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1 (ns com.aurellem.assembly
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2 (:use (com.aurellem gb-driver vbm title items))
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3 (:import [com.aurellem.gb_driver SaveState]))
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4
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5 (defn mid-game []
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6 (read-state "mid-game"))
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7
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8 (defn inject-assembly
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9 ([^SaveState state
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10 program-counter registers
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11 assembly-code]
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12 (let [scratch-memory (memory state)]
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13 ;; inject assembly code
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14 (dorun (map (fn [index val]
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15 (aset scratch-memory index val))
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16 (range program-counter
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17 (+ program-counter (count assembly-code)))
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18 assembly-code))
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19 (-> state
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20 (write-memory! scratch-memory)
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21 (write-registers! registers)
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22 (PC! program-counter))))
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23 ;;([program-counter]
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24 ;; (fn [^SaveState state registers assembly-code]
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25 ;; (inject-assembly state program-counter registers assembly-code)))
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26 )
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27
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28
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29 ;;(def inject-assembly-item
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30 ;; (inject-assembly (inc item-list-start)))
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31
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32 (defn inject-item-assembly
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33 ([^SaveState state assembly-code]
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34 (inject-assembly state (inc item-list-start)
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35 (registers state)
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36 assembly-code))
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37 ([assembly-code]
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38 (inject-item-assembly @current-state assembly-code)))
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39
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40 (defn info
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41 ([^SaveState state]
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42 (println (format "PC: 0x%04X" (PC state)))
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43 (println "Instruction:"
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44 (format "0x%02X" (aget (memory state) (PC state))))
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45 state))
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46
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47 (defn print-interrupt
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48 [^SaveState state]
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49 (println (format "IE: %d" (IE state)))
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50 state)
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51
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52 (defn run-assembly
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53 ([info-fn assembly n]
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54 (let [final-state
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55 (reduce (fn [state _]
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56 (tick (info-fn state)))
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57 (inject-item-assembly
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58 (mid-game) assembly)
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59 (range n))]
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60 final-state))
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61 ([assembly n]
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62 (run-assembly info assembly n)))
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63
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64
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65 (def buttons-port 0xFF00)
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66
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67
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68 (defn A [state]
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69 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
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70
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71 (defn binary-str [num]
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72 (format "%08d"
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73 (Integer/parseInt
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74 (Integer/toBinaryString num) 10)))
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75
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76 (defn view-register [state name reg-fn]
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77 (println (format "%s: %s" name
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78 (binary-str (reg-fn state))))
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79 state)
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80
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81
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82 (defn view-memory [state mem]
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83 (println (format "mem 0x%04X = %s" mem
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84 (binary-str (aget (memory state) mem))))
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85 state)
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86
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87 (defn read-buttons []
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88
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89 (-> (tick (mid-game))
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90 (IE! 0) ; disable interrupts
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91 (inject-item-assembly
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92 (concat
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93 ;; write 00010000 to 0xFF00 to select joypad
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94 [0x18 ;D31D ; jump over
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95 0x01 ;D31E ; the next 8 bits
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96 (Integer/parseInt "00010000" 2) ;D31F data section
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97 0x00 ;D320 ; take a break
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98
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99 0xFA ;D321 ; put DC1F into A
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100 0x1F ;D322 -->
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101 0xD3 ;D323 --> D31F
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102
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103 0xEA ;D324 ; load (A), which is
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104 0x00 ;D325 --> ; 00010000, into FF00
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105 0xFF ;D326 --> FF00
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106
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107 0x00
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108 ]
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109
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110 []))
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111 (info)
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112 (tick) ;; skip over data section
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113 (info)
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114 (tick) ;; no-op
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115 (info)
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116 (view-register "Register A" A)
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117 (tick) ;; load-data into A
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118 (view-register "Register A" A)
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119 (info)
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120 (view-memory 0xFF00)
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121 (tick) ;; load A into 0xFF00
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122 (view-memory 0xFF00)
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123 ))
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124
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125
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126 (defn trace [state]
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127 (loop [program-counters []
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128 opcodes []]
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129 (let [frame-boundary?
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130 (com.aurellem.gb.Gb/tick)]
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131 (println (count opcodes))
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132 (if frame-boundary?
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133 [program-counters opcodes]
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134 (recur
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135 (conj program-counters
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136 (first (registers @current-state)))
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137 (conj opcodes
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138 (aget (memory @current-state)
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139 (PC @current-state))))))))
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140
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141
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142 (defn good-trace []
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143 (-> (mid-game) (tick) (IE! 0)
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144 (set-inv-mem [0x00 0x00 0X00 0x00])
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145 (PC! item-list-start)(print-interrupt)
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146 (info) (tick) (info) (tick) (info))) |