annotate clojure/com/aurellem/run/bootstrap_0.clj @ 373:a6f212ae29a3

Found some tile sprites for printable characters. Neato.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 09 Apr 2012 03:46:04 -0500
parents 3b3cd62b6106
children 08f8284e2f1b
rev   line source
rlm@247 1 (ns com.aurellem.run.bootstrap-0
rlm@320 2 (:use (com.aurellem.gb saves gb-driver util
rlm@320 3 items vbm characters money))
rlm@319 4 (:use (com.aurellem.run util title save-corruption))
rlm@264 5 (:use (com.aurellem.exp item-bridge))
rlm@264 6 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@247 7
rlm@250 8 (defn-memo boot-root []
rlm@255 9 [ [] (root)])
rlm@247 10
rlm@255 11 (defn-memo to-rival-name
rlm@255 12 ([] (to-rival-name (boot-root)))
rlm@255 13 ([script]
rlm@319 14 (->> script
rlm@255 15 title
rlm@255 16 oak
rlm@255 17 name-entry-rlm
rlm@319 18 (scroll-text 5))))
rlm@247 19
rlm@255 20 (defn-memo name-rival-bootstrap
rlm@255 21 ([] (name-rival-bootstrap (to-rival-name)))
rlm@255 22 ([script]
rlm@255 23 (->> script
rlm@319 24 (first-difference [] [:a] AF)
rlm@319 25 (first-difference [] [:r] DE)
rlm@255 26 (play-moves
rlm@255 27 [[]
rlm@313 28 [] [] [:r] [] [:d] [:a] ;; L
rlm@313 29 [:r] [] [:r] [] [:r] [] [:r] []
rlm@313 30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
rlm@333 31 [:u] [] [:l] [] [:l] []
rlm@333 32 [:l] [] [:l] [] [:l] [:a] ;; U
rlm@333 33 [:r] [] [:r] [] [:r] []
rlm@333 34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
rlm@313 35 [] [:a] ;; [PK]
rlm@313 36 [] [:a] ;; [PK]
rlm@313 37 [:r] [] [:d] [:a] ;; END
rlm@255 38 ]))))
rlm@255 39
rlm@255 40 (defn-memo leave-house
rlm@255 41 ([] (leave-house (name-rival-bootstrap)))
rlm@255 42 ([script]
rlm@255 43 (->> script
rlm@255 44 finish-title
rlm@255 45 walk-to-stairs
rlm@255 46 walk-to-door
rlm@255 47 (walk [↓ ↓]))))
rlm@255 48
rlm@255 49 (defn-memo to-pallet-town-edge
rlm@255 50 ([] (to-pallet-town-edge (leave-house)))
rlm@255 51 ([script]
rlm@255 52 (->> script
rlm@255 53 (walk [→ → → → →
rlm@255 54 ↑ ↑ ↑ ↑ ↑ ↑]))))
rlm@255 55
rlm@257 56 (defn-memo start-pikachu-battle
rlm@257 57 ([] (start-pikachu-battle
rlm@257 58 (to-pallet-town-edge)))
rlm@257 59 ([script]
rlm@257 60 (->> script
rlm@319 61 (first-difference [:b] [:b :a] DE)
rlm@319 62 scroll-text
rlm@319 63 (do-nothing 200)
rlm@319 64 (play-moves [[:b]]))))
rlm@257 65
rlm@257 66 (defn-memo capture-pikachu
rlm@257 67 ([] (capture-pikachu (start-pikachu-battle)))
rlm@257 68 ([script]
rlm@257 69 (->> script
rlm@319 70 (scroll-text 3))))
rlm@257 71
rlm@257 72 (defn-memo go-to-lab
rlm@257 73 ([] (go-to-lab (capture-pikachu)))
rlm@257 74 ([script]
rlm@257 75 (->> script
rlm@319 76 end-text
rlm@257 77 (scroll-text 5)
rlm@319 78 end-text
rlm@319 79 ;; oak walks you to his lab; no input required.
rlm@319 80 (do-nothing 400))))
rlm@319 81
rlm@319 82 (defn-memo talk-to-oak-in-lab
rlm@319 83 ([] (talk-to-oak-in-lab (go-to-lab)))
rlm@319 84 ([script]
rlm@319 85 (->> script
rlm@319 86 (scroll-text 14)
rlm@319 87 end-text)))
rlm@319 88
rlm@319 89 (defn-memo try-to-get-eevee
rlm@319 90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
rlm@319 91 ([script]
rlm@319 92 (->> script
rlm@319 93 ;; walk to pokeball
rlm@319 94 (walk [↓ → →])
rlm@319 95 ;; and try to grab it
rlm@319 96 (play-moves
rlm@319 97 (concat [↑ ↑ [:a]]
rlm@319 98 (repeat 100 [])))
rlm@319 99 (scroll-text 10)
rlm@257 100 (end-text))))
rlm@257 101
rlm@257 102 (defn-memo obtain-pikachu
rlm@319 103 ([] (obtain-pikachu (try-to-get-eevee)))
rlm@257 104 ([script]
rlm@257 105 (->> script
rlm@319 106 (scroll-text 6)
rlm@319 107 (end-text))))
rlm@319 108
rlm@319 109
rlm@258 110 (defn-memo begin-battle-with-rival
rlm@258 111 ([] (begin-battle-with-rival
rlm@258 112 (obtain-pikachu)))
rlm@258 113 ([script]
rlm@258 114 (->> script
rlm@319 115 (walk [↓ ↓ ↓])
rlm@260 116 (scroll-text 3)
rlm@260 117 (end-text)
rlm@260 118 (scroll-text))))
rlm@260 119
rlm@319 120 (defn-memo defeat-eevee
rlm@319 121 ([] (defeat-eevee
rlm@260 122 (begin-battle-with-rival)))
rlm@260 123 ([script]
rlm@260 124 (->> script
rlm@313 125 (do-nothing 400)
rlm@260 126 (play-moves [[:a]])
rlm@260 127 (critical-hit)
rlm@319 128 (do-nothing 200)
rlm@319 129 (scroll-text 2) ;; for eevee's tail-whip
rlm@319 130 (do-nothing 10)
rlm@313 131 (play-moves [[:a]])
rlm@260 132 (critical-hit)
rlm@319 133 (do-nothing 200)
rlm@319 134 (scroll-text 2) ;; tail whip again
rlm@319 135 (do-nothing 10)
rlm@313 136 (play-moves [[:a]])
rlm@313 137 (critical-hit)
rlm@319 138 (do-nothing 200))))
rlm@260 139
rlm@260 140 (defn-memo finish-rival-text
rlm@260 141 ([] (finish-rival-text
rlm@319 142 (defeat-eevee)))
rlm@260 143 ([script]
rlm@260 144 (->> script
rlm@319 145 (scroll-text 12)
rlm@260 146 (end-text))))
rlm@260 147
rlm@262 148 (defn-memo pikachu-comes-out
rlm@262 149 ([] (pikachu-comes-out
rlm@262 150 (finish-rival-text)))
rlm@262 151 ([script]
rlm@262 152 (->> script
rlm@319 153 (scroll-text 8)
rlm@262 154 (end-text))))
rlm@260 155
rlm@262 156 (defn-memo leave-oaks-lab
rlm@262 157 ([] (leave-oaks-lab
rlm@262 158 (pikachu-comes-out)))
rlm@262 159 ([script]
rlm@262 160 (->> script
rlm@319 161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
rlm@257 162
rlm@271 163 (defn-memo oaks-lab->pallet-town-edge
rlm@262 164 ([] (oaks-lab->pallet-town-edge
rlm@262 165 (leave-oaks-lab)))
rlm@262 166 ([script]
rlm@262 167 (->> script
rlm@319 168 (walk [← ← ←
rlm@319 169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
rlm@264 170
rlm@264 171 (defn-memo pallet-edge->viridian-mart
rlm@271 172 ([] (pallet-edge->viridian-mart true
rlm@264 173 (oaks-lab->pallet-town-edge)))
rlm@271 174 ([dodge-stupid-guy? script]
rlm@271 175 (let [dodge-1 (if dodge-stupid-guy?
rlm@271 176 [→ →]
rlm@271 177 [→])
rlm@271 178 dodge-2 (if dodge-stupid-guy?
rlm@271 179 [↑ ↑ ←]
rlm@319 180 [↑ ↑])]
rlm@271 181
rlm@271 182 (->> script
rlm@264 183 ;; leave straight grass
rlm@264 184 (walk-thru-grass
rlm@264 185 [↑ ↑ ↑ ↑ ↑])
rlm@313 186
rlm@264 187 (walk [↑ ↑ ↑ ↑])
rlm@313 188
rlm@264 189 (walk-thru-grass
rlm@264 190 [← ← ↑])
rlm@313 191
rlm@264 192 (walk [↑ ↑ ↑ ↑ → → → ])
rlm@264 193
rlm@264 194 (walk-thru-grass
rlm@264 195 [→ ↑ ↑ ←])
rlm@264 196
rlm@264 197 (walk
rlm@264 198 [← ←
rlm@264 199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
rlm@264 200 → → → → ])
rlm@264 201
rlm@271 202 ;; this part is dependent on that
rlm@266 203 ;; stupid NPC in the grass patch
rlm@264 204 (walk-thru-grass
rlm@271 205 (concat dodge-1
rlm@271 206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
rlm@271 207
rlm@264 208 (walk
rlm@271 209 (concat
rlm@271 210 dodge-2
rlm@271 211 [← ← ←
rlm@271 212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
rlm@271 213 ← ←
rlm@271 214 ↑ ↑ ↑ ↑
rlm@271 215 → → → → → → → → → →
rlm@271 216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
rlm@264 217
rlm@266 218 (defn-memo get-oaks-parcel
rlm@266 219 ([] (get-oaks-parcel
rlm@266 220 (pallet-edge->viridian-mart)))
rlm@266 221 ([script]
rlm@266 222 (->> script
rlm@319 223 (do-nothing 50)
rlm@266 224 (end-text)
rlm@266 225 (scroll-text 3)
rlm@266 226 (do-nothing 197)
rlm@266 227 (play-moves [[:a] []])
rlm@266 228 (walk [↓ ↓ → ↓]))))
rlm@266 229
rlm@269 230 (defn-memo viridian-store->oaks-lab
rlm@269 231 ([] (viridian-store->oaks-lab
rlm@269 232 (get-oaks-parcel)))
rlm@269 233 ([script]
rlm@269 234 (->> script
rlm@269 235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@319 236 ← ← ← ← ← ← ← ← ←
rlm@269 237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 238 ← ←
rlm@269 239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 241 → → → → → → → →
rlm@319 242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@319 243 ← ← ← ← ←
rlm@269 244 ↓ ↓ ↓ ↓
rlm@319 245 ])
rlm@269 246 (walk-thru-grass
rlm@269 247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@319 248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
rlm@319 249 ↓ ↓ ↓ ↓ ↓ ↓
rlm@319 250 → → → ↑])
rlm@319 251
rlm@319 252 (do-nothing 1))))
rlm@269 253
rlm@269 254
rlm@269 255 (defn-memo viridian-store->oaks-lab-like-a-boss
rlm@269 256 ([] (viridian-store->oaks-lab-like-a-boss
rlm@269 257 (get-oaks-parcel)))
rlm@269 258 ([script]
rlm@269 259 (->> script
rlm@269 260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@319 261 ← ← ← ← ← ← ← ← ←
rlm@269 262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 263
rlm@269 264 (walk-thru-grass
rlm@269 265 [↓ ↓ ↓ ↓ ↓])
rlm@269 266
rlm@269 267 (walk
rlm@269 268 [↓ ↓ ← ↓
rlm@319 269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@319 270 → → → ↓])
rlm@269 271
rlm@269 272 (walk-thru-grass
rlm@333 273 [↓ ↓ ↓])
rlm@269 274
rlm@333 275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 276
rlm@269 277 (walk-thru-grass
rlm@319 278 [↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 279
rlm@319 280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
rlm@269 281 ↓ ↓ ↓ ↓ ↓
rlm@269 282 → → → ↑]))))
rlm@270 283
rlm@270 284 (defn-memo deliver-oaks-parcel
rlm@270 285 ([] (deliver-oaks-parcel
rlm@270 286 (viridian-store->oaks-lab-like-a-boss)))
rlm@270 287 ([script]
rlm@270 288 (->> script
rlm@270 289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
rlm@319 290 (play-moves [[] [:a]])
rlm@319 291 (scroll-text 13)
rlm@270 292 (end-text)
rlm@270 293 (do-nothing 200)
rlm@319 294 (scroll-text 2)
rlm@270 295 (end-text)
rlm@270 296 (scroll-text 2)
rlm@270 297 (end-text)
rlm@319 298 (scroll-text 8)
rlm@270 299 (end-text)
rlm@270 300 (scroll-text 9)
rlm@270 301 (end-text)
rlm@270 302 (scroll-text 7)
rlm@319 303 (end-text)
rlm@319 304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
rlm@271 305
rlm@271 306 (defn-memo return-to-viridian-mart
rlm@271 307 ([] (return-to-viridian-mart
rlm@271 308 (deliver-oaks-parcel)))
rlm@271 309 ([script]
rlm@271 310 (->> script
rlm@271 311 oaks-lab->pallet-town-edge
rlm@274 312 (pallet-edge->viridian-mart false))))
rlm@274 313
rlm@274 314 (defn-memo walk-to-counter
rlm@274 315 ([] (walk-to-counter
rlm@274 316 (return-to-viridian-mart)))
rlm@274 317 ([script]
rlm@274 318 (->> script
rlm@319 319 (walk [↑ ↑ ←]))))
rlm@275 320
rlm@320 321
rlm@320 322
rlm@320 323 ;; useful addresses
rlm@320 324 52262 ;; --- current-cursor-offset
rlm@320 325 52278 ;; --- current screen-offset
rlm@320 326
rlm@320 327
rlm@320 328 (defn exp-item-list []
rlm@320 329 (clojure.pprint/pprint
rlm@320 330 (apply harmonic-compare
rlm@320 331 (map read-state
rlm@320 332 ["up-1" "down-1"
rlm@320 333 "up-2" "down-2"
rlm@320 334 "up-3" "down-3"
rlm@320 335 "up-4" "down-4"
rlm@320 336 "up-5" "down-5"
rlm@320 337 "up-6"]))))
rlm@321 338
rlm@322 339
rlm@323 340 ;; turns out that these addresses are the cursor position
rlm@323 341 ;; for all lists in the game (start list, pokemon list, shop
rlm@323 342 ;; lists, inventory lists, battle list, basically
rlm@323 343 ;; everything!)
rlm@322 344
rlm@323 345 (def list-cursor-offset-address 52262)
rlm@323 346 (def list-screen-offset-address 52278)
rlm@321 347
rlm@323 348 (defn list-offset
rlm@321 349 ([^SaveState state]
rlm@321 350 (let [mem (memory state)]
rlm@327 351 (+ (aget mem list-screen-offset-address)
rlm@327 352 (aget mem list-cursor-offset-address))))
rlm@327 353 ([] (list-offset @current-state)))
rlm@320 354
rlm@322 355 (defn exp-item-selection []
rlm@322 356 (clojure.pprint/pprint
rlm@322 357 (apply memory-compare
rlm@322 358 (map read-state
rlm@322 359 ["1-item"
rlm@322 360 "2-items"
rlm@322 361 "3-items"
rlm@322 362 "4-items"
rlm@322 363 ]))))
rlm@322 364
rlm@322 365 (def item-quantity-selected-address 65432)
rlm@322 366
rlm@322 367 (defn item-quantity-selected
rlm@322 368 ([^SaveState state]
rlm@329 369 (println "items:" (aget (memory state) item-quantity-selected-address))
rlm@322 370 (aget (memory state) item-quantity-selected-address))
rlm@322 371 ([] (item-quantity-selected @current-state)))
rlm@322 372
rlm@323 373 (defn set-cursor-relative
rlm@323 374 "Assumes the arrow keys currently control the cursor.
rlm@323 375 Moves the cursor n steps relative to its current
rlm@323 376 position."
rlm@323 377 [n script]
rlm@323 378 (let [key (if (< 0 n) ↓ ↑)]
rlm@323 379 (multiple-times
rlm@324 380 (Math/abs n)
rlm@325 381 (partial first-difference
rlm@325 382 [] key list-offset)
rlm@324 383 script)))
rlm@322 384
rlm@323 385 (defn set-cursor
rlm@323 386 "Assumes the arrow keys currently control the cursor. Sets
rlm@323 387 the cursor to the desired position. Works for any menu
rlm@323 388 that uses a cursor including the start menu, item menu,
rlm@323 389 pokemon menu, and battle menu."
rlm@323 390 [n [moves state :as script]]
rlm@323 391 (let [current-position (list-offset state)
rlm@323 392 difference (- n current-position)]
rlm@323 393 (println difference)
rlm@323 394 (set-cursor-relative difference script)))
rlm@329 395
rlm@329 396 (defn set-quantity
rlm@329 397 "Set the quantity of an item to buy or sell to the desired value
rlm@329 398 using the fewest possible button presses."
rlm@330 399 ([total-quantity desired-quantity [moves state :as script]]
rlm@345 400 (cond (= desired-quantity 1) (do (println "1 of 1") script)
rlm@345 401 (= total-quantity desired-quantity)
rlm@345 402 (do (println "get everything!")
rlm@345 403 (delayed-difference [] ↓ 5 item-quantity-selected
rlm@345 404 script))
rlm@345 405 true
rlm@345 406 (let [current-quantity (item-quantity-selected state)
rlm@345 407 loop-point (if (= 0 total-quantity) 0x100 total-quantity)
rlm@345 408 distance (- desired-quantity current-quantity)
rlm@345 409 loop-distance (int(* -1 (Math/signum (float distance))
rlm@345 410 (- loop-point (Math/abs distance))))
rlm@345 411 best-path (first (sort-by #(Math/abs %)
rlm@345 412 [distance loop-distance]))
rlm@345 413 direction (if (< 0 best-path) ↑ ↓)]
rlm@345 414 (println "best-path" best-path)
rlm@345 415 (println "current-quantity" current-quantity)
rlm@345 416 (println "desired-quantity" desired-quantity)
rlm@345 417 (println "options" [distance loop-distance])
rlm@345 418 (reduce
rlm@345 419 (fn [script _]
rlm@345 420 (delayed-difference [] direction 5 item-quantity-selected
rlm@345 421 script))
rlm@345 422 script
rlm@345 423 (range (Math/abs best-path))))))
rlm@330 424 ([desired-quantity [moves state :as script]]
rlm@330 425 (set-quantity 99 desired-quantity script)))
rlm@275 426
rlm@331 427 (defn activate-start-menu [script]
rlm@331 428 (first-difference [:b] [:b :start] AF script))
rlm@331 429
rlm@332 430 (defn wait-until [script-fn script]
rlm@332 431 (let [wait-time
rlm@332 432 (- (dec (count (first (script-fn script))))
rlm@332 433 (count (first script)))]
rlm@332 434 (println "wait-time" wait-time)
rlm@332 435 (do-nothing wait-time script)))
rlm@332 436
rlm@345 437 (defn select-menu-entry
rlm@345 438 ([test-direction [moves state :as script]]
rlm@345 439 (->> script
rlm@345 440 (wait-until (partial set-cursor-relative test-direction))
rlm@345 441 (play-moves [[] [:a] []])))
rlm@345 442 ([[moves state :as script]]
rlm@345 443 (select-menu-entry
rlm@345 444 1 script)))
rlm@345 445
rlm@336 446 (defn restart
rlm@336 447 "The two button presses after a restart event are converted to
rlm@336 448 blanks. Due to weirdness with the VBM format. To compensate, ensure
rlm@336 449 that the two button presses after restart are both blanks."
rlm@336 450 [script]
rlm@336 451 (play-moves [[:restart] [] []] script))
rlm@336 452
rlm@337 453 (defn-memo do-save-corruption
rlm@329 454 ([] (do-save-corruption
rlm@275 455 (walk-to-counter)))
rlm@345 456 ([script] (do-save-corruption 4 script))
rlm@345 457 ([n script]
rlm@275 458 (->> script
rlm@331 459 activate-start-menu
rlm@345 460 (set-cursor n)
rlm@331 461 select-menu-entry
rlm@331 462 select-menu-entry
rlm@280 463 (play-moves
rlm@280 464 ;; this section is copied from speedrun-2942 and corrupts
rlm@290 465 ;; the save so that the total number of pokemon is set to
rlm@290 466 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
rlm@290 467 ;; via the pokemon interface.
rlm@280 468 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
rlm@336 469 [] [] [] [] [] [] [] [] [] [] [] []])
rlm@336 470 (restart)
rlm@280 471 (title)
rlm@319 472 (first-difference [] [:start] AF)
rlm@329 473 (first-difference [] [:a] AF))))
rlm@329 474
rlm@329 475 (defn gen-corrupted-checkpoint! []
rlm@329 476 (let [[cor-moves cor-save] (do-save-corruption)]
rlm@329 477 (write-moves! cor-moves "cor-checkpoint")
rlm@329 478 (write-state! cor-save "cor-checkpoint")))
rlm@329 479
rlm@329 480 (defn corrupted-checkpoint []
rlm@329 481 [(read-moves "cor-checkpoint")
rlm@329 482 (read-state "cor-checkpoint")])
rlm@319 483
rlm@319 484 (def menu do-nothing )
rlm@280 485
rlm@345 486
rlm@345 487 (defn investivate-close-menu []
rlm@345 488 (clojure.pprint/pprint
rlm@345 489 (apply harmonic-compare
rlm@345 490 (map read-state
rlm@345 491 ["start-up-1"
rlm@345 492 "start-down-1"
rlm@345 493 ;;"start-up-2"
rlm@345 494 ;;"start-down-2"
rlm@345 495 ;;"start-up-3"
rlm@345 496 ;;"start-down-3"
rlm@345 497 ;;"computer-up-1"
rlm@345 498 ;;"computer-down-2"
rlm@345 499 "computer-up-2"
rlm@345 500 "computer-down-2"
rlm@345 501 "pokemon-up-1"
rlm@345 502 "pokemon-down-1"
rlm@345 503 "pokemon-up-2"
rlm@345 504 "pokemon-down-2"
rlm@345 505 "item-up-1"
rlm@345 506 "item-down-1"
rlm@345 507 "save-up-1"
rlm@345 508 "save-down-1"
rlm@345 509 "item-nest-up-1"
rlm@345 510 "item-nest-down-1"]))))
rlm@345 511
rlm@345 512 (def list-nesting-depth-address 50339)
rlm@345 513
rlm@345 514 (defn current-depth
rlm@345 515 ([^SaveState state] (aget (memory state) list-nesting-depth-address))
rlm@345 516 ([] (current-depth @current-state)))
rlm@345 517
rlm@345 518
rlm@330 519 (defn close-menu [script]
rlm@345 520 (delayed-difference
rlm@345 521 [] [:b] 50
rlm@345 522 current-depth
rlm@345 523 script))
rlm@345 524
rlm@330 525
rlm@330 526 (defn purchase-item
rlm@330 527 "Assumes that the cursor is over the desired item, and purchases
rlm@330 528 quantity of that item."
rlm@330 529 [n script]
rlm@330 530 (->> script
rlm@330 531 select-menu-entry
rlm@330 532 (set-quantity n)
rlm@330 533 (first-difference [] [:a] AF)
rlm@330 534 scroll-text
rlm@330 535 select-menu-entry
rlm@330 536 scroll-text))
rlm@330 537
rlm@337 538 (defn-memo corrupt-item-list
rlm@329 539 "Corrupt the num-of-items variable by switching a corrupted pokemon
rlm@329 540 into out-of-bounds memory."
rlm@284 541 ([] (corrupt-item-list
rlm@336 542 ;;(corrupted-checkpoint)
rlm@336 543 (do-save-corruption)
rlm@331 544 ))
rlm@345 545 ([script] (corrupt-item-list 1))
rlm@345 546 ([n script]
rlm@284 547 (->> script
rlm@330 548 activate-start-menu
rlm@345 549 (set-cursor n) ; select "POKEMON"
rlm@330 550 select-menu-entry ; from main menu.
rlm@330 551 (set-cursor 5) ; select 6th pokemon
rlm@330 552 select-menu-entry
rlm@329 553 (set-cursor 1)
rlm@330 554 select-menu-entry
rlm@329 555 (repeat-until-different [] list-offset)
rlm@329 556 (set-cursor 9)
rlm@330 557 select-menu-entry ; switch 6th with 10th
rlm@330 558 close-menu
rlm@333 559 close-menu)))
rlm@329 560
rlm@337 561 (defn-memo get-lots-of-money
rlm@329 562 "Sell 0xFE cancel buttons to make a tremendous amount of money."
rlm@329 563 ([] (get-lots-of-money (corrupt-item-list)))
rlm@329 564 ([script]
rlm@329 565 (->> script
rlm@330 566 (first-difference [] [:a] AF) ; talk to shopkeep
rlm@329 567 (repeat-until-different [] list-offset)
rlm@329 568 (set-cursor 1)
rlm@330 569 select-menu-entry
rlm@329 570 (repeat-until-different [] list-offset)
rlm@330 571 select-menu-entry
rlm@332 572 (set-quantity 0xFF 0xF7)
rlm@332 573 (first-difference [] [:a] AF)
rlm@332 574 select-menu-entry
rlm@333 575 close-menu)))
rlm@329 576
rlm@330 577 (defn note [str script]
rlm@330 578 (println str) script)
rlm@329 579
rlm@337 580 (defn-memo buy-bootstrapping-items
rlm@330 581 "Buy items that will become part of the bootstrapping
rlm@330 582 program."
rlm@330 583 ([] (buy-bootstrapping-items (get-lots-of-money)))
rlm@284 584 ([script]
rlm@284 585 (->> script
rlm@330 586 close-menu
rlm@330 587 select-menu-entry
rlm@330 588 (purchase-item 1) ; buying a pokeball overflows
rlm@330 589 ; the item-counter from 0xFF to 0x00
rlm@330 590 ; repairing the item-list.
rlm@330 591 (set-cursor 1)
rlm@330 592 (purchase-item 1) ; these other items are here to
rlm@330 593 ; protect the burn heals when the
rlm@330 594 (set-cursor 2) ; item list is corrupted again.
rlm@330 595 (purchase-item 1)
rlm@284 596
rlm@330 597 (set-cursor 3)
rlm@330 598 (purchase-item 1)
rlm@284 599
rlm@330 600 (set-cursor 4) ; 95 burn-heals spells out the
rlm@330 601 (purchase-item 96) ; return address to the pokemon
rlm@330 602 ; kernel. 96 so that they can be
rlm@330 603 ; deposited without causing a shift.
rlm@284 604
rlm@330 605 close-menu ; stop talking to shopkeep
rlm@330 606 (wait-until select-menu-entry)
rlm@330 607 (play-moves [[:b]])
rlm@330 608 end-text)))
rlm@330 609
rlm@337 610 (defn-memo corrupt-item-list-again
rlm@330 611 ([] (corrupt-item-list-again (buy-bootstrapping-items)))
rlm@284 612 ([script]
rlm@284 613 (->> script
rlm@330 614 activate-start-menu
rlm@330 615 (set-cursor-relative 0)
rlm@330 616 select-menu-entry
rlm@330 617
rlm@330 618 ;; repair list-offset for pokemon-list
rlm@330 619 (set-cursor-relative -1)
rlm@330 620
rlm@330 621 (set-cursor 4) ; switching it to
rlm@330 622 select-menu-entry ; tenth place.
rlm@330 623 (set-cursor 1)
rlm@330 624 select-menu-entry ; select "switch" on 5th
rlm@330 625
rlm@330 626 (repeat-until-different [] list-offset)
rlm@330 627 (set-cursor 9) ; goto 10th pokemon
rlm@330 628 select-menu-entry ; do switch
rlm@330 629 close-menu
rlm@331 630 close-menu)))
rlm@333 631
rlm@337 632 (defn-memo leave-viridian-store
rlm@333 633 ([] (leave-viridian-store (corrupt-item-list-again)))
rlm@290 634 ([script]
rlm@290 635 (->> script
rlm@290 636 ;; leave store
rlm@336 637 (walk [↓ ↓ → ↓]))))
rlm@333 638
rlm@333 639 (defn force-encounter [direction script]
rlm@333 640 (delayed-improbability-search
rlm@333 641 600
rlm@333 642 #(search-string % "Wild")
rlm@333 643 (partial move direction) script))
rlm@333 644
rlm@337 645 (defn-memo fight-wild-pokemon
rlm@333 646 ([] (fight-wild-pokemon (leave-viridian-store)))
rlm@333 647 ([script]
rlm@333 648 (->> script
rlm@333 649 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@333 650 ← ← ← ← ← ← ← ←
rlm@333 651 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@333 652 (force-encounter →))))
rlm@333 653
rlm@337 654 (defn-memo run-from-pokemon
rlm@333 655 ([] (run-from-pokemon (fight-wild-pokemon)))
rlm@333 656 ([script]
rlm@333 657 (->> script
rlm@333 658 (scroll-text)
rlm@336 659 (play-moves [[:a]])
rlm@333 660 (wait-until select-menu-entry)
rlm@333 661 (set-cursor 1)
rlm@333 662 (first-difference [] → AF)
rlm@333 663 (scroll-text)
rlm@333 664 (scroll-text))))
rlm@290 665
rlm@337 666 (defn-memo to-poke-center-computer
rlm@290 667 ([] (to-poke-center-computer
rlm@333 668 (run-from-pokemon)))
rlm@290 669 ([script]
rlm@290 670 (->> script
rlm@336 671 (walk-thru-grass [→ → ↑])
rlm@333 672 (walk [↑ ← ← ←
rlm@333 673 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
rlm@333 674 ← ←
rlm@333 675 ↑ ↑ ↑ ↑
rlm@333 676 → → → → ↑])
rlm@333 677 (walk [→ →
rlm@290 678 ↑ ↑ ↑
rlm@334 679 → → → → → → → → →])
rlm@334 680 (first-difference [] ↑ AF))))
rlm@333 681
rlm@291 682 (defn-memo begin-deposits
rlm@291 683 ([] (begin-deposits
rlm@291 684 (to-poke-center-computer)))
rlm@291 685 ([script]
rlm@291 686 (->> script
rlm@291 687 ;; access PC
rlm@291 688 (scroll-text 2)
rlm@291 689
rlm@291 690 ;; access item storage
rlm@291 691 (menu [[:a] [:d] [:a]])
rlm@291 692 (scroll-text 2)
rlm@291 693
rlm@291 694 ;; begin deposit
rlm@291 695 (menu [[:d] [:a]])
rlm@291 696 (do-nothing 40))))
rlm@291 697
rlm@293 698 (defn deposit-n-items
rlm@293 699 [n script]
rlm@293 700 (->> script
rlm@293 701 (do-nothing 100)
rlm@293 702 (play-moves [[:a]])
rlm@293 703 (do-nothing 80)
rlm@293 704 (multiple-times
rlm@293 705 (dec n)
rlm@293 706 (fn [script]
rlm@293 707 (->> script
rlm@293 708 (play-moves [[:u]])
rlm@293 709 (do-nothing 1))))
rlm@293 710 (play-moves [[:a]])
rlm@293 711 (scroll-text)))
rlm@296 712
rlm@296 713 (defn deposit-one-item
rlm@296 714 [script]
rlm@296 715 (->> script
rlm@296 716 (do-nothing 100)
rlm@296 717 (play-moves [[:a]])
rlm@296 718 (do-nothing 80)
rlm@296 719 (play-moves [[:a]])
rlm@296 720 (scroll-text)))
rlm@293 721
rlm@293 722 (defn-memo create-header
rlm@291 723 ([] (create-header (begin-deposits)))
rlm@291 724 ([script]
rlm@291 725 (->> script
rlm@293 726 (multiple-times 33 deposit-one-item)
rlm@291 727 (do-nothing 1))))
rlm@297 728
rlm@297 729 (defn bootstrap-init []
rlm@297 730 [(read-moves "bootstrap-init")
rlm@297 731 (read-state "bootstrap-init")])
rlm@296 732
rlm@296 733 (defn create-bootstrap-program
rlm@296 734 ([] (create-bootstrap-program
rlm@296 735 (create-header)))
rlm@296 736 ([script]
rlm@296 737 (->> script
rlm@296 738 (do-nothing 120)
rlm@296 739 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@296 740 ;;(deposit-n-items 33)
rlm@296 741
rlm@296 742 (menu (repeat 17 ↓))
rlm@296 743
rlm@296 744
rlm@296 745
rlm@296 746 (do-nothing 1))))
rlm@296 747
rlm@297 748
rlm@302 749 (defn test-pc-item-program []
rlm@302 750 (-> (read-state "bootstrap-init")
rlm@302 751 (set-memory pc-item-list-start 50)
rlm@302 752 (set-memory-range
rlm@305 753 map-function-address-start [0x8B 0xD5])
rlm@304 754 (set-memory-range
rlm@302 755 (inc pc-item-list-start)
rlm@302 756 (flatten
rlm@304 757 [(repeat
rlm@303 758 28
rlm@302 759 [0xFF 0x01])
rlm@303 760 [;; second part of item manipulation program
rlm@303 761 0x00 ;; this starts at address 0xD56C
rlm@303 762 0x2A ;; save (HL)=(target) to A, increment HL
rlm@302 763
rlm@302 764 0x00
rlm@303 765 0x47 ;; save A to B
rlm@302 766
rlm@302 767 0x00
rlm@303 768 0x3A ;; save (target+1) to A, decrement HL
rlm@302 769
rlm@302 770 0x00
rlm@303 771 0x22 ;; A -> target, increment HL [(target+1) -> target]
rlm@302 772
rlm@303 773 0x00
rlm@303 774 0x70 ;; load B into target+1 [(target) -> target+1]
rlm@303 775
rlm@303 776 0x00
rlm@303 777 0xC3 ;; first part of absolute jump
rlm@303 778
rlm@303 779 0x0C ;; return control to pokemon kernel
rlm@302 780 0x5F]
rlm@302 781 (repeat
rlm@303 782 5
rlm@302 783 [0xFF 0x01])
rlm@302 784
rlm@303 785 [;; first part of item manipulation program
rlm@303 786 0x00
rlm@333 787 0x21 ;; load target into HL
rlm@302 788
rlm@333 789 0x94 ;; this is the target address
rlm@302 790 0xD5
rlm@302 791
rlm@303 792 0x00 ;; relative jump back to first part
rlm@303 793 0x18
rlm@302 794
rlm@303 795 0xE1 ;; of program
rlm@302 796 0x01
rlm@302 797
rlm@303 798 0xFF ;; spacer
rlm@302 799 0x01
rlm@302 800
rlm@303 801 0x04 ;; target ID (pokeball)
rlm@303 802 0x3E ;; target Quantity (lemonade)
rlm@302 803 ]]))))
rlm@338 804
rlm@338 805
rlm@338 806
rlm@338 807
rlm@338 808
rlm@338 809 (defn basic-writer [target-address limit return-address]
rlm@338 810 (let [[target-high target-low] (disect-bytes-2 target-address)
rlm@338 811 [return-high return-low] (disect-bytes-2 return-address)]
rlm@338 812 (flatten
rlm@338 813 [0xF3 ;; disable interrupts
rlm@340 814
rlm@338 815 0x1E ;; load limit into E
rlm@338 816 limit
rlm@338 817
rlm@338 818 0x21 ;; load target into HL
rlm@338 819 target-low
rlm@338 820 target-high
rlm@338 821
rlm@338 822 ;; load 1 into C.
rlm@338 823 0x0E ;; C == 1 means input-first nybble
rlm@338 824 0x01 ;; C == 0 means input-second nybble
rlm@338 825
rlm@338 826 ;; Input Section
rlm@338 827
rlm@338 828 0x3E ;; load 0x20 into A, to measure dpad
rlm@338 829 0x20
rlm@338 830
rlm@338 831 0xE0 ;; load A into [FF00]
rlm@338 832 0x00
rlm@338 833
rlm@338 834 0xF0 ;; load 0xFF00 into A to get
rlm@338 835 0x00 ;; d-pad presses
rlm@338 836
rlm@338 837 0xE6
rlm@338 838 0x0F ;; select bottom four bits of A
rlm@338 839
rlm@338 840 0xB8 ;; see if input is different (CP A B)
rlm@338 841
rlm@338 842 0x28 ;; repeat above steps if input is not different
rlm@338 843 ;; (jump relative backwards if B != A)
rlm@338 844 0xF5 ;; (literal -11)
rlm@338 845
rlm@338 846 0x47 ;; load A into B
rlm@338 847
rlm@338 848 0x0D ;; dec C
rlm@338 849 ;; branch based on C:
rlm@338 850 0x20 ;; JR NZ
rlm@338 851 0x07 ;; skip "input first nybble" below
rlm@338 852
rlm@338 853
rlm@338 854 ;; input first nybble
rlm@338 855
rlm@338 856 0xCB
rlm@338 857 0x37 ;; swap nybbles on A
rlm@338 858
rlm@338 859 0x57 ;; A -> D
rlm@338 860
rlm@338 861 0x18
rlm@338 862 0xEC ;; literal -20 -- go back to input section
rlm@338 863
rlm@338 864 ;; input second nybble
rlm@338 865
rlm@338 866 0x0C ;; inc C
rlm@338 867
rlm@338 868 0xE6 ;; select bottom bits
rlm@338 869 0x0F
rlm@338 870
rlm@338 871 0xB2 ;; (OR A D) -> A
rlm@338 872
rlm@338 873 0x22 ;; (do (A -> (HL)) (INC HL))
rlm@338 874
rlm@338 875 0x1D ;; (DEC E)
rlm@338 876
rlm@338 877 0x20 ;; jump back to input section if not done
rlm@338 878 0xE4 ;; literal -28
rlm@338 879
rlm@338 880 0xFB ;; re-enable interrupts
rlm@338 881
rlm@338 882 0xC3
rlm@338 883 return-low
rlm@338 884 return-high ])))
rlm@338 885
rlm@338 886
rlm@338 887 (defn test-basic-writer []
rlm@338 888 (-> (read-state "bootstrap-init")
rlm@338 889 (set-memory pc-item-list-start 50)
rlm@338 890 (set-memory-range
rlm@338 891 map-function-address-start
rlm@338 892 (reverse (disect-bytes-2 (inc pc-item-list-start))))
rlm@338 893 (set-memory-range
rlm@338 894 (inc pc-item-list-start)
rlm@338 895 (basic-writer 0xD162 10 0x5F0C))))
rlm@338 896
rlm@338 897 (defn debug-basic-writer []
rlm@338 898 (PC! (test-basic-writer) (inc pc-item-list-start)))
rlm@338 899
rlm@338 900 (defn d-ticks [state n]
rlm@338 901 (reduce (fn [state _] (d-tick state))
rlm@338 902 state (range n)))
rlm@338 903
rlm@338 904 (defn d-print [state message]
rlm@338 905 (println message) state)
rlm@338 906
rlm@338 907 (defn dddd
rlm@338 908 []
rlm@338 909 (-> (debug-basic-writer)
rlm@338 910 (d-ticks 20)
rlm@338 911 (set-memory 0xFF00 0xFF)
rlm@338 912 (d-print "============== second cycle")
rlm@338 913 (d-ticks 14)
rlm@338 914 (d-print "============== end")
rlm@338 915 (d-ticks 20)))
rlm@338 916
rlm@339 917 ;;TMs at celadon store ---
rlm@339 918 ;;01 (any-number) mega punch
rlm@339 919 ;;02 (any-number) razor wind
rlm@339 920 ;;05 (any-number) mega kick
rlm@339 921 ;;07 (any-number) hyper beam
rlm@339 922 ;;09 (any-number) take down
rlm@339 923 ;;13 (only 1) ice beam
rlm@339 924 ;;17 (any-number) submission
rlm@339 925 ;;18 (only 1) counter
rlm@339 926 ;;32 (any-number) double team
rlm@339 927 ;;33 (any-number) reflect
rlm@339 928 ;;37 (any-number) egg bomb
rlm@339 929 ;;48 (only 1) rock slide
rlm@339 930 ;;49 (only 1) tri attack
rlm@339 931
rlm@339 932
rlm@339 933 ;; no-ops
rlm@339 934 ;; 0x00
rlm@339 935 ;; 0xB8 - 0xBF (compares) :garbage
rlm@339 936 ;; 0x3F clear carry flag :s.s.ticket
rlm@339 937 ;; 0x37 set carry flag :guard-spec [!]
rlm@339 938 ;; 0x33 increment SP :poke-doll [!]
rlm@339 939 ;; 0x3B decrement SP :coin
rlm@339 940
rlm@339 941 ;;0x7F A->A :garbage
rlm@339 942 ;;0x40 B->B :gold-teeth
rlm@339 943 ;;0x49 C->C :poke-flute
rlm@339 944 ;;0x52 D->D :elixer
rlm@339 945 ;;0x5B E->E :garbage
rlm@339 946 ;;0x6D L->L :garbage
rlm@339 947 ;;0x64 H->H :garbage
rlm@339 948
rlm@339 949
rlm@339 950 ;;0xC5 push BC :HM02
rlm@339 951 ;;0xD5 push DE :TM13 (ice-beam)
rlm@339 952 ;;0xE5 push HL :TM29 (psychic)
rlm@339 953 ;;0xF5 push AF :TM45 (thunder-wave)
rlm@339 954
rlm@339 955 ;; 0xA7 (AND A A) :garbage
rlm@339 956 ;; 0xB7 (OR A A) :garbage
rlm@339 957
rlm@339 958 ;; 0x2F (CPL A) :leaf-stone
rlm@339 959
rlm@339 960
rlm@339 961 (defn item-writer
rlm@339 962 "This is the basic writer, optimized to be made of valid
rlm@339 963 item-quantity pairs."
rlm@339 964 [target-address limit return-address]
rlm@339 965 (let [[target-high target-low] (disect-bytes-2 target-address)
rlm@339 966 [return-high return-low] (disect-bytes-2 return-address)]
rlm@339 967 (flatten
rlm@339 968 [
rlm@339 969 ;;0xC5 ;; push junk onto stack
rlm@339 970 ;;0xD5
rlm@339 971 ;;0xE5
rlm@339 972 ;;0xF5
rlm@341 973 0x33 ;; (item-hack) set increment stack pointer no-op
rlm@339 974 0x1E ;; load limit into E
rlm@339 975 limit
rlm@339 976 0x3F ;; (item-hack) set carry flag no-op
rlm@339 977
rlm@341 978 ;; load 2 into C.
rlm@341 979 0x0E ;; C == 1 means input-first nybble
rlm@341 980 0x04 ;; C == 0 means input-second nybble
rlm@340 981
rlm@339 982 0x21 ;; load target into HL
rlm@339 983 target-low
rlm@339 984 target-high
rlm@339 985 0x37 ;; (item-hack) set carry flag no-op
rlm@339 986
rlm@339 987 0x2F ;; (item-hack) cpl A
rlm@339 988 0x2F ;; (item-hack) cpl A --together a spacer no-op
rlm@339 989
rlm@339 990 0x00 ;; (item-hack) no-op
rlm@339 991 0xF3 ;; disable interrupts
rlm@339 992 ;; Input Section
rlm@339 993
rlm@339 994 0x3E ;; load 0x20 into A, to measure buttons
rlm@339 995 0x10
rlm@339 996
rlm@339 997 0x00 ;; (item-hack) no-op
rlm@339 998 0xE0 ;; load A into [FF00]
rlm@339 999 0x00
rlm@339 1000
rlm@339 1001 0xF0 ;; load 0xFF00 into A to get
rlm@339 1002 0x00 ;; button presses
rlm@339 1003
rlm@339 1004 0xE6
rlm@339 1005 0x0F ;; select bottom four bits of A
rlm@339 1006 0x37 ;; (item-hack) set carry flag no-op
rlm@339 1007
rlm@339 1008 0x00 ;; (item-hack) no-op
rlm@339 1009 0xB8 ;; see if input is different (CP A B)
rlm@339 1010
rlm@341 1011 0x00 ;; (item-hack) (INC SP)
rlm@339 1012 0x28 ;; repeat above steps if input is not different
rlm@339 1013 ;; (jump relative backwards if B != A)
rlm@339 1014 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)
rlm@339 1015
rlm@339 1016 0x47 ;; load A into B
rlm@339 1017
rlm@339 1018 0x0D ;; dec C
rlm@340 1019 0x37 ;; (item-hack) set-carry flag
rlm@339 1020 ;; branch based on C:
rlm@339 1021 0x20 ;; JR NZ
rlm@341 1022 23 ;; skip "input second nybble" and "jump to target" below
rlm@339 1023
rlm@339 1024 ;; input second nybble
rlm@339 1025
rlm@339 1026 0x0C ;; inc C
rlm@342 1027 0x0C ;; inc C
rlm@340 1028
rlm@340 1029 0x00 ;; (item-hack) no-op
rlm@339 1030 0xE6 ;; select bottom bits
rlm@339 1031 0x0F
rlm@340 1032 0x37 ;; (item-hack) set-carry flag no-op
rlm@339 1033
rlm@340 1034 0x00 ;; (item-hack) no-op
rlm@339 1035 0xB2 ;; (OR A D) -> A
rlm@339 1036
rlm@339 1037 0x22 ;; (do (A -> (HL)) (INC HL))
rlm@339 1038
rlm@339 1039 0x1D ;; (DEC E)
rlm@339 1040
rlm@340 1041 0x00 ;; (item-hack)
rlm@339 1042 0x20 ;; jump back to input section if not done
rlm@340 1043 0xDA ;; literal -36 == TM 18 (counter)
rlm@341 1044 0x01 ;; (item-hack) set BC to literal (no-op)
rlm@339 1045
rlm@341 1046 ;; jump to target
rlm@341 1047 0x00 ;; (item-hack) these two bytes can be anything.
rlm@341 1048 0x01
rlm@341 1049
rlm@341 1050 0x00 ;; (item-hack) no-op
rlm@341 1051 0xBF ;; (CP A A) ensures Z
rlm@341 1052
rlm@341 1053 0xCA ;; (item-hack) jump if Z
rlm@341 1054 return-low
rlm@341 1055 return-high
rlm@341 1056 0x01 ;; (item-hack) will never be reached.
rlm@341 1057
rlm@341 1058
rlm@341 1059
rlm@340 1060 ;; input first nybble
rlm@340 1061 0x00
rlm@340 1062 0xCB
rlm@340 1063 0x37 ;; swap nybbles on A
rlm@340 1064
rlm@340 1065 0x57 ;; A -> D
rlm@340 1066
rlm@341 1067 0x37 ;; (item-hack) set carry flag no-op
rlm@341 1068 0x18 ;; relative jump backwards
rlm@341 1069 0xCD ;; literal -51 == TM05; go back to input section
rlm@341 1070 0x01 ;; (item-hack) will never reach this instruction
rlm@340 1071
rlm@341 1072 ])))
rlm@340 1073
rlm@341 1074 (defn test-item-writer []
rlm@341 1075 (-> (read-state "bootstrap-init")
rlm@341 1076 (set-memory pc-item-list-start 50)
rlm@341 1077 (set-memory-range
rlm@341 1078 map-function-address-start
rlm@341 1079 (reverse (disect-bytes-2 (inc pc-item-list-start))))
rlm@341 1080 (set-memory-range
rlm@341 1081 (inc pc-item-list-start)
rlm@341 1082 (item-writer 0xD162 201 0xD162))))
rlm@342 1083
rlm@342 1084 (defn item-writer-state []
rlm@342 1085 (read-state "item-writer"))
rlm@342 1086
rlm@342 1087 (defn test-item-writer-2 []
rlm@342 1088 (let [orig (item-writer-state)]
rlm@342 1089 (-> orig
rlm@342 1090 (print-listing 0xD162 (+ 0xD162 20))
rlm@343 1091 (run-moves (reduce concat
rlm@343 1092 (repeat 10 [[:a :b :start :select] []])))
rlm@342 1093 ((fn [_] (println "===========") _))
rlm@342 1094 (print-listing 0xD162 (+ 0xD162 20)))))
rlm@343 1095