Mercurial > pokemon-types
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author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 02 Nov 2011 10:31:25 -0700 |
parents | eedd6897197d |
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1 #+TITLE: Best-First Search for Effective Pokemon Types2 #+AUTHOR: Robert McIntyre & Dylan Holmes3 #+EMAIL: rlm@mit.edu4 #+description: Finding interesting pokemon type combinations through Best-First search in clojure.5 #+keywords: Pokemon, clojure, best-first search, optimization6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 * The Pok\eacute{}mon Type System11 The Pok\eacute{}mon type system consists of seventeen different12 /types/ (Rock, Grass, Ice, Psychic, Ground, Bug, Flying, Fire,13 Fighting, Dark, Dragon, Poison, Water, Ghost, Normal, Electric, and14 Steel) that interact like an extended version of Rock-Paper-Scissors:15 for example, the Fire type is strong against the Grass type but weak16 against the Water type. In the table below, we've recorded the17 relative strengths of each of the types in the Pok\eacute{}mon type18 system; the number in each cell indicates how effective an attack of19 the type in the row is against a Pok\eacute{}mon of the type in the20 column. We call these numbers /susceptibilities/.22 In the Pok\eacute{}mon games, only four susceptibility values (two,23 one, one-half, and zero) occur. These numbers indicate particularly24 high susceptibility, average susceptibility, particularly low25 susceptibility, and no susceptibility (immunity).27 - The susceptibility of Flying types /against/ Ground is 0, because Ground28 attacks cannot hurt Flying pok\eacute{}mon at all. The damage that29 a Ground type attack normally does is /multiplied/ by 0 when it is30 used against a Flying type pok\eacute{}mon.32 - The susceptibility of Fire types against Water attacks33 is 2, because Water type attacks are strong against Fire type34 Pok\eacute{}mon. The damage that a Water type attack normally does35 is doubled when it is used against a Fire type pok\eacute{}mon.37 - The susceptibility of Water types against Water attacks is38 $\frac{1}{2}$, because Water type attacks are strong against Water39 type Pok\eacute{}mon. The damage that a Water type attack normally40 does is halved when it is used against a Water type41 pok\eacute{}mon.43 There are two pok\eacute{}mon type systems in use. The first is the44 classic system which was used for the very first pok\eacute{}mon45 games, Red, Yellow, and Blue. This old system was used from 1998 to46 2000 in America, and is known as the /Generation I Type System/. The47 modern pok\eacute{}mon type system was introduced in 2000 with the48 introduction of pok\eacute{}mon Gold and Silver, and has been in use49 ever since. It is called the /Generation II Type System/.51 The definitions of the two Type Systems are included below.53 * Generation I and II Type System Data55 ** Generation II Type System56 #+label: pokemon-matchups57 #+tblname: pokemon-table-gen-two58 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |59 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|60 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |61 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 1 | 2 |62 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | 1 |63 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 | 1 | 1 |64 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 | 1 | .5 |65 | ice | 1 | .5 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |66 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 | 2 | 2 |67 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 1 | .5 | .5 | 1 | 1 | 0 |68 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 | 1 | 2 |69 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 | 1 | .5 |70 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 0 | .5 |71 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | .5 | 1 | .5 | 2 | 1 | 1 | .5 | 1 | 2 | .5 |72 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | .5 |73 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |74 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |75 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |76 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |78 The rows are attack types, while the columns are defense types. To79 see the multiplier for a pok\eacute{}mon attack against a certain type, follow80 the row for the attack type to the column of the defending type.82 ** Generation I Type System83 #+label: pokemon-matchups-gen-184 #+tblname: pokemon-table-gen-one85 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |86 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|87 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |88 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |89 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |90 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 |91 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 |92 | ice | 1 | 1 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 |93 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 |94 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 2 | .5 | .5 | 1 |95 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 |96 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 |97 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |98 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |99 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |100 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |101 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |104 This is the old table from Generation I. The differences from105 Generation II are:106 - Dark and Steel types are missing (these were introduced in107 Generation II).108 - Bug is super-effective against Poison (not-very-effective in109 Generation II).110 - Poison is super-effective against Bug (normal in Generation II).111 - Bug is regularly effective against Ghost (super-effective in112 Generation II).113 - Ice is normally effective against Fire, (not-very-effective in114 Generation II).115 - Ghost is completely ineffective against Psychic, even though the116 pok\eacute{}mon anime ran [[http://bulbapedia.bulbagarden.net/wiki/EP022][a three-part series]] about how Ghost117 pok\eacute{}mon are the best way to defeat Psychic pok\eacute{}mon,118 and the Red, Blue, and Yellow games each have a character who119 states "The only thing Psychic pok\eacute{}mon fear are Bugs and120 Ghosts!" This is considered to be a programming glitch. Ghost is121 super-effective against Psychic in Generation II.123 * Representing the Data125 After creating the Pok\eacute{}mon types namespace, we store the126 tables of susceptibilities above in =pokemon-table-gen-one= and127 =pokemon-table-gen-two=, each of which is a simple vector of128 vectors. Because a vector of vectors can be cumbersome, we do not129 access the tables directly; instead, we use the derivative structures130 =attack-strengths= and =defense-strengths=, which are functions which131 return hash-maps associating each row (respectively column) of the132 table with its corresponding Pok\eacute{}mon type.135 #+srcname: header136 #+begin_src clojure :results silent137 (ns pokemon.types138 (:use clojure.set)139 (:use clojure.contrib.combinatorics)140 (:use clojure.contrib.math)141 (:use clojure.contrib.def)142 (:use rlm.rlm-commands))143 #+end_src145 #+srcname: data146 #+begin_src clojure :results silent147 (in-ns 'pokemon.types)148 ;; record type strengths as a vector of vectors149 ;; the variables pokemon-table-gen-one and pokemon-table-gen-two150 ;; are replaced with the tables above when this file is tangled.151 (def pokemon-gen-one pokemon-table-gen-one)152 (def pokemon-gen-two pokemon-table-gen-two)154 (defn type-names [] (vec (doall (map (comp keyword first) pokemon-gen-two))))156 (defn attack-strengths []157 (zipmap158 (type-names)159 (map (comp vec rest) pokemon-gen-two)))161 (defn defense-strengths []162 (zipmap (type-names)163 (map164 (apply juxt (map (attack-strengths) (type-names)))165 (range (count (type-names))))))166 #+end_src168 The two statements170 #+begin_src clojure :exports code171 (def pokemon-gen-one pokemon-table-gen-one)172 (def pokemon-gen-two pokemon-table-gen-two)173 #+end_src175 probably look weird. When the actual source file is created, those176 variables are replaced with the data from the tables above.178 See [[../src/pokemon/types.clj][types.clj]] to look at the final tangled output.181 #+begin_src clojure :results output :exports both182 (clojure.pprint/pprint pokemon.types/pokemon-gen-two)183 #+end_src185 #+results:186 #+begin_example187 (("normal" 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0 1 1 0.5)188 ("fire" 1 0.5 0.5 1 2 2 1 1 1 1 1 2 0.5 1 0.5 1 2)189 ("water" 1 2 0.5 1 0.5 1 1 1 2 1 1 1 2 1 0.5 1 1)190 ("electric" 1 1 2 0.5 0.5 1 1 1 0 2 1 1 1 1 0.5 1 1)191 ("grass" 1 0.5 2 1 0.5 1 1 0.5 2 0.5 1 0.5 2 1 0.5 1 0.5)192 ("ice" 1 0.5 0.5 1 2 0.5 1 1 2 2 1 1 1 1 2 1 0.5)193 ("fighting" 2 1 1 1 1 2 1 0.5 1 0.5 0.5 0.5 2 0 1 2 2)194 ("poison" 1 1 1 1 2 1 1 0.5 0.5 1 1 1 0.5 0.5 1 1 0)195 ("ground" 1 2 1 2 0.5 1 1 2 1 0 1 0.5 2 1 1 1 2)196 ("flying" 1 1 1 0.5 2 1 2 1 1 1 1 2 0.5 1 1 1 0.5)197 ("psychic" 1 1 1 1 1 1 2 2 1 1 0.5 1 1 1 1 0 0.5)198 ("bug" 1 0.5 1 1 2 1 0.5 0.5 1 0.5 2 1 1 0.5 1 2 0.5)199 ("rock" 1 2 1 1 1 2 0.5 1 0.5 2 1 2 1 1 1 1 0.5)200 ("ghost" 0 1 1 1 1 1 1 1 1 1 2 1 1 2 1 0.5 0.5)201 ("dragon" 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0.5)202 ("dark" 1 1 1 1 1 1 0.5 1 1 1 2 1 1 2 1 0.5 0.5)203 ("steel" 1 0.5 0.5 0.5 1 2 1 1 1 1 1 1 2 1 1 1 0.5))204 #+end_example206 =pokemon-gen-two= is a simple list-of-lists data structure.208 #+begin_src clojure :results output :exports both209 (clojure.pprint/pprint (pokemon.types/defense-strengths))210 #+end_src212 #+results:213 #+begin_example214 {:water [1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5],215 :psychic [1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1],216 :dragon [1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1],217 :fire [1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5],218 :ice [1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2],219 :grass [1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1],220 :ghost [0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1],221 :poison [1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1],222 :flying [1 1 1 2 0.5 2 0.5 1 0 1 1 0.5 2 1 1 1 1],223 :normal [1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1],224 :rock [0.5 0.5 2 1 2 1 2 0.5 2 0.5 1 1 1 1 1 1 2],225 :electric [1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5],226 :ground [1 1 2 0 2 2 1 0.5 1 1 1 1 0.5 1 1 1 1],227 :fighting [1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1],228 :dark [1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1],229 :steel [0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5],230 :bug [1 2 1 1 0.5 1 0.5 1 0.5 2 1 1 2 1 1 1 1]}231 #+end_example233 =defense-strengths= is a more convenient form of =pokemon-gen-two=,234 with key/value pair access.236 * Interfacing with the Data238 In the pok\eacute{}mon games, a pok\eacute{}mon can have up to two239 types at the same time. For example, [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]], the fearsome legendary240 bird that can control lightning, has both the Electric and Flying241 types. A pok\eacute{}mon with more than one type gains the advantages242 and disadvantages of both types. The susceptibilities of each type are243 multiplied together to produce the hybrid type's susceptibilities. For244 example, Electric is weak to Ground (susceptibility of 2), but Flying245 is immune to Ground (susceptibility of 0). [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos']] type,246 Electric/Flying, is immune to Ground because $2 \times 0 = 0$.248 #+srcname: types249 #+begin_src clojure :results silent250 (in-ns 'pokemon.types)252 (defn multitypes "All combinations of up to n types" [n]253 (vec254 (map vec255 (reduce concat256 (map (partial combinations (type-names))257 (range 1 (inc n)))))))259 (defn susceptibility260 "Hash-map of the susceptibilities of the given type combination261 to each type of attack"262 [pkmn-types]263 (rlm.map-utils/map-vals264 clojure.core/rationalize265 (apply hash-map266 (interleave (type-names)267 (apply (partial map *)268 (map (defense-strengths) pkmn-types))))))270 (defn susceptance271 "The cumulative susceptibility of the given type combination"272 [types]273 (reduce + (map #(expt % 2) (vals (susceptibility types)))))274 #+end_src276 Now we can work out the susceptibility of [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]] automatically.278 Electric is weak to Ground.279 #+begin_src clojure :exports both280 (:ground (pokemon.types/susceptibility [:electric]))281 #+end_src283 #+results:284 : 2286 Flying is immune to Ground.287 #+begin_src clojure :exports both288 (:ground (pokemon.types/susceptibility [:flying]))289 #+end_src291 #+results:292 : 0294 Together, they are immune to Ground.295 #+begin_src clojure :exports both296 (:ground (pokemon.types/susceptibility [:electric :flying]))297 #+end_src299 #+results:300 : 0305 * Best-First Search307 I'd like to find type combinations that are interesting, but the total308 number of combinations gets huge as we begin to consider more309 types. For example, the total possible number of type combinations310 given just 8 possible types is: 17^{8} = 6,975,757,441 combinations.311 Therefore, it's prudent to use search.313 These functions are a simple implementation of best-first search in314 clojure. The idea to start off with a collection of nodes and some way315 of finding the best node, and to always expand the best node at every316 step.318 #+srcname: search319 #+begin_src clojure :results silent320 (in-ns 'pokemon.types)322 (defn comparatize323 "Define a comparator which uses the numerical outputs of fn as its criterion.324 Objects are sorted in increasing numerical order. Objects with the same fn-value325 are further compared by clojure.core/compare."326 [fun]327 (fn [a b]328 (let [val-a (fun a)329 val-b (fun b)]330 (cond331 ;; if the function cannot differentiate the two values332 ;; then compare the two values using clojure.core/compare333 (= val-a val-b) (compare a b)334 true335 ;; LOWER values of the function are preferred336 (compare (- val-a val-b) 0)))))338 (defn-memo best-first-step [successors [visited unvisited]]339 (cond (empty? unvisited) nil340 true341 (let [best-node (first unvisited)342 visited* (conj visited best-node)343 unvisited*344 (difference345 (union unvisited (set (successors best-node)))346 visited*)]347 (println best-node)348 [visited* unvisited*])))350 ;; memoize partial from core so that for example351 ;; (= (partial + 1) (partial + 1))352 ;; this way, best first search can take advantage of the memoization353 ;; of best-first step354 (undef partial)355 (def partial (memoize clojure.core/partial))357 (defn best-first-search358 "Searches through a network of alternatives, pursuing359 initially-promising positions first. Comparator defines which360 positions are more promising, successors produces a list of improved361 positions from the given position (if any exist), and initial-nodes is362 a list of starting positions. Returns a lazy sequence of search results363 [visited-nodes unvisited-nodes], which terminates when364 there are no remaining unvisited positions."365 [comparator successors initial-nodes]366 (let [initial-nodes367 (apply (partial sorted-set-by comparator) initial-nodes)368 initial-visited-nodes (sorted-set-by comparator)369 step (partial best-first-step successors)]370 (take-while371 (comp not nil?)372 (iterate step [initial-visited-nodes initial-nodes]))))374 #+end_src377 Now that we have a basic best-first-search, it's convenient to write a378 few pok\eacute{}mon-type specific convenience functions.380 #+srcname: pokemon-search381 #+begin_src clojure :results silent382 (in-ns 'pokemon.types)383 (defvar type-compare (comparatize susceptance)384 "compare two type combinations W.R.T. their susceptibilities")386 (defn type-successors387 "Return the set of types that can be made by appending a single type388 to the given combination."389 [type]390 (if (nil? type) '()391 (set (map (comp vec sort (partial into type)) (multitypes 1)))))393 (defn immortal?394 "A type combo is immortal if it is resistant or invulnerable to395 every pokemon type. This is because that set of types can just be396 repeated to achieve as low a susceptance as desired"397 [type]398 (every? (partial > 1) (vals (susceptibility type))))400 (defn type-successors*401 "Stop expanding a type if it's immortal, or if it is longer than or402 equal to limit-size. Also, only return type additions that are403 strictly better than the initial type."404 [limit-size type]405 (if (or (<= limit-size (count type)) (immortal? type)) '()406 (set (filter #(< 0 (type-compare type %)) (type-successors type)))))408 (defn pokemon-type-search409 "Search among type-combos no greater than length n, limited by limit410 steps of best-first-search."411 ([n] (pokemon-type-search n Integer/MAX_VALUE))412 ([n limit]413 (first (last414 (take415 limit416 (best-first-search417 type-compare418 (partial type-successors* n)419 (multitypes 1)))))))421 (defvar immortals422 (comp (partial filter immortal?) pokemon-type-search)423 "find all the immortal pokemon types ")425 #+end_src427 Because there are so many type combinations, it's important to narrow428 down the results as much as possible. That is why =type-successors*=429 only returns types that are actually better than the type it is given.431 Best-first search can get caught optimizing a single type forever, so432 it's also important to limit the search space to be finite by setting433 an upper bound on the length of a type combo.435 * Results436 ** The best dual-type combo438 #+begin_src clojure :results cache verbatim :exports both439 (first (pokemon.types/pokemon-type-search 2))440 #+end_src442 #+results:443 : [:dark :ghost]445 Dark and Ghost, which additionally has the property of having no446 weaknesses to any other type, is the best type combo in terms of447 susceptance.449 The Dark and Steel types were introduced many years after450 pok\eacute{}mon started. In addition to the additional types, the451 pok\eacute{}mon games gained a few new rules concerning some of the452 matchups of the original types. Therefore, it's also interesting to453 see what type combination was most powerful before those types and new454 rules were introduced.456 The easiest way to do this with my setup is to just rebind the457 =pokemon-gen-two= table to the =pokemon-gen-one= table. Since458 everything that references this variable is a function and we're not459 doing anything too crazy with lazy-sequences and late-binding, this460 simple macro will do the job.462 #+srcname: old-school463 #+begin_src clojure :results silent464 (in-ns 'pokemon.types)466 (defmacro old-school467 [& forms]468 `(binding [pokemon-gen-two pokemon-gen-one] ~@forms))469 #+end_src471 Using the =old-school= macro, it's easy to find answers for the472 original 15 pokemon types as well as the expanded pokemon types473 introduced later.475 #+begin_src clojure :results verbatim :exports both :cache yes476 (pokemon.types/old-school (first (pokemon.types/pokemon-type-search 2)))477 #+end_src479 #+results[f43470fdf460ed546e9c57879abc9eda56da129f]:480 : [:ghost :psychic]482 Ghost and Psychic also manages to have no weaknesses to any of the original483 types, using the old Generation I rules.485 #+begin_src clojure :results output :exports both486 (clojure.pprint/pprint487 (pokemon.types/old-school488 (pokemon.types/susceptibility [:ghost :psychic])))489 #+end_src491 #+results:492 #+begin_example493 {:water 1,494 :psychic 1/2,495 :dragon 1,496 :fire 1,497 :ice 1,498 :grass 1,499 :ghost 0,500 :poison 1/2,501 :flying 1,502 :normal 0,503 :rock 1,504 :electric 1,505 :ground 1,506 :fighting 0,507 :bug 0}508 #+end_example510 ** An Immortal Type511 It's possible to quickly find an immortal type by giving the search512 a long enough maximum type length. 50 rounds of search with a max513 type limit of 10 is enough to find an immortal type.515 #+begin_src clojure :results scalar :exports both516 (first (pokemon.types/pokemon-type-search 10 50))517 #+end_src519 #+results:520 : [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]523 #+begin_src clojure :results output :exports both524 (clojure.pprint/pprint525 (pokemon.types/susceptibility526 [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]))527 #+end_src529 #+results:530 #+begin_example531 {:water 1/4,532 :psychic 1/4,533 :dragon 1/2,534 :fire 1/2,535 :ice 1/2,536 :grass 1/8,537 :ghost 1/2,538 :poison 0,539 :flying 1/2,540 :normal 0,541 :rock 1/2,542 :electric 0,543 :ground 0,544 :fighting 0,545 :dark 1/2,546 :steel 1/32,547 :bug 1/16}548 #+end_example550 ** Explanations for Common Pok\eacute{}mon Strategies552 Many people start out a battle with either a Normal pok\eacute{}mon or an553 Electric pok\eacute{}mon. Here's some justification for that choice.555 #+srcname: weaknesses556 #+begin_src clojure :results silent557 (in-ns 'pokemon.types)558 (defn critical-weaknesses [type]559 (count (filter #(> % 1) (vals (susceptibility type)))))560 #+end_src562 #+begin_src clojure :exports both :results output563 (clojure.pprint/pprint564 (sort-by pokemon.types/critical-weaknesses (pokemon.types/multitypes 1)))565 #+end_src567 #+results:568 #+begin_example569 ([:normal]570 [:electric]571 [:water]572 [:fighting]573 [:poison]574 [:ghost]575 [:dragon]576 [:dark]577 [:fire]578 [:ground]579 [:flying]580 [:psychic]581 [:bug]582 [:steel]583 [:ice]584 [:grass]585 [:rock])586 #+end_example588 Electric and Normal are among the best types with which to start the589 game, since they have the fewest weaknesses among all the types.591 At the beginning of the pok\eacute{}mon games, players are given a592 choice between the Fire pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Charmander][Charmander]], the Water593 pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]], or the Grass/Poison pok\eacute{}mon594 [[http://bulbapedia.bulbagarden.net/wiki/Bulbasaur][Bulbasaur]].596 #+begin_src clojure :exports both :results verbatim597 (sort-by pokemon.types/susceptance [[:fire] [:water] [:grass :poison]])598 #+end_src600 #+results:601 : ([:water] [:fire] [:grass :poison])603 As can be seen, the Water pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]] is the most solid604 choice starting out, insofar as susceptance is concerned.606 ** The Worst Pok\eacute{}mon Types608 #+srcname: weak-types609 #+begin_src clojure :results silent610 (in-ns 'pokemon.types)612 (defn type-compare-weak613 "compare first by total number of critical-weaknesses,614 then by overall susceptance, favoring weaker types."615 [type-1 type-2]616 (let [measure (memoize (juxt critical-weaknesses susceptance))]617 (if (= (measure type-2) (measure type-1))618 (compare type-2 type-1)619 (compare (measure type-2) (measure type-1)))))621 (defn resistant?622 "might as well get rid of types that are resistant to any type"623 [type]624 (not (every? #(< 0 %) (vals (susceptibility type)))))626 (defn type-successors-weak627 "Generate ways to weaken the given type combination. Discard type628 combinations that either strengthen the given type combination or629 that make it stronger"630 [limit type]631 (set (if (<= limit (count type)) '()632 (filter #(< 0 (type-compare-weak type %))633 (remove resistant? (type-successors type))))))635 (defn pokemon-type-search-weak636 "Search among type-combos no greater than length n, limited by limit637 steps of best-first-search. Find the weakest type combination638 possible in terms of susceptance."639 ([n] (pokemon-type-search-weak n Integer/MAX_VALUE))640 ([n limit]641 (first (last642 (take643 limit644 (best-first-search645 type-compare-weak646 (partial type-successors-weak n)647 (multitypes 1)))))))648 #+end_src651 #+begin_src clojure :results scalar :exports both652 (first (pokemon.types/pokemon-type-search-weak 1))653 #+end_src655 #+results:656 : [:rock]658 Poor Rock. It's just not that good a type. Maybe this is why Brock659 (who has rock pok\eacute{}mon) is the first gym leader in the games.661 #+begin_src clojure :results scalar cache :exports both662 (first (pokemon.types/pokemon-type-search-weak 2))663 #+end_src665 #+results:666 : [:grass :ice]668 # ;;bonus convergently immortal type combo669 # (susceptance (vec (concat (repeat 150 :water) (repeat 50 :poison) (repeat 50 :steel) [:ghost :normal :flying :ground :dark])))671 #+begin_src clojure :results output :exports both672 (clojure.pprint/pprint673 (pokemon.types/susceptibility [:grass :ice]))674 #+end_src676 #+results:677 #+begin_example678 {:water 1/2,679 :psychic 1,680 :dragon 1,681 :fire 4,682 :ice 1,683 :grass 1/2,684 :ghost 1,685 :poison 2,686 :flying 2,687 :normal 1,688 :rock 2,689 :electric 1/2,690 :ground 1/2,691 :fighting 2,692 :dark 1,693 :steel 2,694 :bug 2}695 #+end_example697 This miserable combination is weak to 6 types and double-weak to698 Fire. No pok\eacute{}mon in the games actually has this type.700 * Conclusion702 Searching for a type that is weak to everything takes a very long time703 and fails to reveal any results. That's the problem with a search704 over this large problem space --- if there's an easy solution, the705 search will find it quickly, but it can be very hard to determine706 whether there is actually a solution.708 In the [[./lpsolve.org][next installment]], I'll use =lp_solve= to solve this problem in709 a different way.711 * COMMENT main program712 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none713 <<header>>714 #+end_src716 ## this is necessary to define pokemon-table inside the source code.718 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :var pokemon-table-gen-one=pokemon-table-gen-one :var pokemon-table-gen-two=pokemon-table-gen-two :exports none719 <<data>>720 #+end_src722 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none723 <<types>>724 <<search>>725 <<pokemon-search>>726 <<old-school>>727 <<weaknesses>>728 <<weak-types>>729 #+end_src