rlm@105
|
1 (ns com.aurellem.assembly
|
rlm@105
|
2 (:use (com.aurellem gb-driver vbm title items))
|
rlm@105
|
3 (:import [com.aurellem.gb_driver SaveState]))
|
rlm@105
|
4
|
rlm@106
|
5 (defn mid-game []
|
rlm@106
|
6 (read-state "mid-game"))
|
rlm@105
|
7
|
rlm@105
|
8 (defn inject-assembly
|
rlm@107
|
9 ([^SaveState state
|
rlm@105
|
10 program-counter registers
|
rlm@105
|
11 assembly-code]
|
rlm@105
|
12 (let [scratch-memory (memory state)]
|
rlm@105
|
13 ;; inject assembly code
|
rlm@105
|
14 (dorun (map (fn [index val]
|
rlm@105
|
15 (aset scratch-memory index val))
|
rlm@105
|
16 (range program-counter
|
rlm@105
|
17 (+ program-counter (count assembly-code)))
|
rlm@105
|
18 assembly-code))
|
rlm@106
|
19 (-> state
|
rlm@106
|
20 (write-memory! scratch-memory)
|
rlm@106
|
21 (write-registers! registers)
|
rlm@112
|
22 (PC! program-counter)))))
|
rlm@105
|
23
|
rlm@105
|
24 (defn inject-item-assembly
|
rlm@105
|
25 ([^SaveState state assembly-code]
|
rlm@105
|
26 (inject-assembly state (inc item-list-start)
|
rlm@105
|
27 (registers state)
|
rlm@105
|
28 assembly-code))
|
rlm@105
|
29 ([assembly-code]
|
rlm@105
|
30 (inject-item-assembly @current-state assembly-code)))
|
rlm@105
|
31
|
rlm@105
|
32 (defn info
|
rlm@105
|
33 ([^SaveState state]
|
rlm@107
|
34 (println (format "PC: 0x%04X" (PC state)))
|
rlm@106
|
35 (println "Instruction:"
|
rlm@106
|
36 (format "0x%02X" (aget (memory state) (PC state))))
|
rlm@105
|
37 state))
|
rlm@105
|
38
|
rlm@107
|
39 (defn print-interrupt
|
rlm@107
|
40 [^SaveState state]
|
rlm@107
|
41 (println (format "IE: %d" (IE state)))
|
rlm@107
|
42 state)
|
rlm@107
|
43
|
rlm@105
|
44 (defn run-assembly
|
rlm@105
|
45 ([info-fn assembly n]
|
rlm@105
|
46 (let [final-state
|
rlm@105
|
47 (reduce (fn [state _]
|
rlm@105
|
48 (tick (info-fn state)))
|
rlm@107
|
49 (inject-item-assembly
|
rlm@107
|
50 (mid-game) assembly)
|
rlm@105
|
51 (range n))]
|
rlm@105
|
52 final-state))
|
rlm@105
|
53 ([assembly n]
|
rlm@105
|
54 (run-assembly info assembly n)))
|
rlm@107
|
55
|
rlm@107
|
56 (def buttons-port 0xFF00)
|
rlm@107
|
57
|
rlm@107
|
58 (defn A [state]
|
rlm@107
|
59 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
|
rlm@107
|
60
|
rlm@110
|
61 (defn binary-str [num]
|
rlm@110
|
62 (format "%08d"
|
rlm@110
|
63 (Integer/parseInt
|
rlm@110
|
64 (Integer/toBinaryString num) 10)))
|
rlm@110
|
65
|
rlm@110
|
66 (defn view-register [state name reg-fn]
|
rlm@110
|
67 (println (format "%s: %s" name
|
rlm@110
|
68 (binary-str (reg-fn state))))
|
rlm@110
|
69 state)
|
rlm@110
|
70
|
rlm@110
|
71
|
rlm@107
|
72 (defn view-memory [state mem]
|
rlm@110
|
73 (println (format "mem 0x%04X = %s" mem
|
rlm@110
|
74 (binary-str (aget (memory state) mem))))
|
rlm@107
|
75 state)
|
rlm@107
|
76
|
rlm@113
|
77 (defn read-down-button []
|
rlm@110
|
78 (-> (tick (mid-game))
|
rlm@110
|
79 (IE! 0) ; disable interrupts
|
rlm@110
|
80 (inject-item-assembly
|
rlm@110
|
81 (concat
|
rlm@110
|
82 ;; write 00010000 to 0xFF00 to select joypad
|
rlm@110
|
83 [0x18 ;D31D ; jump over
|
rlm@110
|
84 0x01 ;D31E ; the next 8 bits
|
rlm@113
|
85 ;D31F
|
rlm@113
|
86 (Integer/parseInt "00100000" 2) ; data section
|
rlm@111
|
87
|
rlm@111
|
88 0xFA ;D320 ; load (D31F) into A
|
rlm@111
|
89 0x1F ;D321 -->
|
rlm@111
|
90 0xD3 ;D322 --> D31F
|
rlm@107
|
91
|
rlm@111
|
92 0xEA ;D323 ; load (A), which is
|
rlm@111
|
93 0x00 ;D324 --> ; 00010000, into FF00
|
rlm@111
|
94 0xFF ;D325 --> FF00
|
rlm@111
|
95
|
rlm@111
|
96 0x18 ;D326 ; this is the place where
|
rlm@111
|
97 0x01 ;D327 ; we will store whether
|
rlm@111
|
98 0x00 ;D328 ; "down" is pressed.
|
rlm@107
|
99
|
rlm@111
|
100 0xFA ;D329 ; (FF00) -> A
|
rlm@111
|
101 0x00 ;D32A
|
rlm@111
|
102 0xFF ;D32B
|
rlm@110
|
103
|
rlm@111
|
104 0xCB ;D32C ; Test whether "down"
|
rlm@111
|
105 0x5F ;D32D ; is pressed.
|
rlm@111
|
106
|
rlm@111
|
107 0x28 ;D32E ; if down is pressed,
|
rlm@111
|
108 0x03 ;D32F ; skip the next section
|
rlm@111
|
109 ; of code.
|
rlm@111
|
110 ;; down-is-not-pressed
|
rlm@111
|
111 0xC3 ;D330
|
rlm@111
|
112 0x1D ;D331 ; return to beginning
|
rlm@111
|
113 0xD3 ;D332
|
rlm@111
|
114
|
rlm@111
|
115 ;; down-is-pressed
|
rlm@111
|
116 0xEA ;D334 ; write A to D328 if
|
rlm@111
|
117 0x28 ;D335 ; "down" was pressed
|
rlm@111
|
118 0xD3 ;D336
|
rlm@111
|
119
|
rlm@111
|
120 0xC3 ;D330
|
rlm@111
|
121 0x1D ;D331 ; return to beginning
|
rlm@111
|
122 0xD3 ;D332
|
rlm@110
|
123 ]
|
rlm@110
|
124
|
rlm@111
|
125 []))))
|
rlm@111
|
126
|
rlm@113
|
127
|
rlm@113
|
128
|
rlm@113
|
129
|
rlm@113
|
130 (defn count-frames []
|
rlm@113
|
131 (-> (tick (mid-game))
|
rlm@113
|
132 (IE! 0) ; disable interrupts
|
rlm@113
|
133 (inject-item-assembly
|
rlm@113
|
134 [0x18 ;D31D ; jump over
|
rlm@113
|
135 0x02 ;D31E ; the next 2 bytes
|
rlm@113
|
136 0x00 ;D31F ; frame-count
|
rlm@113
|
137 0x00 ;D320 ; v-blank-prev
|
rlm@113
|
138
|
rlm@113
|
139 0xFA ;D321
|
rlm@113
|
140 0x41 ;D322 ; load (FF41) into A
|
rlm@113
|
141 0xFF ;D323 ; this contains mode flags
|
rlm@113
|
142
|
rlm@113
|
143 ;; if we're in v-blank, the bit-1 is 0
|
rlm@113
|
144 ;; and bit-2 is 1 Otherwise, it is not v-blank.
|
rlm@113
|
145 0xCB ;D324 ; test bit-1 of A
|
rlm@113
|
146 0x4F ;D325
|
rlm@113
|
147
|
rlm@113
|
148 0xC2 ;D326 ; if bit-1 is not 0
|
rlm@115
|
149 0x44 ;D327 ; GOTO not-v-blank
|
rlm@113
|
150 0xD3 ;D328
|
rlm@113
|
151
|
rlm@113
|
152 0xCB ;D329 ; test bit-0 of A
|
rlm@113
|
153 0x47 ;D32A
|
rlm@113
|
154
|
rlm@113
|
155 0xCA ;D32B ; if bit-0 is not 1
|
rlm@115
|
156 0x44 ;D32C ; GOTO not-v-blank
|
rlm@113
|
157 0xD3 ;D32D
|
rlm@113
|
158
|
rlm@114
|
159 ;;; in v-blank mode
|
rlm@113
|
160
|
rlm@113
|
161 ;; if v-blank-prev was 0,
|
rlm@113
|
162 ;; increment frame-count
|
rlm@113
|
163
|
rlm@113
|
164 0xFA ;D32E ; load v-blank-prev to A
|
rlm@113
|
165 0x20 ;D32F
|
rlm@113
|
166 0xD3 ;D330
|
rlm@113
|
167
|
rlm@113
|
168 0xCB ;D331
|
rlm@113
|
169 0x47 ;D332 ; test bit-0 of A
|
rlm@113
|
170
|
rlm@113
|
171 0x20 ;D333 ; skip next section
|
rlm@113
|
172 0x07 ;D334 ; if v-blank-prev was not zero
|
rlm@113
|
173
|
rlm@113
|
174 ;; v-blank was 0, increment frame-count
|
rlm@113
|
175 0xFA ;D335 ; load frame-count into A
|
rlm@113
|
176 0x1F ;D336
|
rlm@113
|
177 0xD3 ;D337
|
rlm@113
|
178
|
rlm@113
|
179 0x3C ;D338 ; inc A
|
rlm@113
|
180
|
rlm@113
|
181 0xEA ;D339 ; load A into frame-count
|
rlm@113
|
182 0x1F ;D33A
|
rlm@113
|
183 0xD3 ;D33B
|
rlm@113
|
184
|
rlm@114
|
185 ;; set v-blank-prev to 1
|
rlm@113
|
186 0x3E ;D33C ; load 1 into A
|
rlm@113
|
187 0x01 ;D33D
|
rlm@113
|
188
|
rlm@113
|
189 0xEA ;D33E ; load A into v-blank-prev
|
rlm@113
|
190 0x20 ;D33F
|
rlm@113
|
191 0xD3 ;D340
|
rlm@113
|
192
|
rlm@115
|
193 0xC3 ;D341 ; return to beginning
|
rlm@115
|
194 0x1D ;D342
|
rlm@115
|
195 0xD3 ;D343
|
rlm@113
|
196
|
rlm@114
|
197 ;;; not in v-blank mode
|
rlm@114
|
198 ;; set v-blank-prev to 0
|
rlm@115
|
199 0x3E ;D344 ; load 0 into A
|
rlm@115
|
200 0x00 ;D345
|
rlm@113
|
201
|
rlm@115
|
202 0xEA ;D346 ; load A into v-blank-prev
|
rlm@115
|
203 0x20 ;D347
|
rlm@115
|
204 0xD3 ;D348
|
rlm@115
|
205
|
rlm@115
|
206 0xC3 ;D349 ; return to beginning
|
rlm@115
|
207 0x1D ;D34A
|
rlm@115
|
208 0xD3 ;D34B
|
rlm@113
|
209
|
rlm@113
|
210 ])))
|
rlm@113
|
211
|
rlm@114
|
212 (defn step-count-frames []
|
rlm@113
|
213 (-> (read-down-button)
|
rlm@110
|
214 (info)
|
rlm@110
|
215 (tick) ;; skip over data section
|
rlm@110
|
216 (info)
|
rlm@110
|
217 (view-register "Register A" A)
|
rlm@110
|
218 (tick) ;; load-data into A
|
rlm@110
|
219 (view-register "Register A" A)
|
rlm@110
|
220 (info)
|
rlm@110
|
221 (view-memory 0xFF00)
|
rlm@110
|
222 (tick) ;; load A into 0xFF00
|
rlm@110
|
223 (view-memory 0xFF00)
|
rlm@111
|
224 (info)
|
rlm@111
|
225 (tick)
|
rlm@111
|
226 (info)
|
rlm@111
|
227 (tick)
|
rlm@111
|
228 (info)
|
rlm@111
|
229 (tick)
|
rlm@111
|
230 (info)
|
rlm@111
|
231 (tick)
|
rlm@111
|
232 (info)
|
rlm@111
|
233 (tick)
|
rlm@111
|
234 (info)
|
rlm@111
|
235 (tick)
|
rlm@111
|
236 (print-inventory)))
|
rlm@111
|
237
|
rlm@115
|
238 ;;(defn test-read-down []
|
rlm@115
|
239 ;; (= (view-memory (step (step (read-buttons) [:d])) 0xD328)
|
rlm@115
|
240 ;; (view-memory (step (step (read-buttons))) 0xD328)))
|
rlm@115
|
241
|
rlm@115
|
242 (defn test-count-frames []
|
rlm@115
|
243 (= 255 (aget (memory ((apply comp (repeat 255 step))
|
rlm@115
|
244 (count-frames)))
|
rlm@115
|
245 0xD31F)))
|
rlm@115
|
246
|
rlm@115
|
247
|
rlm@107
|
248 (defn trace [state]
|
rlm@107
|
249 (loop [program-counters []
|
rlm@107
|
250 opcodes []]
|
rlm@107
|
251 (let [frame-boundary?
|
rlm@107
|
252 (com.aurellem.gb.Gb/tick)]
|
rlm@107
|
253 (println (count opcodes))
|
rlm@107
|
254 (if frame-boundary?
|
rlm@107
|
255 [program-counters opcodes]
|
rlm@107
|
256 (recur
|
rlm@107
|
257 (conj program-counters
|
rlm@107
|
258 (first (registers @current-state)))
|
rlm@107
|
259 (conj opcodes
|
rlm@107
|
260 (aget (memory @current-state)
|
rlm@107
|
261 (PC @current-state))))))))
|
rlm@107
|
262
|
rlm@107
|
263 (defn good-trace []
|
rlm@107
|
264 (-> (mid-game) (tick) (IE! 0)
|
rlm@107
|
265 (set-inv-mem [0x00 0x00 0X00 0x00])
|
rlm@107
|
266 (PC! item-list-start)(print-interrupt)
|
rlm@112
|
267 (info) (tick) (info) (tick) (info)))
|
rlm@114
|
268
|
rlm@115
|
269 ;; specs for main bootstrap program
|
rlm@115
|
270 ;; starts in "mode-select" mode
|
rlm@115
|
271 ;; Each button press takes place in a single frame.
|
rlm@115
|
272 ;; mode-select-mode takes one of the main buttons
|
rlm@115
|
273 ;; which selects one of up to eight modes
|
rlm@115
|
274 ;; mode 1 activated by the "A" button
|
rlm@115
|
275 ;; the next two button presses indicates the start
|
rlm@115
|
276 ;; memory location which to which the bootstrap
|
rlm@115
|
277 ;; program will write.
|
rlm@115
|
278 ;; This is done by using each of the eight buttons to
|
rlm@115
|
279 ;; spell out an 8 bit number. The order of buttons is
|
rlm@116
|
280 ;; [:d :u :l :r :start :select :b :a]
|
rlm@116
|
281 ;; [:a :start :l] --> 00101001
|
rlm@114
|
282
|
rlm@115
|
283 ;; the next button press determines how many bytes are to be
|
rlm@115
|
284 ;; written, starting at the start position.
|
rlm@114
|
285
|
rlm@115
|
286 ;; then, the actual bytes are entered and are written to the
|
rlm@115
|
287 ;; start address in sequence.
|
rlm@114
|
288
|
rlm@114
|
289
|
rlm@114
|
290
|
rlm@115
|
291 (defn input-number []
|
rlm@115
|
292 (-> (tick (mid-game))
|
rlm@115
|
293 (IE! 0) ; disable interrupts
|
rlm@115
|
294 (inject-item-assembly
|
rlm@115
|
295 [0x18 ;D31D ; jump over
|
rlm@115
|
296 0x02 ;D31E ; the next 2 bytes
|
rlm@115
|
297 0x00 ;D31F ; frame-count
|
rlm@115
|
298 0x00 ;D320 ; v-blank-prev
|
rlm@115
|
299
|
rlm@115
|
300 0xFA ;D321
|
rlm@115
|
301 0x41 ;D322 ; load (FF41) into A
|
rlm@115
|
302 0xFF ;D323 ; this contains mode flags
|
rlm@115
|
303
|
rlm@115
|
304 ;; if we're in v-blank, the bit-1 is 0
|
rlm@115
|
305 ;; and bit-2 is 1 Otherwise, it is not v-blank.
|
rlm@115
|
306 0xCB ;D324 ; test bit-1 of A
|
rlm@115
|
307 0x4F ;D325
|
rlm@114
|
308
|
rlm@115
|
309 0xC2 ;D326 ; if bit-1 is not 0
|
rlm@115
|
310 0x44 ;D327 ; GOTO not-v-blank
|
rlm@115
|
311 0xD3 ;D328
|
rlm@115
|
312
|
rlm@115
|
313 0xCB ;D329 ; test bit-0 of A
|
rlm@115
|
314 0x47 ;D32A
|
rlm@114
|
315
|
rlm@115
|
316 0xCA ;D32B ; if bit-0 is not 1
|
rlm@115
|
317 0x44 ;D32C ; GOTO not-v-blank
|
rlm@115
|
318 0xD3 ;D32D
|
rlm@115
|
319
|
rlm@115
|
320 ;;; in v-blank mode
|
rlm@114
|
321
|
rlm@115
|
322 ;; if v-blank-prev was 0,
|
rlm@115
|
323 ;; increment frame-count
|
rlm@115
|
324
|
rlm@115
|
325 0xFA ;D32E ; load v-blank-prev to A
|
rlm@115
|
326 0x20 ;D32F
|
rlm@115
|
327 0xD3 ;D330
|
rlm@115
|
328
|
rlm@115
|
329 0xCB ;D331
|
rlm@115
|
330 0x47 ;D332 ; test bit-0 of A
|
rlm@115
|
331
|
rlm@115
|
332 0x20 ;D333 ; skip next section
|
rlm@115
|
333 0x07 ;D334 ; if v-blank-prev was not zero
|
rlm@115
|
334
|
rlm@115
|
335 ;; v-blank was 0, increment frame-count
|
rlm@115
|
336 0xFA ;D335 ; load frame-count into A
|
rlm@115
|
337 0x1F ;D336
|
rlm@115
|
338 0xD3 ;D337
|
rlm@115
|
339
|
rlm@115
|
340 0x3C ;D338 ; inc A
|
rlm@115
|
341
|
rlm@115
|
342 0xEA ;D339 ; load A into frame-count
|
rlm@115
|
343 0x1F ;D33A
|
rlm@115
|
344 0xD3 ;D33B
|
rlm@115
|
345
|
rlm@115
|
346 ;; set v-blank-prev to 1
|
rlm@115
|
347 0x3E ;D33C ; load 1 into A
|
rlm@115
|
348 0x01 ;D33D
|
rlm@115
|
349
|
rlm@115
|
350 0xEA ;D33E ; load A into v-blank-prev
|
rlm@115
|
351 0x20 ;D33F
|
rlm@115
|
352 0xD3 ;D340
|
rlm@115
|
353
|
rlm@115
|
354 0xC3 ;D341 ; GOTO input handling code
|
rlm@115
|
355 0x4E ;D342
|
rlm@115
|
356 0xD3 ;D343
|
rlm@115
|
357
|
rlm@115
|
358 ;;; not in v-blank mode
|
rlm@115
|
359 ;; set v-blank-prev to 0
|
rlm@115
|
360 0x3E ;D344 ; load 0 into A
|
rlm@115
|
361 0x00 ;D345
|
rlm@115
|
362
|
rlm@115
|
363 0xEA ;D346 ; load A into v-blank-prev
|
rlm@115
|
364 0x20 ;D347
|
rlm@115
|
365 0xD3 ;D348
|
rlm@115
|
366
|
rlm@115
|
367 0xC3 ;D349 ; return to beginning
|
rlm@115
|
368 0x1D ;D34A
|
rlm@115
|
369 0xD3 ;D34B
|
rlm@115
|
370
|
rlm@115
|
371 0x00 ;D34C ; these are here
|
rlm@115
|
372 0x00 ;D34D ; for glue
|
rlm@115
|
373
|
rlm@115
|
374
|
rlm@115
|
375 ;;; calculate input number based on button presses
|
rlm@115
|
376 0x18 ;D34E ; skip next 3 bytes
|
rlm@115
|
377 0x03 ;D34F
|
rlm@115
|
378 ;D350
|
rlm@115
|
379 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@115
|
380 ;D351
|
rlm@115
|
381 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@115
|
382 0x00 ;D352 ; input-number
|
rlm@115
|
383
|
rlm@115
|
384 ;; select directional pad, store low bits in B
|
rlm@115
|
385
|
rlm@115
|
386 0xFA ;D353 ; load (D350) into A
|
rlm@115
|
387 0x50 ;D354 -->
|
rlm@115
|
388 0xD3 ;D355 --> D31F
|
rlm@115
|
389
|
rlm@115
|
390 0xEA ;D356 ; load (A), which is
|
rlm@115
|
391 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@115
|
392 0xFF ;D358 --> FF00
|
rlm@115
|
393
|
rlm@115
|
394 0x06 ;D359
|
rlm@115
|
395 ;D35A
|
rlm@116
|
396 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@115
|
397 0xFA ;D35B ; (FF00) -> A
|
rlm@115
|
398 0x00 ;D35C
|
rlm@115
|
399 0xFF ;D35D
|
rlm@115
|
400
|
rlm@115
|
401 0xCB ;D35E ; swap nybbles on A
|
rlm@115
|
402 0x37 ;D35F
|
rlm@115
|
403 0xA0 ;D360 ; (AND A B) -> A
|
rlm@115
|
404 0x47 ;D361 ; A -> B
|
rlm@115
|
405
|
rlm@115
|
406 ;; select buttons store bottom bits in C
|
rlm@115
|
407
|
rlm@115
|
408 0xFA ; ; load (D351) into A
|
rlm@115
|
409 0x51 ; -->
|
rlm@115
|
410 0xD3 ; --> D31F
|
rlm@115
|
411
|
rlm@115
|
412 0xEA ; ; load (A), which is
|
rlm@115
|
413 0x00 ; --> ; 00001000, into FF00
|
rlm@115
|
414 0xFF ; --> FF00
|
rlm@115
|
415
|
rlm@115
|
416 0x0E ;
|
rlm@116
|
417 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@115
|
418
|
rlm@115
|
419 0xFA ; ; (FF00) -> A
|
rlm@115
|
420 0x00 ;
|
rlm@115
|
421 0xFF ;
|
rlm@115
|
422
|
rlm@115
|
423 0xA1 ; ; (AND A C) -> A
|
rlm@115
|
424 0x4F ; ; A -> C
|
rlm@115
|
425
|
rlm@115
|
426
|
rlm@115
|
427 ;; combine the B and C registers into the input number
|
rlm@115
|
428 0x79 ; ; C -> A
|
rlm@115
|
429 0xB0 ; ; (OR A B) -> A
|
rlm@115
|
430 0x2F ; ; negate A
|
rlm@115
|
431
|
rlm@115
|
432 0xEA ; ; store A into input-number
|
rlm@115
|
433 0x52 ;
|
rlm@115
|
434 0xD3 ;
|
rlm@115
|
435
|
rlm@115
|
436 0xC3 ; ; return to beginning
|
rlm@115
|
437 0x1D ;
|
rlm@115
|
438 0xD3 ;
|
rlm@115
|
439 ])))
|
rlm@115
|
440
|
rlm@115
|
441
|
rlm@115
|
442
|
rlm@115
|
443
|
rlm@115
|
444 (defn print-listing [state begin end]
|
rlm@115
|
445 (dorun (map
|
rlm@115
|
446 (fn [opcode line]
|
rlm@115
|
447 (println (format "0x%04X: 0x%02X" line opcode)))
|
rlm@115
|
448 (subvec (vec (memory state)) begin end)
|
rlm@115
|
449 (range begin end))))
|
rlm@115
|
450
|
rlm@115
|
451
|
rlm@115
|
452
|
rlm@115
|
453
|
rlm@115
|
454
|
rlm@115
|
455
|
rlm@115
|
456
|
rlm@115
|
457
|