Mercurial > jmeCapture
view src/com/aurellem/capture/examples/AdvancedAudio.java @ 36:2a525e937d86
still debuging.
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 31 Oct 2011 01:21:30 -0700 |
parents | c969b04fa0dc |
children | 094a92b556a2 |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.FileNotFoundException;5 import java.io.IOException;6 import java.nio.ByteBuffer;7 import java.util.logging.Level;8 import java.util.logging.Logger;10 import javax.sound.sampled.AudioFormat;12 import org.tritonus.share.sampled.FloatSampleTools;14 import com.aurellem.capture.Capture;15 import com.aurellem.capture.IsoTimer;16 import com.aurellem.capture.audio.CompositeSoundProcessor;17 import com.aurellem.capture.audio.MultiListener;18 import com.aurellem.capture.audio.SoundProcessor;19 import com.aurellem.capture.audio.WaveFileWriter;20 import com.jme3.app.SimpleApplication;21 import com.jme3.audio.AudioNode;22 import com.jme3.audio.AudioParam;23 import com.jme3.audio.Listener;24 import com.jme3.cinematic.MotionPath;25 import com.jme3.cinematic.events.MotionTrack;26 import com.jme3.input.controls.ActionListener;27 import com.jme3.input.controls.MouseButtonTrigger;28 import com.jme3.light.DirectionalLight;29 import com.jme3.material.Material;30 import com.jme3.math.ColorRGBA;31 import com.jme3.math.FastMath;32 import com.jme3.math.Quaternion;33 import com.jme3.math.Vector3f;34 import com.jme3.scene.Geometry;35 import com.jme3.scene.Node;36 import com.jme3.scene.Spatial;37 import com.jme3.scene.shape.Box;38 import com.jme3.scene.shape.Sphere;39 import com.jme3.system.AppSettings;42 /**43 *44 * Demonstrates advanced use of the audio capture and recording features.45 * Multiple perspectives of the same scene are simultaneously rendered to46 * different sound files.47 *48 * A key limitation of the way multiple listeners are implemented is that49 * only 3D positioning effects are realized for listeners other than the50 * main LWJGL listener. This means that audio effects such as environment51 * settings will *not* be heard on any auxiliary listeners, though sound52 * attenuation will work correctly.53 *54 * Multiple listeners as realized here might be used to make AI entities55 * that can each hear the world from their own perspective.56 *57 * @author Robert McIntyre58 *59 */61 public class AdvancedAudio extends SimpleApplication {63 public static void main(String[] args) {64 Logger.getLogger("com.jme3").setLevel(Level.OFF);65 AdvancedAudio app = new AdvancedAudio();66 AppSettings settings = new AppSettings(true);67 settings.setAudioRenderer("Send");68 app.setSettings(settings);69 app.setShowSettings(false);70 app.setPauseOnLostFocus(false);71 org.lwjgl.input.Mouse.setGrabbed(false);72 try {Capture.captureVideo(app, new File("/home/r/tmp/out.avi"));}73 catch (IOException e) {e.printStackTrace();}74 app.start();75 }77 private MotionTrack motionControl;80 private Spatial makeEar(Node root, Vector3f position){81 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");82 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));83 ear.setLocalTranslation(position);84 mat.setColor("Color", ColorRGBA.Green);85 ear.setMaterial(mat);86 root.attachChild(ear);87 return ear;88 }90 private Geometry bell;92 private Spatial ear1;93 //private Spatial ear2;94 //private Spatial ear3;95 //private Spatial ear4;98 private Vector3f[] path = new Vector3f[]{99 // loop 1100 new Vector3f(0, 0, 0),101 new Vector3f(0, 0, -10),102 new Vector3f(-2, 0, -14),103 new Vector3f(-6, 0, -20),104 new Vector3f(0, 0, -26),105 new Vector3f(6, 0, -20),106 new Vector3f(0, 0, -14),107 new Vector3f(-6, 0, -20),108 new Vector3f(0, 0, -26),109 new Vector3f(6, 0, -20),110 // loop 2111 new Vector3f(5, 0, -5),112 new Vector3f(7, 0, 1.5f),113 new Vector3f(14, 0, 2),114 new Vector3f(20, 0, 6),115 new Vector3f(26, 0, 0),116 new Vector3f(20, 0, -6),117 new Vector3f(14, 0, 0),118 new Vector3f(20, 0, 6),119 new Vector3f(26, 0, 0),120 new Vector3f(20, 0, -6),121 new Vector3f(14, 0, 0),122 // loop 3123 new Vector3f(8, 0, 7.5f),124 new Vector3f(7, 0, 10.5f),125 new Vector3f(6, 0, 20),126 new Vector3f(0, 0, 26),127 new Vector3f(-6, 0, 20),128 new Vector3f(0, 0, 14),129 new Vector3f(6, 0, 20),130 new Vector3f(0, 0, 26),131 new Vector3f(-6, 0, 20),132 new Vector3f(0, 0, 14),133 // begin ellipse134 new Vector3f(16, 5, 20),135 new Vector3f(0, 0, 26),136 new Vector3f(-16, -10, 20),137 new Vector3f(0, 0, 14),138 new Vector3f(16, 20, 20),139 new Vector3f(0, 0, 26),140 new Vector3f(-10, -25, 10),141 new Vector3f(-10, 0, 0),142 // come at me bro!143 new Vector3f(-28.00242f, 48.005623f, -34.648228f),144 new Vector3f(0, 0 , -20),145 };149 private void createScene() {150 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");151 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));152 mat.setColor("Color", ColorRGBA.Blue);153 bell.setMaterial(mat);154 rootNode.attachChild(bell);156 DirectionalLight light = new DirectionalLight();157 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());158 light.setColor(ColorRGBA.White.mult(1.5f));159 rootNode.addLight(light);161 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));162 //ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));163 //ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));164 //ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));166 MotionPath track = new MotionPath();168 for (Vector3f v : path){169 track.addWayPoint(v);170 }173 track.setCurveTension(0.80f);176 motionControl = new MotionTrack(bell,track);177 motionControl.setTimer(new IsoTimer(60));178 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);179 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));180 motionControl.setInitialDuration(20f);181 motionControl.setSpeed(1f);184 track.enableDebugShape(assetManager, rootNode);187 positionCamera();190 }193 private void positionCamera(){194 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));195 // cam.setLocation(new Vector3f(0,0,-20));196 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));197 }199 private AudioNode music;205 private void initAudio() {207 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);209 rootNode.attachChild(music);210 audioRenderer.playSource(music);211 music.setPositional(false);212 music.setVolume(1f);213 music.setReverbEnabled(false);214 music.setMaxDistance(200.0f);215 music.setRefDistance(1f);216 music.setRolloffFactor(5f);217 audioRenderer.pauseSource(music);219 }224 private Listener auxListener = new Listener();225 //public File data1 = new File("/home/r/tmp/data1.wav");226 //public File data2 = new File("/home/r/tmp/data2.wav");227 //public File data3 = new File("/home/r/tmp/data3.wav");228 //public File data4 = new File("/home/r/tmp/data4.wav");229 //public File data5 = new File("/home/r/tmp/data5.wav");230 //public File data6 = new File("/home/r/tmp/data6.wav");233 public class Dancer implements SoundProcessor {235 Spatial entity;237 float scale = 2;238 String debug;239 public Dancer(Spatial entity, String debug){240 this.entity = entity;241 this.debug = debug;242 }244 /**245 * this method is irrelevant since there is no state to cleanup.246 */247 public void cleanup() {}250 /**251 * Dance to the beat! This is the brain of an AI entity that252 * hears it's surroundings and reacts to them.253 */254 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {255 audioSamples.clear();256 byte[] data = new byte[numSamples];257 float[] out = new float[numSamples];258 audioSamples.get(data);259 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,260 numSamples/format.getFrameSize(), format);262 float max = Float.NEGATIVE_INFINITY;263 for (float f : out){if (f > max) max = f;}264 audioSamples.clear();265 System.out.println(debug);266 System.out.println(max);270 //entity.scale(this.scale);271 //if (this.scale == 2f){this.scale = 0.5f;}272 //else {this.scale = 2;}273 }276 }281 public void simpleInitApp() {282 this.setTimer(new IsoTimer(60));283 initAudio();284 initKeys();285 createScene();286 listener.setLocation(ear1.getLocalTranslation());287 if (this.audioRenderer instanceof MultiListener){288 MultiListener rf = (MultiListener)this.audioRenderer;292 auxListener = new Listener(listener);294 rf.addListener(auxListener);295 WaveFileWriter aux = null;296 WaveFileWriter main = null;299 try {aux = new WaveFileWriter(new File("/home/r/tmp/aux.wav"));}300 catch (FileNotFoundException e) {e.printStackTrace();}302 try {main = new WaveFileWriter(new File("/home/r/tmp/main.wav"));}303 catch (FileNotFoundException e) {e.printStackTrace();}305 rf.registerSoundProcessor(auxListener,306 new CompositeSoundProcessor(new Dancer(ear1, "aux"), aux));308 rf.registerSoundProcessor(309 new CompositeSoundProcessor(new Dancer(ear1, "--------\nmain"), main));310 }312 motionControl.play();313 }319 private void initKeys() {320 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));321 inputManager.addListener(actionListener, "Shoot");322 }324 /** Defining the "Shoot" action: Play a gun sound. */325 private ActionListener actionListener = new ActionListener() {326 @Override327 public void onAction(String name, boolean keyPressed, float tpf) {328 if (name.equals("Shoot") && !keyPressed) {330 System.out.println(bell.getLocalTranslation().subtract(listener.getLocation()).length());331 //bell.getMaterial().setColor("Color", ColorRGBA.randomColor());332 //audioRenderer.playSource(music);333 System.out.println(music.getRefDistance());335 }336 }337 };339 /** Move the listener with the camera - for 3D audio. */342 //private Vector3f prevBellPos = Vector3f.ZERO;343 private int countdown = 0;345 public void simpleUpdate(float tpf) {346 //Vector3f loc = cam.getLocation();347 //Quaternion rot = cam.getRotation();348 //listener.setLocation(loc);349 //listener.setRotation(rot);350 System.out.println(countdown);351 if (countdown++ == 400) { this.requestClose(false);}353 System.out.println("channel "+ music.getChannel());354 //listener.setLocation(cam.getLocation());355 //listener.setRotation(cam.getRotation());356 //auxListener.setLocation(loc);357 //auxListener.setRotation(rot);358 if (music.getStatus() != AudioNode.Status.Playing){359 //audioRenderer.playSource(music);360 music.play();361 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());362 System.out.println("I'm playing! <3");363 }364 //audioRenderer.updateSourceParam(music, AudioParam.Direction);366 //Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);367 //prevBellPos = bell.getLocalTranslation();369 music.setLocalTranslation(bell.getLocalTranslation());370 //music.setVelocity(bellVelocity);372 //audioRenderer.updateSourceParam(music, AudioParam.Position);373 //audioRenderer.updateSourceParam(music, AudioParam.Velocity);376 //System.out.println("main:" + listener.getVolume());377 //System.out.println("aux:" + auxListener.getVolume());378 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);379 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);381 }383 }