view src/com/aurellem/capture/examples/AdvancedAudio.java @ 14:e299cd89074d

creating Advanced Audio documentation.
author Robert McIntyre <rlm@mit.edu>
date Thu, 27 Oct 2011 21:55:51 -0700
parents
children be5ac56826be
line wrap: on
line source
1 package com.aurellem.capture.examples;
3 import java.io.File;
5 import com.aurellem.capture.IsoTimer;
6 import com.aurellem.capture.audio.MultiListener;
7 import com.aurellem.capture.audio.WaveFileWriter;
8 import com.jme3.app.SimpleApplication;
9 import com.jme3.audio.AudioNode;
10 import com.jme3.audio.Listener;
11 import com.jme3.input.controls.ActionListener;
12 import com.jme3.input.controls.MouseButtonTrigger;
13 import com.jme3.material.Material;
14 import com.jme3.math.ColorRGBA;
15 import com.jme3.math.Quaternion;
16 import com.jme3.math.Vector3f;
17 import com.jme3.scene.Geometry;
18 import com.jme3.scene.shape.Box;
19 import com.jme3.system.AppSettings;
22 /**
23 *
24 * Demonstrates advanced use of the audio capture and recording features.
25 * Multiple perspectives of the same scene are simultaneously rendered to
26 * different sound files.
27 *
28 * A key limitation of the way multiple listeners are implemented is that
29 * only 3D positioning effects are realized for listeners other than the
30 * main LWJGL listener. This means that audio effects such as environment
31 * settings will *not* be heard on any auxiliary listeners, though sound
32 * attenuation will work correctly.
33 *
34 * Multiple listeners as realized here might be used to make AI entities
35 * that can each hear the world from their own perspective.
36 *
37 * @author Robert McIntyre
38 *
39 */
41 public class AdvancedAudio extends SimpleApplication {
43 public static void main(String[] args) {
45 AdvancedAudio app = new AdvancedAudio();
46 AppSettings settings = new AppSettings(true);
48 settings.setAudioRenderer("Send");
49 app.setSettings(settings);
50 app.setShowSettings(false);
51 app.start();
52 app.setPauseOnLostFocus(false);
53 }
55 private AudioNode audio_gun;
56 private AudioNode audio_nature;
57 private Geometry player;
58 private Listener auxListener = new Listener();
59 public File data1 = new File("/home/r/tmp/data1.wav");
60 public File data2 = new File("/home/r/tmp/data2.wav");
61 public File data3 = new File("/home/r/tmp/data3.wav");
63 private File makeTarget(int n){
64 return new File("/home/r/tmp/assload-" + n + ".wav");
65 }
68 @Override
69 public void simpleInitApp() {
70 this.setTimer(new IsoTimer(60));
73 if (this.audioRenderer instanceof MultiListener){
74 MultiListener rf = (MultiListener)this.audioRenderer;
76 for (int n = 0; n < 0; n++){
77 Listener zzz = new Listener();
78 rf.addListener(zzz);
79 rf.registerSoundProcessor(
80 zzz, new WaveFileWriter(makeTarget(n)));
81 }
82 Listener listener3 = new Listener();
83 rf.addListener(auxListener);
84 rf.addListener(listener3);
85 rf.registerSoundProcessor(new WaveFileWriter(data1));
86 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));
87 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));
88 }
89 flyCam.setMoveSpeed(40);
91 /** just a blue box floating in space */
92 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
93 player = new Geometry("Player", box1);
94 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
95 mat1.setColor("Color", ColorRGBA.Blue);
96 player.setMaterial(mat1);
97 rootNode.attachChild(player);
99 /** custom init methods, see below */
100 initKeys();
101 initAudio();
103 this.audioRenderer.playSource(audio_gun);
107 }
109 /** We create two audio nodes. */
110 private void initAudio() {
111 //audioRenderer.setEnvironment(Environment.Cavern);
112 /* gun shot sound is to be triggered by a mouse click. */
113 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
114 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);
115 audio_gun.setLooping(false);
116 audio_gun.setVolume(2);
117 audio_gun.setPositional(true);
120 /* nature sound - keeps playing in a loop. */
121 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);
122 audio_nature.setLooping(true);
123 audio_nature.setPositional(true);
124 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
125 audio_nature.setVolume(3);
126 audio_nature.updateGeometricState();
127 }
129 /** Declaring the "Shoot" action, and
130 * mapping it to a trigger (mouse click). */
131 private void initKeys() {
132 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
133 inputManager.addListener(actionListener, "Shoot");
134 }
136 /** Defining the "Shoot" action: Play a gun sound. */
137 private ActionListener actionListener = new ActionListener() {
138 @Override
139 public void onAction(String name, boolean keyPressed, float tpf) {
140 if (name.equals("Shoot") && !keyPressed) {
141 audioRenderer.playSource(audio_gun); // play once!
142 }
143 }
144 };
146 /** Move the listener with the camera - for 3D audio. */
147 @Override
148 public void simpleUpdate(float tpf) {
149 Vector3f loc = cam.getLocation();
150 Quaternion rot = cam.getRotation();
151 listener.setLocation(loc);
152 listener.setRotation(rot);
153 auxListener.setLocation(loc);
154 auxListener.setRotation(rot);
155 if (audio_gun.getStatus() == AudioNode.Status.Stopped){
156 System.out.println("I'm Stopped!");
157 this.requestClose(false);
158 }
161 }
163 }