Mercurial > vba-clojure
view clojure/com/aurellem/run/bootstrap_0.clj @ 373:a6f212ae29a3
Found some tile sprites for printable characters. Neato.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 09 Apr 2012 03:46:04 -0500 |
parents | 3b3cd62b6106 |
children | 08f8284e2f1b |
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1 (ns com.aurellem.run.bootstrap-02 (:use (com.aurellem.gb saves gb-driver util3 items vbm characters money))4 (:use (com.aurellem.run util title save-corruption))5 (:use (com.aurellem.exp item-bridge))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 (defn-memo boot-root []9 [ [] (root)])11 (defn-memo to-rival-name12 ([] (to-rival-name (boot-root)))13 ([script]14 (->> script15 title16 oak17 name-entry-rlm18 (scroll-text 5))))20 (defn-memo name-rival-bootstrap21 ([] (name-rival-bootstrap (to-rival-name)))22 ([script]23 (->> script24 (first-difference [] [:a] AF)25 (first-difference [] [:r] DE)26 (play-moves27 [[]28 [] [] [:r] [] [:d] [:a] ;; L29 [:r] [] [:r] [] [:r] [] [:r] []30 [:r] [] [:d] [] [:d] [:a] ;; [PK]31 [:u] [] [:l] [] [:l] []32 [:l] [] [:l] [] [:l] [:a] ;; U33 [:r] [] [:r] [] [:r] []34 [:r] [] [:r] [] [:d] [:a] ;; [PK]35 [] [:a] ;; [PK]36 [] [:a] ;; [PK]37 [:r] [] [:d] [:a] ;; END38 ]))))40 (defn-memo leave-house41 ([] (leave-house (name-rival-bootstrap)))42 ([script]43 (->> script44 finish-title45 walk-to-stairs46 walk-to-door47 (walk [↓ ↓]))))49 (defn-memo to-pallet-town-edge50 ([] (to-pallet-town-edge (leave-house)))51 ([script]52 (->> script53 (walk [→ → → → →54 ↑ ↑ ↑ ↑ ↑ ↑]))))56 (defn-memo start-pikachu-battle57 ([] (start-pikachu-battle58 (to-pallet-town-edge)))59 ([script]60 (->> script61 (first-difference [:b] [:b :a] DE)62 scroll-text63 (do-nothing 200)64 (play-moves [[:b]]))))66 (defn-memo capture-pikachu67 ([] (capture-pikachu (start-pikachu-battle)))68 ([script]69 (->> script70 (scroll-text 3))))72 (defn-memo go-to-lab73 ([] (go-to-lab (capture-pikachu)))74 ([script]75 (->> script76 end-text77 (scroll-text 5)78 end-text79 ;; oak walks you to his lab; no input required.80 (do-nothing 400))))82 (defn-memo talk-to-oak-in-lab83 ([] (talk-to-oak-in-lab (go-to-lab)))84 ([script]85 (->> script86 (scroll-text 14)87 end-text)))89 (defn-memo try-to-get-eevee90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))91 ([script]92 (->> script93 ;; walk to pokeball94 (walk [↓ → →])95 ;; and try to grab it96 (play-moves97 (concat [↑ ↑ [:a]]98 (repeat 100 [])))99 (scroll-text 10)100 (end-text))))102 (defn-memo obtain-pikachu103 ([] (obtain-pikachu (try-to-get-eevee)))104 ([script]105 (->> script106 (scroll-text 6)107 (end-text))))110 (defn-memo begin-battle-with-rival111 ([] (begin-battle-with-rival112 (obtain-pikachu)))113 ([script]114 (->> script115 (walk [↓ ↓ ↓])116 (scroll-text 3)117 (end-text)118 (scroll-text))))120 (defn-memo defeat-eevee121 ([] (defeat-eevee122 (begin-battle-with-rival)))123 ([script]124 (->> script125 (do-nothing 400)126 (play-moves [[:a]])127 (critical-hit)128 (do-nothing 200)129 (scroll-text 2) ;; for eevee's tail-whip130 (do-nothing 10)131 (play-moves [[:a]])132 (critical-hit)133 (do-nothing 200)134 (scroll-text 2) ;; tail whip again135 (do-nothing 10)136 (play-moves [[:a]])137 (critical-hit)138 (do-nothing 200))))140 (defn-memo finish-rival-text141 ([] (finish-rival-text142 (defeat-eevee)))143 ([script]144 (->> script145 (scroll-text 12)146 (end-text))))148 (defn-memo pikachu-comes-out149 ([] (pikachu-comes-out150 (finish-rival-text)))151 ([script]152 (->> script153 (scroll-text 8)154 (end-text))))156 (defn-memo leave-oaks-lab157 ([] (leave-oaks-lab158 (pikachu-comes-out)))159 ([script]160 (->> script161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))163 (defn-memo oaks-lab->pallet-town-edge164 ([] (oaks-lab->pallet-town-edge165 (leave-oaks-lab)))166 ([script]167 (->> script168 (walk [← ← ←169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))171 (defn-memo pallet-edge->viridian-mart172 ([] (pallet-edge->viridian-mart true173 (oaks-lab->pallet-town-edge)))174 ([dodge-stupid-guy? script]175 (let [dodge-1 (if dodge-stupid-guy?176 [→ →]177 [→])178 dodge-2 (if dodge-stupid-guy?179 [↑ ↑ ←]180 [↑ ↑])]182 (->> script183 ;; leave straight grass184 (walk-thru-grass185 [↑ ↑ ↑ ↑ ↑])187 (walk [↑ ↑ ↑ ↑])189 (walk-thru-grass190 [← ← ↑])192 (walk [↑ ↑ ↑ ↑ → → → ])194 (walk-thru-grass195 [→ ↑ ↑ ←])197 (walk198 [← ←199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑200 → → → → ])202 ;; this part is dependent on that203 ;; stupid NPC in the grass patch204 (walk-thru-grass205 (concat dodge-1206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))208 (walk209 (concat210 dodge-2211 [← ← ←212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑213 ← ←214 ↑ ↑ ↑ ↑215 → → → → → → → → → →216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))218 (defn-memo get-oaks-parcel219 ([] (get-oaks-parcel220 (pallet-edge->viridian-mart)))221 ([script]222 (->> script223 (do-nothing 50)224 (end-text)225 (scroll-text 3)226 (do-nothing 197)227 (play-moves [[:a] []])228 (walk [↓ ↓ → ↓]))))230 (defn-memo viridian-store->oaks-lab231 ([] (viridian-store->oaks-lab232 (get-oaks-parcel)))233 ([script]234 (->> script235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓236 ← ← ← ← ← ← ← ← ←237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓238 ← ←239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓240 ↓ ↓ ↓ ↓ ↓ ↓ ↓241 → → → → → → → →242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓243 ← ← ← ← ←244 ↓ ↓ ↓ ↓245 ])246 (walk-thru-grass247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])248 (walk [↓ ↓ ← ↓ ↓ ↓ ←249 ↓ ↓ ↓ ↓ ↓ ↓250 → → → ↑])252 (do-nothing 1))))255 (defn-memo viridian-store->oaks-lab-like-a-boss256 ([] (viridian-store->oaks-lab-like-a-boss257 (get-oaks-parcel)))258 ([script]259 (->> script260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓261 ← ← ← ← ← ← ← ← ←262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])264 (walk-thru-grass265 [↓ ↓ ↓ ↓ ↓])267 (walk268 [↓ ↓ ← ↓269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓270 → → → ↓])272 (walk-thru-grass273 [↓ ↓ ↓])275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])277 (walk-thru-grass278 [↓ ↓ ↓ ↓ ↓ ↓])280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓281 ↓ ↓ ↓ ↓ ↓282 → → → ↑]))))284 (defn-memo deliver-oaks-parcel285 ([] (deliver-oaks-parcel286 (viridian-store->oaks-lab-like-a-boss)))287 ([script]288 (->> script289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])290 (play-moves [[] [:a]])291 (scroll-text 13)292 (end-text)293 (do-nothing 200)294 (scroll-text 2)295 (end-text)296 (scroll-text 2)297 (end-text)298 (scroll-text 8)299 (end-text)300 (scroll-text 9)301 (end-text)302 (scroll-text 7)303 (end-text)304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))306 (defn-memo return-to-viridian-mart307 ([] (return-to-viridian-mart308 (deliver-oaks-parcel)))309 ([script]310 (->> script311 oaks-lab->pallet-town-edge312 (pallet-edge->viridian-mart false))))314 (defn-memo walk-to-counter315 ([] (walk-to-counter316 (return-to-viridian-mart)))317 ([script]318 (->> script319 (walk [↑ ↑ ←]))))323 ;; useful addresses324 52262 ;; --- current-cursor-offset325 52278 ;; --- current screen-offset328 (defn exp-item-list []329 (clojure.pprint/pprint330 (apply harmonic-compare331 (map read-state332 ["up-1" "down-1"333 "up-2" "down-2"334 "up-3" "down-3"335 "up-4" "down-4"336 "up-5" "down-5"337 "up-6"]))))340 ;; turns out that these addresses are the cursor position341 ;; for all lists in the game (start list, pokemon list, shop342 ;; lists, inventory lists, battle list, basically343 ;; everything!)345 (def list-cursor-offset-address 52262)346 (def list-screen-offset-address 52278)348 (defn list-offset349 ([^SaveState state]350 (let [mem (memory state)]351 (+ (aget mem list-screen-offset-address)352 (aget mem list-cursor-offset-address))))353 ([] (list-offset @current-state)))355 (defn exp-item-selection []356 (clojure.pprint/pprint357 (apply memory-compare358 (map read-state359 ["1-item"360 "2-items"361 "3-items"362 "4-items"363 ]))))365 (def item-quantity-selected-address 65432)367 (defn item-quantity-selected368 ([^SaveState state]369 (println "items:" (aget (memory state) item-quantity-selected-address))370 (aget (memory state) item-quantity-selected-address))371 ([] (item-quantity-selected @current-state)))373 (defn set-cursor-relative374 "Assumes the arrow keys currently control the cursor.375 Moves the cursor n steps relative to its current376 position."377 [n script]378 (let [key (if (< 0 n) ↓ ↑)]379 (multiple-times380 (Math/abs n)381 (partial first-difference382 [] key list-offset)383 script)))385 (defn set-cursor386 "Assumes the arrow keys currently control the cursor. Sets387 the cursor to the desired position. Works for any menu388 that uses a cursor including the start menu, item menu,389 pokemon menu, and battle menu."390 [n [moves state :as script]]391 (let [current-position (list-offset state)392 difference (- n current-position)]393 (println difference)394 (set-cursor-relative difference script)))396 (defn set-quantity397 "Set the quantity of an item to buy or sell to the desired value398 using the fewest possible button presses."399 ([total-quantity desired-quantity [moves state :as script]]400 (cond (= desired-quantity 1) (do (println "1 of 1") script)401 (= total-quantity desired-quantity)402 (do (println "get everything!")403 (delayed-difference [] ↓ 5 item-quantity-selected404 script))405 true406 (let [current-quantity (item-quantity-selected state)407 loop-point (if (= 0 total-quantity) 0x100 total-quantity)408 distance (- desired-quantity current-quantity)409 loop-distance (int(* -1 (Math/signum (float distance))410 (- loop-point (Math/abs distance))))411 best-path (first (sort-by #(Math/abs %)412 [distance loop-distance]))413 direction (if (< 0 best-path) ↑ ↓)]414 (println "best-path" best-path)415 (println "current-quantity" current-quantity)416 (println "desired-quantity" desired-quantity)417 (println "options" [distance loop-distance])418 (reduce419 (fn [script _]420 (delayed-difference [] direction 5 item-quantity-selected421 script))422 script423 (range (Math/abs best-path))))))424 ([desired-quantity [moves state :as script]]425 (set-quantity 99 desired-quantity script)))427 (defn activate-start-menu [script]428 (first-difference [:b] [:b :start] AF script))430 (defn wait-until [script-fn script]431 (let [wait-time432 (- (dec (count (first (script-fn script))))433 (count (first script)))]434 (println "wait-time" wait-time)435 (do-nothing wait-time script)))437 (defn select-menu-entry438 ([test-direction [moves state :as script]]439 (->> script440 (wait-until (partial set-cursor-relative test-direction))441 (play-moves [[] [:a] []])))442 ([[moves state :as script]]443 (select-menu-entry444 1 script)))446 (defn restart447 "The two button presses after a restart event are converted to448 blanks. Due to weirdness with the VBM format. To compensate, ensure449 that the two button presses after restart are both blanks."450 [script]451 (play-moves [[:restart] [] []] script))453 (defn-memo do-save-corruption454 ([] (do-save-corruption455 (walk-to-counter)))456 ([script] (do-save-corruption 4 script))457 ([n script]458 (->> script459 activate-start-menu460 (set-cursor n)461 select-menu-entry462 select-menu-entry463 (play-moves464 ;; this section is copied from speedrun-2942 and corrupts465 ;; the save so that the total number of pokemon is set to466 ;; 0xFF, allowing manipulation of non-pokemon data in RAM467 ;; via the pokemon interface.468 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []469 [] [] [] [] [] [] [] [] [] [] [] []])470 (restart)471 (title)472 (first-difference [] [:start] AF)473 (first-difference [] [:a] AF))))475 (defn gen-corrupted-checkpoint! []476 (let [[cor-moves cor-save] (do-save-corruption)]477 (write-moves! cor-moves "cor-checkpoint")478 (write-state! cor-save "cor-checkpoint")))480 (defn corrupted-checkpoint []481 [(read-moves "cor-checkpoint")482 (read-state "cor-checkpoint")])484 (def menu do-nothing )487 (defn investivate-close-menu []488 (clojure.pprint/pprint489 (apply harmonic-compare490 (map read-state491 ["start-up-1"492 "start-down-1"493 ;;"start-up-2"494 ;;"start-down-2"495 ;;"start-up-3"496 ;;"start-down-3"497 ;;"computer-up-1"498 ;;"computer-down-2"499 "computer-up-2"500 "computer-down-2"501 "pokemon-up-1"502 "pokemon-down-1"503 "pokemon-up-2"504 "pokemon-down-2"505 "item-up-1"506 "item-down-1"507 "save-up-1"508 "save-down-1"509 "item-nest-up-1"510 "item-nest-down-1"]))))512 (def list-nesting-depth-address 50339)514 (defn current-depth515 ([^SaveState state] (aget (memory state) list-nesting-depth-address))516 ([] (current-depth @current-state)))519 (defn close-menu [script]520 (delayed-difference521 [] [:b] 50522 current-depth523 script))526 (defn purchase-item527 "Assumes that the cursor is over the desired item, and purchases528 quantity of that item."529 [n script]530 (->> script531 select-menu-entry532 (set-quantity n)533 (first-difference [] [:a] AF)534 scroll-text535 select-menu-entry536 scroll-text))538 (defn-memo corrupt-item-list539 "Corrupt the num-of-items variable by switching a corrupted pokemon540 into out-of-bounds memory."541 ([] (corrupt-item-list542 ;;(corrupted-checkpoint)543 (do-save-corruption)544 ))545 ([script] (corrupt-item-list 1))546 ([n script]547 (->> script548 activate-start-menu549 (set-cursor n) ; select "POKEMON"550 select-menu-entry ; from main menu.551 (set-cursor 5) ; select 6th pokemon552 select-menu-entry553 (set-cursor 1)554 select-menu-entry555 (repeat-until-different [] list-offset)556 (set-cursor 9)557 select-menu-entry ; switch 6th with 10th558 close-menu559 close-menu)))561 (defn-memo get-lots-of-money562 "Sell 0xFE cancel buttons to make a tremendous amount of money."563 ([] (get-lots-of-money (corrupt-item-list)))564 ([script]565 (->> script566 (first-difference [] [:a] AF) ; talk to shopkeep567 (repeat-until-different [] list-offset)568 (set-cursor 1)569 select-menu-entry570 (repeat-until-different [] list-offset)571 select-menu-entry572 (set-quantity 0xFF 0xF7)573 (first-difference [] [:a] AF)574 select-menu-entry575 close-menu)))577 (defn note [str script]578 (println str) script)580 (defn-memo buy-bootstrapping-items581 "Buy items that will become part of the bootstrapping582 program."583 ([] (buy-bootstrapping-items (get-lots-of-money)))584 ([script]585 (->> script586 close-menu587 select-menu-entry588 (purchase-item 1) ; buying a pokeball overflows589 ; the item-counter from 0xFF to 0x00590 ; repairing the item-list.591 (set-cursor 1)592 (purchase-item 1) ; these other items are here to593 ; protect the burn heals when the594 (set-cursor 2) ; item list is corrupted again.595 (purchase-item 1)597 (set-cursor 3)598 (purchase-item 1)600 (set-cursor 4) ; 95 burn-heals spells out the601 (purchase-item 96) ; return address to the pokemon602 ; kernel. 96 so that they can be603 ; deposited without causing a shift.605 close-menu ; stop talking to shopkeep606 (wait-until select-menu-entry)607 (play-moves [[:b]])608 end-text)))610 (defn-memo corrupt-item-list-again611 ([] (corrupt-item-list-again (buy-bootstrapping-items)))612 ([script]613 (->> script614 activate-start-menu615 (set-cursor-relative 0)616 select-menu-entry618 ;; repair list-offset for pokemon-list619 (set-cursor-relative -1)621 (set-cursor 4) ; switching it to622 select-menu-entry ; tenth place.623 (set-cursor 1)624 select-menu-entry ; select "switch" on 5th626 (repeat-until-different [] list-offset)627 (set-cursor 9) ; goto 10th pokemon628 select-menu-entry ; do switch629 close-menu630 close-menu)))632 (defn-memo leave-viridian-store633 ([] (leave-viridian-store (corrupt-item-list-again)))634 ([script]635 (->> script636 ;; leave store637 (walk [↓ ↓ → ↓]))))639 (defn force-encounter [direction script]640 (delayed-improbability-search641 600642 #(search-string % "Wild")643 (partial move direction) script))645 (defn-memo fight-wild-pokemon646 ([] (fight-wild-pokemon (leave-viridian-store)))647 ([script]648 (->> script649 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓650 ← ← ← ← ← ← ← ←651 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])652 (force-encounter →))))654 (defn-memo run-from-pokemon655 ([] (run-from-pokemon (fight-wild-pokemon)))656 ([script]657 (->> script658 (scroll-text)659 (play-moves [[:a]])660 (wait-until select-menu-entry)661 (set-cursor 1)662 (first-difference [] → AF)663 (scroll-text)664 (scroll-text))))666 (defn-memo to-poke-center-computer667 ([] (to-poke-center-computer668 (run-from-pokemon)))669 ([script]670 (->> script671 (walk-thru-grass [→ → ↑])672 (walk [↑ ← ← ←673 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑674 ← ←675 ↑ ↑ ↑ ↑676 → → → → ↑])677 (walk [→ →678 ↑ ↑ ↑679 → → → → → → → → →])680 (first-difference [] ↑ AF))))682 (defn-memo begin-deposits683 ([] (begin-deposits684 (to-poke-center-computer)))685 ([script]686 (->> script687 ;; access PC688 (scroll-text 2)690 ;; access item storage691 (menu [[:a] [:d] [:a]])692 (scroll-text 2)694 ;; begin deposit695 (menu [[:d] [:a]])696 (do-nothing 40))))698 (defn deposit-n-items699 [n script]700 (->> script701 (do-nothing 100)702 (play-moves [[:a]])703 (do-nothing 80)704 (multiple-times705 (dec n)706 (fn [script]707 (->> script708 (play-moves [[:u]])709 (do-nothing 1))))710 (play-moves [[:a]])711 (scroll-text)))713 (defn deposit-one-item714 [script]715 (->> script716 (do-nothing 100)717 (play-moves [[:a]])718 (do-nothing 80)719 (play-moves [[:a]])720 (scroll-text)))722 (defn-memo create-header723 ([] (create-header (begin-deposits)))724 ([script]725 (->> script726 (multiple-times 33 deposit-one-item)727 (do-nothing 1))))729 (defn bootstrap-init []730 [(read-moves "bootstrap-init")731 (read-state "bootstrap-init")])733 (defn create-bootstrap-program734 ([] (create-bootstrap-program735 (create-header)))736 ([script]737 (->> script738 (do-nothing 120)739 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])740 ;;(deposit-n-items 33)742 (menu (repeat 17 ↓))746 (do-nothing 1))))749 (defn test-pc-item-program []750 (-> (read-state "bootstrap-init")751 (set-memory pc-item-list-start 50)752 (set-memory-range753 map-function-address-start [0x8B 0xD5])754 (set-memory-range755 (inc pc-item-list-start)756 (flatten757 [(repeat758 28759 [0xFF 0x01])760 [;; second part of item manipulation program761 0x00 ;; this starts at address 0xD56C762 0x2A ;; save (HL)=(target) to A, increment HL764 0x00765 0x47 ;; save A to B767 0x00768 0x3A ;; save (target+1) to A, decrement HL770 0x00771 0x22 ;; A -> target, increment HL [(target+1) -> target]773 0x00774 0x70 ;; load B into target+1 [(target) -> target+1]776 0x00777 0xC3 ;; first part of absolute jump779 0x0C ;; return control to pokemon kernel780 0x5F]781 (repeat782 5783 [0xFF 0x01])785 [;; first part of item manipulation program786 0x00787 0x21 ;; load target into HL789 0x94 ;; this is the target address790 0xD5792 0x00 ;; relative jump back to first part793 0x18795 0xE1 ;; of program796 0x01798 0xFF ;; spacer799 0x01801 0x04 ;; target ID (pokeball)802 0x3E ;; target Quantity (lemonade)803 ]]))))809 (defn basic-writer [target-address limit return-address]810 (let [[target-high target-low] (disect-bytes-2 target-address)811 [return-high return-low] (disect-bytes-2 return-address)]812 (flatten813 [0xF3 ;; disable interrupts815 0x1E ;; load limit into E816 limit818 0x21 ;; load target into HL819 target-low820 target-high822 ;; load 1 into C.823 0x0E ;; C == 1 means input-first nybble824 0x01 ;; C == 0 means input-second nybble826 ;; Input Section828 0x3E ;; load 0x20 into A, to measure dpad829 0x20831 0xE0 ;; load A into [FF00]832 0x00834 0xF0 ;; load 0xFF00 into A to get835 0x00 ;; d-pad presses837 0xE6838 0x0F ;; select bottom four bits of A840 0xB8 ;; see if input is different (CP A B)842 0x28 ;; repeat above steps if input is not different843 ;; (jump relative backwards if B != A)844 0xF5 ;; (literal -11)846 0x47 ;; load A into B848 0x0D ;; dec C849 ;; branch based on C:850 0x20 ;; JR NZ851 0x07 ;; skip "input first nybble" below854 ;; input first nybble856 0xCB857 0x37 ;; swap nybbles on A859 0x57 ;; A -> D861 0x18862 0xEC ;; literal -20 -- go back to input section864 ;; input second nybble866 0x0C ;; inc C868 0xE6 ;; select bottom bits869 0x0F871 0xB2 ;; (OR A D) -> A873 0x22 ;; (do (A -> (HL)) (INC HL))875 0x1D ;; (DEC E)877 0x20 ;; jump back to input section if not done878 0xE4 ;; literal -28880 0xFB ;; re-enable interrupts882 0xC3883 return-low884 return-high ])))887 (defn test-basic-writer []888 (-> (read-state "bootstrap-init")889 (set-memory pc-item-list-start 50)890 (set-memory-range891 map-function-address-start892 (reverse (disect-bytes-2 (inc pc-item-list-start))))893 (set-memory-range894 (inc pc-item-list-start)895 (basic-writer 0xD162 10 0x5F0C))))897 (defn debug-basic-writer []898 (PC! (test-basic-writer) (inc pc-item-list-start)))900 (defn d-ticks [state n]901 (reduce (fn [state _] (d-tick state))902 state (range n)))904 (defn d-print [state message]905 (println message) state)907 (defn dddd908 []909 (-> (debug-basic-writer)910 (d-ticks 20)911 (set-memory 0xFF00 0xFF)912 (d-print "============== second cycle")913 (d-ticks 14)914 (d-print "============== end")915 (d-ticks 20)))917 ;;TMs at celadon store ---918 ;;01 (any-number) mega punch919 ;;02 (any-number) razor wind920 ;;05 (any-number) mega kick921 ;;07 (any-number) hyper beam922 ;;09 (any-number) take down923 ;;13 (only 1) ice beam924 ;;17 (any-number) submission925 ;;18 (only 1) counter926 ;;32 (any-number) double team927 ;;33 (any-number) reflect928 ;;37 (any-number) egg bomb929 ;;48 (only 1) rock slide930 ;;49 (only 1) tri attack933 ;; no-ops934 ;; 0x00935 ;; 0xB8 - 0xBF (compares) :garbage936 ;; 0x3F clear carry flag :s.s.ticket937 ;; 0x37 set carry flag :guard-spec [!]938 ;; 0x33 increment SP :poke-doll [!]939 ;; 0x3B decrement SP :coin941 ;;0x7F A->A :garbage942 ;;0x40 B->B :gold-teeth943 ;;0x49 C->C :poke-flute944 ;;0x52 D->D :elixer945 ;;0x5B E->E :garbage946 ;;0x6D L->L :garbage947 ;;0x64 H->H :garbage950 ;;0xC5 push BC :HM02951 ;;0xD5 push DE :TM13 (ice-beam)952 ;;0xE5 push HL :TM29 (psychic)953 ;;0xF5 push AF :TM45 (thunder-wave)955 ;; 0xA7 (AND A A) :garbage956 ;; 0xB7 (OR A A) :garbage958 ;; 0x2F (CPL A) :leaf-stone961 (defn item-writer962 "This is the basic writer, optimized to be made of valid963 item-quantity pairs."964 [target-address limit return-address]965 (let [[target-high target-low] (disect-bytes-2 target-address)966 [return-high return-low] (disect-bytes-2 return-address)]967 (flatten968 [969 ;;0xC5 ;; push junk onto stack970 ;;0xD5971 ;;0xE5972 ;;0xF5973 0x33 ;; (item-hack) set increment stack pointer no-op974 0x1E ;; load limit into E975 limit976 0x3F ;; (item-hack) set carry flag no-op978 ;; load 2 into C.979 0x0E ;; C == 1 means input-first nybble980 0x04 ;; C == 0 means input-second nybble982 0x21 ;; load target into HL983 target-low984 target-high985 0x37 ;; (item-hack) set carry flag no-op987 0x2F ;; (item-hack) cpl A988 0x2F ;; (item-hack) cpl A --together a spacer no-op990 0x00 ;; (item-hack) no-op991 0xF3 ;; disable interrupts992 ;; Input Section994 0x3E ;; load 0x20 into A, to measure buttons995 0x10997 0x00 ;; (item-hack) no-op998 0xE0 ;; load A into [FF00]999 0x001001 0xF0 ;; load 0xFF00 into A to get1002 0x00 ;; button presses1004 0xE61005 0x0F ;; select bottom four bits of A1006 0x37 ;; (item-hack) set carry flag no-op1008 0x00 ;; (item-hack) no-op1009 0xB8 ;; see if input is different (CP A B)1011 0x00 ;; (item-hack) (INC SP)1012 0x28 ;; repeat above steps if input is not different1013 ;; (jump relative backwards if B != A)1014 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)1016 0x47 ;; load A into B1018 0x0D ;; dec C1019 0x37 ;; (item-hack) set-carry flag1020 ;; branch based on C:1021 0x20 ;; JR NZ1022 23 ;; skip "input second nybble" and "jump to target" below1024 ;; input second nybble1026 0x0C ;; inc C1027 0x0C ;; inc C1029 0x00 ;; (item-hack) no-op1030 0xE6 ;; select bottom bits1031 0x0F1032 0x37 ;; (item-hack) set-carry flag no-op1034 0x00 ;; (item-hack) no-op1035 0xB2 ;; (OR A D) -> A1037 0x22 ;; (do (A -> (HL)) (INC HL))1039 0x1D ;; (DEC E)1041 0x00 ;; (item-hack)1042 0x20 ;; jump back to input section if not done1043 0xDA ;; literal -36 == TM 18 (counter)1044 0x01 ;; (item-hack) set BC to literal (no-op)1046 ;; jump to target1047 0x00 ;; (item-hack) these two bytes can be anything.1048 0x011050 0x00 ;; (item-hack) no-op1051 0xBF ;; (CP A A) ensures Z1053 0xCA ;; (item-hack) jump if Z1054 return-low1055 return-high1056 0x01 ;; (item-hack) will never be reached.1060 ;; input first nybble1061 0x001062 0xCB1063 0x37 ;; swap nybbles on A1065 0x57 ;; A -> D1067 0x37 ;; (item-hack) set carry flag no-op1068 0x18 ;; relative jump backwards1069 0xCD ;; literal -51 == TM05; go back to input section1070 0x01 ;; (item-hack) will never reach this instruction1072 ])))1074 (defn test-item-writer []1075 (-> (read-state "bootstrap-init")1076 (set-memory pc-item-list-start 50)1077 (set-memory-range1078 map-function-address-start1079 (reverse (disect-bytes-2 (inc pc-item-list-start))))1080 (set-memory-range1081 (inc pc-item-list-start)1082 (item-writer 0xD162 201 0xD162))))1084 (defn item-writer-state []1085 (read-state "item-writer"))1087 (defn test-item-writer-2 []1088 (let [orig (item-writer-state)]1089 (-> orig1090 (print-listing 0xD162 (+ 0xD162 20))1091 (run-moves (reduce concat1092 (repeat 10 [[:a :b :start :select] []])))1093 ((fn [_] (println "===========") _))1094 (print-listing 0xD162 (+ 0xD162 20)))))