Mercurial > pokemon-types
view org/types.org @ 13:e1b7ef479bd1
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 05 Feb 2012 11:11:07 -0700 |
parents | eedd6897197d |
children | da4c47650d38 |
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1 #+TITLE: Best-First Search for Effective Pokemon Types2 #+AUTHOR: Robert McIntyre & Dylan Holmes3 #+EMAIL: rlm@mit.edu4 #+description: Finding interesting pokemon type combinations through Best-First search in clojure.5 #+keywords: Pokemon, clojure, best-first search, optimization6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 * The Pok\eacute{}mon Type System11 The Pok\eacute{}mon type system consists of seventeen different12 /types/ (Rock, Grass, Ice, Psychic, Ground, Bug, Flying, Fire,13 Fighting, Dark, Dragon, Poison, Water, Ghost, Normal, Electric, and14 Steel) that interact like an extended version of Rock-Paper-Scissors:15 for example, the Fire type is strong against the Grass type but weak16 against the Water type. In the table below, we've recorded the17 relative strengths of each of the types in the Pok\eacute{}mon type18 system; the number in each cell indicates how effective an attack of19 the type in the row is against a Pok\eacute{}mon of the type in the20 column. We call these numbers /susceptibilities/.22 In the Pok\eacute{}mon games, only four susceptibility values (two,23 one, one-half, and zero) occur. These numbers indicate particularly24 high susceptibility, average susceptibility, particularly low25 susceptibility, and no susceptibility (immunity).27 - The susceptibility of Flying types /against/ Ground is 0, because Ground28 attacks cannot hurt Flying pok\eacute{}mon at all. The damage that29 a Ground type attack normally does is /multiplied/ by 0 when it is30 used against a Flying type pok\eacute{}mon.32 - The susceptibility of Fire types against Water attacks33 is 2, because Water type attacks are strong against Fire type34 Pok\eacute{}mon. The damage that a Water type attack normally does35 is doubled when it is used against a Fire type pok\eacute{}mon.37 - The susceptibility of Water types against Water attacks is38 $\frac{1}{2}$, because Water type attacks are strong against Water39 type Pok\eacute{}mon. The damage that a Water type attack normally40 does is halved when it is used against a Water type41 pok\eacute{}mon.43 There are two pok\eacute{}mon type systems in use. The first is the44 classic system which was used for the very first pok\eacute{}mon45 games, Red, Yellow, and Blue. This old system was used from 1998 to46 2000 in America, and is known as the /Generation I Type System/. The47 modern pok\eacute{}mon type system was introduced in 2000 with the48 introduction of pok\eacute{}mon Gold and Silver, and has been in use49 ever since. It is called the /Generation II Type System/.51 The definitions of the two Type Systems are included below.53 * Generation I and II Type System Data55 ** Generation II Type System56 #+label: pokemon-matchups57 #+tblname: pokemon-table-gen-two58 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |59 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|60 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |61 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 1 | 2 |62 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | 1 |63 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 | 1 | 1 |64 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 | 1 | .5 |65 | ice | 1 | .5 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |66 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 | 2 | 2 |67 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 1 | .5 | .5 | 1 | 1 | 0 |68 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 | 1 | 2 |69 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 | 1 | .5 |70 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 0 | .5 |71 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | .5 | 1 | .5 | 2 | 1 | 1 | .5 | 1 | 2 | .5 |72 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | .5 |73 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |74 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |75 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |76 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |78 The rows are attack types, while the columns are defense types. To79 see the multiplier for a pok\eacute{}mon attack against a certain type, follow80 the row for the attack type to the column of the defending type.82 ** Generation I Type System83 #+label: pokemon-matchups-gen-184 #+tblname: pokemon-table-gen-one85 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |86 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|87 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |88 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |89 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |90 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 |91 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 |92 | ice | 1 | 1 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 |93 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 |94 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 2 | .5 | .5 | 1 |95 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 |96 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 |97 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |98 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |99 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |100 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |101 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |104 This is the old table from Generation I. The differences from105 Generation II are:106 - Dark and Steel types are missing (these were introduced in107 Generation II).108 - Bug is super-effective against Poison (not-very-effective in109 Generation II).110 - Poison is super-effective against Bug (normal in Generation II).111 - Bug is regularly effective against Ghost (super-effective in112 Generation II).113 - Ice is normally effective against Fire, (not-very-effective in114 Generation II).115 - Ghost is completely ineffective against Psychic, even though the116 pok\eacute{}mon anime ran [[http://bulbapedia.bulbagarden.net/wiki/EP022][a three-part series]] about how Ghost117 pok\eacute{}mon are the best way to defeat Psychic pok\eacute{}mon,118 and the Red, Blue, and Yellow games each have a character who119 states "The only thing Psychic pok\eacute{}mon fear are Bugs and120 Ghosts!" This is considered to be a programming glitch. Ghost is121 super-effective against Psychic in Generation II.123 * Representing the Data125 After creating the Pok\eacute{}mon types namespace, we store the126 tables of susceptibilities above in =pokemon-table-gen-one= and127 =pokemon-table-gen-two=, each of which is a simple vector of128 vectors. Because a vector of vectors can be cumbersome, we do not129 access the tables directly; instead, we use the derivative structures130 =attack-strengths= and =defense-strengths=, which are functions which131 return hash-maps associating each row (respectively column) of the132 table with its corresponding Pok\eacute{}mon type.135 #+srcname: header136 #+begin_src clojure :results silent137 (ns pokemon.types138 (:use clojure.set)139 (:use clojure.contrib.combinatorics)140 (:use clojure.contrib.math)141 (:use clojure.contrib.def)142 (:use rlm.rlm-commands)143 (:require rlm.map-utils))144 #+end_src146 #+srcname: data147 #+begin_src clojure :results silent148 (in-ns 'pokemon.types)149 ;; record type strengths as a vector of vectors150 ;; the variables pokemon-table-gen-one and pokemon-table-gen-two151 ;; are replaced with the tables above when this file is tangled.152 (def pokemon-gen-one pokemon-table-gen-one)153 (def pokemon-gen-two pokemon-table-gen-two)155 (defn type-names [] (vec (doall (map (comp keyword first) pokemon-gen-two))))157 (defn attack-strengths []158 (zipmap159 (type-names)160 (map (comp vec rest) pokemon-gen-two)))162 (defn defense-strengths []163 (zipmap (type-names)164 (map165 (apply juxt (map (attack-strengths) (type-names)))166 (range (count (type-names))))))167 #+end_src169 The two statements171 #+begin_src clojure :exports code172 (def pokemon-gen-one pokemon-table-gen-one)173 (def pokemon-gen-two pokemon-table-gen-two)174 #+end_src176 probably look weird. When the actual source file is created, those177 variables are replaced with the data from the tables above.179 See [[../src/pokemon/types.clj][types.clj]] to look at the final tangled output.182 #+begin_src clojure :results output :exports both183 (clojure.pprint/pprint pokemon.types/pokemon-gen-two)184 #+end_src186 #+results:187 #+begin_example188 (("normal" 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0 1 1 0.5)189 ("fire" 1 0.5 0.5 1 2 2 1 1 1 1 1 2 0.5 1 0.5 1 2)190 ("water" 1 2 0.5 1 0.5 1 1 1 2 1 1 1 2 1 0.5 1 1)191 ("electric" 1 1 2 0.5 0.5 1 1 1 0 2 1 1 1 1 0.5 1 1)192 ("grass" 1 0.5 2 1 0.5 1 1 0.5 2 0.5 1 0.5 2 1 0.5 1 0.5)193 ("ice" 1 0.5 0.5 1 2 0.5 1 1 2 2 1 1 1 1 2 1 0.5)194 ("fighting" 2 1 1 1 1 2 1 0.5 1 0.5 0.5 0.5 2 0 1 2 2)195 ("poison" 1 1 1 1 2 1 1 0.5 0.5 1 1 1 0.5 0.5 1 1 0)196 ("ground" 1 2 1 2 0.5 1 1 2 1 0 1 0.5 2 1 1 1 2)197 ("flying" 1 1 1 0.5 2 1 2 1 1 1 1 2 0.5 1 1 1 0.5)198 ("psychic" 1 1 1 1 1 1 2 2 1 1 0.5 1 1 1 1 0 0.5)199 ("bug" 1 0.5 1 1 2 1 0.5 0.5 1 0.5 2 1 1 0.5 1 2 0.5)200 ("rock" 1 2 1 1 1 2 0.5 1 0.5 2 1 2 1 1 1 1 0.5)201 ("ghost" 0 1 1 1 1 1 1 1 1 1 2 1 1 2 1 0.5 0.5)202 ("dragon" 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0.5)203 ("dark" 1 1 1 1 1 1 0.5 1 1 1 2 1 1 2 1 0.5 0.5)204 ("steel" 1 0.5 0.5 0.5 1 2 1 1 1 1 1 1 2 1 1 1 0.5))205 #+end_example207 =pokemon-gen-two= is a simple list-of-lists data structure.209 #+begin_src clojure :results output :exports both210 (clojure.pprint/pprint (pokemon.types/defense-strengths))211 #+end_src213 #+results:214 #+begin_example215 {:water [1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5],216 :psychic [1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1],217 :dragon [1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1],218 :fire [1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5],219 :ice [1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2],220 :grass [1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1],221 :ghost [0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1],222 :poison [1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1],223 :flying [1 1 1 2 0.5 2 0.5 1 0 1 1 0.5 2 1 1 1 1],224 :normal [1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1],225 :rock [0.5 0.5 2 1 2 1 2 0.5 2 0.5 1 1 1 1 1 1 2],226 :electric [1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5],227 :ground [1 1 2 0 2 2 1 0.5 1 1 1 1 0.5 1 1 1 1],228 :fighting [1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1],229 :dark [1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1],230 :steel [0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5],231 :bug [1 2 1 1 0.5 1 0.5 1 0.5 2 1 1 2 1 1 1 1]}232 #+end_example234 =defense-strengths= is a more convenient form of =pokemon-gen-two=,235 with key/value pair access.237 * Interfacing with the Data239 In the pok\eacute{}mon games, a pok\eacute{}mon can have up to two240 types at the same time. For example, [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]], the fearsome legendary241 bird that can control lightning, has both the Electric and Flying242 types. A pok\eacute{}mon with more than one type gains the advantages243 and disadvantages of both types. The susceptibilities of each type are244 multiplied together to produce the hybrid type's susceptibilities. For245 example, Electric is weak to Ground (susceptibility of 2), but Flying246 is immune to Ground (susceptibility of 0). [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos']] type,247 Electric/Flying, is immune to Ground because $2 \times 0 = 0$.249 #+srcname: types250 #+begin_src clojure :results silent251 (in-ns 'pokemon.types)253 (defn multitypes "All combinations of up to n types" [n]254 (vec255 (map vec256 (reduce concat257 (map (partial combinations (type-names))258 (range 1 (inc n)))))))260 (defn susceptibility261 "Hash-map of the susceptibilities of the given type combination262 to each type of attack"263 [pkmn-types]264 (rlm.map-utils/map-vals265 clojure.core/rationalize266 (apply hash-map267 (interleave (type-names)268 (apply (partial map *)269 (map (defense-strengths) pkmn-types))))))271 (defn susceptance272 "The cumulative susceptibility of the given type combination"273 [types]274 (reduce + (map #(expt % 2) (vals (susceptibility types)))))275 #+end_src277 Now we can work out the susceptibility of [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]] automatically.279 Electric is weak to Ground.280 #+begin_src clojure :exports both281 (:ground (pokemon.types/susceptibility [:electric]))282 #+end_src284 #+results:285 : 2287 Flying is immune to Ground.288 #+begin_src clojure :exports both289 (:ground (pokemon.types/susceptibility [:flying]))290 #+end_src292 #+results:293 : 0295 Together, they are immune to Ground.296 #+begin_src clojure :exports both297 (:ground (pokemon.types/susceptibility [:electric :flying]))298 #+end_src300 #+results:301 : 0306 * Best-First Search308 I'd like to find type combinations that are interesting, but the total309 number of combinations gets huge as we begin to consider more310 types. For example, the total possible number of type combinations311 given just 8 possible types is: 17^{8} = 6,975,757,441 combinations.312 Therefore, it's prudent to use search.314 These functions are a simple implementation of best-first search in315 clojure. The idea to start off with a collection of nodes and some way316 of finding the best node, and to always expand the best node at every317 step.319 #+srcname: search320 #+begin_src clojure :results silent321 (in-ns 'pokemon.types)323 (defn comparatize324 "Define a comparator which uses the numerical outputs of fn as its criterion.325 Objects are sorted in increasing numerical order. Objects with the same fn-value326 are further compared by clojure.core/compare."327 [fun]328 (fn [a b]329 (let [val-a (fun a)330 val-b (fun b)]331 (cond332 ;; if the function cannot differentiate the two values333 ;; then compare the two values using clojure.core/compare334 (= val-a val-b) (compare a b)335 true336 ;; LOWER values of the function are preferred337 (compare (- val-a val-b) 0)))))339 (defn-memo best-first-step [successors [visited unvisited]]340 (cond (empty? unvisited) nil341 true342 (let [best-node (first unvisited)343 visited* (conj visited best-node)344 unvisited*345 (difference346 (union unvisited (set (successors best-node)))347 visited*)]348 (println best-node)349 [visited* unvisited*])))351 ;; memoize partial from core so that for example352 ;; (= (partial + 1) (partial + 1))353 ;; this way, best first search can take advantage of the memoization354 ;; of best-first step355 (undef partial)356 (def partial (memoize clojure.core/partial))358 (defn best-first-search359 "Searches through a network of alternatives, pursuing360 initially-promising positions first. Comparator defines which361 positions are more promising, successors produces a list of improved362 positions from the given position (if any exist), and initial-nodes is363 a list of starting positions. Returns a lazy sequence of search results364 [visited-nodes unvisited-nodes], which terminates when365 there are no remaining unvisited positions."366 [comparator successors initial-nodes]367 (let [initial-nodes368 (apply (partial sorted-set-by comparator) initial-nodes)369 initial-visited-nodes (sorted-set-by comparator)370 step (partial best-first-step successors)]371 (take-while372 (comp not nil?)373 (iterate step [initial-visited-nodes initial-nodes]))))375 #+end_src378 Now that we have a basic best-first-search, it's convenient to write a379 few pok\eacute{}mon-type specific convenience functions.381 #+srcname: pokemon-search382 #+begin_src clojure :results silent383 (in-ns 'pokemon.types)384 (defvar type-compare (comparatize susceptance)385 "compare two type combinations W.R.T. their susceptibilities")387 (defn type-successors388 "Return the set of types that can be made by appending a single type389 to the given combination."390 [type]391 (if (nil? type) '()392 (set (map (comp vec sort (partial into type)) (multitypes 1)))))394 (defn immortal?395 "A type combo is immortal if it is resistant or invulnerable to396 every pokemon type. This is because that set of types can just be397 repeated to achieve as low a susceptance as desired"398 [type]399 (every? (partial > 1) (vals (susceptibility type))))401 (defn type-successors*402 "Stop expanding a type if it's immortal, or if it is longer than or403 equal to limit-size. Also, only return type additions that are404 strictly better than the initial type."405 [limit-size type]406 (if (or (<= limit-size (count type)) (immortal? type)) '()407 (set (filter #(< 0 (type-compare type %)) (type-successors type)))))409 (defn pokemon-type-search410 "Search among type-combos no greater than length n, limited by limit411 steps of best-first-search."412 ([n] (pokemon-type-search n Integer/MAX_VALUE))413 ([n limit]414 (first (last415 (take416 limit417 (best-first-search418 type-compare419 (partial type-successors* n)420 (multitypes 1)))))))422 (defvar immortals423 (comp (partial filter immortal?) pokemon-type-search)424 "find all the immortal pokemon types ")426 #+end_src428 Because there are so many type combinations, it's important to narrow429 down the results as much as possible. That is why =type-successors*=430 only returns types that are actually better than the type it is given.432 Best-first search can get caught optimizing a single type forever, so433 it's also important to limit the search space to be finite by setting434 an upper bound on the length of a type combo.436 * Results437 ** The best dual-type combo439 #+begin_src clojure :results cache verbatim :exports both440 (first (pokemon.types/pokemon-type-search 2))441 #+end_src443 #+results:444 : [:dark :ghost]446 Dark and Ghost, which additionally has the property of having no447 weaknesses to any other type, is the best type combo in terms of448 susceptance.450 The Dark and Steel types were introduced many years after451 pok\eacute{}mon started. In addition to the additional types, the452 pok\eacute{}mon games gained a few new rules concerning some of the453 matchups of the original types. Therefore, it's also interesting to454 see what type combination was most powerful before those types and new455 rules were introduced.457 The easiest way to do this with my setup is to just rebind the458 =pokemon-gen-two= table to the =pokemon-gen-one= table. Since459 everything that references this variable is a function and we're not460 doing anything too crazy with lazy-sequences and late-binding, this461 simple macro will do the job.463 #+srcname: old-school464 #+begin_src clojure :results silent465 (in-ns 'pokemon.types)467 (defmacro old-school468 [& forms]469 `(binding [pokemon-gen-two pokemon-gen-one] ~@forms))470 #+end_src472 Using the =old-school= macro, it's easy to find answers for the473 original 15 pokemon types as well as the expanded pokemon types474 introduced later.476 #+begin_src clojure :results verbatim :exports both :cache yes477 (pokemon.types/old-school (first (pokemon.types/pokemon-type-search 2)))478 #+end_src480 #+results[f43470fdf460ed546e9c57879abc9eda56da129f]:481 : [:ghost :psychic]483 Ghost and Psychic also manages to have no weaknesses to any of the original484 types, using the old Generation I rules.486 #+begin_src clojure :results output :exports both487 (clojure.pprint/pprint488 (pokemon.types/old-school489 (pokemon.types/susceptibility [:ghost :psychic])))490 #+end_src492 #+results:493 #+begin_example494 {:water 1,495 :psychic 1/2,496 :dragon 1,497 :fire 1,498 :ice 1,499 :grass 1,500 :ghost 0,501 :poison 1/2,502 :flying 1,503 :normal 0,504 :rock 1,505 :electric 1,506 :ground 1,507 :fighting 0,508 :bug 0}509 #+end_example511 ** An Immortal Type512 It's possible to quickly find an immortal type by giving the search513 a long enough maximum type length. 50 rounds of search with a max514 type limit of 10 is enough to find an immortal type.516 #+begin_src clojure :results scalar :exports both517 (first (pokemon.types/pokemon-type-search 10 50))518 #+end_src520 #+results:521 : [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]524 #+begin_src clojure :results output :exports both525 (clojure.pprint/pprint526 (pokemon.types/susceptibility527 [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]))528 #+end_src530 #+results:531 #+begin_example532 {:water 1/4,533 :psychic 1/4,534 :dragon 1/2,535 :fire 1/2,536 :ice 1/2,537 :grass 1/8,538 :ghost 1/2,539 :poison 0,540 :flying 1/2,541 :normal 0,542 :rock 1/2,543 :electric 0,544 :ground 0,545 :fighting 0,546 :dark 1/2,547 :steel 1/32,548 :bug 1/16}549 #+end_example551 ** Explanations for Common Pok\eacute{}mon Strategies553 Many people start out a battle with either a Normal pok\eacute{}mon or an554 Electric pok\eacute{}mon. Here's some justification for that choice.556 #+srcname: weaknesses557 #+begin_src clojure :results silent558 (in-ns 'pokemon.types)559 (defn critical-weaknesses [type]560 (count (filter #(> % 1) (vals (susceptibility type)))))561 #+end_src563 #+begin_src clojure :exports both :results output564 (clojure.pprint/pprint565 (sort-by pokemon.types/critical-weaknesses (pokemon.types/multitypes 1)))566 #+end_src568 #+results:569 #+begin_example570 ([:normal]571 [:electric]572 [:water]573 [:fighting]574 [:poison]575 [:ghost]576 [:dragon]577 [:dark]578 [:fire]579 [:ground]580 [:flying]581 [:psychic]582 [:bug]583 [:steel]584 [:ice]585 [:grass]586 [:rock])587 #+end_example589 Electric and Normal are among the best types with which to start the590 game, since they have the fewest weaknesses among all the types.592 At the beginning of the pok\eacute{}mon games, players are given a593 choice between the Fire pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Charmander][Charmander]], the Water594 pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]], or the Grass/Poison pok\eacute{}mon595 [[http://bulbapedia.bulbagarden.net/wiki/Bulbasaur][Bulbasaur]].597 #+begin_src clojure :exports both :results verbatim598 (sort-by pokemon.types/susceptance [[:fire] [:water] [:grass :poison]])599 #+end_src601 #+results:602 : ([:water] [:fire] [:grass :poison])604 As can be seen, the Water pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]] is the most solid605 choice starting out, insofar as susceptance is concerned.607 ** The Worst Pok\eacute{}mon Types609 #+srcname: weak-types610 #+begin_src clojure :results silent611 (in-ns 'pokemon.types)613 (defn type-compare-weak614 "compare first by total number of critical-weaknesses,615 then by overall susceptance, favoring weaker types."616 [type-1 type-2]617 (let [measure (memoize (juxt critical-weaknesses susceptance))]618 (if (= (measure type-2) (measure type-1))619 (compare type-2 type-1)620 (compare (measure type-2) (measure type-1)))))622 (defn resistant?623 "might as well get rid of types that are resistant to any type"624 [type]625 (not (every? #(< 0 %) (vals (susceptibility type)))))627 (defn type-successors-weak628 "Generate ways to weaken the given type combination. Discard type629 combinations that either strengthen the given type combination or630 that make it stronger"631 [limit type]632 (set (if (<= limit (count type)) '()633 (filter #(< 0 (type-compare-weak type %))634 (remove resistant? (type-successors type))))))636 (defn pokemon-type-search-weak637 "Search among type-combos no greater than length n, limited by limit638 steps of best-first-search. Find the weakest type combination639 possible in terms of susceptance."640 ([n] (pokemon-type-search-weak n Integer/MAX_VALUE))641 ([n limit]642 (first (last643 (take644 limit645 (best-first-search646 type-compare-weak647 (partial type-successors-weak n)648 (multitypes 1)))))))649 #+end_src652 #+begin_src clojure :results scalar :exports both653 (first (pokemon.types/pokemon-type-search-weak 1))654 #+end_src656 #+results:657 : [:rock]659 Poor Rock. It's just not that good a type. Maybe this is why Brock660 (who has rock pok\eacute{}mon) is the first gym leader in the games.662 #+begin_src clojure :results scalar cache :exports both663 (first (pokemon.types/pokemon-type-search-weak 2))664 #+end_src666 #+results:667 : [:grass :ice]669 # ;;bonus convergently immortal type combo670 # (susceptance (vec (concat (repeat 150 :water) (repeat 50 :poison) (repeat 50 :steel) [:ghost :normal :flying :ground :dark])))672 #+begin_src clojure :results output :exports both673 (clojure.pprint/pprint674 (pokemon.types/susceptibility [:grass :ice]))675 #+end_src677 #+results:678 #+begin_example679 {:water 1/2,680 :psychic 1,681 :dragon 1,682 :fire 4,683 :ice 1,684 :grass 1/2,685 :ghost 1,686 :poison 2,687 :flying 2,688 :normal 1,689 :rock 2,690 :electric 1/2,691 :ground 1/2,692 :fighting 2,693 :dark 1,694 :steel 2,695 :bug 2}696 #+end_example698 This miserable combination is weak to 6 types and double-weak to699 Fire. No pok\eacute{}mon in the games actually has this type.701 * Conclusion703 Searching for a type that is weak to everything takes a very long time704 and fails to reveal any results. That's the problem with a search705 over this large problem space --- if there's an easy solution, the706 search will find it quickly, but it can be very hard to determine707 whether there is actually a solution.709 In the [[./lpsolve.org][next installment]], I'll use =lp_solve= to solve this problem in710 a different way.712 * COMMENT main program713 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none714 <<header>>715 #+end_src717 ## this is necessary to define pokemon-table inside the source code.719 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :var pokemon-table-gen-one=pokemon-table-gen-one :var pokemon-table-gen-two=pokemon-table-gen-two :exports none720 <<data>>721 #+end_src723 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none724 <<types>>725 <<search>>726 <<pokemon-search>>727 <<old-school>>728 <<weaknesses>>729 <<weak-types>>730 #+end_src