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1 (ns com.aurellem.assembly
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2 (:use (com.aurellem gb-driver vbm title items))
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3 (:import [com.aurellem.gb_driver SaveState]))
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4
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5 (defn mid-game []
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6 (read-state "mid-game"))
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7
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8 (defn inject-assembly
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9 ([^SaveState state
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10 program-counter registers
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11 assembly-code]
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12 (let [scratch-memory (memory state)]
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13 ;; inject assembly code
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14 (dorun (map (fn [index val]
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15 (aset scratch-memory index val))
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16 (range program-counter
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17 (+ program-counter (count assembly-code)))
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18 assembly-code))
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19 (-> state
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20 (write-memory! scratch-memory)
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21 (write-registers! registers)
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22 (PC! program-counter)))))
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23
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24 (defn inject-item-assembly
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25 ([^SaveState state assembly-code]
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26 (inject-assembly state (inc item-list-start)
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27 (registers state)
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28 assembly-code))
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29 ([assembly-code]
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30 (inject-item-assembly @current-state assembly-code)))
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31
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32 (defn info
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33 ([^SaveState state]
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34 (println (format "PC: 0x%04X" (PC state)))
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35 (println "Instruction:"
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36 (format "0x%02X" (aget (memory state) (PC state))))
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37 state))
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38
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39 (defn print-interrupt
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40 [^SaveState state]
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41 (println (format "IE: %d" (IE state)))
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42 state)
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43
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44 (defn print-listing [state begin end]
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45 (dorun (map
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46 (fn [opcode line]
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47 (println (format "0x%04X: 0x%02X" line opcode)))
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48 (subvec (vec (memory state)) begin end)
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49 (range begin end)))
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50 state)
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51
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52 (defn run-assembly
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53 ([info-fn assembly n]
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54 (let [final-state
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55 (reduce (fn [state _]
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56 (tick (info-fn state)))
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57 (inject-item-assembly
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58 (mid-game) assembly)
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59 (range n))]
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60 final-state))
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61 ([assembly n]
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62 (run-assembly info assembly n)))
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63
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64 (def buttons-port 0xFF00)
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65
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66 (defn A [state]
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67 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
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68
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69 (defn B [state]
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70 (bit-shift-right (bit-and 0x0000FF00 (BC state)) 8))
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71
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72 (defn D [state]
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73 (bit-shift-right (bit-and 0x0000FF00 (DE state)) 8))
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74
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75 (defn H [state]
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76 (bit-shift-right (bit-and 0x0000FF00 (HL state)) 8))
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77
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78 (defn C [state]
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79 (bit-and 0xFF (BC state)))
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80 (defn F [state]
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81 (bit-and 0xFF (AF state)))
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82 (defn E [state]
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83 (bit-and 0xFF (DE state)))
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84 (defn L [state]
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85 (bit-and 0xFF (HL state)))
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86
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87
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88
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89
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90
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91 (defn binary-str [num]
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92 (format "%08d"
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93 (Integer/parseInt
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94 (Integer/toBinaryString num) 10)))
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95
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96 (defn view-register [state name reg-fn]
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97 (println (format "%s: %s" name
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98 (binary-str (reg-fn state))))
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99 state)
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100
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101 (defn view-memory [state mem]
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102 (println (format "mem 0x%04X = %s" mem
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103 (binary-str (aget (memory state) mem))))
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104 state)
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105
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106 (defn trace [state]
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107 (loop [program-counters [(first (registers @current-state)) ]
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108 opcodes [(aget (memory @current-state) (PC @current-state))]]
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109 (let [frame-boundary?
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110 (com.aurellem.gb.Gb/tick)]
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111 (if frame-boundary?
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112 [program-counters opcodes]
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113 (recur
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114 (conj program-counters
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115 (first (registers @current-state)))
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116 (conj opcodes
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117 (aget (memory @current-state)
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118 (PC @current-state))))))))
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119
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120 (defn print-trace [state n]
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121 (let [[program-counters opcodes] (trace state)]
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122 (dorun (map (fn [pc op] (println (format "%04X: 0x%02X" pc op)))
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123 (take n program-counters)
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124 (take n opcodes)))))
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125
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126 (defn good-trace []
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127 (-> (mid-game) (tick) (IE! 0)
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128 (set-inv-mem [0x00 0x00 0X00 0x00])
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129 (PC! item-list-start)(print-interrupt)
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130 (info) (tick) (info) (tick) (info)))
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131
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132 (defn read-down-button []
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133 (-> (tick (mid-game))
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134 (IE! 0) ; disable interrupts
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135 (inject-item-assembly
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136 ;; write 00010000 to 0xFF00 to select joypad
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137 [0x18 ;D31D ; jump over
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138 0x01 ;D31E ; the next 8 bits
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139 ;D31F
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140 (Integer/parseInt "00100000" 2) ; data section
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141
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142 0xFA ;D320 ; load (D31F) into A
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143 0x1F ;D321 -->
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144 0xD3 ;D322 --> D31F
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145
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146 0xEA ;D323 ; load (A), which is
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147 0x00 ;D324 --> ; 00010000, into FF00
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148 0xFF ;D325 --> FF00
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149
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150 0x18 ;D326 ; this is the place where
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151 0x01 ;D327 ; we will store whether
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152 0x00 ;D328 ; "down" is pressed.
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153
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154 0xFA ;D329 ; (FF00) -> A
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155 0x00 ;D32A
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156 0xFF ;D32B
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157
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158 0xCB ;D32C ; Test whether "down"
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159 0x5F ;D32D ; is pressed.
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160
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161 0x28 ;D32E ; if down is pressed,
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162 0x03 ;D32F ; skip the next section
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163 ; of code.
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164 ;; down-is-not-pressed
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165 0xC3 ;D330
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166 0x1D ;D331 ; return to beginning
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167 0xD3 ;D332
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168
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169 ;; down-is-pressed
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170 0xEA ;D334 ; write A to D328 if
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171 0x28 ;D335 ; "down" was pressed
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172 0xD3 ;D336
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173
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174 0xC3 ;D330
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175 0x1D ;D331 ; return to beginning
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176 0xD3 ;D332
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177 ])))
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178
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179 (defn test-read-down []
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180 (= (view-memory (step (step (read-down-button) [:d])) 0xD328)
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181 (view-memory (step (step (read-down-button))) 0xD328)))
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182
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183 (defn count-frames []
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184 (-> (tick (mid-game))
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185 (IE! 0) ; disable interrupts
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186 (inject-item-assembly
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187 [0x18 ;D31D ; jump over
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188 0x02 ;D31E ; the next 2 bytes
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189 0x00 ;D31F ; frame-count
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190 0x00 ;D320 ; v-blank-prev
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191
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192 0xFA ;D321
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193 0x41 ;D322 ; load (FF41) into A
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194 0xFF ;D323 ; this contains mode flags
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195
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196 ;; if we're in v-blank, the bit-1 is 0
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197 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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198 0xCB ;D324 ; test bit-1 of A
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199 0x4F ;D325
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200
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201 0xC2 ;D326 ; if bit-1 is not 0
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202 0x44 ;D327 ; GOTO not-v-blank
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203 0xD3 ;D328
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204
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205 0xCB ;D329 ; test bit-0 of A
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206 0x47 ;D32A
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207
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208 0xCA ;D32B ; if bit-0 is not 1
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209 0x44 ;D32C ; GOTO not-v-blank
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210 0xD3 ;D32D
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211 ;;; in v-blank mode
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212 ;; if v-blank-prev was 0,
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213 ;; increment frame-count
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214
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215 0xFA ;D32E ; load v-blank-prev to A
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216 0x20 ;D32F
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217 0xD3 ;D330
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218
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219 0xCB ;D331
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220 0x47 ;D332 ; test bit-0 of A
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221
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222 0x20 ;D333 ; skip next section
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223 0x07 ;D334 ; if v-blank-prev was not zero
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224
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225 ;; v-blank was 0, increment frame-count
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226 0xFA ;D335 ; load frame-count into A
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227 0x1F ;D336
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228 0xD3 ;D337
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229
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230 0x3C ;D338 ; inc A
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231
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232 0xEA ;D339 ; load A into frame-count
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233 0x1F ;D33A
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234 0xD3 ;D33B
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235
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236 ;; set v-blank-prev to 1
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237 0x3E ;D33C ; load 1 into A
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238 0x01 ;D33D
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239
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240 0xEA ;D33E ; load A into v-blank-prev
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241 0x20 ;D33F
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242 0xD3 ;D340
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243
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244 0xC3 ;D341 ; return to beginning
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245 0x1D ;D342
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246 0xD3 ;D343
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247
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248 ;;; not in v-blank mode
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249 ;; set v-blank-prev to 0
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250 0x3E ;D344 ; load 0 into A
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251 0x00 ;D345
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252
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253 0xEA ;D346 ; load A into v-blank-prev
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254 0x20 ;D347
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255 0xD3 ;D348
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256
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257 0xC3 ;D349 ; return to beginning
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258 0x1D ;D34A
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259 0xD3 ;D34B
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260 ])))
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261
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262 (defn step-count-frames []
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263 (-> (read-down-button)
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264 (info)
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265 (tick) ;; skip over data section
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266 (info)
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267 (view-register "Register A" A)
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268 (tick) ;; load-data into A
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269 (view-register "Register A" A)
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270 (info)
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271 (view-memory 0xFF00)
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272 (tick) ;; load A into 0xFF00
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273 (view-memory 0xFF00)
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274 (info)
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275 (tick)
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276 (info)
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277 (tick)
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278 (info)
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279 (tick)
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280 (info)
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281 (tick)
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282 (info)
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283 (tick)
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284 (info)
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285 (tick)
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286 (print-inventory)))
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287
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288 (defn test-count-frames []
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289 (= 255 (aget (memory ((apply comp (repeat 255 step))
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290 (count-frames)))
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291 0xD31F)))
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292
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rlm@115
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293 ;; specs for main bootstrap program
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294 ;; starts in "mode-select" mode
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295 ;; Each button press takes place in a single frame.
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296 ;; mode-select-mode takes one of the main buttons
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297 ;; which selects one of up to eight modes
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298 ;; mode 1 activated by the "A" button
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299 ;; the next two button presses indicates the start
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300 ;; memory location which to which the bootstrap
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301 ;; program will write.
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302 ;; This is done by using each of the eight buttons to
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303 ;; spell out an 8 bit number. The order of buttons is
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304 ;; [:d :u :l :r :start :select :b :a]
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305 ;; [:a :start :l] --> 00101001
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306
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307 ;; the next button press determines how many bytes are to be
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308 ;; written, starting at the start position.
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309
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rlm@115
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310 ;; then, the actual bytes are entered and are written to the
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311 ;; start address in sequence.
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312
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rlm@118
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313 (defn input-number-assembly []
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314 [0x18 ;D31D ; jump over
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315 0x02 ;D31E ; the next 2 bytes
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316 0x00 ;D31F ; frame-count
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317 0x00 ;D320 ; v-blank-prev
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318
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319 0xFA ;D321
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320 0x41 ;D322 ; load (FF41) into A
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321 0xFF ;D323 ; this contains mode flags
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322
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323 ;; if we're in v-blank, the bit-1 is 0
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324 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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325 0xCB ;D324 ; test bit-1 of A
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326 0x4F ;D325
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327
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328 0xC2 ;D326 ; if bit-1 is not 0
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329 0x44 ;D327 ; GOTO not-v-blank
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330 0xD3 ;D328
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331
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332 0xCB ;D329 ; test bit-0 of A
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333 0x47 ;D32A
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rlm@118
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334
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335 0xCA ;D32B ; if bit-0 is not 1
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336 0x44 ;D32C ; GOTO not-v-blank
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337 0xD3 ;D32D
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338
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rlm@118
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339 ;;; in v-blank mode
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340
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rlm@118
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341 ;; if v-blank-prev was 0,
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342 ;; increment frame-count
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343
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344 0xFA ;D32E ; load v-blank-prev to A
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345 0x20 ;D32F
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rlm@118
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346 0xD3 ;D330
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347
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348 0xCB ;D331
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rlm@118
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349 0x47 ;D332 ; test bit-0 of A
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350
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351 0x20 ;D333 ; skip next section
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rlm@118
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352 0x07 ;D334 ; if v-blank-prev was not zero
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353
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rlm@118
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354 ;; v-blank was 0, increment frame-count
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355 0xFA ;D335 ; load frame-count into A
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356 0x1F ;D336
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357 0xD3 ;D337
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358
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359 0x3C ;D338 ; inc A
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360
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361 0xEA ;D339 ; load A into frame-count
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362 0x1F ;D33A
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rlm@118
|
363 0xD3 ;D33B
|
rlm@118
|
364
|
rlm@118
|
365 ;; set v-blank-prev to 1
|
rlm@118
|
366 0x3E ;D33C ; load 1 into A
|
rlm@118
|
367 0x01 ;D33D
|
rlm@118
|
368
|
rlm@118
|
369 0xEA ;D33E ; load A into v-blank-prev
|
rlm@118
|
370 0x20 ;D33F
|
rlm@118
|
371 0xD3 ;D340
|
rlm@118
|
372
|
rlm@118
|
373 0xC3 ;D341 ; GOTO input handling code
|
rlm@118
|
374 0x4E ;D342
|
rlm@118
|
375 0xD3 ;D343
|
rlm@118
|
376
|
rlm@118
|
377 ;;; not in v-blank mode
|
rlm@118
|
378 ;; set v-blank-prev to 0
|
rlm@118
|
379 0x3E ;D344 ; load 0 into A
|
rlm@118
|
380 0x00 ;D345
|
rlm@118
|
381
|
rlm@118
|
382 0xEA ;D346 ; load A into v-blank-prev
|
rlm@118
|
383 0x20 ;D347
|
rlm@118
|
384 0xD3 ;D348
|
rlm@118
|
385
|
rlm@118
|
386 0xC3 ;D349 ; return to beginning
|
rlm@118
|
387 0x1D ;D34A
|
rlm@118
|
388 0xD3 ;D34B
|
rlm@118
|
389
|
rlm@118
|
390 0x00 ;D34C ; these are here
|
rlm@118
|
391 0x00 ;D34D ; for glue
|
rlm@118
|
392
|
rlm@118
|
393
|
rlm@118
|
394 ;;; calculate input number based on button presses
|
rlm@118
|
395 0x18 ;D34E ; skip next 3 bytes
|
rlm@118
|
396 0x03 ;D34F
|
rlm@118
|
397 ;D350
|
rlm@118
|
398 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@118
|
399 ;D351
|
rlm@118
|
400 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@118
|
401 0x00 ;D352 ; input-number
|
rlm@118
|
402
|
rlm@118
|
403 ;; select directional pad, store low bits in B
|
rlm@118
|
404
|
rlm@118
|
405 0xFA ;D353 ; load (D350) into A
|
rlm@118
|
406 0x50 ;D354 -->
|
rlm@118
|
407 0xD3 ;D355 --> D31F
|
rlm@118
|
408
|
ocsenave@135
|
409 0xEA ;D356 ; load A, which is
|
rlm@118
|
410 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@118
|
411 0xFF ;D358 --> FF00
|
rlm@118
|
412
|
rlm@118
|
413 0x06 ;D359
|
rlm@118
|
414 ;D35A
|
rlm@118
|
415 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@118
|
416 0xFA ;D35B ; (FF00) -> A
|
rlm@118
|
417 0x00 ;D35C
|
rlm@118
|
418 0xFF ;D35D
|
rlm@118
|
419
|
rlm@118
|
420 0xCB ;D35E ; swap nybbles on A
|
rlm@118
|
421 0x37 ;D35F
|
rlm@118
|
422 0xA0 ;D360 ; (AND A B) -> A
|
rlm@118
|
423 0x47 ;D361 ; A -> B
|
rlm@118
|
424
|
rlm@118
|
425 ;; select buttons store bottom bits in C
|
rlm@118
|
426
|
rlm@118
|
427 0xFA ; ; load (D351) into A
|
rlm@118
|
428 0x51 ; -->
|
rlm@118
|
429 0xD3 ; --> D31F
|
rlm@118
|
430
|
rlm@118
|
431 0xEA ; ; load (A), which is
|
rlm@118
|
432 0x00 ; --> ; 00001000, into FF00
|
rlm@118
|
433 0xFF ; --> FF00
|
rlm@118
|
434
|
rlm@118
|
435 0x0E ;
|
rlm@118
|
436 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@118
|
437
|
rlm@118
|
438 0xFA ; ; (FF00) -> A
|
rlm@118
|
439 0x00 ;
|
rlm@118
|
440 0xFF ;
|
rlm@118
|
441
|
rlm@118
|
442 0xA1 ; ; (AND A C) -> A
|
rlm@118
|
443 0x4F ; ; A -> C
|
rlm@118
|
444
|
rlm@118
|
445 ;; combine the B and C registers into the input number
|
rlm@118
|
446 0x79 ; ; C -> A
|
rlm@118
|
447 0xB0 ; ; (OR A B) -> A
|
rlm@118
|
448 0x2F ; ; negate A
|
rlm@118
|
449
|
rlm@118
|
450 0xEA ; ; store A into input-number
|
rlm@118
|
451 0x52 ;
|
rlm@118
|
452 0xD3 ;
|
rlm@118
|
453
|
rlm@118
|
454 0xC3 ; ; return to beginning
|
rlm@118
|
455 0x1D ;
|
rlm@118
|
456 0xD3 ;
|
rlm@118
|
457 ])
|
rlm@114
|
458
|
rlm@128
|
459
|
rlm@128
|
460 (defn print-pc [state]
|
rlm@128
|
461 (println (format "PC: 0x%04X" (PC state)))
|
rlm@128
|
462 state)
|
rlm@128
|
463
|
rlm@128
|
464 (defn print-op [state]
|
rlm@128
|
465 (println (format "OP: 0x%02X" (aget (memory state) (PC state))))
|
rlm@128
|
466 state)
|
rlm@128
|
467
|
rlm@128
|
468 (defn d-tick
|
rlm@128
|
469 ([state]
|
rlm@128
|
470 (-> state print-pc print-op tick)))
|
rlm@128
|
471
|
rlm@115
|
472 (defn input-number []
|
rlm@115
|
473 (-> (tick (mid-game))
|
rlm@115
|
474 (IE! 0) ; disable interrupts
|
rlm@118
|
475 (inject-item-assembly (input-number-assembly))))
|
rlm@115
|
476
|
rlm@117
|
477 (defn test-input-number
|
rlm@117
|
478 "Input freestyle buttons and observe the effects at the repl."
|
rlm@117
|
479 []
|
rlm@117
|
480 (set-state! (input-number))
|
rlm@117
|
481 (dotimes [_ 90000] (step (view-memory @current-state 0xD352))))
|
rlm@115
|
482
|
rlm@128
|
483
|
rlm@128
|
484
|
rlm@128
|
485
|
ocsenave@135
|
486
|
ocsenave@135
|
487
|
ocsenave@135
|
488
|
ocsenave@135
|
489
|
ocsenave@135
|
490
|
ocsenave@135
|
491
|
ocsenave@135
|
492
|
ocsenave@135
|
493
|
ocsenave@135
|
494
|
ocsenave@135
|
495
|
ocsenave@135
|
496
|
ocsenave@135
|
497
|
ocsenave@135
|
498
|
ocsenave@135
|
499
|
ocsenave@135
|
500
|
ocsenave@135
|
501
|
ocsenave@135
|
502
|
ocsenave@135
|
503
|
ocsenave@135
|
504
|
ocsenave@135
|
505
|
ocsenave@135
|
506
|
ocsenave@135
|
507
|
ocsenave@135
|
508
|
ocsenave@135
|
509
|
ocsenave@135
|
510
|
ocsenave@136
|
511 (defn write-memory-assembly*
|
ocsenave@136
|
512 "Currently, grabs input from the user each frame."
|
ocsenave@136
|
513 []
|
rlm@128
|
514 [
|
ocsenave@135
|
515 ;; --------- FRAME METRONOME
|
ocsenave@138
|
516 0x18 ;; jump ahead to cleanup. first time only.
|
ocsenave@138
|
517 0x40 ;; v-blank-prev [D31E]
|
rlm@128
|
518
|
ocsenave@138
|
519 0xFA ;; load modes into A [D31F]
|
rlm@128
|
520 0x41
|
rlm@128
|
521 0xFF
|
ocsenave@135
|
522
|
ocsenave@135
|
523 0x47 ;; A -> B
|
ocsenave@135
|
524 0xCB ;; rotate A
|
rlm@128
|
525 0x2F
|
ocsenave@135
|
526 0x2F ;; invert A
|
rlm@128
|
527
|
rlm@128
|
528 0xA0
|
ocsenave@135
|
529 0x47 ;; now B_0 contains (VB==1)
|
rlm@128
|
530
|
rlm@128
|
531 0xFA ;; load v-blank-prev
|
ocsenave@138
|
532 0x1E
|
rlm@128
|
533 0xD3
|
rlm@128
|
534
|
ocsenave@135
|
535 0x2F ;; complement v-blank-prev
|
ocsenave@135
|
536
|
ocsenave@135
|
537 0xA0 ;; A & B --> A
|
ocsenave@135
|
538 0x4F ;; now C_0 contains increment?
|
ocsenave@135
|
539
|
rlm@128
|
540
|
rlm@128
|
541 0x78 ;; B->A
|
rlm@128
|
542 0xEA ;; spit A --> vbprev
|
ocsenave@138
|
543 0x1E
|
rlm@128
|
544 0xD3
|
rlm@128
|
545
|
ocsenave@136
|
546 0xCB ;test C_0
|
ocsenave@136
|
547 0x41
|
ocsenave@136
|
548 0x20 ; JUMP ahead to button input if nonzero
|
ocsenave@138
|
549 0x02
|
ocsenave@138
|
550 0x18 ; JUMP back to frame metronome (D31F)
|
ocsenave@139
|
551 0xE7
|
ocsenave@135
|
552
|
ocsenave@135
|
553 ;; -------- GET BUTTON INPUT
|
ocsenave@137
|
554
|
ocsenave@137
|
555 ;; btw, C_0 is now 1
|
ocsenave@135
|
556 ;; prepare to select bits
|
ocsenave@135
|
557
|
ocsenave@137
|
558 0x06 ;; load 0x00 into B
|
ocsenave@138
|
559 0x00 ;; to initialize for "OR" loop
|
ocsenave@137
|
560
|
ocsenave@137
|
561 0x3E ;; load 0x20 into A, to measure dpad
|
ocsenave@135
|
562 0x20
|
ocsenave@135
|
563
|
ocsenave@135
|
564
|
ocsenave@138
|
565 0xE0 ;; load A into [FF00] ;; start of OR loop [D33C]
|
ocsenave@135
|
566 0x00
|
ocsenave@137
|
567
|
ocsenave@137
|
568 0xF0 ;; load A from [FF00]
|
ocsenave@135
|
569 0x00
|
ocsenave@135
|
570
|
ocsenave@135
|
571 0xE6 ;; bitmask 00001111
|
ocsenave@135
|
572 0x0F
|
ocsenave@135
|
573
|
ocsenave@135
|
574 0xB0 ;; A or B --> A
|
ocsenave@135
|
575 0xCB
|
ocsenave@135
|
576 0x41 ;; test bit 0 of C
|
ocsenave@137
|
577 0x28 ;; JUMP forward if 0
|
ocsenave@135
|
578 0x08
|
ocsenave@135
|
579
|
ocsenave@135
|
580 0x47 ;; A -> B
|
ocsenave@135
|
581 0xCB ;; swap B nybbles
|
ocsenave@135
|
582 0x30
|
ocsenave@135
|
583 0x0C ;; increment C
|
ocsenave@137
|
584 0x3E ;; load 0x10 into A, to measure btns
|
ocsenave@135
|
585 0x10
|
ocsenave@135
|
586 0x18 ;; JUMP back to "load A into [FF00]" [20 steps?]
|
ocsenave@137
|
587 0xED
|
ocsenave@135
|
588
|
ocsenave@138
|
589
|
ocsenave@138
|
590 ;; ------ TAKE ACTION BASED ON USER INPUT
|
ocsenave@138
|
591
|
ocsenave@139
|
592 ;; "input mode"
|
ocsenave@138
|
593 ;; mode 0x00 : select mode
|
ocsenave@138
|
594 ;; mode 0x08 : select bytes-to-write
|
ocsenave@138
|
595 ;; mode 0x10 : select hi-bit
|
ocsenave@138
|
596 ;; mode 0x18 : select lo-bit
|
ocsenave@138
|
597
|
ocsenave@139
|
598 ;; "output mode"
|
ocsenave@139
|
599 ;; mode 0x20 : write bytes
|
ocsenave@138
|
600 ;; mode 0xFF : jump PC
|
ocsenave@138
|
601
|
ocsenave@138
|
602
|
ocsenave@138
|
603 ;; registers
|
ocsenave@138
|
604 ;; D : mode select
|
ocsenave@138
|
605 ;; E : count of bytes to write
|
ocsenave@138
|
606 ;; H : address-high
|
ocsenave@138
|
607 ;; L : address-low
|
ocsenave@138
|
608
|
ocsenave@135
|
609 ;; now A contains the pressed keys
|
ocsenave@138
|
610 0x2F ; complement A, by request. [D34F]
|
ocsenave@137
|
611
|
ocsenave@138
|
612 0x47 ; A->B ;; now B contains the pressed keys
|
ocsenave@138
|
613 0x7B ; E->A ;; now A contains the count.
|
ocsenave@138
|
614
|
ocsenave@139
|
615 0xCB ; test bit 5 of D (are we in o/p mode?)
|
ocsenave@139
|
616 0x6A
|
ocsenave@138
|
617 0x28 ; if test == 0, skip this o/p section
|
ocsenave@138
|
618 0x13 ; JUMP
|
ocsenave@137
|
619
|
ocsenave@138
|
620 0xCB ; else, test bit 0 of D (fragile; are we in pc mode?)
|
ocsenave@138
|
621 0x42
|
ocsenave@138
|
622 0x28 ; if test == 0, skip the following command
|
ocsenave@138
|
623 0x01
|
ocsenave@137
|
624
|
ocsenave@138
|
625 ;; output mode I: moving the program counter
|
ocsenave@138
|
626 0xE9 ; ** move PC to (HL)
|
ocsenave@137
|
627
|
ocsenave@138
|
628 ;; output mode II: writing bytes
|
ocsenave@138
|
629 0xFE ; A compare 0. finished writing?
|
ocsenave@138
|
630 0x00
|
ocsenave@139
|
631 0x20 ; if we are not finished, skip cleanup
|
ocsenave@138
|
632 0x04 ; JUMP
|
ocsenave@137
|
633
|
ocsenave@138
|
634 ;; CLEANUP
|
ocsenave@138
|
635 ;; btw, A is already zero.
|
ocsenave@138
|
636 0xAF ; zero A [D35F]
|
ocsenave@138
|
637 0x57 ; A->D; makes D=0.
|
ocsenave@138
|
638 0x18 ; end of frame
|
ocsenave@138
|
639 0xBC
|
ocsenave@138
|
640
|
ocsenave@138
|
641 ;; ---- end of cleanup
|
ocsenave@137
|
642
|
ocsenave@138
|
643
|
ocsenave@138
|
644 ;; continue writing bytes
|
ocsenave@139
|
645 0x1D ;; decrement E, the number of bytes to write [D363]
|
ocsenave@138
|
646 0x78 ;; B->A; now A contains the pressed keys
|
ocsenave@138
|
647 0x77 ;; copy A to (HL)
|
ocsenave@138
|
648 0x23 ;; increment HL
|
ocsenave@139
|
649 0x18 ;; end frame. [goto D31F]
|
ocsenave@139
|
650 0xB6 ;; TODO: set skip length backwards
|
ocsenave@137
|
651
|
ocsenave@137
|
652
|
ocsenave@138
|
653 ;; ---- end of o/p section
|
ocsenave@138
|
654
|
ocsenave@139
|
655 ;; i/p mode
|
ocsenave@139
|
656 ;; adhere to the mode discipline:
|
ocsenave@139
|
657 ;; D must be one of 0x00 0x08 0x10 0x18.
|
ocsenave@139
|
658
|
ocsenave@138
|
659 0x3E ;; load the constant 57 into A. [D369]
|
ocsenave@138
|
660 0x57
|
ocsenave@138
|
661 0x82 ;; add the mode to A
|
ocsenave@138
|
662 0xEA ;; store A into "thing to execute"
|
ocsenave@138
|
663 0x74
|
ocsenave@135
|
664 0xD3
|
ocsenave@138
|
665
|
ocsenave@138
|
666 0x3E ;; load the constant 8 into A
|
ocsenave@138
|
667 0x08
|
ocsenave@138
|
668 0x82 ;; add the mode to A
|
ocsenave@139
|
669
|
ocsenave@138
|
670 0x57 ;; store the incremented mode into D
|
ocsenave@138
|
671 0x78 ;; B->A; now A contains the pressed keys
|
ocsenave@135
|
672
|
ocsenave@138
|
673 0x00 ;; var: thing to execute [D374]
|
ocsenave@138
|
674
|
ocsenave@138
|
675 0x18 ;; end frame
|
ocsenave@139
|
676 0xA8 ;; TODO: set jump correctly
|
rlm@128
|
677 ]
|
rlm@128
|
678 )
|
rlm@128
|
679
|
rlm@128
|
680 (defn write-mem-dyl []
|
rlm@128
|
681 (-> (tick (mid-game))
|
rlm@128
|
682 (IE! 0)
|
rlm@128
|
683 (inject-item-assembly (write-memory-assembly*))))
|
rlm@131
|
684
|
rlm@131
|
685
|
ocsenave@138
|
686 (defn dylan* []
|
ocsenave@138
|
687 (->
|
ocsenave@138
|
688 (write-mem-dyl)
|
ocsenave@138
|
689
|
ocsenave@138
|
690 (tick)
|
ocsenave@138
|
691 (tick)
|
ocsenave@138
|
692 (tick)
|
ocsenave@138
|
693 (tick)
|
ocsenave@138
|
694 (tick)
|
ocsenave@138
|
695 (tick)
|
ocsenave@138
|
696 (tick)
|
ocsenave@138
|
697 (tick)
|
ocsenave@138
|
698 (tick)
|
ocsenave@138
|
699 (tick)
|
ocsenave@138
|
700 (tick)
|
ocsenave@138
|
701 (tick)
|
ocsenave@138
|
702 (tick)
|
ocsenave@138
|
703 (tick)
|
ocsenave@138
|
704 (tick)
|
ocsenave@138
|
705 (tick)
|
ocsenave@138
|
706 (tick)
|
ocsenave@138
|
707 (tick)
|
ocsenave@138
|
708 (tick)
|
ocsenave@138
|
709 (tick)
|
ocsenave@138
|
710 (tick)
|
ocsenave@138
|
711 (tick)
|
ocsenave@138
|
712 (tick)
|
ocsenave@138
|
713 (tick)
|
ocsenave@138
|
714 (tick)
|
ocsenave@138
|
715 (tick)
|
ocsenave@138
|
716 (tick)
|
ocsenave@138
|
717 (tick)
|
ocsenave@138
|
718 (tick)
|
ocsenave@138
|
719 (tick)
|
ocsenave@138
|
720 (tick)
|
ocsenave@138
|
721 (tick)
|
ocsenave@138
|
722 (tick)
|
ocsenave@138
|
723 (tick)
|
ocsenave@138
|
724 (tick)
|
ocsenave@138
|
725 (tick)
|
ocsenave@138
|
726
|
ocsenave@138
|
727 ;;(view-memory 0xD374)
|
ocsenave@138
|
728 (tick)
|
ocsenave@138
|
729 (tick)
|
ocsenave@138
|
730 (tick)
|
ocsenave@138
|
731 (tick)
|
ocsenave@138
|
732 (tick)
|
ocsenave@138
|
733 (tick)
|
ocsenave@138
|
734 (tick)
|
ocsenave@138
|
735 (tick)
|
ocsenave@138
|
736 (tick)
|
ocsenave@138
|
737 (tick)
|
ocsenave@138
|
738 (tick)
|
ocsenave@138
|
739 (tick)
|
ocsenave@138
|
740 (tick)
|
ocsenave@138
|
741 (tick)
|
ocsenave@138
|
742 (tick)
|
ocsenave@138
|
743 ;;(view-memory 0xD374)
|
ocsenave@138
|
744 (d-tick)
|
ocsenave@138
|
745
|
ocsenave@138
|
746 (view-register "A" A)
|
ocsenave@138
|
747 (view-register "B" B)
|
ocsenave@138
|
748 (view-register "C" C))
|
ocsenave@138
|
749
|
ocsenave@138
|
750 )
|
ocsenave@138
|
751
|
ocsenave@138
|
752
|
ocsenave@135
|
753 (defn dylan []
|
ocsenave@135
|
754 (->
|
ocsenave@135
|
755 (write-mem-dyl)
|
ocsenave@135
|
756 (tick)
|
ocsenave@135
|
757 (tick)
|
ocsenave@135
|
758 (tick)
|
ocsenave@135
|
759 (tick)
|
ocsenave@135
|
760 (tick)
|
ocsenave@135
|
761 (tick)
|
ocsenave@135
|
762 (tick)
|
ocsenave@135
|
763 (tick)
|
ocsenave@135
|
764 (tick)
|
ocsenave@135
|
765 (tick)
|
ocsenave@135
|
766 (tick)
|
ocsenave@135
|
767 (tick)
|
ocsenave@135
|
768 (tick)
|
ocsenave@135
|
769 (tick)
|
ocsenave@136
|
770 (tick) ;; first loop
|
ocsenave@136
|
771
|
ocsenave@136
|
772
|
ocsenave@135
|
773 (tick)
|
ocsenave@135
|
774 (tick)
|
ocsenave@135
|
775 (tick)
|
ocsenave@135
|
776 (tick)
|
ocsenave@135
|
777 (tick)
|
ocsenave@135
|
778 (tick)
|
ocsenave@135
|
779 (tick)
|
ocsenave@135
|
780 (tick)
|
ocsenave@135
|
781 (tick)
|
ocsenave@135
|
782 (tick)
|
ocsenave@135
|
783 (tick)
|
ocsenave@135
|
784 (tick)
|
ocsenave@136
|
785 (tick) ;; dpad bits
|
ocsenave@136
|
786
|
ocsenave@135
|
787 (tick)
|
ocsenave@135
|
788 (tick)
|
ocsenave@136
|
789 (tick)
|
ocsenave@136
|
790 (tick)
|
ocsenave@136
|
791 (tick)
|
ocsenave@136
|
792 (tick)
|
ocsenave@136
|
793 (tick)
|
ocsenave@136
|
794 (tick)
|
ocsenave@136
|
795 (d-tick)
|
ocsenave@135
|
796
|
ocsenave@135
|
797
|
ocsenave@135
|
798
|
ocsenave@135
|
799 (view-register "A" A)
|
ocsenave@135
|
800 (view-register "B" B)
|
ocsenave@135
|
801 (view-register "C" C)
|
ocsenave@135
|
802
|
ocsenave@135
|
803 ))
|
ocsenave@135
|
804
|
ocsenave@135
|
805
|
ocsenave@135
|
806
|
ocsenave@135
|
807
|
rlm@131
|
808 (defn d2 []
|
rlm@131
|
809 (->
|
rlm@131
|
810 (write-mem-dyl)
|
rlm@131
|
811 (view-memory 0xD31F)
|
rlm@131
|
812 step step step step step
|
rlm@131
|
813 (view-memory 0xD31F)))
|
rlm@131
|
814
|
rlm@131
|
815
|
rlm@131
|
816
|
ocsenave@135
|
817
|
ocsenave@135
|
818
|
ocsenave@135
|
819
|
ocsenave@135
|
820
|
ocsenave@135
|
821
|
ocsenave@135
|
822
|
ocsenave@135
|
823
|
ocsenave@135
|
824
|
ocsenave@135
|
825
|
ocsenave@135
|
826
|
ocsenave@135
|
827
|
ocsenave@135
|
828
|
ocsenave@135
|
829
|
rlm@131
|
830
|
rlm@131
|
831
|
rlm@128
|
832
|
rlm@128
|
833
|
rlm@118
|
834 (defn write-memory-assembly []
|
rlm@129
|
835 [
|
rlm@123
|
836 ;; Main Timing Loop
|
rlm@123
|
837 ;; Constantly check for v-blank and Trigger main state machine on
|
rlm@123
|
838 ;; every transtion from v-blank to non-v-blank.
|
rlm@129
|
839
|
rlm@123
|
840 0x18 ; D31D ; Variable declaration
|
rlm@123
|
841 0x02 ; D31E
|
rlm@123
|
842 0x00 ; D31F ; frame-count
|
rlm@123
|
843 0x00 ; D320 ; v-blank-prev
|
rlm@129
|
844
|
rlm@129
|
845 0xF0 ; D321 ; load v-blank mode flags into A
|
rlm@129
|
846 0x41
|
rlm@129
|
847 0x00
|
rlm@123
|
848
|
rlm@123
|
849
|
rlm@123
|
850 ;; Branch dependent on v-blank. v-blank happens when the last two
|
rlm@123
|
851 ;; bits in A are "01"
|
rlm@123
|
852 0xCB ; D324
|
rlm@123
|
853 0x4F ; D325
|
rlm@123
|
854
|
rlm@123
|
855 0xC2 ; D326 ; if bit-1 is not 0, then
|
rlm@124
|
856 0x3E ; D327 ; GOTO non-v-blank.
|
rlm@123
|
857 0xD3 ; D328
|
rlm@123
|
858
|
rlm@123
|
859 0xCB ; D329
|
rlm@123
|
860 0x47 ; D32A
|
rlm@123
|
861
|
rlm@123
|
862 0xCA ; D32B ; if bit-0 is not 1, then
|
rlm@124
|
863 0x3E ; D32C ; GOTO non-v-blank.
|
rlm@123
|
864 0xD3 ; D32D
|
rlm@123
|
865
|
rlm@123
|
866 ;; V-Blank
|
rlm@123
|
867 ;; Activate state-machine if this is a transition event.
|
rlm@123
|
868
|
rlm@123
|
869 0xFA ; D32E ; load v-bank-prev into A
|
rlm@123
|
870 0x20 ; D32F
|
rlm@123
|
871 0xD3 ; D330
|
rlm@123
|
872
|
rlm@124
|
873 0xFE ; D331 ; compare A to 0. >--------\
|
rlm@124
|
874 0x00 ; D332 \
|
rlm@124
|
875 ; |
|
rlm@124
|
876 ;; set v-blank-prev to 1. |
|
rlm@124
|
877 0x3E ; D333 ; load 1 into A. |
|
rlm@124
|
878 0x01 ; D334 |
|
rlm@124
|
879 ; |
|
rlm@124
|
880 0xEA ; D335 ; load A into v-blank-prev |
|
rlm@124
|
881 0x20 ; D336 |
|
rlm@124
|
882 0xD3 ; D337 |
|
rlm@124
|
883 ; /
|
rlm@124
|
884 ;; if v-blank-prev was 0, activate state-machine <------/
|
rlm@124
|
885 0xCA ; D338 ; if v-blank-prev
|
rlm@123
|
886 0x46 ; D339 ; was 0,
|
rlm@123
|
887 0xD3 ; D33A ; GOTO state-machine
|
rlm@123
|
888
|
rlm@123
|
889 0xC3 ; D33B
|
rlm@123
|
890 0x1D ; D33C
|
rlm@123
|
891 0xD3 ; D33D ; GOTO beginning
|
rlm@123
|
892 ;; END V-blank
|
rlm@123
|
893
|
rlm@123
|
894 ;; Non-V-Blank
|
rlm@123
|
895 ;; Set v-blank-prev to 0
|
rlm@123
|
896 0x3E ; D33E ; load 0 into A
|
rlm@123
|
897 0x00 ; D33F
|
rlm@123
|
898
|
rlm@123
|
899 0xEA ; D340 ; load A into v-blank-prev
|
rlm@123
|
900 0x20 ; D341
|
rlm@123
|
901 0xD3 ; D342
|
rlm@118
|
902
|
rlm@123
|
903 0xC3 ; D343
|
rlm@123
|
904 0x1D ; D344
|
rlm@123
|
905 0xD3 ; D345 ; GOTO beginning
|
rlm@123
|
906 ;; END Not-V-Blank
|
rlm@115
|
907
|
rlm@124
|
908
|
rlm@123
|
909 ;; Main State Machine -- Input Section
|
rlm@123
|
910 ;; This is called once every frame.
|
rlm@123
|
911 ;; It collects input and uses it to drive the
|
rlm@123
|
912 ;; state transitions.
|
rlm@123
|
913
|
rlm@123
|
914 ;; Increment frame-count
|
rlm@123
|
915 0xFA ; D346 ; load frame-count into A
|
rlm@123
|
916 0x1F ; D347
|
rlm@123
|
917 0xD3 ; D348
|
rlm@118
|
918
|
rlm@123
|
919 0x3C ; D349 ; inc A
|
rlm@115
|
920
|
rlm@123
|
921 0xEA ; D34A
|
rlm@123
|
922 0x1F ; D34B ; load A into frame-count
|
rlm@123
|
923 0xD3 ; D34C
|
rlm@118
|
924
|
rlm@123
|
925 0x00 ; D34D ; glue :)
|
rlm@118
|
926
|
rlm@118
|
927 0x18 ;D34E ; skip next 3 bytes
|
rlm@118
|
928 0x03 ;D34F
|
rlm@123
|
929 ;D350
|
rlm@118
|
930 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@123
|
931 ;D351
|
rlm@118
|
932 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@118
|
933 0x00 ;D352 ; input-number
|
rlm@118
|
934
|
rlm@123
|
935 ;; select directional pad; store low bits in B
|
rlm@118
|
936
|
rlm@118
|
937 0xFA ;D353 ; load (D350) into A
|
rlm@118
|
938 0x50 ;D354 -->
|
rlm@123
|
939 0xD3 ;D355 --> D350
|
rlm@118
|
940
|
rlm@129
|
941 0xE0 ;D356 ; load (A), which is
|
rlm@118
|
942 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@129
|
943 0x00 ;D358 --> FF00 ;; NO-OP
|
rlm@118
|
944
|
rlm@118
|
945 0x06 ;D359
|
rlm@123
|
946 ;D35A
|
rlm@118
|
947 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@129
|
948 0xF0 ;D35B ; (FF00) -> A
|
rlm@118
|
949 0x00 ;D35C
|
rlm@129
|
950 0x00 ;D35D ;; NO-OP
|
rlm@118
|
951
|
rlm@118
|
952 0xCB ;D35E ; swap nybbles on A
|
rlm@118
|
953 0x37 ;D35F
|
rlm@118
|
954 0xA0 ;D360 ; (AND A B) -> A
|
rlm@118
|
955 0x47 ;D361 ; A -> B
|
rlm@118
|
956
|
rlm@123
|
957 ;; select buttons; store bottom bits in C
|
rlm@118
|
958
|
rlm@118
|
959 0xFA ;D362 ; load (D351) into A
|
rlm@118
|
960 0x51 ;D363 -->
|
rlm@123
|
961 0xD3 ;D364 --> D351
|
rlm@118
|
962
|
rlm@129
|
963 0xE0 ;D365 ; load (A), which is
|
rlm@118
|
964 0x00 ;D366 --> ; 00001000, into FF00
|
rlm@129
|
965 0x00 ;D367 --> FF00 ;; NO-OP
|
rlm@118
|
966
|
rlm@118
|
967 0x0E ;D368
|
rlm@118
|
968 ;D369
|
rlm@118
|
969 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@118
|
970
|
rlm@129
|
971 0xF0 ;D36A ; (FF00) -> A
|
rlm@118
|
972 0x00 ;D36B
|
rlm@129
|
973 0x00 ;D36C
|
rlm@118
|
974
|
rlm@118
|
975 0xA1 ;D36D ; (AND A C) -> A
|
rlm@118
|
976 0x4F ;D36E ; A -> C
|
rlm@118
|
977
|
rlm@118
|
978 ;; combine the B and C registers into the input number
|
rlm@118
|
979 0x79 ;D36F ; C -> A
|
rlm@118
|
980 0xB0 ;D370 ; (OR A B) -> A
|
rlm@118
|
981 0x2F ;D371 ; negate A
|
rlm@118
|
982
|
rlm@118
|
983 0xEA ;D372 ; store A into input-number
|
rlm@118
|
984 0x52 ;D373
|
rlm@118
|
985 0xD3 ;D374
|
rlm@118
|
986
|
rlm@124
|
987 0x00 ;D375
|
rlm@124
|
988 0x00 ;D376
|
rlm@124
|
989 0x00 ;D377
|
rlm@118
|
990 0x00 ;D378
|
rlm@118
|
991 0x00 ;D379
|
rlm@118
|
992 0x00 ;D37A
|
rlm@118
|
993 0x00 ;D37B ; these are here because
|
rlm@118
|
994 0x00 ;D37C ; I messed up :(
|
rlm@118
|
995 0x00 ;D37D
|
rlm@118
|
996 0x00 ;D37E
|
rlm@118
|
997 0x00 ;D37F
|
rlm@118
|
998
|
rlm@118
|
999 ;; beginning of main state machine
|
rlm@118
|
1000 0x18 ;D380 ; Declaration of variables
|
rlm@118
|
1001 0x05 ;D381 ; 5 variables:
|
rlm@118
|
1002 0x00 ;D382 ; current-mode
|
rlm@122
|
1003 0x00 ;D383 ; bytes-to-write
|
rlm@126
|
1004 0x00 ;D384 ; bytes-written
|
rlm@126
|
1005 0x00 ;D385 ; start-point-high
|
rlm@126
|
1006 0x00 ;D386 ; start-point-low
|
rlm@118
|
1007
|
rlm@118
|
1008
|
rlm@118
|
1009 ;; banch on current mode
|
rlm@118
|
1010 0xFA ;D387 ; load current-mode (0xD382)
|
rlm@118
|
1011 0x82 ;D388 ; into A
|
rlm@118
|
1012 0xD3 ;D389
|
rlm@118
|
1013 0x00 ;D38A
|
rlm@118
|
1014
|
rlm@120
|
1015
|
rlm@120
|
1016 ;; GOTO Mode 0 (input-mode) if current-mode is 0
|
rlm@118
|
1017 0xFE ;D38B
|
rlm@118
|
1018 0x00 ;D38C ; compare A with 0x00
|
rlm@118
|
1019
|
rlm@120
|
1020 0xCA ;D38D ; goto Mode 0 if A == 0
|
rlm@118
|
1021 0xA8 ;D38E
|
rlm@118
|
1022 0xD3 ;D38F
|
rlm@118
|
1023
|
rlm@121
|
1024 ;; GOTO Mode 1 (set-length) if current-mode is 1
|
rlm@120
|
1025 0xFE ;D390
|
rlm@120
|
1026 0x01 ;D391 ; compare A with 0x01
|
rlm@120
|
1027
|
rlm@120
|
1028 0xCA ;D392
|
rlm@120
|
1029 0xB1 ;D393
|
rlm@120
|
1030 0xD3 ;D394 ; goto Mode 1 if A == 1
|
rlm@120
|
1031
|
rlm@126
|
1032 ;; GOTO Mode 2 (set-start-point-high) if current mode is 2
|
rlm@121
|
1033 0xFE ;D395
|
rlm@121
|
1034 0x02 ;D396 ; compare A with 0x02
|
rlm@121
|
1035
|
rlm@121
|
1036 0xCA ;D397
|
rlm@121
|
1037 0xBF ;D398
|
rlm@121
|
1038 0xD3 ;D399 ; goto Mode 2 if A == 2
|
rlm@121
|
1039
|
rlm@126
|
1040 ;; GOTO Mode 3 (set-start-point-low) if current mode is 3
|
rlm@125
|
1041 0xFE ;D39A
|
rlm@125
|
1042 0x03 ;D39B
|
rlm@125
|
1043
|
rlm@126
|
1044 0xCA ;D39C
|
rlm@126
|
1045 0xCD ;D39D
|
rlm@126
|
1046 0xD3 ;D39E ; goto Mode 3 if A == 3
|
rlm@126
|
1047
|
rlm@127
|
1048 ;; GOTO Mode 4 (write-memory) if current mode is 4
|
rlm@127
|
1049 0xFE ;D39F
|
rlm@127
|
1050 0x04 ;D3A0
|
rlm@127
|
1051
|
rlm@127
|
1052 0xCA ;D3A1
|
rlm@127
|
1053 0xDB ;D3A2
|
rlm@127
|
1054 0xD3 ;D3A3
|
rlm@127
|
1055
|
rlm@118
|
1056 0x00 ;D3A4
|
rlm@118
|
1057 ;; End of Mode checking, goto beginning
|
rlm@118
|
1058 0xC3 ;D3A5
|
rlm@118
|
1059 0x1D ;D3A6
|
rlm@118
|
1060 0xD3 ;D3A7
|
rlm@120
|
1061
|
rlm@120
|
1062
|
rlm@120
|
1063 ;; Mode 0 -- input-mode mode
|
rlm@120
|
1064 ;; means that we are waiting for a mode, so set the mode to
|
rlm@120
|
1065 ;; whatever is currently in input-number. If nothing is
|
rlm@120
|
1066 ;; entered, then the program stays in input-mode mode
|
rlm@120
|
1067
|
rlm@118
|
1068 ;; set current-mode to input-number
|
rlm@118
|
1069 0xFA ;D3A8 ; load input-number (0xD352)
|
rlm@118
|
1070 0x52 ;D3A9 ; into A
|
rlm@118
|
1071 0xD3 ;D3AA
|
rlm@118
|
1072
|
rlm@118
|
1073 0xEA ;D3AB ; load A into current-mode
|
rlm@118
|
1074 0x82 ;D3AC ; (0xD382)
|
rlm@118
|
1075 0xD3 ;D3AD
|
rlm@118
|
1076
|
rlm@118
|
1077 0xC3 ;D3AE ; go back to beginning
|
rlm@118
|
1078 0x1D ;D3AF
|
rlm@118
|
1079 0xD3 ;D3B0
|
rlm@120
|
1080 ;; End Mode 0
|
rlm@118
|
1081
|
rlm@120
|
1082
|
rlm@121
|
1083 ;; Mode 1 -- set-length mode
|
rlm@121
|
1084 ;; This is the header for writing things to memory.
|
rlm@121
|
1085 ;; User specifies the number of bytes to write.
|
rlm@120
|
1086 ;; Mode is auto advanced to Mode 2 after this mode
|
rlm@120
|
1087 ;; completes.
|
rlm@120
|
1088
|
rlm@121
|
1089 ;; Set bytes left to write to input-number;
|
rlm@120
|
1090 ;; set current-mode to 0x02.
|
rlm@120
|
1091 0xFA ;D3B1 ; load input-number (0xD352)
|
rlm@120
|
1092 0x52 ;D3B2 ; into A
|
rlm@120
|
1093 0xD3 ;D3B3
|
rlm@120
|
1094
|
rlm@120
|
1095 0xEA ;D3B4 ; load A into bytes-left-to-write
|
rlm@120
|
1096 0x83 ;D3B5 ; (0xD383)
|
rlm@120
|
1097 0xD3 ;D3B6
|
rlm@120
|
1098
|
rlm@121
|
1099 0x3E ;D3B7 ; load 0x02 into A.
|
rlm@120
|
1100 0x02 ;D3B8
|
rlm@120
|
1101
|
rlm@120
|
1102 0xEA ;D3B9 ; load A to current-mode
|
rlm@120
|
1103 0x82 ;D3BA ; advancing from Mode 1 to
|
rlm@120
|
1104 0xD3 ;D3BB ; Mode 2
|
rlm@120
|
1105
|
rlm@120
|
1106 0xC3 ;D3BC ; go back to beginning
|
rlm@120
|
1107 0x1D ;D3BD
|
rlm@120
|
1108 0xD3 ;D3BE
|
rlm@120
|
1109 ;; End Mode 1
|
rlm@121
|
1110
|
rlm@121
|
1111
|
rlm@126
|
1112 ;; Mode 2 -- set start-point-high mode
|
rlm@126
|
1113 ;; Middle part of the header for writing things to memory.
|
rlm@121
|
1114 ;; User specifies the start location in RAM to which
|
rlm@121
|
1115 ;; data will be written.
|
rlm@121
|
1116 ;; Mode is auto advanced to Mode 3 after this mode completes.
|
rlm@121
|
1117
|
rlm@126
|
1118 ;; Set start-point-high to input-number;
|
rlm@121
|
1119 ;; set current mode to 0x03.
|
rlm@121
|
1120 0xFA ;D3BF ; load input-number (0xD352)
|
rlm@121
|
1121 0x52 ;D3C0 ; into A
|
rlm@121
|
1122 0xD3 ;D3C1
|
rlm@121
|
1123
|
rlm@126
|
1124 0xEA ;D3C2 ; load A into start-point-high
|
rlm@126
|
1125 0x85 ;D3C3 ; (0xD385)
|
rlm@121
|
1126 0xD3 ;D3C4
|
rlm@121
|
1127
|
rlm@121
|
1128 0x3E ;D3C5 ; load 0x03 into A.
|
rlm@121
|
1129 0x03 ;D3C6
|
rlm@121
|
1130
|
rlm@121
|
1131 0xEA ;D3C7 ; load A to current-mode,
|
rlm@121
|
1132 0x82 ;D3C8 ; advancing from Mode 2 to
|
rlm@121
|
1133 0xD3 ;D3C9 ; Mode 3.
|
rlm@120
|
1134
|
rlm@121
|
1135 0xC3 ;D3CA ; go back to beginning
|
rlm@121
|
1136 0x1D ;D3CB
|
rlm@121
|
1137 0xD3 ;D3CC
|
rlm@121
|
1138 ;;End Mode 2
|
rlm@125
|
1139
|
rlm@118
|
1140
|
rlm@126
|
1141 ;; Mode 3 -- set-start-point-low mode
|
rlm@126
|
1142 ;; Final part of header for writing things to memory.
|
rlm@126
|
1143 ;; User specifies the low bytes of 16 bit start-point.
|
rlm@126
|
1144
|
rlm@126
|
1145 ;; Set start-point-low to input-number;
|
rlm@126
|
1146 ;; set current mode to 0x04
|
rlm@126
|
1147 0xFA ;D3CD ; load input-number into A
|
rlm@126
|
1148 0x52 ;D3CE
|
rlm@126
|
1149 0xD3 ;D3CF
|
rlm@126
|
1150
|
rlm@126
|
1151 0xEA ;D3D0 ; load A into start-point-low
|
rlm@126
|
1152 0x86 ;D3D1
|
rlm@126
|
1153 0xD3 ;D3D2
|
rlm@126
|
1154
|
rlm@126
|
1155 0x3E ;D3D3 ; load 0x04 into A.
|
rlm@126
|
1156 0x04 ;D3D4
|
rlm@126
|
1157
|
rlm@126
|
1158 0xEA ;D3D5 ; load A to current-mode,
|
rlm@126
|
1159 0x82 ;D3D6 ; advancing from Mode 3 to
|
rlm@126
|
1160 0xD3 ;D3D7 ; Mode 4.
|
rlm@126
|
1161
|
rlm@126
|
1162 0xC3 ;D3D8 ; go back to beginning
|
rlm@126
|
1163 0x1D ;D3D9
|
rlm@126
|
1164 0xD3 ;D3DA
|
rlm@126
|
1165
|
rlm@126
|
1166 ;; Mode 4 -- write bytes mode
|
rlm@125
|
1167
|
rlm@125
|
1168 ;; This is where RAM manipulation happens. User supplies
|
rlm@125
|
1169 ;; bytes every frame, which are written sequentially to
|
rlm@125
|
1170 ;; start-point until bytes-to-write have been written. Once
|
rlm@125
|
1171 ;; bytes-to-write have been written, the mode is reset to 0.
|
rlm@125
|
1172
|
rlm@125
|
1173 ;; compare bytes-written with bytes-to-write.
|
rlm@125
|
1174 ;; if they are the same, then reset mode to 0
|
rlm@125
|
1175
|
rlm@126
|
1176 0xFA ;D3DB ; load bytes-to-write into A
|
rlm@126
|
1177 0x83 ;D3DC
|
rlm@126
|
1178 0xD3 ;D3DD
|
rlm@127
|
1179
|
rlm@126
|
1180 0x47 ;D3DE ; load A into B
|
rlm@127
|
1181
|
rlm@126
|
1182 0xFA ;D3DF ; load bytes-written into A
|
rlm@126
|
1183 0x84 ;D3E0
|
rlm@126
|
1184 0xD3 ;D3E1
|
rlm@127
|
1185
|
rlm@126
|
1186 0xB8 ;D3E2 ; compare A with B
|
rlm@127
|
1187
|
rlm@126
|
1188 0xCA ;D3E3 ; if they are equal, go to cleanup
|
rlm@127
|
1189 0x07 ;D3E4
|
rlm@127
|
1190 0xD4 ;D3E5
|
rlm@125
|
1191
|
rlm@125
|
1192 ;; Write Memory Section
|
rlm@125
|
1193 ;; Write the input-number, interpreted as an 8-bit number,
|
rlm@125
|
1194 ;; into the current target register, determined by
|
rlm@125
|
1195 ;; (+ start-point bytes-written).
|
rlm@125
|
1196 ;; Then, increment bytes-written by 1.
|
rlm@125
|
1197
|
rlm@127
|
1198 0xFA ;D3E6 ; load start-point-high into A
|
rlm@127
|
1199 0x85 ;D3E7
|
rlm@127
|
1200 0xD3 ;D3E8
|
rlm@127
|
1201
|
rlm@127
|
1202 0x67 ;D3E9 ; load A into H
|
rlm@127
|
1203
|
rlm@127
|
1204 0xFA ;D3EA ; load start-point-low into A
|
rlm@127
|
1205 0x86 ;D3EB
|
rlm@127
|
1206 0xD3 ;D3EC
|
rlm@127
|
1207
|
rlm@127
|
1208 0x6F ;D3ED ; load A into L
|
rlm@127
|
1209
|
rlm@127
|
1210 0xFA ;D3EE ; load bytes-written into A
|
rlm@127
|
1211 0x84 ;D3EF
|
rlm@127
|
1212 0xD3 ;D3F0
|
rlm@127
|
1213
|
rlm@127
|
1214 0x00 ;D3F1 ; These are here because
|
rlm@127
|
1215 0x00 ;D3F2 ; I screwed up again.
|
rlm@125
|
1216 0x00 ;D3F3
|
rlm@125
|
1217
|
rlm@127
|
1218 0x85 ;D3F4 ; add L to A; store A in L.
|
rlm@127
|
1219 0x6F ;D3F5
|
rlm@121
|
1220
|
rlm@127
|
1221 0x30 ;D3F6 ; If the addition overflowed,
|
rlm@127
|
1222 0x01 ;D3F7
|
rlm@127
|
1223 0x24 ;D3F8 ; increment H.
|
rlm@118
|
1224
|
rlm@127
|
1225 ;; Now, HL points to the correct place in memory
|
rlm@127
|
1226
|
rlm@127
|
1227 0xFA ;D3F9 ; load input-number into A
|
rlm@127
|
1228 0x52 ;D3FA
|
rlm@127
|
1229 0xD3 ;D3FB
|
rlm@118
|
1230
|
rlm@127
|
1231 0x77 ;D3FC ; load A into (HL)
|
rlm@118
|
1232
|
rlm@127
|
1233 0xFA ;D3FD ; load bytes-written into A
|
rlm@127
|
1234 0x84 ;D3FE
|
rlm@127
|
1235 0xD3 ;D3FF
|
rlm@118
|
1236
|
rlm@127
|
1237 0x3C ;D400 ; increment A
|
rlm@127
|
1238
|
rlm@127
|
1239 0xEA ;D401 ; load A into bytes-written
|
rlm@127
|
1240 0x84 ;D402
|
rlm@127
|
1241 0xD3 ;D403
|
rlm@127
|
1242
|
rlm@127
|
1243 0xC3 ;D404 ; go back to beginning.
|
rlm@127
|
1244 0x1D ;D405
|
rlm@127
|
1245 0xD3 ;D406
|
rlm@127
|
1246 ;; End Write Memory Section
|
rlm@127
|
1247
|
rlm@127
|
1248 ;; Mode 4 Cleanup Section
|
rlm@127
|
1249 ;; reset bytes-written to 0
|
rlm@127
|
1250 ;; set mode to 0
|
rlm@127
|
1251 0x3E ;D407 ; load 0 into A
|
rlm@127
|
1252 0x00 ;D408
|
rlm@127
|
1253
|
rlm@127
|
1254 0xEA ;D409 ; load A into bytes-written
|
rlm@127
|
1255 0x84 ;D40A
|
rlm@127
|
1256 0xD3 ;D40B
|
rlm@127
|
1257
|
rlm@127
|
1258 0xEA ;D40C ; load A into current-mode
|
rlm@127
|
1259 0x82 ;D40D
|
rlm@127
|
1260 0xD3 ;D40E
|
rlm@127
|
1261
|
rlm@127
|
1262 0xC3 ;D40F ; go back to beginning
|
rlm@127
|
1263 0x1D ;D410
|
rlm@127
|
1264 0xD3 ;D411
|
rlm@127
|
1265
|
rlm@127
|
1266 ;; End Mode 4
|
rlm@118
|
1267
|
rlm@118
|
1268 ])
|
rlm@118
|
1269
|
rlm@118
|
1270
|
rlm@123
|
1271
|
rlm@118
|
1272 (def frame-count 0xD31F)
|
rlm@118
|
1273 (def input 0xD352)
|
rlm@127
|
1274 (def current-mode 0xD382)
|
rlm@127
|
1275 (def bytes-to-write 0xD383)
|
rlm@127
|
1276 (def bytes-written 0xD384)
|
rlm@127
|
1277 (def start-point-high 0xD385)
|
rlm@127
|
1278 (def start-point-low 0xD386)
|
rlm@126
|
1279
|
rlm@127
|
1280
|
rlm@118
|
1281
|
rlm@118
|
1282 (defn write-memory []
|
rlm@118
|
1283 (-> (tick (mid-game))
|
rlm@118
|
1284 (IE! 0) ; disable interrupts
|
rlm@118
|
1285 (inject-item-assembly (write-memory-assembly))))
|
rlm@119
|
1286
|
rlm@119
|
1287 (defn test-write-memory []
|
rlm@119
|
1288 (set-state! (write-memory))
|
rlm@119
|
1289 (dorun
|
rlm@119
|
1290 (dotimes [_ 5000]
|
rlm@119
|
1291 (view-memory (step @current-state) current-mode))))
|
rlm@122
|
1292
|
rlm@122
|
1293 (def bytes-to-write 0xD383)
|
rlm@122
|
1294 (def start-point 0xD384)
|
rlm@122
|
1295
|
rlm@125
|
1296 (defn print-blank-assembly
|
rlm@125
|
1297 [start end]
|
rlm@125
|
1298 (dorun
|
rlm@125
|
1299 (map
|
rlm@125
|
1300 #(println (format "0x00 ;%04X " %))
|
rlm@125
|
1301 (range start end))))
|
rlm@125
|
1302
|
rlm@122
|
1303 (defn test-mode-2 []
|
rlm@122
|
1304 (->
|
rlm@122
|
1305 (write-memory)
|
rlm@123
|
1306 (view-memory frame-count)
|
rlm@122
|
1307 (step)
|
rlm@122
|
1308 (step [:a])
|
rlm@122
|
1309 (step [:b])
|
rlm@122
|
1310 (step [:start])
|
rlm@122
|
1311 (step [])
|
rlm@123
|
1312 (view-memory frame-count)))
|
rlm@123
|
1313
|
ocsenave@139
|
1314
|
ocsenave@139
|
1315
|
ocsenave@139
|
1316 (defn dylan-test-mode
|
ocsenave@139
|
1317 ([] (dylan-test-mode (write-mem-dyl)))
|
ocsenave@139
|
1318 ([target-state]
|
ocsenave@139
|
1319 (let [
|
ocsenave@139
|
1320 v-blank-prev 54046
|
ocsenave@139
|
1321 btn-register 65280
|
ocsenave@139
|
1322 eggs 0xD374
|
ocsenave@139
|
1323 ]
|
ocsenave@139
|
1324
|
ocsenave@139
|
1325 (->
|
ocsenave@139
|
1326 target-state
|
ocsenave@139
|
1327
|
ocsenave@139
|
1328 (tick)
|
ocsenave@139
|
1329 (tick)
|
ocsenave@139
|
1330 (tick)
|
ocsenave@139
|
1331 (tick);; jumps back to beginning
|
ocsenave@139
|
1332
|
ocsenave@139
|
1333 (tick)
|
ocsenave@139
|
1334 (tick)
|
ocsenave@139
|
1335 (tick)
|
ocsenave@139
|
1336 (tick)
|
ocsenave@139
|
1337 (tick)
|
ocsenave@139
|
1338 (tick)
|
ocsenave@139
|
1339 (tick)
|
ocsenave@139
|
1340 (tick)
|
ocsenave@139
|
1341 (tick)
|
ocsenave@139
|
1342 (tick)
|
ocsenave@139
|
1343 (tick)
|
ocsenave@139
|
1344 (tick)
|
ocsenave@139
|
1345
|
ocsenave@139
|
1346
|
ocsenave@139
|
1347 (tick)
|
ocsenave@139
|
1348 (tick)
|
ocsenave@139
|
1349 (tick)
|
ocsenave@139
|
1350 (tick)
|
ocsenave@139
|
1351 (tick)
|
ocsenave@139
|
1352 (tick)
|
ocsenave@139
|
1353 (tick)
|
ocsenave@139
|
1354 (tick)
|
ocsenave@139
|
1355 (tick)
|
ocsenave@139
|
1356 (tick)
|
ocsenave@139
|
1357 (tick)
|
ocsenave@139
|
1358 (tick)
|
ocsenave@139
|
1359 (tick)
|
ocsenave@139
|
1360 (tick)
|
ocsenave@139
|
1361 (tick)
|
ocsenave@139
|
1362 (tick)
|
ocsenave@139
|
1363 (tick)
|
ocsenave@139
|
1364 (tick)
|
ocsenave@139
|
1365 (tick)
|
ocsenave@139
|
1366 (tick)
|
ocsenave@139
|
1367 (tick) ;; just complemented A
|
ocsenave@139
|
1368
|
ocsenave@139
|
1369 (tick)
|
ocsenave@139
|
1370 (DE! 0x0800)
|
ocsenave@139
|
1371 (AF! 0xCF00) ;; change inputs @ A
|
ocsenave@139
|
1372 (tick)
|
ocsenave@139
|
1373 (tick)
|
ocsenave@139
|
1374 (tick)
|
ocsenave@139
|
1375 (tick)
|
ocsenave@139
|
1376 (tick)
|
ocsenave@139
|
1377
|
ocsenave@139
|
1378 ;;(view-memory eggs)
|
ocsenave@139
|
1379 (tick)
|
ocsenave@139
|
1380 (tick)
|
ocsenave@139
|
1381 ;;(view-memory eggs)
|
ocsenave@139
|
1382 (tick)
|
ocsenave@139
|
1383 (tick)
|
ocsenave@139
|
1384 (tick)
|
ocsenave@139
|
1385 (tick)
|
ocsenave@139
|
1386
|
ocsenave@139
|
1387 (d-tick)
|
ocsenave@139
|
1388
|
ocsenave@139
|
1389
|
ocsenave@139
|
1390 ;;(view-memory btn-register)
|
ocsenave@139
|
1391 (view-register "A" A)
|
ocsenave@139
|
1392 (view-register "B" B)
|
ocsenave@139
|
1393
|
ocsenave@139
|
1394 ;;(view-register "C" C)
|
ocsenave@139
|
1395 (view-register "D" D)
|
ocsenave@139
|
1396 (view-register "E" E)
|
ocsenave@139
|
1397 (view-register "H" H)
|
ocsenave@139
|
1398 (view-register "L" L)
|
ocsenave@139
|
1399 ))))
|
ocsenave@139
|
1400
|
ocsenave@139
|
1401
|
ocsenave@139
|
1402
|
ocsenave@139
|
1403
|
ocsenave@139
|
1404
|
ocsenave@139
|
1405
|
rlm@128
|
1406 (defn test-mode-4
|
rlm@128
|
1407 ([] (test-mode-4 (write-memory)))
|
rlm@128
|
1408 ([target-state]
|
rlm@128
|
1409 (->
|
rlm@128
|
1410 target-state
|
rlm@128
|
1411 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@128
|
1412 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@128
|
1413 (view-memory current-mode)
|
rlm@128
|
1414 (step [])
|
rlm@128
|
1415 (step [])
|
rlm@128
|
1416 (step [])
|
rlm@128
|
1417 (#(do (println "after three steps") %))
|
rlm@128
|
1418 (view-memory current-mode)
|
rlm@127
|
1419
|
rlm@128
|
1420 ;; Activate memory writing mode
|
rlm@128
|
1421
|
rlm@128
|
1422 (#(do (println "step with [:a]") %))
|
rlm@128
|
1423 (step [:a])
|
rlm@128
|
1424 (view-memory current-mode)
|
rlm@128
|
1425 (view-memory bytes-to-write)
|
rlm@128
|
1426 (view-memory start-point-high)
|
rlm@128
|
1427 (view-memory start-point-low)
|
rlm@127
|
1428
|
rlm@128
|
1429 ;; Specify four bytes to be written
|
rlm@128
|
1430
|
rlm@128
|
1431 (#(do (println "step with [:select]")%))
|
rlm@128
|
1432 (step [:select])
|
rlm@128
|
1433 (view-memory current-mode)
|
rlm@128
|
1434 (view-memory bytes-to-write)
|
rlm@128
|
1435 (view-memory start-point-high)
|
rlm@128
|
1436 (view-memory start-point-low)
|
rlm@127
|
1437
|
rlm@128
|
1438 ;; Specify target memory address as 0xC00F
|
rlm@128
|
1439
|
rlm@128
|
1440 (#(do (println "step with [:u :d]")%))
|
rlm@128
|
1441 (step [:u :d])
|
rlm@128
|
1442 (view-memory current-mode)
|
rlm@128
|
1443 (view-memory bytes-to-write)
|
rlm@128
|
1444 (view-memory start-point-high)
|
rlm@128
|
1445 (view-memory start-point-low)
|
rlm@127
|
1446
|
rlm@128
|
1447 (#(do (println "step with [:a :b :start :select]")%))
|
rlm@128
|
1448 (step [:a :b :start :select])
|
rlm@128
|
1449 (view-memory current-mode)
|
rlm@128
|
1450 (view-memory bytes-to-write)
|
rlm@128
|
1451 (view-memory start-point-high)
|
rlm@128
|
1452 (view-memory start-point-low)
|
rlm@127
|
1453
|
rlm@128
|
1454 ;; Start reprogramming memory
|
rlm@127
|
1455
|
rlm@128
|
1456 (#(do (println "step with [:a]")%))
|
rlm@128
|
1457 (step [:a])
|
rlm@128
|
1458 (view-memory current-mode)
|
rlm@128
|
1459 (view-memory bytes-written)
|
rlm@127
|
1460
|
rlm@128
|
1461 (#(do (println "step with [:b]")%))
|
rlm@128
|
1462 (step [:b])
|
rlm@128
|
1463 (view-memory current-mode)
|
rlm@128
|
1464 (view-memory bytes-written)
|
rlm@127
|
1465
|
rlm@128
|
1466 (#(do (println "step with [:a :b]")%))
|
rlm@128
|
1467 (step [:a :b])
|
rlm@128
|
1468 (view-memory current-mode)
|
rlm@128
|
1469 (view-memory bytes-written)
|
rlm@127
|
1470
|
rlm@128
|
1471 (#(do (println "step with [:select]")%))
|
rlm@128
|
1472 (step [:select])
|
rlm@128
|
1473 (view-memory current-mode)
|
rlm@128
|
1474 (view-memory bytes-written)
|
rlm@127
|
1475
|
rlm@128
|
1476 ;; Reprogramming done, program ready for more commands.
|
rlm@127
|
1477
|
rlm@128
|
1478 (#(do (println "step with []")%))
|
rlm@128
|
1479 (step [])
|
rlm@128
|
1480 (view-memory current-mode)
|
rlm@128
|
1481 (view-memory bytes-written)
|
rlm@128
|
1482
|
rlm@128
|
1483 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@128
|
1484 (subvec (vec (memory %)) 0xC00F 0xC01F)) %)))))
|
rlm@123
|
1485
|