log

age author description
Thu, 15 Mar 2012 14:44:19 -0500 Robert McIntyre changed display for memory and registers to binary
Thu, 15 Mar 2012 14:32:10 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 03:40:40 -0500 Robert McIntyre fix typo
Thu, 15 Mar 2012 03:24:05 -0500 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
Wed, 14 Mar 2012 21:37:37 -0500 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
Tue, 13 Mar 2012 14:40:01 -0500 Robert McIntyre working on some actual assembly programs
Tue, 13 Mar 2012 00:03:02 -0500 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
Mon, 12 Mar 2012 22:51:56 -0500 Robert McIntyre working on understanding basic opcodes
Mon, 12 Mar 2012 20:03:05 -0500 Robert McIntyre made first 'hello-world' item based assembly insertion.
Mon, 12 Mar 2012 12:41:55 -0500 Robert McIntyre filled out functions for the rest of the registers.
Mon, 12 Mar 2012 12:37:04 -0500 Robert McIntyre created functions to get and set register values
Mon, 12 Mar 2012 09:59:26 -0500 Robert McIntyre can now read and set the inventory of a state
Mon, 12 Mar 2012 00:31:10 -0500 Robert McIntyre renamed inspect.clj to items.clj
Mon, 12 Mar 2012 00:30:28 -0500 Robert McIntyre derived item list
Sun, 11 Mar 2012 23:27:19 -0500 Robert McIntyre added write-memory!, which allows me to write any value to the
Sun, 11 Mar 2012 23:10:44 -0500 Robert McIntyre working on inventory analysis
Sun, 11 Mar 2012 20:55:21 -0500 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
Sun, 11 Mar 2012 20:16:09 -0500 Robert McIntyre added function to get all the GB's memory.
Sun, 11 Mar 2012 19:07:31 -0500 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
Sun, 11 Mar 2012 13:53:27 -0500 Robert McIntyre got original speedrun to work with modified beginning
Sat, 10 Mar 2012 19:44:32 -0600 Robert McIntyre added save corruption
Sat, 10 Mar 2012 15:55:10 -0600 Robert McIntyre added sanity check for title
Sat, 10 Mar 2012 15:36:26 -0600 Robert McIntyre can now save moves and states and am ready to continue past the title
Sat, 10 Mar 2012 14:48:17 -0600 Robert McIntyre collect cruft, rename other files
Sat, 10 Mar 2012 14:24:10 -0600 Robert McIntyre cleaned up code and made it to the end of the title
Sat, 10 Mar 2012 00:32:11 -0600 Robert McIntyre more progress with the title
Fri, 09 Mar 2012 23:28:07 -0600 Robert McIntyre better functional version of earlier code
Fri, 09 Mar 2012 19:18:00 -0600 Robert McIntyre fleshing out functional gb interface
Fri, 09 Mar 2012 13:24:02 -0600 Robert McIntyre going to try using zippers
Fri, 09 Mar 2012 01:43:25 -0600 Robert McIntyre generated intro
Thu, 08 Mar 2012 22:29:11 -0600 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
Thu, 08 Mar 2012 21:55:40 -0600 Robert McIntyre more stuff.
Thu, 08 Mar 2012 21:50:46 -0600 Robert McIntyre speed up emulation
Thu, 08 Mar 2012 21:16:53 -0600 Robert McIntyre disk backup complete
Thu, 08 Mar 2012 19:48:54 -0600 Robert McIntyre working on disk-backup for save-states
Thu, 08 Mar 2012 06:01:09 -0600 Robert McIntyre added play command
Thu, 08 Mar 2012 04:40:18 -0600 Robert McIntyre added optional argument to rewind
Thu, 08 Mar 2012 04:37:10 -0600 Robert McIntyre added history facilities
Thu, 08 Mar 2012 03:41:24 -0600 Robert McIntyre can now write proper vbm files from clojure
Thu, 08 Mar 2012 02:47:09 -0600 Robert McIntyre refactored
Thu, 08 Mar 2012 02:25:20 -0600 Robert McIntyre removed zero frame confusion
Thu, 08 Mar 2012 02:12:49 -0600 Robert McIntyre remove obsolete testing code
Thu, 08 Mar 2012 02:10:03 -0600 Robert McIntyre got the speedrun to play
Thu, 08 Mar 2012 01:58:36 -0600 Robert McIntyre building code to play vbm files
Wed, 07 Mar 2012 23:23:15 -0600 Robert McIntyre resets now work correctly
Wed, 07 Mar 2012 21:04:55 -0600 Robert McIntyre going to make restarts work
Wed, 07 Mar 2012 20:47:25 -0600 Robert McIntyre refactor clojure level
Wed, 07 Mar 2012 20:37:46 -0600 Robert McIntyre java/c++ framework more or less complete
Wed, 07 Mar 2012 20:10:21 -0600 Robert McIntyre added code to retrieve CPU registers
Wed, 07 Mar 2012 19:53:39 -0600 Robert McIntyre added code to retrieve other RAM areas and ROM
Wed, 07 Mar 2012 19:29:51 -0600 Robert McIntyre added function to retrieve main RAM
Wed, 07 Mar 2012 17:40:00 -0600 Robert McIntyre added functions to get rom/ram sizes
Wed, 07 Mar 2012 15:17:19 -0600 Robert McIntyre savestate buffer was too small
Wed, 07 Mar 2012 14:20:57 -0600 Robert McIntyre going to work on getting CPU data
Wed, 07 Mar 2012 14:18:44 -0600 Robert McIntyre emabled loading and saving CPU state from clojure.
Wed, 07 Mar 2012 13:24:32 -0600 Robert McIntyre can now send button presses to the simulated gameboy
Wed, 07 Mar 2012 12:50:44 -0600 Robert McIntyre stepping achieved
Wed, 07 Mar 2012 02:31:39 -0600 Robert McIntyre enabled stepping from clojure
Wed, 07 Mar 2012 02:12:59 -0600 Robert McIntyre working on the API
Wed, 07 Mar 2012 01:55:55 -0600 Robert McIntyre created list of stuff to do