135
|
595 (write-mem-dyl)
|
ocsenave@135
|
596 (tick)
|
ocsenave@135
|
597 (tick)
|
ocsenave@135
|
598 (tick)
|
ocsenave@135
|
599 (tick)
|
ocsenave@135
|
600 (tick)
|
ocsenave@135
|
601 (tick)
|
ocsenave@135
|
602 (tick)
|
ocsenave@135
|
603 (tick)
|
ocsenave@135
|
604 (tick)
|
ocsenave@135
|
605 (tick)
|
ocsenave@135
|
606 (tick)
|
ocsenave@135
|
607 (tick)
|
ocsenave@135
|
608 (tick)
|
ocsenave@135
|
609 (tick)
|
ocsenave@136
|
610 (tick) ;; first loop
|
ocsenave@136
|
611
|
ocsenave@136
|
612
|
ocsenave@135
|
613 (tick)
|
ocsenave@135
|
614 (tick)
|
ocsenave@135
|
615 (tick)
|
ocsenave@135
|
616 (tick)
|
ocsenave@135
|
617 (tick)
|
ocsenave@135
|
618 (tick)
|
ocsenave@135
|
619 (tick)
|
ocsenave@135
|
620 (tick)
|
ocsenave@135
|
621 (tick)
|
ocsenave@135
|
622 (tick)
|
ocsenave@135
|
623 (tick)
|
ocsenave@135
|
624 (tick)
|
ocsenave@136
|
625 (tick) ;; dpad bits
|
ocsenave@136
|
626
|
ocsenave@135
|
627 (tick)
|
ocsenave@135
|
628 (tick)
|
ocsenave@136
|
629 (tick)
|
ocsenave@136
|
630 (tick)
|
ocsenave@136
|
631 (tick)
|
ocsenave@136
|
632 (tick)
|
ocsenave@136
|
633 (tick)
|
ocsenave@136
|
634 (tick)
|
ocsenave@136
|
635 (d-tick)
|
ocsenave@135
|
636
|
ocsenave@135
|
637
|
ocsenave@135
|
638
|
ocsenave@135
|
639 (view-register "A" A)
|
ocsenave@135
|
640 (view-register "B" B)
|
ocsenave@135
|
641 (view-register "C" C)
|
ocsenave@135
|
642
|
ocsenave@135
|
643 ))
|
ocsenave@135
|
644
|
ocsenave@135
|
645
|
ocsenave@135
|
646
|
ocsenave@135
|
647
|
rlm@131
|
648 (defn d2 []
|
rlm@131
|
649 (->
|
rlm@131
|
650 (write-mem-dyl)
|
rlm@131
|
651 (view-memory 0xD31F)
|
rlm@131
|
652 step step step step step
|
rlm@131
|
653 (view-memory 0xD31F)))
|
rlm@131
|
654
|
rlm@131
|
655
|
rlm@131
|
656
|
ocsenave@135
|
657
|
ocsenave@135
|
658
|
ocsenave@135
|
659
|
ocsenave@135
|
660
|
ocsenave@135
|
661
|
ocsenave@135
|
662
|
ocsenave@135
|
663
|
ocsenave@135
|
664
|
ocsenave@135
|
665
|
ocsenave@135
|
666
|
ocsenave@135
|
667
|
ocsenave@135
|
668
|
ocsenave@135
|
669
|
rlm@131
|
670
|
rlm@131
|
671
|
rlm@128
|
672
|
rlm@128
|
673
|
rlm@118
|
674 (defn write-memory-assembly []
|
rlm@129
|
675 [
|
rlm@123
|
676 ;; Main Timing Loop
|
rlm@123
|
677 ;; Constantly check for v-blank and Trigger main state machine on
|
rlm@123
|
678 ;; every transtion from v-blank to non-v-blank.
|
rlm@129
|
679
|
rlm@123
|
680 0x18 ; D31D ; Variable declaration
|
rlm@123
|
681 0x02 ; D31E
|
rlm@123
|
682 0x00 ; D31F ; frame-count
|
rlm@123
|
683 0x00 ; D320 ; v-blank-prev
|
rlm@129
|
684
|
rlm@129
|
685 0xF0 ; D321 ; load v-blank mode flags into A
|
rlm@129
|
686 0x41
|
rlm@129
|
687 0x00
|
rlm@123
|
688
|
rlm@123
|
689
|
rlm@123
|
690 ;; Branch dependent on v-blank. v-blank happens when the last two
|
rlm@123
|
691 ;; bits in A are "01"
|
rlm@123
|
692 0xCB ; D324
|
rlm@123
|
693 0x4F ; D325
|
rlm@123
|
694
|
rlm@123
|
695 0xC2 ; D326 ; if bit-1 is not 0, then
|
rlm@124
|
696 0x3E ; D327 ; GOTO non-v-blank.
|
rlm@123
|
697 0xD3 ; D328
|
rlm@123
|
698
|
rlm@123
|
699 0xCB ; D329
|
rlm@123
|
700 0x47 ; D32A
|
rlm@123
|
701
|
rlm@123
|
702 0xCA ; D32B ; if bit-0 is not 1, then
|
rlm@124
|
703 0x3E ; D32C ; GOTO non-v-blank.
|
rlm@123
|
704 0xD3 ; D32D
|
rlm@123
|
705
|
rlm@123
|
706 ;; V-Blank
|
rlm@123
|
707 ;; Activate state-machine if this is a transition event.
|
rlm@123
|
708
|
rlm@123
|
709 0xFA ; D32E ; load v-bank-prev into A
|
rlm@123
|
710 0x20 ; D32F
|
rlm@123
|
711 0xD3 ; D330
|
rlm@123
|
712
|
rlm@124
|
713 0xFE ; D331 ; compare A to 0. >--------\
|
rlm@124
|
714 0x00 ; D332 \
|
rlm@124
|
715 ; |
|
rlm@124
|
716 ;; set v-blank-prev to 1. |
|
rlm@124
|
717 0x3E ; D333 ; load 1 into A. |
|
rlm@124
|
718 0x01 ; D334 |
|
rlm@124
|
719 ; |
|
rlm@124
|
720 0xEA ; D335 ; load A into v-blank-prev |
|
rlm@124
|
721 0x20 ; D336 |
|
rlm@124
|
722 0xD3 ; D337 |
|
rlm@124
|
723 ; /
|
rlm@124
|
724 ;; if v-blank-prev was 0, activate state-machine <------/
|
rlm@124
|
725 0xCA ; D338 ; if v-blank-prev
|
rlm@123
|
726 0x46 ; D339 ; was 0,
|
rlm@123
|
727 0xD3 ; D33A ; GOTO state-machine
|
rlm@123
|
728
|
rlm@123
|
729 0xC3 ; D33B
|
rlm@123
|
730 0x1D ; D33C
|
rlm@123
|
731 0xD3 ; D33D ; GOTO beginning
|
rlm@123
|
732 ;; END V-blank
|
rlm@123
|
733
|
rlm@123
|
734 ;; Non-V-Blank
|
rlm@123
|
735 ;; Set v-blank-prev to 0
|
rlm@123
|
736 0x3E ; D33E ; load 0 into A
|
rlm@123
|
737 0x00 ; D33F
|
rlm@123
|
738
|
rlm@123
|
739 0xEA ; D340 ; load A into v-blank-prev
|
rlm@123
|
740 0x20 ; D341
|
rlm@123
|
741 0xD3 ; D342
|
rlm@118
|
742
|
rlm@123
|
743 0xC3 ; D343
|
rlm@123
|
744 0x1D ; D344
|
rlm@123
|
745 0xD3 ; D345 ; GOTO beginning
|
rlm@123
|
746 ;; END Not-V-Blank
|
rlm@115
|
747
|
rlm@124
|
748
|
rlm@123
|
749 ;; Main State Machine -- Input Section
|
rlm@123
|
750 ;; This is called once every frame.
|
rlm@123
|
751 ;; It collects input and uses it to drive the
|
rlm@123
|
752 ;; state transitions.
|
rlm@123
|
753
|
rlm@123
|
754 ;; Increment frame-count
|
rlm@123
|
755 0xFA ; D346 ; load frame-count into A
|
rlm@123
|
756 0x1F ; D347
|
rlm@123
|
757 0xD3 ; D348
|
rlm@118
|
758
|
rlm@123
|
759 0x3C ; D349 ; inc A
|
rlm@115
|
760
|
rlm@123
|
761 0xEA ; D34A
|
rlm@123
|
762 0x1F ; D34B ; load A into frame-count
|
rlm@123
|
763 0xD3 ; D34C
|
rlm@118
|
764
|
rlm@123
|
765 0x00 ; D34D ; glue :)
|
rlm@118
|
766
|
rlm@118
|
767 0x18 ;D34E ; skip next 3 bytes
|
rlm@118
|
768 0x03 ;D34F
|
rlm@123
|
769 ;D350
|
rlm@118
|
770 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@123
|
771 ;D351
|
rlm@118
|
772 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@118
|
773 0x00 ;D352 ; input-number
|
rlm@118
|
774
|
rlm@123
|
775 ;; select directional pad; store low bits in B
|
rlm@118
|
776
|
rlm@118
|
777 0xFA ;D353 ; load (D350) into A
|
rlm@118
|
778 0x50 ;D354 -->
|
rlm@123
|
779 0xD3 ;D355 --> D350
|
rlm@118
|
780
|
rlm@129
|
781 0xE0 ;D356 ; load (A), which is
|
rlm@118
|
782 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@129
|
783 0x00 ;D358 --> FF00 ;; NO-OP
|
rlm@118
|
784
|
rlm@118
|
785 0x06 ;D359
|
rlm@123
|
786 ;D35A
|
rlm@118
|
787 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@129
|
788 0xF0 ;D35B ; (FF00) -> A
|
rlm@118
|
789 0x00 ;D35C
|
rlm@129
|
790 0x00 ;D35D ;; NO-OP
|
rlm@118
|
791
|
rlm@118
|
792 0xCB ;D35E ; swap nybbles on A
|
rlm@118
|
793 0x37 ;D35F
|
rlm@118
|
794 0xA0 ;D360 ; (AND A B) -> A
|
rlm@118
|
795 0x47 ;D361 ; A -> B
|
rlm@118
|
796
|
rlm@123
|
797 ;; select buttons; store bottom bits in C
|
rlm@118
|
798
|
rlm@118
|
799 0xFA ;D362 ; load (D351) into A
|
rlm@118
|
800 0x51 ;D363 -->
|
rlm@123
|
801 0xD3 ;D364 --> D351
|
rlm@118
|
802
|
rlm@129
|
803 0xE0 ;D365 ; load (A), which is
|
rlm@118
|
804 0x00 ;D366 --> ; 00001000, into FF00
|
rlm@129
|
805 0x00 ;D367 --> FF00 ;; NO-OP
|
rlm@118
|
806
|
rlm@118
|
807 0x0E ;D368
|
rlm@118
|
808 ;D369
|
rlm@118
|
809 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@118
|
810
|
rlm@129
|
811 0xF0 ;D36A ; (FF00) -> A
|
rlm@118
|
812 0x00 ;D36B
|
rlm@129
|
813 0x00 ;D36C
|
rlm@118
|
814
|
rlm@118
|
815 0xA1 ;D36D ; (AND A C) -> A
|
rlm@118
|
816 0x4F ;D36E ; A -> C
|
rlm@118
|
817
|
rlm@118
|
818 ;; combine the B and C registers into the input number
|
rlm@118
|
819 0x79 ;D36F ; C -> A
|
rlm@118
|
820 0xB0 ;D370 ; (OR A B) -> A
|
rlm@118
|
821 0x2F ;D371 ; negate A
|
rlm@118
|
822
|
rlm@118
|
823 0xEA ;D372 ; store A into input-number
|
rlm@118
|
824 0x52 ;D373
|
rlm@118
|
825 0xD3 ;D374
|
rlm@118
|
826
|
rlm@124
|
827 0x00 ;D375
|
rlm@124
|
828 0x00 ;D376
|
rlm@124
|
829 0x00 ;D377
|
rlm@118
|
830 0x00 ;D378
|
rlm@118
|
831 0x00 ;D379
|
rlm@118
|
832 0x00 ;D37A
|
rlm@118
|
833 0x00 ;D37B ; these are here because
|
rlm@118
|
834 0x00 ;D37C ; I messed up :(
|
rlm@118
|
835 0x00 ;D37D
|
rlm@118
|
836 0x00 ;D37E
|
rlm@118
|
837 0x00 ;D37F
|
rlm@118
|
838
|
rlm@118
|
839 ;; beginning of main state machine
|
rlm@118
|
840 0x18 ;D380 ; Declaration of variables
|
rlm@118
|
841 0x05 ;D381 ; 5 variables:
|
rlm@118
|
842 0x00 ;D382 ; current-mode
|
rlm@122
|
843 0x00 ;D383 ; bytes-to-write
|
rlm@126
|
844 0x00 ;D384 ; bytes-written
|
rlm@126
|
845 0x00 ;D385 ; start-point-high
|
rlm@126
|
846 0x00 ;D386 ; start-point-low
|
rlm@118
|
847
|
rlm@118
|
848
|
rlm@118
|
849 ;; banch on current mode
|
rlm@118
|
850 0xFA ;D387 ; load current-mode (0xD382)
|
rlm@118
|
851 0x82 ;D388 ; into A
|
rlm@118
|
852 0xD3 ;D389
|
rlm@118
|
853 0x00 ;D38A
|
rlm@118
|
854
|
rlm@120
|
855
|
rlm@120
|
856 ;; GOTO Mode 0 (input-mode) if current-mode is 0
|
rlm@118
|
857 0xFE ;D38B
|
rlm@118
|
858 0x00 ;D38C ; compare A with 0x00
|
rlm@118
|
859
|
rlm@120
|
860 0xCA ;D38D ; goto Mode 0 if A == 0
|
rlm@118
|
861 0xA8 ;D38E
|
rlm@118
|
862 0xD3 ;D38F
|
rlm@118
|
863
|
rlm@121
|
864 ;; GOTO Mode 1 (set-length) if current-mode is 1
|
rlm@120
|
865 0xFE ;D390
|
rlm@120
|
866 0x01 ;D391 ; compare A with 0x01
|
rlm@120
|
867
|
rlm@120
|
868 0xCA ;D392
|
rlm@120
|
869 0xB1 ;D393
|
rlm@120
|
870 0xD3 ;D394 ; goto Mode 1 if A == 1
|
rlm@120
|
871
|
rlm@126
|
872 ;; GOTO Mode 2 (set-start-point-high) if current mode is 2
|
rlm@121
|
873 0xFE ;D395
|
rlm@121
|
874 0x02 ;D396 ; compare A with 0x02
|
rlm@121
|
875
|
rlm@121
|
876 0xCA ;D397
|
rlm@121
|
877 0xBF ;D398
|
rlm@121
|
878 0xD3 ;D399 ; goto Mode 2 if A == 2
|
rlm@121
|
879
|
rlm@126
|
880 ;; GOTO Mode 3 (set-start-point-low) if current mode is 3
|
rlm@125
|
881 0xFE ;D39A
|
rlm@125
|
882 0x03 ;D39B
|
rlm@125
|
883
|
rlm@126
|
884 0xCA ;D39C
|
rlm@126
|
885 0xCD ;D39D
|
rlm@126
|
886 0xD3 ;D39E ; goto Mode 3 if A == 3
|
rlm@126
|
887
|
rlm@127
|
888 ;; GOTO Mode 4 (write-memory) if current mode is 4
|
rlm@127
|
889 0xFE ;D39F
|
rlm@127
|
890 0x04 ;D3A0
|
rlm@127
|
891
|
rlm@127
|
892 0xCA ;D3A1
|
rlm@127
|
893 0xDB ;D3A2
|
rlm@127
|
894 0xD3 ;D3A3
|
rlm@127
|
895
|
rlm@118
|
896 0x00 ;D3A4
|
rlm@118
|
897 ;; End of Mode checking, goto beginning
|
rlm@118
|
898 0xC3 ;D3A5
|
rlm@118
|
899 0x1D ;D3A6
|
rlm@118
|
900 0xD3 ;D3A7
|
rlm@120
|
901
|
rlm@120
|
902
|
rlm@120
|
903 ;; Mode 0 -- input-mode mode
|
rlm@120
|
904 ;; means that we are waiting for a mode, so set the mode to
|
rlm@120
|
905 ;; whatever is currently in input-number. If nothing is
|
rlm@120
|
906 ;; entered, then the program stays in input-mode mode
|
rlm@120
|
907
|
rlm@118
|
908 ;; set current-mode to input-number
|
rlm@118
|
909 0xFA ;D3A8 ; load input-number (0xD352)
|
rlm@118
|
910 0x52 ;D3A9 ; into A
|
rlm@118
|
911 0xD3 ;D3AA
|
rlm@118
|
912
|
rlm@118
|
913 0xEA ;D3AB ; load A into current-mode
|
rlm@118
|
914 0x82 ;D3AC ; (0xD382)
|
rlm@118
|
915 0xD3 ;D3AD
|
rlm@118
|
916
|
rlm@118
|
917 0xC3 ;D3AE ; go back to beginning
|
rlm@118
|
918 0x1D ;D3AF
|
rlm@118
|
919 0xD3 ;D3B0
|
rlm@120
|
920 ;; End Mode 0
|
rlm@118
|
921
|
rlm@120
|
922
|
rlm@121
|
923 ;; Mode 1 -- set-length mode
|
rlm@121
|
924 ;; This is the header for writing things to memory.
|
rlm@121
|
925 ;; User specifies the number of bytes to write.
|
rlm@120
|
926 ;; Mode is auto advanced to Mode 2 after this mode
|
rlm@120
|
927 ;; completes.
|
rlm@120
|
928
|
rlm@121
|
929 ;; Set bytes left to write to input-number;
|
rlm@120
|
930 ;; set current-mode to 0x02.
|
rlm@120
|
931 0xFA ;D3B1 ; load input-number (0xD352)
|
rlm@120
|
932 0x52 ;D3B2 ; into A
|
rlm@120
|
933 0xD3 ;D3B3
|
rlm@120
|
934
|
rlm@120
|
935 0xEA ;D3B4 ; load A into bytes-left-to-write
|
rlm@120
|
936 0x83 ;D3B5 ; (0xD383)
|
rlm@120
|
937 0xD3 ;D3B6
|
rlm@120
|
938
|
rlm@121
|
939 0x3E ;D3B7 ; load 0x02 into A.
|
rlm@120
|
940 0x02 ;D3B8
|
rlm@120
|
941
|
rlm@120
|
942 0xEA ;D3B9 ; load A to current-mode
|
rlm@120
|
943 0x82 ;D3BA ; advancing from Mode 1 to
|
rlm@120
|
944 0xD3 ;D3BB ; Mode 2
|
rlm@120
|
945
|
rlm@120
|
946 0xC3 ;D3BC ; go back to beginning
|
rlm@120
|
947 0x1D ;D3BD
|
rlm@120
|
948 0xD3 ;D3BE
|
rlm@120
|
949 ;; End Mode 1
|
rlm@121
|
950
|
rlm@121
|
951
|
rlm@126
|
952 ;; Mode 2 -- set start-point-high mode
|
rlm@126
|
953 ;; Middle part of the header for writing things to memory.
|
rlm@121
|
954 ;; User specifies the start location in RAM to which
|
rlm@121
|
955 ;; data will be written.
|
rlm@121
|
956 ;; Mode is auto advanced to Mode 3 after this mode completes.
|
rlm@121
|
957
|
rlm@126
|
958 ;; Set start-point-high to input-number;
|
rlm@121
|
959 ;; set current mode to 0x03.
|
rlm@121
|
960 0xFA ;D3BF ; load input-number (0xD352)
|
rlm@121
|
961 0x52 ;D3C0 ; into A
|
rlm@121
|
962 0xD3 ;D3C1
|
rlm@121
|
963
|
rlm@126
|
964 0xEA ;D3C2 ; load A into start-point-high
|
rlm@126
|
965 0x85 ;D3C3 ; (0xD385)
|
rlm@121
|
966 0xD3 ;D3C4
|
rlm@121
|
967
|
rlm@121
|
968 0x3E ;D3C5 ; load 0x03 into A.
|
rlm@121
|
969 0x03 ;D3C6
|
rlm@121
|
970
|
rlm@121
|
971 0xEA ;D3C7 ; load A to current-mode,
|
rlm@121
|
972 0x82 ;D3C8 ; advancing from Mode 2 to
|
rlm@121
|
973 0xD3 ;D3C9 ; Mode 3.
|
rlm@120
|
974
|
rlm@121
|
975 0xC3 ;D3CA ; go back to beginning
|
rlm@121
|
976 0x1D ;D3CB
|
rlm@121
|
977 0xD3 ;D3CC
|
rlm@121
|
978 ;;End Mode 2
|
rlm@125
|
979
|
rlm@118
|
980
|
rlm@126
|
981 ;; Mode 3 -- set-start-point-low mode
|
rlm@126
|
982 ;; Final part of header for writing things to memory.
|
rlm@126
|
983 ;; User specifies the low bytes of 16 bit start-point.
|
rlm@126
|
984
|
rlm@126
|
985 ;; Set start-point-low to input-number;
|
rlm@126
|
986 ;; set current mode to 0x04
|
rlm@126
|
987 0xFA ;D3CD ; load input-number into A
|
rlm@126
|
988 0x52 ;D3CE
|
rlm@126
|
989 0xD3 ;D3CF
|
rlm@126
|
990
|
rlm@126
|
991 0xEA ;D3D0 ; load A into start-point-low
|
rlm@126
|
992 0x86 ;D3D1
|
rlm@126
|
993 0xD3 ;D3D2
|
rlm@126
|
994
|
rlm@126
|
995 0x3E ;D3D3 ; load 0x04 into A.
|
rlm@126
|
996 0x04 ;D3D4
|
rlm@126
|
997
|
rlm@126
|
998 0xEA ;D3D5 ; load A to current-mode,
|
rlm@126
|
999 0x82 ;D3D6 ; advancing from Mode 3 to
|
rlm@126
|
1000 0xD3 ;D3D7 ; Mode 4.
|
rlm@126
|
1001
|
rlm@126
|
1002 0xC3 ;D3D8 ; go back to beginning
|
rlm@126
|
1003 0x1D ;D3D9
|
rlm@126
|
1004 0xD3 ;D3DA
|
rlm@126
|
1005
|
rlm@126
|
1006 ;; Mode 4 -- write bytes mode
|
rlm@125
|
1007
|
rlm@125
|
1008 ;; This is where RAM manipulation happens. User supplies
|
rlm@125
|
1009 ;; bytes every frame, which are written sequentially to
|
rlm@125
|
1010 ;; start-point until bytes-to-write have been written. Once
|
rlm@125
|
1011 ;; bytes-to-write have been written, the mode is reset to 0.
|
rlm@125
|
1012
|
rlm@125
|
1013 ;; compare bytes-written with bytes-to-write.
|
rlm@125
|
1014 ;; if they are the same, then reset mode to 0
|
rlm@125
|
1015
|
rlm@126
|
1016 0xFA ;D3DB ; load bytes-to-write into A
|
rlm@126
|
1017 0x83 ;D3DC
|
rlm@126
|
1018 0xD3 ;D3DD
|
rlm@127
|
1019
|
rlm@126
|
1020 0x47 ;D3DE ; load A into B
|
rlm@127
|
1021
|
rlm@126
|
1022 0xFA ;D3DF ; load bytes-written into A
|
rlm@126
|
1023 0x84 ;D3E0
|
rlm@126
|
1024 0xD3 ;D3E1
|
rlm@127
|
1025
|
rlm@126
|
1026 0xB8 ;D3E2 ; compare A with B
|
rlm@127
|
1027
|
rlm@126
|
1028 0xCA ;D3E3 ; if they are equal, go to cleanup
|
rlm@127
|
1029 0x07 ;D3E4
|
rlm@127
|
1030 0xD4 ;D3E5
|
rlm@125
|
1031
|
rlm@125
|
1032 ;; Write Memory Section
|
rlm@125
|
1033 ;; Write the input-number, interpreted as an 8-bit number,
|
rlm@125
|
1034 ;; into the current target register, determined by
|
rlm@125
|
1035 ;; (+ start-point bytes-written).
|
rlm@125
|
1036 ;; Then, increment bytes-written by 1.
|
rlm@125
|
1037
|
rlm@127
|
1038 0xFA ;D3E6 ; load start-point-high into A
|
rlm@127
|
1039 0x85 ;D3E7
|
rlm@127
|
1040 0xD3 ;D3E8
|
rlm@127
|
1041
|
rlm@127
|
1042 0x67 ;D3E9 ; load A into H
|
rlm@127
|
1043
|
rlm@127
|
1044 0xFA ;D3EA ; load start-point-low into A
|
rlm@127
|
1045 0x86 ;D3EB
|
rlm@127
|
1046 0xD3 ;D3EC
|
rlm@127
|
1047
|
rlm@127
|
1048 0x6F ;D3ED ; load A into L
|
rlm@127
|
1049
|
rlm@127
|
1050 0xFA ;D3EE ; load bytes-written into A
|
rlm@127
|
1051 0x84 ;D3EF
|
rlm@127
|
1052 0xD3 ;D3F0
|
rlm@127
|
1053
|
rlm@127
|
1054 0x00 ;D3F1 ; These are here because
|
rlm@127
|
1055 0x00 ;D3F2 ; I screwed up again.
|
rlm@125
|
1056 0x00 ;D3F3
|
rlm@125
|
1057
|
rlm@127
|
1058 0x85 ;D3F4 ; add L to A; store A in L.
|
rlm@127
|
1059 0x6F ;D3F5
|
rlm@121
|
1060
|
rlm@127
|
1061 0x30 ;D3F6 ; If the addition overflowed,
|
rlm@127
|
1062 0x01 ;D3F7
|
rlm@127
|
1063 0x24 ;D3F8 ; increment H.
|
rlm@118
|
1064
|
rlm@127
|
1065 ;; Now, HL points to the correct place in memory
|
rlm@127
|
1066
|
rlm@127
|
1067 0xFA ;D3F9 ; load input-number into A
|
rlm@127
|
1068 0x52 ;D3FA
|
rlm@127
|
1069 0xD3 ;D3FB
|
rlm@118
|
1070
|
rlm@127
|
1071 0x77 ;D3FC ; load A into (HL)
|
rlm@118
|
1072
|
rlm@127
|
1073 0xFA ;D3FD ; load bytes-written into A
|
rlm@127
|
1074 0x84 ;D3FE
|
rlm@127
|
1075 0xD3 ;D3FF
|
rlm@118
|
1076
|
rlm@127
|
1077 0x3C ;D400 ; increment A
|
rlm@127
|
1078
|
rlm@127
|
1079 0xEA ;D401 ; load A into bytes-written
|
rlm@127
|
1080 0x84 ;D402
|
rlm@127
|
1081 0xD3 ;D403
|
rlm@127
|
1082
|
rlm@127
|
1083 0xC3 ;D404 ; go back to beginning.
|
rlm@127
|
1084 0x1D ;D405
|
rlm@127
|
1085 0xD3 ;D406
|
rlm@127
|
1086 ;; End Write Memory Section
|
rlm@127
|
1087
|
rlm@127
|
1088 ;; Mode 4 Cleanup Section
|
rlm@127
|
1089 ;; reset bytes-written to 0
|
rlm@127
|
1090 ;; set mode to 0
|
rlm@127
|
1091 0x3E ;D407 ; load 0 into A
|
rlm@127
|
1092 0x00 ;D408
|
rlm@127
|
1093
|
rlm@127
|
1094 0xEA ;D409 ; load A into bytes-written
|
rlm@127
|
1095 0x84 ;D40A
|
rlm@127
|
1096 0xD3 ;D40B
|
rlm@127
|
1097
|
rlm@127
|
1098 0xEA ;D40C ; load A into current-mode
|
rlm@127
|
1099 0x82 ;D40D
|
rlm@127
|
1100 0xD3 ;D40E
|
rlm@127
|
1101
|
rlm@127
|
1102 0xC3 ;D40F ; go back to beginning
|
rlm@127
|
1103 0x1D ;D410
|
rlm@127
|
1104 0xD3 ;D411
|
rlm@127
|
1105
|
rlm@127
|
1106 ;; End Mode 4
|
rlm@118
|
1107
|
rlm@118
|
1108 ])
|
rlm@118
|
1109
|
rlm@118
|
1110
|
rlm@123
|
1111
|
rlm@118
|
1112 (def frame-count 0xD31F)
|
rlm@118
|
1113 (def input 0xD352)
|
rlm@127
|
1114 (def current-mode 0xD382)
|
rlm@127
|
1115 (def bytes-to-write 0xD383)
|
rlm@127
|
1116 (def bytes-written 0xD384)
|
rlm@127
|
1117 (def start-point-high 0xD385)
|
rlm@127
|
1118 (def start-point-low 0xD386)
|
rlm@126
|
1119
|
rlm@127
|
1120
|
rlm@118
|
1121
|
rlm@118
|
1122 (defn write-memory []
|
rlm@118
|
1123 (-> (tick (mid-game))
|
rlm@118
|
1124 (IE! 0) ; disable interrupts
|
rlm@118
|
1125 (inject-item-assembly (write-memory-assembly))))
|
rlm@119
|
1126
|
rlm@119
|
1127 (defn test-write-memory []
|
rlm@119
|
1128 (set-state! (write-memory))
|
rlm@119
|
1129 (dorun
|
rlm@119
|
1130 (dotimes [_ 5000]
|
rlm@119
|
1131 (view-memory (step @current-state) current-mode))))
|
rlm@122
|
1132
|
rlm@122
|
1133 (def bytes-to-write 0xD383)
|
rlm@122
|
1134 (def start-point 0xD384)
|
rlm@122
|
1135
|
rlm@125
|
1136 (defn print-blank-assembly
|
rlm@125
|
1137 [start end]
|
rlm@125
|
1138 (dorun
|
rlm@125
|
1139 (map
|
rlm@125
|
1140 #(println (format "0x00 ;%04X " %))
|
rlm@125
|
1141 (range start end))))
|
rlm@125
|
1142
|
rlm@122
|
1143 (defn test-mode-2 []
|
rlm@122
|
1144 (->
|
rlm@122
|
1145 (write-memory)
|
rlm@123
|
1146 (view-memory frame-count)
|
rlm@122
|
1147 (step)
|
rlm@122
|
1148 (step [:a])
|
rlm@122
|
1149 (step [:b])
|
rlm@122
|
1150 (step [:start])
|
rlm@122
|
1151 (step [])
|
rlm@123
|
1152 (view-memory frame-count)))
|
rlm@123
|
1153
|
rlm@128
|
1154 (defn test-mode-4
|
rlm@128
|
1155 ([] (test-mode-4 (write-memory)))
|
rlm@128
|
1156 ([target-state]
|
rlm@128
|
1157 (->
|
rlm@128
|
1158 target-state
|
rlm@128
|
1159 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@128
|
1160 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@128
|
1161 (view-memory current-mode)
|
rlm@128
|
1162 (step [])
|
rlm@128
|
1163 (step [])
|
rlm@128
|
1164 (step [])
|
rlm@128
|
1165 (#(do (println "after three steps") %))
|
rlm@128
|
1166 (view-memory current-mode)
|
rlm@127
|
1167
|
rlm@128
|
1168 ;; Activate memory writing mode
|
rlm@128
|
1169
|
rlm@128
|
1170 (#(do (println "step with [:a]") %))
|
rlm@128
|
1171 (step [:a])
|
rlm@128
|
1172 (view-memory current-mode)
|
rlm@128
|
1173 (view-memory bytes-to-write)
|
rlm@128
|
1174 (view-memory start-point-high)
|
rlm@128
|
1175 (view-memory start-point-low)
|
rlm@127
|
1176
|
rlm@128
|
1177 ;; Specify four bytes to be written
|
rlm@128
|
1178
|
rlm@128
|
1179 (#(do (println "step with [:select]")%))
|
rlm@128
|
1180 (step [:select])
|
rlm@128
|
1181 (view-memory current-mode)
|
rlm@128
|
1182 (view-memory bytes-to-write)
|
rlm@128
|
1183 (view-memory start-point-high)
|
rlm@128
|
1184 (view-memory start-point-low)
|
rlm@127
|
1185
|
rlm@128
|
1186 ;; Specify target memory address as 0xC00F
|
rlm@128
|
1187
|
rlm@128
|
1188 (#(do (println "step with [:u :d]")%))
|
rlm@128
|
1189 (step [:u :d])
|
rlm@128
|
1190 (view-memory current-mode)
|
rlm@128
|
1191 (view-memory bytes-to-write)
|
rlm@128
|
1192 (view-memory start-point-high)
|
rlm@128
|
1193 (view-memory start-point-low)
|
rlm@127
|
1194
|
rlm@128
|
1195 (#(do (println "step with [:a :b :start :select]")%))
|
rlm@128
|
1196 (step [:a :b :start :select])
|
rlm@128
|
1197 (view-memory current-mode)
|
rlm@128
|
1198 (view-memory bytes-to-write)
|
rlm@128
|
1199 (view-memory start-point-high)
|
rlm@128
|
1200 (view-memory start-point-low)
|
rlm@127
|
1201
|
rlm@128
|
1202 ;; Start reprogramming memory
|
rlm@127
|
1203
|
rlm@128
|
1204 (#(do (println "step with [:a]")%))
|
rlm@128
|
1205 (step [:a])
|
rlm@128
|
1206 (view-memory current-mode)
|
rlm@128
|
1207 (view-memory bytes-written)
|
rlm@127
|
1208
|
rlm@128
|
1209 (#(do (println "step with [:b]")%))
|
rlm@128
|
1210 (step [:b])
|
rlm@128
|
1211 (view-memory current-mode)
|
rlm@128
|
1212 (view-memory bytes-written)
|
rlm@127
|
1213
|
rlm@128
|
1214 (#(do (println "step with [:a :b]")%))
|
rlm@128
|
1215 (step [:a :b])
|
rlm@128
|
1216 (view-memory current-mode)
|
rlm@128
|
1217 (view-memory bytes-written)
|
rlm@127
|
1218
|
rlm@128
|
1219 (#(do (println "step with [:select]")%))
|
rlm@128
|
1220 (step [:select])
|
rlm@128
|
1221 (view-memory current-mode)
|
rlm@128
|
1222 (view-memory bytes-written)
|
rlm@127
|
1223
|
rlm@128
|
1224 ;; Reprogramming done, program ready for more commands.
|
rlm@127
|
1225
|
rlm@128
|
1226 (#(do (println "step with []")%))
|
rlm@128
|
1227 (step [])
|
rlm@128
|
1228 (view-memory current-mode)
|
rlm@128
|
1229 (view-memory bytes-written)
|
rlm@128
|
1230
|
rlm@128
|
1231 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@128
|
1232 (subvec (vec (memory %)) 0xC00F 0xC01F)) %)))))
|
rlm@123
|
1233
|