view clojure/com/aurellem/assembly.clj @ 110:f9dee79b2215

changed display for memory and registers to binary
author Robert McIntyre <rlm@mit.edu>
date Thu, 15 Mar 2012 14:44:19 -0500
parents c8b48102b17c
children 8be7ce890184
line wrap: on
line source
1 (ns com.aurellem.assembly
2 (:use (com.aurellem gb-driver vbm title items))
3 (:import [com.aurellem.gb_driver SaveState]))
5 (defn mid-game []
6 (read-state "mid-game"))
8 (defn inject-assembly
9 ([^SaveState state
10 program-counter registers
11 assembly-code]
12 (let [scratch-memory (memory state)]
13 ;; inject assembly code
14 (dorun (map (fn [index val]
15 (aset scratch-memory index val))
16 (range program-counter
17 (+ program-counter (count assembly-code)))
18 assembly-code))
19 (-> state
20 (write-memory! scratch-memory)
21 (write-registers! registers)
22 (PC! program-counter))))
23 ;;([program-counter]
24 ;; (fn [^SaveState state registers assembly-code]
25 ;; (inject-assembly state program-counter registers assembly-code)))
26 )
29 ;;(def inject-assembly-item
30 ;; (inject-assembly (inc item-list-start)))
32 (defn inject-item-assembly
33 ([^SaveState state assembly-code]
34 (inject-assembly state (inc item-list-start)
35 (registers state)
36 assembly-code))
37 ([assembly-code]
38 (inject-item-assembly @current-state assembly-code)))
40 (defn info
41 ([^SaveState state]
42 (println (format "PC: 0x%04X" (PC state)))
43 (println "Instruction:"
44 (format "0x%02X" (aget (memory state) (PC state))))
45 state))
47 (defn print-interrupt
48 [^SaveState state]
49 (println (format "IE: %d" (IE state)))
50 state)
52 (defn run-assembly
53 ([info-fn assembly n]
54 (let [final-state
55 (reduce (fn [state _]
56 (tick (info-fn state)))
57 (inject-item-assembly
58 (mid-game) assembly)
59 (range n))]
60 final-state))
61 ([assembly n]
62 (run-assembly info assembly n)))
65 (def buttons-port 0xFF00)
68 (defn A [state]
69 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
71 (defn binary-str [num]
72 (format "%08d"
73 (Integer/parseInt
74 (Integer/toBinaryString num) 10)))
76 (defn view-register [state name reg-fn]
77 (println (format "%s: %s" name
78 (binary-str (reg-fn state))))
79 state)
82 (defn view-memory [state mem]
83 (println (format "mem 0x%04X = %s" mem
84 (binary-str (aget (memory state) mem))))
85 state)
87 (defn read-buttons []
89 (-> (tick (mid-game))
90 (IE! 0) ; disable interrupts
91 (inject-item-assembly
92 (concat
93 ;; write 00010000 to 0xFF00 to select joypad
94 [0x18 ;D31D ; jump over
95 0x01 ;D31E ; the next 8 bits
96 (Integer/parseInt "00010000" 2) ;D31F data section
97 0x00 ;D320 ; take a break
99 0xFA ;D321 ; put DC1F into A
100 0x1F ;D322 -->
101 0xD3 ;D323 --> D31F
103 0xEA ;D324 ; load (A), which is
104 0x00 ;D325 --> ; 00010000, into FF00
105 0xFF ;D326 --> FF00
107 0x00
108 ]
110 []))
111 (info)
112 (tick) ;; skip over data section
113 (info)
114 (tick) ;; no-op
115 (info)
116 (view-register "Register A" A)
117 (tick) ;; load-data into A
118 (view-register "Register A" A)
119 (info)
120 (view-memory 0xFF00)
121 (tick) ;; load A into 0xFF00
122 (view-memory 0xFF00)
123 ))
126 (defn trace [state]
127 (loop [program-counters []
128 opcodes []]
129 (let [frame-boundary?
130 (com.aurellem.gb.Gb/tick)]
131 (println (count opcodes))
132 (if frame-boundary?
133 [program-counters opcodes]
134 (recur
135 (conj program-counters
136 (first (registers @current-state)))
137 (conj opcodes
138 (aget (memory @current-state)
139 (PC @current-state))))))))
142 (defn good-trace []
143 (-> (mid-game) (tick) (IE! 0)
144 (set-inv-mem [0x00 0x00 0X00 0x00])
145 (PC! item-list-start)(print-interrupt)
146 (info) (tick) (info) (tick) (info)))