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1 #+TITLE: Best-First Search for Effective Pokemon Types
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2 #+AUTHOR: Robert McIntyre & Dylan Holmes
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3 #+EMAIL: rlm@mit.edu
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4 #+description: Finding interesting pokemon type combinations through Best-First search in clojure.
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5 #+keywords: Pokemon, clojure, best-first search, optimization
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * The Pok\eacute{}mon Type System
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10
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11 The Pok\eacute{}mon type system consists of seventeen different
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12 /types/ (Rock, Grass, Ice, Psychic, Ground, Bug, Flying, Fire,
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13 Fighting, Dark, Dragon, Poison, Water, Ghost, Normal, Electric, and
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14 Steel) that interact like an extended version of Rock-Paper-Scissors:
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15 for example, the Fire type is strong against the Grass type but weak
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16 against the Water type. In the table below, we've recorded the
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17 relative strengths of each of the types in the Pok\eacute{}mon type
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18 system; the number in each cell indicates how effective an attack of
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19 the type in the row is against a Pok\eacute{}mon of the type in the
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20 column. We call these numbers /susceptibilities/.
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21
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22 In the Pok\eacute{}mon games, only four susceptibility values (two,
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23 one, one-half, and zero) occur. These numbers indicate particularly
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24 high susceptibility, average susceptibility, particularly low
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25 susceptibility, and no susceptibility (immunity).
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26
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27 - The susceptibility of Flying types /against/ Ground is 0, because Ground
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28 attacks cannot hurt Flying pok\eacute{}mon at all. The damage that
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29 a Ground type attack normally does is /multiplied/ by 0 when it is
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30 used against a Flying type pok\eacute{}mon.
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31
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32 - The susceptibility of Fire types against Water attacks
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33 is 2, because Water type attacks are strong against Fire type
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34 Pok\eacute{}mon. The damage that a Water type attack normally does
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35 is doubled when it is used against a Fire type pok\eacute{}mon.
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36
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37 - The susceptibility of Water types against Water attacks is
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38 $\frac{1}{2}$, because Water type attacks are strong against Water
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39 type Pok\eacute{}mon. The damage that a Water type attack normally
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40 does is halved when it is used against a Water type
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41 pok\eacute{}mon.
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42
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43 There are two pok\eacute{}mon type systems in use. The first is the
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44 classic system which was used for the very first pok\eacute{}mon
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45 games, Red, Yellow, and Blue. This old system was used from 1998 to
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46 2000 in America, and is known as the /Generation I Type System/. The
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47 modern pok\eacute{}mon type system was introduced in 2000 with the
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48 introduction of pok\eacute{}mon Gold and Silver, and has been in use
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49 ever since. It is called the /Generation II Type System/.
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50
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51 The definitions of the two Type Systems are included below.
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52
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53 * Generation I and II Type System Data
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54
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55 ** Generation II Type System
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56 #+label: pokemon-matchups
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57 #+tblname: pokemon-table-gen-two
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58 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |
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59 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|
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60 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |
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61 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 1 | 2 |
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62 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | 1 |
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63 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 | 1 | 1 |
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64 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 | 1 | .5 |
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65 | ice | 1 | .5 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |
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66 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 | 2 | 2 |
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67 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 1 | .5 | .5 | 1 | 1 | 0 |
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68 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 | 1 | 2 |
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69 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 | 1 | .5 |
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70 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 0 | .5 |
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71 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | .5 | 1 | .5 | 2 | 1 | 1 | .5 | 1 | 2 | .5 |
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72 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | .5 |
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73 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
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74 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |
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75 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
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76 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |
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77
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78 The rows are attack types, while the columns are defense types. To
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79 see the multiplier for a pok\eacute{}mon attack against a certain type, follow
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80 the row for the attack type to the column of the defending type.
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81
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82 ** Generation I Type System
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83 #+label: pokemon-matchups-gen-1
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84 #+tblname: pokemon-table-gen-one
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85 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |
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86 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|
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87 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |
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88 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |
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89 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |
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90 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 |
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91 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 |
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92 | ice | 1 | 1 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 |
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93 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 |
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94 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 2 | .5 | .5 | 1 |
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95 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 |
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96 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 |
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97 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |
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98 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |
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99 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |
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100 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |
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101 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
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102
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103
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104 This is the old table from Generation I. The differences from
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105 Generation II are:
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106 - Dark and Steel types are missing (these were introduced in
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107 Generation II).
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108 - Bug is super-effective against Poison (not-very-effective in
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109 Generation II).
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110 - Poison is super-effective against Bug (normal in Generation II).
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111 - Bug is regularly effective against Ghost (super-effective in
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112 Generation II).
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113 - Ice is normally effective against Fire, (not-very-effective in
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114 Generation II).
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115 - Ghost is completely ineffective against Psychic, even though the
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116 pok\eacute{}mon anime ran [[http://bulbapedia.bulbagarden.net/wiki/EP022][a three-part series]] about how Ghost
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117 pok\eacute{}mon are the best way to defeat Psychic pok\eacute{}mon,
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118 and the Red, Blue, and Yellow games each have a character who
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119 states "The only thing Psychic pok\eacute{}mon fear are Bugs and
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120 Ghosts!" This is considered to be a programming glitch. Ghost is
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121 super-effective against Psychic in Generation II.
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122
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123 * Representing the Data
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124
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125 After creating the Pok\eacute{}mon types namespace, we store the
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126 tables of susceptibilities above in =pokemon-table-gen-one= and
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127 =pokemon-table-gen-two=, each of which is a simple vector of
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128 vectors. Because a vector of vectors can be cumbersome, we do not
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129 access the tables directly; instead, we use the derivative structures
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130 =attack-strengths= and =defense-strengths=, which are functions which
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131 return hash-maps associating each row (respectively column) of the
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132 table with its corresponding Pok\eacute{}mon type.
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133
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134
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135 #+srcname: header
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136 #+begin_src clojure :results silent
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137 (ns pokemon.types
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138 (:use clojure.set)
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139 (:use clojure.contrib.combinatorics)
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140 (:use clojure.contrib.math)
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141 (:use clojure.contrib.def)
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142 (:use rlm.rlm-commands))
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143 #+end_src
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144
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145 #+srcname: data
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146 #+begin_src clojure :results silent
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147 (in-ns 'pokemon.types)
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148 ;; record type strengths as a vector of vectors
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149 ;; the variables pokemon-table-gen-one and pokemon-table-gen-two
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150 ;; are replaced with the tables above when this file is tangled.
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151 (def pokemon-gen-one pokemon-table-gen-one)
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152 (def pokemon-gen-two pokemon-table-gen-two)
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153
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154 (defn type-names [] (vec (doall (map (comp keyword first) pokemon-gen-two))))
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155
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156 (defn attack-strengths []
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157 (zipmap
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158 (type-names)
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159 (map (comp vec rest) pokemon-gen-two)))
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160
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161 (defn defense-strengths []
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162 (zipmap (type-names)
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163 (map
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164 (apply juxt (map (attack-strengths) (type-names)))
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165 (range (count (type-names))))))
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166 #+end_src
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167
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168 The two statements
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169
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170 #+begin_src clojure :exports code
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171 (def pokemon-gen-one pokemon-table-gen-one)
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172 (def pokemon-gen-two pokemon-table-gen-two)
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173 #+end_src
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174
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175 probably look weird. When the actual source file is created, those
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176 variables are replaced with the data from the tables above.
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177
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178 See [[../src/pokemon/types.clj][types.clj]] to look at the final tangled output.
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179
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180
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181 #+begin_src clojure :results output :exports both
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182 (clojure.pprint/pprint pokemon.types/pokemon-gen-two)
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183 #+end_src
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184
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185 #+results:
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186 #+begin_example
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187 (("normal" 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0 1 1 0.5)
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188 ("fire" 1 0.5 0.5 1 2 2 1 1 1 1 1 2 0.5 1 0.5 1 2)
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189 ("water" 1 2 0.5 1 0.5 1 1 1 2 1 1 1 2 1 0.5 1 1)
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190 ("electric" 1 1 2 0.5 0.5 1 1 1 0 2 1 1 1 1 0.5 1 1)
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191 ("grass" 1 0.5 2 1 0.5 1 1 0.5 2 0.5 1 0.5 2 1 0.5 1 0.5)
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192 ("ice" 1 0.5 0.5 1 2 0.5 1 1 2 2 1 1 1 1 2 1 0.5)
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193 ("fighting" 2 1 1 1 1 2 1 0.5 1 0.5 0.5 0.5 2 0 1 2 2)
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194 ("poison" 1 1 1 1 2 1 1 0.5 0.5 1 1 1 0.5 0.5 1 1 0)
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195 ("ground" 1 2 1 2 0.5 1 1 2 1 0 1 0.5 2 1 1 1 2)
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196 ("flying" 1 1 1 0.5 2 1 2 1 1 1 1 2 0.5 1 1 1 0.5)
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197 ("psychic" 1 1 1 1 1 1 2 2 1 1 0.5 1 1 1 1 0 0.5)
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198 ("bug" 1 0.5 1 1 2 1 0.5 0.5 1 0.5 2 1 1 0.5 1 2 0.5)
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199 ("rock" 1 2 1 1 1 2 0.5 1 0.5 2 1 2 1 1 1 1 0.5)
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200 ("ghost" 0 1 1 1 1 1 1 1 1 1 2 1 1 2 1 0.5 0.5)
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201 ("dragon" 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0.5)
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202 ("dark" 1 1 1 1 1 1 0.5 1 1 1 2 1 1 2 1 0.5 0.5)
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203 ("steel" 1 0.5 0.5 0.5 1 2 1 1 1 1 1 1 2 1 1 1 0.5))
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204 #+end_example
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205
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206 =pokemon-gen-two= is a simple list-of-lists data structure.
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207
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208 #+begin_src clojure :results output :exports both
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209 (clojure.pprint/pprint (pokemon.types/defense-strengths))
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210 #+end_src
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211
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212 #+results:
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213 #+begin_example
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214 {:water [1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5],
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215 :psychic [1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1],
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216 :dragon [1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1],
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217 :fire [1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5],
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218 :ice [1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2],
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219 :grass [1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1],
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220 :ghost [0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1],
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221 :poison [1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1],
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222 :flying [1 1 1 2 0.5 2 0.5 1 0 1 1 0.5 2 1 1 1 1],
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223 :normal [1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1],
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224 :rock [0.5 0.5 2 1 2 1 2 0.5 2 0.5 1 1 1 1 1 1 2],
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225 :electric [1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5],
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226 :ground [1 1 2 0 2 2 1 0.5 1 1 1 1 0.5 1 1 1 1],
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227 :fighting [1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1],
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228 :dark [1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1],
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229 :steel [0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5],
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230 :bug [1 2 1 1 0.5 1 0.5 1 0.5 2 1 1 2 1 1 1 1]}
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231 #+end_example
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232
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233 =defense-strengths= is a more convenient form of =pokemon-gen-two=,
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234 with key/value pair access.
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235
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236 * Interfacing with the Data
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237
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238 In the pok\eacute{}mon games, a pok\eacute{}mon can have up to two
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239 types at the same time. For example, [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]], the fearsome legendary
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240 bird that can control lightning, has both the Electric and Flying
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241 types. A pok\eacute{}mon with more than one type gains the advantages
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242 and disadvantages of both types. The susceptibilities of each type are
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243 multiplied together to produce the hybrid type's susceptibilities. For
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244 example, Electric is weak to Ground (susceptibility of 2), but Flying
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245 is immune to Ground (susceptibility of 0). [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos']] type,
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246 Electric/Flying, is immune to Ground because $2 \times 0 = 0$.
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247
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248 #+srcname: types
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249 #+begin_src clojure :results silent
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250 (in-ns 'pokemon.types)
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251
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252 (defn multitypes "All combinations of up to n types" [n]
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253 (vec
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254 (map vec
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255 (reduce concat
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256 (map (partial combinations (type-names))
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257 (range 1 (inc n)))))))
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258
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259 (defn susceptibility
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260 "Hash-map of the susceptibilities of the given type combination
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261 to each type of attack"
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262 [pkmn-types]
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263 (rlm.map-utils/map-vals
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264 clojure.core/rationalize
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265 (apply hash-map
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266 (interleave (type-names)
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267 (apply (partial map *)
|
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268 (map (defense-strengths) pkmn-types))))))
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269
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270 (defn susceptance
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271 "The cumulative susceptibility of the given type combination"
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272 [types]
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273 (reduce + (map #(expt % 2) (vals (susceptibility types)))))
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274 #+end_src
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275
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276 Now we can work out the susceptibility of [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]] automatically.
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277
|
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278 Electric is weak to Ground.
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279 #+begin_src clojure :exports both
|
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280 (:ground (pokemon.types/susceptibility [:electric]))
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281 #+end_src
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282
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283 #+results:
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284 : 2
|
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285
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286 Flying is immune to Ground.
|
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287 #+begin_src clojure :exports both
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288 (:ground (pokemon.types/susceptibility [:flying]))
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289 #+end_src
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290
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291 #+results:
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292 : 0
|
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293
|
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294 Together, they are immune to Ground.
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295 #+begin_src clojure :exports both
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296 (:ground (pokemon.types/susceptibility [:electric :flying]))
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297 #+end_src
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298
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299 #+results:
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300 : 0
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301
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302
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303
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304
|
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305 * Best-First Search
|
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306
|
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307 I'd like to find type combinations that are interesting, but the total
|
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308 number of combinations gets huge as we begin to consider more
|
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309 types. For example, the total possible number of type combinations
|
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310 given just 8 possible types is: 17^{8} = 6,975,757,441 combinations.
|
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311 Therefore, it's prudent to use search.
|
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312
|
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313 These functions are a simple implementation of best-first search in
|
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314 clojure. The idea to start off with a collection of nodes and some way
|
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315 of finding the best node, and to always expand the best node at every
|
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316 step.
|
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317
|
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318 #+srcname: search
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319 #+begin_src clojure :results silent
|
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320 (in-ns 'pokemon.types)
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321
|
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|
322 (defn comparatize
|
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323 "Define a comparator which uses the numerical outputs of fn as its criterion.
|
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324 Objects are sorted in increasing numerical order. Objects with the same fn-value
|
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325 are further compared by clojure.core/compare."
|
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326 [fun]
|
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327 (fn [a b]
|
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328 (let [val-a (fun a)
|
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329 val-b (fun b)]
|
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330 (cond
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331 ;; if the function cannot differentiate the two values
|
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332 ;; then compare the two values using clojure.core/compare
|
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333 (= val-a val-b) (compare a b)
|
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|
334 true
|
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335 ;; LOWER values of the function are preferred
|
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336 (compare (- val-a val-b) 0)))))
|
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|
337
|
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|
338 (defn-memo best-first-step [successors [visited unvisited]]
|
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339 (cond (empty? unvisited) nil
|
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|
340 true
|
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|
341 (let [best-node (first unvisited)
|
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|
342 visited* (conj visited best-node)
|
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|
343 unvisited*
|
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|
344 (difference
|
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345 (union unvisited (set (successors best-node)))
|
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|
346 visited*)]
|
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|
347 (println best-node)
|
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|
348 [visited* unvisited*])))
|
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|
349
|
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|
350 ;; memoize partial from core so that for example
|
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|
351 ;; (= (partial + 1) (partial + 1))
|
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|
352 ;; this way, best first search can take advantage of the memoization
|
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|
353 ;; of best-first step
|
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|
354 (undef partial)
|
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|
355 (def partial (memoize clojure.core/partial))
|
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|
356
|
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|
357 (defn best-first-search
|
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|
358 "Searches through a network of alternatives, pursuing
|
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|
359 initially-promising positions first. Comparator defines which
|
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|
360 positions are more promising, successors produces a list of improved
|
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|
361 positions from the given position (if any exist), and initial-nodes is
|
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|
362 a list of starting positions. Returns a lazy sequence of search results
|
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|
363 [visited-nodes unvisited-nodes], which terminates when
|
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|
364 there are no remaining unvisited positions."
|
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|
365 [comparator successors initial-nodes]
|
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|
366 (let [initial-nodes
|
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|
367 (apply (partial sorted-set-by comparator) initial-nodes)
|
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|
368 initial-visited-nodes (sorted-set-by comparator)
|
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|
369 step (partial best-first-step successors)]
|
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|
370 (take-while
|
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|
371 (comp not nil?)
|
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|
372 (iterate step [initial-visited-nodes initial-nodes]))))
|
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|
373
|
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|
374 #+end_src
|
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|
375
|
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|
376
|
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|
377 Now that we have a basic best-first-search, it's convenient to write a
|
rlm@8
|
378 few pok\eacute{}mon-type specific convenience functions.
|
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|
379
|
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|
380 #+srcname: pokemon-search
|
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|
381 #+begin_src clojure :results silent
|
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|
382 (in-ns 'pokemon.types)
|
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|
383 (defvar type-compare (comparatize susceptance)
|
rlm@10
|
384 "compare two type combinations W.R.T. their susceptibilities")
|
rlm@0
|
385
|
rlm@0
|
386 (defn type-successors
|
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|
387 "Return the set of types that can be made by appending a single type
|
rlm@0
|
388 to the given combination."
|
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|
389 [type]
|
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|
390 (if (nil? type) '()
|
rlm@0
|
391 (set (map (comp vec sort (partial into type)) (multitypes 1)))))
|
rlm@0
|
392
|
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|
393 (defn immortal?
|
rlm@0
|
394 "A type combo is immortal if it is resistant or invulnerable to
|
rlm@0
|
395 every pokemon type. This is because that set of types can just be
|
rlm@0
|
396 repeated to achieve as low a susceptance as desired"
|
rlm@0
|
397 [type]
|
rlm@0
|
398 (every? (partial > 1) (vals (susceptibility type))))
|
rlm@0
|
399
|
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|
400 (defn type-successors*
|
rlm@0
|
401 "Stop expanding a type if it's immortal, or if it is longer than or
|
rlm@0
|
402 equal to limit-size. Also, only return type additions that are
|
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|
403 strictly better than the initial type."
|
rlm@0
|
404 [limit-size type]
|
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|
405 (if (or (<= limit-size (count type)) (immortal? type)) '()
|
rlm@0
|
406 (set (filter #(< 0 (type-compare type %)) (type-successors type)))))
|
rlm@0
|
407
|
rlm@0
|
408 (defn pokemon-type-search
|
rlm@0
|
409 "Search among type-combos no greater than length n, limited by limit
|
rlm@0
|
410 steps of best-first-search."
|
rlm@0
|
411 ([n] (pokemon-type-search n Integer/MAX_VALUE))
|
rlm@0
|
412 ([n limit]
|
rlm@0
|
413 (first (last
|
rlm@0
|
414 (take
|
rlm@0
|
415 limit
|
rlm@0
|
416 (best-first-search
|
rlm@0
|
417 type-compare
|
rlm@0
|
418 (partial type-successors* n)
|
rlm@0
|
419 (multitypes 1)))))))
|
rlm@0
|
420
|
rlm@0
|
421 (defvar immortals
|
rlm@0
|
422 (comp (partial filter immortal?) pokemon-type-search)
|
rlm@0
|
423 "find all the immortal pokemon types ")
|
rlm@0
|
424
|
rlm@0
|
425 #+end_src
|
rlm@0
|
426
|
rlm@0
|
427 Because there are so many type combinations, it's important to narrow
|
rlm@0
|
428 down the results as much as possible. That is why =type-successors*=
|
rlm@0
|
429 only returns types that are actually better than the type it is given.
|
rlm@0
|
430
|
rlm@0
|
431 Best-first search can get caught optimizing a single type forever, so
|
rlm@0
|
432 it's also important to limit the search space to be finite by setting
|
rlm@0
|
433 an upper bound on the length of a type combo.
|
rlm@0
|
434
|
rlm@0
|
435 * Results
|
rlm@0
|
436 ** The best dual-type combo
|
rlm@0
|
437
|
rlm@0
|
438 #+begin_src clojure :results cache verbatim :exports both
|
rlm@0
|
439 (first (pokemon.types/pokemon-type-search 2))
|
rlm@0
|
440 #+end_src
|
rlm@0
|
441
|
rlm@0
|
442 #+results:
|
rlm@0
|
443 : [:dark :ghost]
|
rlm@0
|
444
|
rlm@0
|
445 Dark and Ghost, which additionally has the property of having no
|
rlm@9
|
446 weaknesses to any other type, is the best type combo in terms of
|
rlm@9
|
447 susceptance.
|
rlm@0
|
448
|
rlm@0
|
449 The Dark and Steel types were introduced many years after
|
rlm@0
|
450 pok\eacute{}mon started. In addition to the additional types, the
|
rlm@0
|
451 pok\eacute{}mon games gained a few new rules concerning some of the
|
rlm@9
|
452 matchups of the original types. Therefore, it's also interesting to
|
rlm@9
|
453 see what type combination was most powerful before those types and new
|
rlm@9
|
454 rules were introduced.
|
rlm@0
|
455
|
rlm@0
|
456 The easiest way to do this with my setup is to just rebind the
|
rlm@0
|
457 =pokemon-gen-two= table to the =pokemon-gen-one= table. Since
|
rlm@0
|
458 everything that references this variable is a function and we're not
|
rlm@0
|
459 doing anything too crazy with lazy-sequences and late-binding, this
|
rlm@0
|
460 simple macro will do the job.
|
rlm@0
|
461
|
rlm@0
|
462 #+srcname: old-school
|
rlm@0
|
463 #+begin_src clojure :results silent
|
rlm@0
|
464 (in-ns 'pokemon.types)
|
rlm@0
|
465
|
rlm@0
|
466 (defmacro old-school
|
rlm@0
|
467 [& forms]
|
rlm@0
|
468 `(binding [pokemon-gen-two pokemon-gen-one] ~@forms))
|
rlm@0
|
469 #+end_src
|
rlm@0
|
470
|
rlm@0
|
471 Using the =old-school= macro, it's easy to find answers for the
|
rlm@0
|
472 original 15 pokemon types as well as the expanded pokemon types
|
rlm@0
|
473 introduced later.
|
rlm@0
|
474
|
rlm@0
|
475 #+begin_src clojure :results verbatim :exports both :cache yes
|
rlm@0
|
476 (pokemon.types/old-school (first (pokemon.types/pokemon-type-search 2)))
|
rlm@0
|
477 #+end_src
|
rlm@0
|
478
|
rlm@0
|
479 #+results[f43470fdf460ed546e9c57879abc9eda56da129f]:
|
rlm@0
|
480 : [:ghost :psychic]
|
rlm@0
|
481
|
rlm@0
|
482 Ghost and Psychic also manages to have no weaknesses to any of the original
|
rlm@8
|
483 types, using the old Generation I rules.
|
rlm@0
|
484
|
rlm@0
|
485 #+begin_src clojure :results output :exports both
|
rlm@0
|
486 (clojure.pprint/pprint
|
rlm@0
|
487 (pokemon.types/old-school
|
rlm@0
|
488 (pokemon.types/susceptibility [:ghost :psychic])))
|
rlm@0
|
489 #+end_src
|
rlm@0
|
490
|
rlm@0
|
491 #+results:
|
rlm@0
|
492 #+begin_example
|
rlm@0
|
493 {:water 1,
|
rlm@0
|
494 :psychic 1/2,
|
rlm@0
|
495 :dragon 1,
|
rlm@0
|
496 :fire 1,
|
rlm@0
|
497 :ice 1,
|
rlm@0
|
498 :grass 1,
|
rlm@0
|
499 :ghost 0,
|
rlm@0
|
500 :poison 1/2,
|
rlm@0
|
501 :flying 1,
|
rlm@0
|
502 :normal 0,
|
rlm@0
|
503 :rock 1,
|
rlm@0
|
504 :electric 1,
|
rlm@0
|
505 :ground 1,
|
rlm@0
|
506 :fighting 0,
|
rlm@0
|
507 :bug 0}
|
rlm@0
|
508 #+end_example
|
rlm@0
|
509
|
rlm@0
|
510 ** An Immortal Type
|
rlm@0
|
511 It's possible to quickly find an immortal type by giving the search
|
rlm@0
|
512 a long enough maximum type length. 50 rounds of search with a max
|
rlm@0
|
513 type limit of 10 is enough to find an immortal type.
|
rlm@0
|
514
|
rlm@0
|
515 #+begin_src clojure :results scalar :exports both
|
rlm@0
|
516 (first (pokemon.types/pokemon-type-search 10 50))
|
rlm@0
|
517 #+end_src
|
rlm@0
|
518
|
rlm@0
|
519 #+results:
|
rlm@0
|
520 : [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]
|
rlm@0
|
521
|
rlm@0
|
522
|
rlm@0
|
523 #+begin_src clojure :results output :exports both
|
rlm@0
|
524 (clojure.pprint/pprint
|
rlm@0
|
525 (pokemon.types/susceptibility
|
rlm@0
|
526 [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]))
|
rlm@0
|
527 #+end_src
|
rlm@0
|
528
|
rlm@0
|
529 #+results:
|
rlm@0
|
530 #+begin_example
|
rlm@0
|
531 {:water 1/4,
|
rlm@0
|
532 :psychic 1/4,
|
rlm@0
|
533 :dragon 1/2,
|
rlm@0
|
534 :fire 1/2,
|
rlm@0
|
535 :ice 1/2,
|
rlm@0
|
536 :grass 1/8,
|
rlm@0
|
537 :ghost 1/2,
|
rlm@0
|
538 :poison 0,
|
rlm@0
|
539 :flying 1/2,
|
rlm@0
|
540 :normal 0,
|
rlm@0
|
541 :rock 1/2,
|
rlm@0
|
542 :electric 0,
|
rlm@0
|
543 :ground 0,
|
rlm@0
|
544 :fighting 0,
|
rlm@0
|
545 :dark 1/2,
|
rlm@0
|
546 :steel 1/32,
|
rlm@0
|
547 :bug 1/16}
|
rlm@0
|
548 #+end_example
|
rlm@0
|
549
|
rlm@0
|
550 ** Explanations for Common Pok\eacute{}mon Strategies
|
rlm@0
|
551
|
rlm@8
|
552 Many people start out a battle with either a Normal pok\eacute{}mon or an
|
rlm@8
|
553 Electric pok\eacute{}mon. Here's some justification for that choice.
|
rlm@0
|
554
|
rlm@0
|
555 #+srcname: weaknesses
|
rlm@0
|
556 #+begin_src clojure :results silent
|
rlm@0
|
557 (in-ns 'pokemon.types)
|
rlm@0
|
558 (defn critical-weaknesses [type]
|
rlm@0
|
559 (count (filter #(> % 1) (vals (susceptibility type)))))
|
rlm@0
|
560 #+end_src
|
rlm@0
|
561
|
rlm@0
|
562 #+begin_src clojure :exports both :results output
|
rlm@0
|
563 (clojure.pprint/pprint
|
rlm@0
|
564 (sort-by pokemon.types/critical-weaknesses (pokemon.types/multitypes 1)))
|
rlm@0
|
565 #+end_src
|
rlm@0
|
566
|
rlm@0
|
567 #+results:
|
rlm@0
|
568 #+begin_example
|
rlm@0
|
569 ([:normal]
|
rlm@0
|
570 [:electric]
|
rlm@0
|
571 [:water]
|
rlm@0
|
572 [:fighting]
|
rlm@0
|
573 [:poison]
|
rlm@0
|
574 [:ghost]
|
rlm@0
|
575 [:dragon]
|
rlm@0
|
576 [:dark]
|
rlm@0
|
577 [:fire]
|
rlm@0
|
578 [:ground]
|
rlm@0
|
579 [:flying]
|
rlm@0
|
580 [:psychic]
|
rlm@0
|
581 [:bug]
|
rlm@0
|
582 [:steel]
|
rlm@0
|
583 [:ice]
|
rlm@0
|
584 [:grass]
|
rlm@0
|
585 [:rock])
|
rlm@0
|
586 #+end_example
|
rlm@0
|
587
|
rlm@0
|
588 Electric and Normal are among the best types with which to start the
|
rlm@0
|
589 game, since they have the fewest weaknesses among all the types.
|
rlm@0
|
590
|
rlm@9
|
591 At the beginning of the pok\eacute{}mon games, players are given a
|
rlm@9
|
592 choice between the Fire pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Charmander][Charmander]], the Water
|
rlm@9
|
593 pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]], or the Grass/Poison pok\eacute{}mon
|
rlm@9
|
594 [[http://bulbapedia.bulbagarden.net/wiki/Bulbasaur][Bulbasaur]].
|
rlm@0
|
595
|
rlm@0
|
596 #+begin_src clojure :exports both :results verbatim
|
rlm@0
|
597 (sort-by pokemon.types/susceptance [[:fire] [:water] [:grass :poison]])
|
rlm@0
|
598 #+end_src
|
rlm@0
|
599
|
rlm@0
|
600 #+results:
|
rlm@0
|
601 : ([:water] [:fire] [:grass :poison])
|
rlm@0
|
602
|
rlm@9
|
603 As can be seen, the Water pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]] is the most solid
|
rlm@0
|
604 choice starting out, insofar as susceptance is concerned.
|
rlm@0
|
605
|
rlm@0
|
606 ** The Worst Pok\eacute{}mon Types
|
rlm@0
|
607
|
rlm@0
|
608 #+srcname: weak-types
|
rlm@0
|
609 #+begin_src clojure :results silent
|
rlm@0
|
610 (in-ns 'pokemon.types)
|
rlm@0
|
611
|
rlm@0
|
612 (defn type-compare-weak
|
rlm@0
|
613 "compare first by total number of critical-weaknesses,
|
rlm@0
|
614 then by overall susceptance, favoring weaker types."
|
rlm@0
|
615 [type-1 type-2]
|
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616 (let [measure (memoize (juxt critical-weaknesses susceptance))]
|
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|
617 (if (= (measure type-2) (measure type-1))
|
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|
618 (compare type-2 type-1)
|
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|
619 (compare (measure type-2) (measure type-1)))))
|
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|
620
|
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|
621 (defn resistant?
|
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|
622 "might as well get rid of types that are resistant to any type"
|
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|
623 [type]
|
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|
624 (not (every? #(< 0 %) (vals (susceptibility type)))))
|
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|
625
|
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|
626 (defn type-successors-weak
|
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|
627 "Generate ways to weaken the given type combination. Discard type
|
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|
628 combinations that either strengthen the given type combination or
|
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|
629 that make it stronger"
|
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|
630 [limit type]
|
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|
631 (set (if (<= limit (count type)) '()
|
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|
632 (filter #(< 0 (type-compare-weak type %))
|
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|
633 (remove resistant? (type-successors type))))))
|
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|
634
|
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|
635 (defn pokemon-type-search-weak
|
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|
636 "Search among type-combos no greater than length n, limited by limit
|
rlm@8
|
637 steps of best-first-search. Find the weakest type combination
|
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|
638 possible in terms of susceptance."
|
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|
639 ([n] (pokemon-type-search-weak n Integer/MAX_VALUE))
|
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|
640 ([n limit]
|
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|
641 (first (last
|
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|
642 (take
|
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|
643 limit
|
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|
644 (best-first-search
|
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|
645 type-compare-weak
|
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|
646 (partial type-successors-weak n)
|
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|
647 (multitypes 1)))))))
|
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|
648 #+end_src
|
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|
649
|
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|
650
|
rlm@0
|
651 #+begin_src clojure :results scalar :exports both
|
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|
652 (first (pokemon.types/pokemon-type-search-weak 1))
|
rlm@0
|
653 #+end_src
|
rlm@0
|
654
|
rlm@0
|
655 #+results:
|
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|
656 : [:rock]
|
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|
657
|
rlm@0
|
658 Poor Rock. It's just not that good a type. Maybe this is why Brock
|
rlm@0
|
659 (who has rock pok\eacute{}mon) is the first gym leader in the games.
|
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|
660
|
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|
661 #+begin_src clojure :results scalar cache :exports both
|
rlm@0
|
662 (first (pokemon.types/pokemon-type-search-weak 2))
|
rlm@0
|
663 #+end_src
|
rlm@0
|
664
|
rlm@0
|
665 #+results:
|
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|
666 : [:grass :ice]
|
rlm@0
|
667
|
rlm@0
|
668 # ;;bonus convergently immortal type combo
|
rlm@0
|
669 # (susceptance (vec (concat (repeat 150 :water) (repeat 50 :poison) (repeat 50 :steel) [:ghost :normal :flying :ground :dark])))
|
rlm@0
|
670
|
rlm@0
|
671 #+begin_src clojure :results output :exports both
|
rlm@0
|
672 (clojure.pprint/pprint
|
rlm@0
|
673 (pokemon.types/susceptibility [:grass :ice]))
|
rlm@0
|
674 #+end_src
|
rlm@0
|
675
|
rlm@0
|
676 #+results:
|
rlm@0
|
677 #+begin_example
|
rlm@0
|
678 {:water 1/2,
|
rlm@0
|
679 :psychic 1,
|
rlm@0
|
680 :dragon 1,
|
rlm@0
|
681 :fire 4,
|
rlm@0
|
682 :ice 1,
|
rlm@0
|
683 :grass 1/2,
|
rlm@0
|
684 :ghost 1,
|
rlm@0
|
685 :poison 2,
|
rlm@0
|
686 :flying 2,
|
rlm@0
|
687 :normal 1,
|
rlm@0
|
688 :rock 2,
|
rlm@0
|
689 :electric 1/2,
|
rlm@0
|
690 :ground 1/2,
|
rlm@0
|
691 :fighting 2,
|
rlm@0
|
692 :dark 1,
|
rlm@0
|
693 :steel 2,
|
rlm@0
|
694 :bug 2}
|
rlm@0
|
695 #+end_example
|
rlm@0
|
696
|
rlm@0
|
697 This miserable combination is weak to 6 types and double-weak to
|
rlm@0
|
698 Fire. No pok\eacute{}mon in the games actually has this type.
|
rlm@0
|
699
|
rlm@0
|
700 * Conclusion
|
rlm@0
|
701
|
rlm@0
|
702 Searching for a type that is weak to everything takes a very long time
|
rlm@0
|
703 and fails to reveal any results. That's the problem with a search
|
rlm@0
|
704 over this large problem space --- if there's an easy solution, the
|
rlm@0
|
705 search will find it quickly, but it can be very hard to determine
|
rlm@0
|
706 whether there is actually a solution.
|
rlm@0
|
707
|
rlm@0
|
708 In the [[./lpsolve.org][next installment]], I'll use =lp_solve= to solve this problem in
|
rlm@0
|
709 a different way.
|
rlm@0
|
710
|
rlm@0
|
711 * COMMENT main program
|
rlm@0
|
712 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none
|
rlm@0
|
713 <<header>>
|
rlm@0
|
714 #+end_src
|
rlm@0
|
715
|
rlm@0
|
716 ## this is necessary to define pokemon-table inside the source code.
|
rlm@0
|
717
|
rlm@0
|
718 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :var pokemon-table-gen-one=pokemon-table-gen-one :var pokemon-table-gen-two=pokemon-table-gen-two :exports none
|
rlm@0
|
719 <<data>>
|
rlm@0
|
720 #+end_src
|
rlm@0
|
721
|
rlm@0
|
722 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none
|
rlm@0
|
723 <<types>>
|
rlm@0
|
724 <<search>>
|
rlm@0
|
725 <<pokemon-search>>
|
rlm@0
|
726 <<old-school>>
|
rlm@0
|
727 <<weaknesses>>
|
rlm@0
|
728 <<weak-types>>
|
rlm@0
|
729 #+end_src
|
rlm@0
|
730
|
rlm@0
|
731
|
rlm@0
|
732
|
rlm@0
|
733
|
rlm@0
|
734
|
rlm@0
|
735
|
rlm@0
|
736
|
rlm@0
|
737
|
rlm@0
|
738
|
rlm@0
|
739
|
rlm@0
|
740
|
rlm@0
|
741
|
rlm@0
|
742
|
rlm@0
|
743
|
rlm@0
|
744
|
rlm@0
|
745
|
rlm@0
|
746
|
rlm@0
|
747
|