Mercurial > jmeCapture
view src/com/aurellem/capture/examples/AdvancedAudio.java @ 35:c969b04fa0dc
working on divergence
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 31 Oct 2011 00:14:46 -0700 |
parents | 13d354e1184b |
children | 2a525e937d86 |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.FileNotFoundException;5 import java.io.IOException;6 import java.nio.ByteBuffer;7 import java.util.logging.Level;8 import java.util.logging.Logger;10 import javax.sound.sampled.AudioFormat;12 import org.tritonus.share.sampled.FloatSampleTools;14 import com.aurellem.capture.Capture;15 import com.aurellem.capture.IsoTimer;16 import com.aurellem.capture.audio.CompositeSoundProcessor;17 import com.aurellem.capture.audio.MultiListener;18 import com.aurellem.capture.audio.SoundProcessor;19 import com.aurellem.capture.audio.WaveFileWriter;20 import com.jme3.app.SimpleApplication;21 import com.jme3.audio.AudioNode;22 import com.jme3.audio.AudioParam;23 import com.jme3.audio.Listener;24 import com.jme3.cinematic.MotionPath;25 import com.jme3.cinematic.events.MotionTrack;26 import com.jme3.input.controls.ActionListener;27 import com.jme3.input.controls.MouseButtonTrigger;28 import com.jme3.light.DirectionalLight;29 import com.jme3.material.Material;30 import com.jme3.math.ColorRGBA;31 import com.jme3.math.FastMath;32 import com.jme3.math.Quaternion;33 import com.jme3.math.Vector3f;34 import com.jme3.scene.Geometry;35 import com.jme3.scene.Node;36 import com.jme3.scene.Spatial;37 import com.jme3.scene.shape.Box;38 import com.jme3.scene.shape.Sphere;39 import com.jme3.system.AppSettings;42 /**43 *44 * Demonstrates advanced use of the audio capture and recording features.45 * Multiple perspectives of the same scene are simultaneously rendered to46 * different sound files.47 *48 * A key limitation of the way multiple listeners are implemented is that49 * only 3D positioning effects are realized for listeners other than the50 * main LWJGL listener. This means that audio effects such as environment51 * settings will *not* be heard on any auxiliary listeners, though sound52 * attenuation will work correctly.53 *54 * Multiple listeners as realized here might be used to make AI entities55 * that can each hear the world from their own perspective.56 *57 * @author Robert McIntyre58 *59 */61 public class AdvancedAudio extends SimpleApplication {63 public static void main(String[] args) {64 Logger.getLogger("com.jme3").setLevel(Level.OFF);65 AdvancedAudio app = new AdvancedAudio();66 AppSettings settings = new AppSettings(true);67 settings.setAudioRenderer("Send");68 app.setSettings(settings);69 app.setShowSettings(false);70 app.setPauseOnLostFocus(false);71 org.lwjgl.input.Mouse.setGrabbed(false);72 try {Capture.captureVideo(app, new File("/home/r/tmp/out.avi"));}73 catch (IOException e) {e.printStackTrace();}74 app.start();75 }77 private MotionTrack motionControl;80 private Spatial makeEar(Node root, Vector3f position){81 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");82 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));83 ear.setLocalTranslation(position);84 mat.setColor("Color", ColorRGBA.Green);85 ear.setMaterial(mat);86 root.attachChild(ear);87 return ear;88 }90 private Geometry bell;92 private Spatial ear1;93 //private Spatial ear2;94 //private Spatial ear3;95 //private Spatial ear4;98 private Vector3f[] path = new Vector3f[]{99 // loop 1100 new Vector3f(0, 0, 0),101 new Vector3f(0, 0, -10),102 new Vector3f(-2, 0, -14),103 new Vector3f(-6, 0, -20),104 new Vector3f(0, 0, -26),105 new Vector3f(6, 0, -20),106 new Vector3f(0, 0, -14),107 new Vector3f(-6, 0, -20),108 new Vector3f(0, 0, -26),109 new Vector3f(6, 0, -20),110 // loop 2111 new Vector3f(5, 0, -5),112 new Vector3f(7, 0, 1.5f),113 new Vector3f(14, 0, 2),114 new Vector3f(20, 0, 6),115 new Vector3f(26, 0, 0),116 new Vector3f(20, 0, -6),117 new Vector3f(14, 0, 0),118 new Vector3f(20, 0, 6),119 new Vector3f(26, 0, 0),120 new Vector3f(20, 0, -6),121 new Vector3f(14, 0, 0),122 // loop 3123 new Vector3f(8, 0, 7.5f),124 new Vector3f(7, 0, 10.5f),125 new Vector3f(6, 0, 20),126 new Vector3f(0, 0, 26),127 new Vector3f(-6, 0, 20),128 new Vector3f(0, 0, 14),129 new Vector3f(6, 0, 20),130 new Vector3f(0, 0, 26),131 new Vector3f(-6, 0, 20),132 new Vector3f(0, 0, 14),133 // begin ellipse134 new Vector3f(16, 5, 20),135 new Vector3f(0, 0, 26),136 new Vector3f(-16, -10, 20),137 new Vector3f(0, 0, 14),138 new Vector3f(16, 20, 20),139 new Vector3f(0, 0, 26),140 new Vector3f(-10, -25, 10),141 new Vector3f(-10, 0, 0),142 // come at me bro!143 new Vector3f(-28.00242f, 48.005623f, -34.648228f),144 new Vector3f(0, 0 , -20),145 };149 private void createScene() {150 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");151 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));152 mat.setColor("Color", ColorRGBA.Blue);153 bell.setMaterial(mat);154 rootNode.attachChild(bell);156 DirectionalLight light = new DirectionalLight();157 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());158 light.setColor(ColorRGBA.White.mult(1.5f));159 rootNode.addLight(light);161 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));162 //ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));163 //ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));164 //ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));166 MotionPath track = new MotionPath();168 for (Vector3f v : path){169 track.addWayPoint(v);170 }173 track.setCurveTension(0.80f);176 motionControl = new MotionTrack(bell,track);177 motionControl.setTimer(new IsoTimer(60));178 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);179 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));180 motionControl.setInitialDuration(20f);181 motionControl.setSpeed(1f);184 track.enableDebugShape(assetManager, rootNode);187 positionCamera();190 }193 private void positionCamera(){194 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));195 // cam.setLocation(new Vector3f(0,0,-20));196 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));197 }199 private AudioNode music;205 private void initAudio() {207 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);209 rootNode.attachChild(music);210 //audioRenderer.playSource(music);211 music.setPositional(true);212 music.setVolume(1f);213 music.setReverbEnabled(false);214 music.setMaxDistance(200.0f);215 music.setRefDistance(1f);216 music.setRolloffFactor(5f);219 //audioRenderer.pauseSource(music);221 }226 private Listener auxListener = new Listener();227 //public File data1 = new File("/home/r/tmp/data1.wav");228 //public File data2 = new File("/home/r/tmp/data2.wav");229 //public File data3 = new File("/home/r/tmp/data3.wav");230 //public File data4 = new File("/home/r/tmp/data4.wav");231 //public File data5 = new File("/home/r/tmp/data5.wav");232 //public File data6 = new File("/home/r/tmp/data6.wav");235 public class Dancer implements SoundProcessor {237 Spatial entity;239 float scale = 2;240 String debug;241 public Dancer(Spatial entity, String debug){242 this.entity = entity;243 this.debug = debug;244 }246 /**247 * this method is irrelevant since there is no state to cleanup.248 */249 public void cleanup() {}252 /**253 * Dance to the beat! This is the brain of an AI entity that254 * hears it's surroundings and reacts to them.255 */256 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {257 audioSamples.clear();258 byte[] data = new byte[numSamples];259 float[] out = new float[numSamples];260 audioSamples.get(data);261 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,262 numSamples/format.getFrameSize(), format);264 float max = Float.NEGATIVE_INFINITY;265 for (float f : out){if (f > max) max = f;}266 audioSamples.clear();267 System.out.println(debug);268 System.out.println(max);272 //entity.scale(this.scale);273 //if (this.scale == 2f){this.scale = 0.5f;}274 //else {this.scale = 2;}275 }278 }283 public void simpleInitApp() {284 this.setTimer(new IsoTimer(60));285 initAudio();286 initKeys();287 createScene();288 listener.setLocation(ear1.getLocalTranslation());289 if (this.audioRenderer instanceof MultiListener){290 MultiListener rf = (MultiListener)this.audioRenderer;294 auxListener = new Listener(listener);296 rf.addListener(auxListener);297 WaveFileWriter aux = null;298 WaveFileWriter main = null;301 try {aux = new WaveFileWriter(new File("/home/r/tmp/aux.wav"));}302 catch (FileNotFoundException e) {e.printStackTrace();}304 try {main = new WaveFileWriter(new File("/home/r/tmp/main.wav"));}305 catch (FileNotFoundException e) {e.printStackTrace();}307 rf.registerSoundProcessor(auxListener,308 new CompositeSoundProcessor(new Dancer(ear1, "aux"), aux));310 rf.registerSoundProcessor(311 new CompositeSoundProcessor(new Dancer(ear1, "--------\nmain"), main));312 }314 motionControl.play();315 }321 private void initKeys() {322 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));323 inputManager.addListener(actionListener, "Shoot");324 }326 /** Defining the "Shoot" action: Play a gun sound. */327 private ActionListener actionListener = new ActionListener() {328 @Override329 public void onAction(String name, boolean keyPressed, float tpf) {330 if (name.equals("Shoot") && !keyPressed) {332 System.out.println(bell.getLocalTranslation().subtract(listener.getLocation()).length());333 //bell.getMaterial().setColor("Color", ColorRGBA.randomColor());334 //audioRenderer.playSource(music);335 System.out.println(music.getRefDistance());337 }338 }339 };341 /** Move the listener with the camera - for 3D audio. */344 //private Vector3f prevBellPos = Vector3f.ZERO;345 private int countdown = 0;347 public void simpleUpdate(float tpf) {348 //Vector3f loc = cam.getLocation();349 //Quaternion rot = cam.getRotation();350 //listener.setLocation(loc);351 //listener.setRotation(rot);352 System.out.println(countdown);353 if (countdown++ == 14) { this.requestClose(false);}355 System.out.println("channel "+ music.getChannel());356 //listener.setLocation(cam.getLocation());357 //listener.setRotation(cam.getRotation());358 //auxListener.setLocation(loc);359 //auxListener.setRotation(rot);360 if (music.getStatus() != AudioNode.Status.Playing){361 //audioRenderer.playSource(music);362 music.play();363 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());364 System.out.println("I'm playing! <3");365 }366 //audioRenderer.updateSourceParam(music, AudioParam.Direction);368 //Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);369 //prevBellPos = bell.getLocalTranslation();371 music.setLocalTranslation(bell.getLocalTranslation());372 //music.setVelocity(bellVelocity);374 //audioRenderer.updateSourceParam(music, AudioParam.Position);375 //audioRenderer.updateSourceParam(music, AudioParam.Velocity);378 //System.out.println("main:" + listener.getVolume());379 //System.out.println("aux:" + auxListener.getVolume());380 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);381 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);383 }385 }