Mercurial > cortex
changeset 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 14 Nov 2011 18:46:34 -0700 |
parents | 96a41b384100 |
children | 2a6ede6d8ad8 |
files | assets/Models/anim/Cube.mesh assets/Models/anim/Cube.mesh.xml assets/Models/anim/Cube.skeleton assets/Models/anim/Cube.skeleton.xml assets/Models/anim/Material.material assets/Models/anim/worm.blend assets/Models/anim/worm.scene assets/Models/anim/worm2.blend assets/Models/anim/worm3.blend assets/Models/anim/worm3.scene assets/Models/anim2/Cube.mesh assets/Models/anim2/Cube.mesh.xml assets/Models/anim2/Cube.skeleton assets/Models/anim2/Cube.skeleton.xml assets/Models/anim2/Material.material assets/Models/anim2/worm3.3ds assets/Models/anim2/worm3.blend assets/Models/anim2/worm3.scene org/body.org org/games.org org/util.org |
diffstat | 21 files changed, 13879 insertions(+), 51 deletions(-) [+] |
line wrap: on
line diff
1.1 Binary file assets/Models/anim/Cube.mesh has changed
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3.1 Binary file assets/Models/anim/Cube.skeleton has changed
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5.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 5.2 +++ b/assets/Models/anim/Material.material Mon Nov 14 18:46:34 2011 -0700 5.3 @@ -0,0 +1,32 @@ 5.4 + 5.5 +// blender material: Material 5.6 +material Material 5.7 +{ 5.8 + receive_shadows on 5.9 + technique b2ogre_1321265033.733774 5.10 + { 5.11 + pass b2ogre_1321265033.733808 5.12 + { 5.13 + ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 5.14 + diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 5.15 + specular 0.5 0.5 0.5 1.0 12.5 5.16 + emissive 0.0 0.0 0.0 1.0 5.17 + alpha_to_coverage off 5.18 + colour_write on 5.19 + cull_hardware clockwise 5.20 + depth_check on 5.21 + depth_func less_equal 5.22 + depth_write on 5.23 + illumination_stage 5.24 + light_clip_planes off 5.25 + light_scissor off 5.26 + lighting on 5.27 + normalise_normals off 5.28 + polygon_mode solid 5.29 + scene_blend one zero 5.30 + scene_blend_op add 5.31 + shading gouraud 5.32 + transparent_sorting on 5.33 + } 5.34 + } 5.35 +}
6.1 Binary file assets/Models/anim/worm.blend has changed
7.1 --- a/assets/Models/anim/worm.scene Sat Nov 12 16:52:38 2011 -0700 7.2 +++ b/assets/Models/anim/worm.scene Mon Nov 14 18:46:34 2011 -0700 7.3 @@ -1,4 +1,4 @@ 7.4 -<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321141644.116696" export_time="1321141680.344583" > 7.5 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" > 7.6 <nodes > 7.7 <node name="Point" > 7.8 <position y="4.746096" x="5.611362" z="-2.700565" />
8.1 Binary file assets/Models/anim/worm2.blend has changed
9.1 Binary file assets/Models/anim/worm3.blend has changed
10.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 10.2 +++ b/assets/Models/anim/worm3.scene Mon Nov 14 18:46:34 2011 -0700 10.3 @@ -0,0 +1,61 @@ 10.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321264949.579271" export_time="1321265033.734171" > 10.5 + <nodes > 10.6 + <node name="Armature" > 10.7 + <position y="0.000000" x="0.000000" z="-0.000000" /> 10.8 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 10.9 + <scale y="1.000000" x="1.000000" z="1.000000" /> 10.10 + <game > 10.11 + <sensors /> 10.12 + <actuators /> 10.13 + </game> 10.14 + <node name="worm3" > 10.15 + <position y="0.000000" x="0.000000" z="-0.000000" /> 10.16 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 10.17 + <scale y="1.000000" x="1.000000" z="1.000000" /> 10.18 + <game > 10.19 + <sensors /> 10.20 + <actuators /> 10.21 + </game> 10.22 + <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> 10.23 + </node> 10.24 + </node> 10.25 + <node name="Lamp" > 10.26 + <position y="5.903862" x="4.076245" z="-1.005454" /> 10.27 + <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" /> 10.28 + <scale y="1.000000" x="1.000000" z="1.000000" /> 10.29 + <game > 10.30 + <sensors /> 10.31 + <actuators /> 10.32 + </game> 10.33 + <light shadow="true" type="point" name="Lamp" powerScale="1.0" > 10.34 + <position y="5.903862" x="4.076245" z="-1.005454" /> 10.35 + <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" /> 10.36 + <colourDiffuse r="1.0" b="1.0" g="1.0" /> 10.37 + <colourSpecular r="1.0" b="1.0" g="1.0" /> 10.38 + <colourShadow r="1.0" b="1.0" g="1.0" /> 10.39 + </light> 10.40 + </node> 10.41 + <node name="Camera" > 10.42 + <position y="5.343665" x="7.481132" z="6.507640" /> 10.43 + <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" /> 10.44 + <scale y="1.000000" x="1.000000" z="1.000000" /> 10.45 + <game > 10.46 + <sensors /> 10.47 + <actuators /> 10.48 + </game> 10.49 + <camera projectionType="perspective" fov="28.841546255021967" name="Camera" > 10.50 + <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> 10.51 + </camera> 10.52 + </node> 10.53 + </nodes> 10.54 + <externals > 10.55 + <item type="material" > 10.56 + <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" /> 10.57 + </item> 10.58 + </externals> 10.59 + <environment > 10.60 + <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 10.61 + <colourAmbient r="0.0" b="0.0" g="0.0" /> 10.62 + <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 10.63 + </environment> 10.64 +</scene> 10.65 \ No newline at end of file
11.1 Binary file assets/Models/anim2/Cube.mesh has changed
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weight="1.0" boneindex="3"/> 12.1355 + <vertexboneassignment vertexindex="197" weight="0.4999966323375702" boneindex="3"/> 12.1356 + <vertexboneassignment vertexindex="197" weight="0.5000033974647522" boneindex="4"/> 12.1357 + <vertexboneassignment vertexindex="198" weight="0.49999353289604187" boneindex="3"/> 12.1358 + <vertexboneassignment vertexindex="198" weight="0.5000064969062805" boneindex="4"/> 12.1359 + <vertexboneassignment vertexindex="199" weight="1.0" boneindex="3"/> 12.1360 + <vertexboneassignment vertexindex="200" weight="1.0" boneindex="4"/> 12.1361 + <vertexboneassignment vertexindex="201" weight="1.0" boneindex="4"/> 12.1362 + <vertexboneassignment vertexindex="202" weight="1.0" boneindex="4"/> 12.1363 + <vertexboneassignment vertexindex="203" weight="0.9999741315841675" boneindex="4"/> 12.1364 + <vertexboneassignment vertexindex="204" weight="1.0" boneindex="4"/> 12.1365 + <vertexboneassignment vertexindex="205" weight="1.0" boneindex="4"/> 12.1366 + <vertexboneassignment vertexindex="206" weight="0.9999741315841675" boneindex="4"/> 12.1367 + <vertexboneassignment vertexindex="207" weight="0.5054922103881836" boneindex="4"/> 12.1368 + <vertexboneassignment vertexindex="207" weight="0.4945078194141388" boneindex="5"/> 12.1369 + <vertexboneassignment vertexindex="208" weight="0.5013508796691895" boneindex="4"/> 12.1370 + <vertexboneassignment vertexindex="208" weight="0.49864915013313293" boneindex="5"/> 12.1371 + <vertexboneassignment vertexindex="209" weight="1.0" boneindex="4"/> 12.1372 + <vertexboneassignment vertexindex="210" weight="0.5054922103881836" boneindex="4"/> 12.1373 + <vertexboneassignment vertexindex="210" weight="0.4945078194141388" boneindex="5"/> 12.1374 + <vertexboneassignment vertexindex="211" weight="1.0" boneindex="5"/> 12.1375 + <vertexboneassignment vertexindex="212" weight="1.0" boneindex="5"/> 12.1376 + <vertexboneassignment vertexindex="213" weight="0.5013508796691895" boneindex="4"/> 12.1377 + <vertexboneassignment vertexindex="213" weight="0.49864915013313293" boneindex="5"/> 12.1378 + <vertexboneassignment vertexindex="214" weight="1.0" boneindex="5"/> 12.1379 + <vertexboneassignment vertexindex="215" weight="1.0" boneindex="5"/> 12.1380 + <vertexboneassignment vertexindex="216" weight="1.0" boneindex="5"/> 12.1381 + <vertexboneassignment vertexindex="217" weight="1.0" boneindex="5"/> 12.1382 + <vertexboneassignment vertexindex="218" weight="1.0" boneindex="5"/> 12.1383 + <vertexboneassignment vertexindex="219" weight="0.4997636675834656" boneindex="5"/> 12.1384 + <vertexboneassignment vertexindex="219" weight="0.5002363324165344" boneindex="6"/> 12.1385 + <vertexboneassignment vertexindex="220" weight="0.4998547434806824" boneindex="5"/> 12.1386 + <vertexboneassignment vertexindex="220" weight="0.5001452565193176" boneindex="6"/> 12.1387 + <vertexboneassignment vertexindex="221" weight="1.0" boneindex="5"/> 12.1388 + <vertexboneassignment vertexindex="222" weight="0.4997636675834656" boneindex="5"/> 12.1389 + <vertexboneassignment vertexindex="222" weight="0.5002363324165344" boneindex="6"/> 12.1390 + <vertexboneassignment vertexindex="223" weight="1.0" boneindex="6"/> 12.1391 + <vertexboneassignment vertexindex="224" weight="1.0" boneindex="6"/> 12.1392 + <vertexboneassignment vertexindex="225" weight="0.4998547434806824" boneindex="5"/> 12.1393 + <vertexboneassignment vertexindex="225" weight="0.5001452565193176" boneindex="6"/> 12.1394 + <vertexboneassignment vertexindex="226" weight="1.0" boneindex="6"/> 12.1395 + <vertexboneassignment vertexindex="227" weight="1.0" boneindex="6"/> 12.1396 + <vertexboneassignment vertexindex="228" weight="1.0" boneindex="6"/> 12.1397 + <vertexboneassignment vertexindex="229" weight="1.0" boneindex="6"/> 12.1398 + <vertexboneassignment vertexindex="230" weight="1.0" boneindex="6"/> 12.1399 + <vertexboneassignment vertexindex="231" weight="1.0" boneindex="6"/> 12.1400 + <vertexboneassignment vertexindex="232" weight="1.0" boneindex="6"/> 12.1401 + <vertexboneassignment vertexindex="233" weight="1.0" boneindex="6"/> 12.1402 + </boneassignments> 12.1403 +</mesh> 12.1404 \ No newline at end of file
13.1 Binary file assets/Models/anim2/Cube.skeleton has changed
14.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 14.2 +++ b/assets/Models/anim2/Cube.skeleton.xml Mon Nov 14 18:46:34 2011 -0700 14.3 @@ -0,0 +1,137 @@ 14.4 +<skeleton > 14.5 + <bones > 14.6 + <bone name="Dummy-Root" id="0" > 14.7 + <position y="0.000000" x="0.000000" z="0.000000" /> 14.8 + <rotation angle="0.000000" > 14.9 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.10 + </rotation> 14.11 + </bone> 14.12 + <bone name="head" id="1" > 14.13 + <position y="-0.000000" x="0.000000" z="3.000000" /> 14.14 + <rotation angle="1.570796" > 14.15 + <axis y="0.000000" x="-1.000000" z="0.000000" /> 14.16 + </rotation> 14.17 + </bone> 14.18 + <bone name="mid1" id="2" > 14.19 + <position y="1.000000" x="0.000000" z="0.000000" /> 14.20 + <rotation angle="0.000000" > 14.21 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.22 + </rotation> 14.23 + </bone> 14.24 + <bone name="mid2" id="3" > 14.25 + <position y="1.000000" x="0.000000" z="0.000000" /> 14.26 + <rotation angle="0.000000" > 14.27 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.28 + </rotation> 14.29 + </bone> 14.30 + <bone name="mid3" id="4" > 14.31 + <position y="1.000000" x="0.000000" z="0.000000" /> 14.32 + <rotation angle="0.000000" > 14.33 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.34 + </rotation> 14.35 + </bone> 14.36 + <bone name="mid4" id="5" > 14.37 + <position y="1.000000" x="0.000000" z="0.000000" /> 14.38 + <rotation angle="0.000000" > 14.39 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.40 + </rotation> 14.41 + </bone> 14.42 + <bone name="tail" id="6" > 14.43 + <position y="1.000000" x="0.000000" z="-0.000000" /> 14.44 + <rotation angle="0.000000" > 14.45 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.46 + </rotation> 14.47 + </bone> 14.48 + </bones> 14.49 + <bonehierarchy > 14.50 + <boneparent parent="Dummy-Root" bone="head" /> 14.51 + <boneparent parent="head" bone="mid1" /> 14.52 + <boneparent parent="mid1" bone="mid2" /> 14.53 + <boneparent parent="mid2" bone="mid3" /> 14.54 + <boneparent parent="mid3" bone="mid4" /> 14.55 + <boneparent parent="mid4" bone="tail" /> 14.56 + </bonehierarchy> 14.57 + <animations > 14.58 + <animation length="0.041666666666666664" name="my_animation" > 14.59 + <tracks > 14.60 + <track bone="Dummy-Root" > 14.61 + <keyframes > 14.62 + <keyframe time="0.0" > 14.63 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.64 + <rotate angle="0.000000" > 14.65 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.66 + </rotate> 14.67 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.68 + </keyframe> 14.69 + </keyframes> 14.70 + </track> 14.71 + <track bone="head" > 14.72 + <keyframes > 14.73 + <keyframe time="0.0" > 14.74 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.75 + <rotate angle="0.000000" > 14.76 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.77 + </rotate> 14.78 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.79 + </keyframe> 14.80 + </keyframes> 14.81 + </track> 14.82 + <track bone="mid1" > 14.83 + <keyframes > 14.84 + <keyframe time="0.0" > 14.85 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.86 + <rotate angle="0.000000" > 14.87 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.88 + </rotate> 14.89 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.90 + </keyframe> 14.91 + </keyframes> 14.92 + </track> 14.93 + <track bone="mid2" > 14.94 + <keyframes > 14.95 + <keyframe time="0.0" > 14.96 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.97 + <rotate angle="0.000000" > 14.98 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.99 + </rotate> 14.100 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.101 + </keyframe> 14.102 + </keyframes> 14.103 + </track> 14.104 + <track bone="mid3" > 14.105 + <keyframes > 14.106 + <keyframe time="0.0" > 14.107 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.108 + <rotate angle="0.000000" > 14.109 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.110 + </rotate> 14.111 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.112 + </keyframe> 14.113 + </keyframes> 14.114 + </track> 14.115 + <track bone="mid4" > 14.116 + <keyframes > 14.117 + <keyframe time="0.0" > 14.118 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.119 + <rotate angle="0.000000" > 14.120 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.121 + </rotate> 14.122 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.123 + </keyframe> 14.124 + </keyframes> 14.125 + </track> 14.126 + <track bone="tail" > 14.127 + <keyframes > 14.128 + <keyframe time="0.0" > 14.129 + <translate y="0.000000" x="0.000000" z="0.000000" /> 14.130 + <rotate angle="0.000000" > 14.131 + <axis y="0.000000" x="1.000000" z="0.000000" /> 14.132 + </rotate> 14.133 + <scale y="1.000000" x="1.000000" z="1.000000" /> 14.134 + </keyframe> 14.135 + </keyframes> 14.136 + </track> 14.137 + </tracks> 14.138 + </animation> 14.139 + </animations> 14.140 +</skeleton> 14.141 \ No newline at end of file
15.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 15.2 +++ b/assets/Models/anim2/Material.material Mon Nov 14 18:46:34 2011 -0700 15.3 @@ -0,0 +1,32 @@ 15.4 + 15.5 +// blender material: Material 15.6 +material Material 15.7 +{ 15.8 + receive_shadows on 15.9 + technique b2ogre_1321319923.771223 15.10 + { 15.11 + pass b2ogre_1321319923.77125 15.12 + { 15.13 + ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 15.14 + diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 15.15 + specular 0.5 0.5 0.5 1.0 12.5 15.16 + emissive 0.0 0.0 0.0 1.0 15.17 + alpha_to_coverage off 15.18 + colour_write on 15.19 + cull_hardware clockwise 15.20 + depth_check on 15.21 + depth_func less_equal 15.22 + depth_write on 15.23 + illumination_stage 15.24 + light_clip_planes off 15.25 + light_scissor off 15.26 + lighting on 15.27 + normalise_normals off 15.28 + polygon_mode solid 15.29 + scene_blend one zero 15.30 + scene_blend_op add 15.31 + shading gouraud 15.32 + transparent_sorting on 15.33 + } 15.34 + } 15.35 +}
16.1 Binary file assets/Models/anim2/worm3.3ds has changed
17.1 Binary file assets/Models/anim2/worm3.blend has changed
18.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 18.2 +++ b/assets/Models/anim2/worm3.scene Mon Nov 14 18:46:34 2011 -0700 18.3 @@ -0,0 +1,61 @@ 18.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" > 18.5 + <nodes > 18.6 + <node name="Armature" > 18.7 + <position y="0.000000" x="0.000000" z="-0.000000" /> 18.8 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 18.9 + <scale y="1.000000" x="1.000000" z="1.000000" /> 18.10 + <game > 18.11 + <sensors /> 18.12 + <actuators /> 18.13 + </game> 18.14 + <node name="worm3" > 18.15 + <position y="0.000000" x="0.000000" z="-0.000000" /> 18.16 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 18.17 + <scale y="1.000000" x="1.000000" z="1.000000" /> 18.18 + <game > 18.19 + <sensors /> 18.20 + <actuators /> 18.21 + </game> 18.22 + <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> 18.23 + </node> 18.24 + </node> 18.25 + <node name="Lamp" > 18.26 + <position y="5.903862" x="4.076245" z="-1.005454" /> 18.27 + <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" /> 18.28 + <scale y="1.000000" x="1.000000" z="1.000000" /> 18.29 + <game > 18.30 + <sensors /> 18.31 + <actuators /> 18.32 + </game> 18.33 + <light shadow="true" type="point" name="Lamp" powerScale="1.0" > 18.34 + <position y="5.903862" x="4.076245" z="-1.005454" /> 18.35 + <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" /> 18.36 + <colourDiffuse r="1.0" b="1.0" g="1.0" /> 18.37 + <colourSpecular r="1.0" b="1.0" g="1.0" /> 18.38 + <colourShadow r="1.0" b="1.0" g="1.0" /> 18.39 + </light> 18.40 + </node> 18.41 + <node name="Camera" > 18.42 + <position y="5.343665" x="7.481132" z="6.507640" /> 18.43 + <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" /> 18.44 + <scale y="1.000000" x="1.000000" z="1.000000" /> 18.45 + <game > 18.46 + <sensors /> 18.47 + <actuators /> 18.48 + </game> 18.49 + <camera projectionType="perspective" fov="28.841546255021967" name="Camera" > 18.50 + <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> 18.51 + </camera> 18.52 + </node> 18.53 + </nodes> 18.54 + <externals > 18.55 + <item type="material" > 18.56 + <file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" /> 18.57 + </item> 18.58 + </externals> 18.59 + <environment > 18.60 + <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 18.61 + <colourAmbient r="0.0" b="0.0" g="0.0" /> 18.62 + <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 18.63 + </environment> 18.64 +</scene> 18.65 \ No newline at end of file
19.1 --- a/org/body.org Sat Nov 12 16:52:38 2011 -0700 19.2 +++ b/org/body.org Mon Nov 14 18:46:34 2011 -0700 19.3 @@ -41,32 +41,185 @@ 19.4 (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 19.5 model)) 19.6 19.7 - 19.8 (defn worm 19.9 [] 19.10 - (.loadModel (asset-manager) "Models/anim/worm.mesh.xml")) 19.11 + (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")) 19.12 19.13 - 19.14 -(defn worm 19.15 +(defn oto 19.16 [] 19.17 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")) 19.18 19.19 +(defn sinbad 19.20 + [] 19.21 + (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml")) 19.22 + 19.23 +(defn worm-blender 19.24 + [] 19.25 + (first (seq (.getChildren (load-blender-model 19.26 + "Models/anim2/worm3.blend"))))) 19.27 + 19.28 + 19.29 +(defprotocol Textual 19.30 + (text [something] 19.31 + "Display a detailed textual analysis of the given object.")) 19.32 + 19.33 +(extend-type com.jme3.scene.Node 19.34 + Textual 19.35 + (text [node] 19.36 + (println "Total Vertexes: " (.getVertexCount node)) 19.37 + (println "Total Triangles: " (.getTriangleCount node)) 19.38 + (println "Controls :") 19.39 + (dorun (map #(text (.getControl node %)) (range (.getNumControls node)))) 19.40 + (println "Has " (.getQuantity node) " Children:") 19.41 + (doall (map text (.getChildren node))))) 19.42 + 19.43 +(extend-type com.jme3.animation.AnimControl 19.44 + Textual 19.45 + (text [control] 19.46 + (let [animations (.getAnimationNames control)] 19.47 + (println "Animation Control with " (count animations) " animations:") 19.48 + (dorun (map println animations))))) 19.49 + 19.50 +(extend-type com.jme3.animation.SkeletonControl 19.51 + Textual 19.52 + (text [control] 19.53 + (println "Skeleton Control with the following skeleton:") 19.54 + (println (.getSkeleton control)))) 19.55 + 19.56 +(extend-type com.jme3.scene.Geometry 19.57 + Textual 19.58 + (text [control] 19.59 + (println "...geo..."))) 19.60 + 19.61 + 19.62 + 19.63 + 19.64 +(defn body 19.65 + "given a node with a skeleton, will produce a body sutiable for AI 19.66 + control with movement and proprioception." 19.67 + [node] 19.68 + (let [skeleton-control (.getControl node SkeletonControl) 19.69 + krc (KinematicRagdollControl. (float 0.5))] 19.70 + (dorun 19.71 + (map #(.addBoneName krc %) 19.72 + ["mid1" "mid2" "mid3" "tail" "head"])) 19.73 + (.addControl node krc) 19.74 + (.setRagdollMode krc)) 19.75 + node 19.76 + ) 19.77 + 19.78 +(defn view-skeleton [node] 19.79 + (let [sd 19.80 + (doto 19.81 + (SkeletonDebugger. "aurellem-skel-debug" (skel node)) 19.82 + (.setMaterial 19.83 + (doto (Material. (asset-manager) 19.84 + "Common/MatDefs/Misc/Unshaded.j3md") 19.85 + (-> (.getAdditionalRenderState) (.setDepthTest 19.86 + false)))))] 19.87 + 19.88 + (.attachChild debug-node sd))) 19.89 + 19.90 + 19.91 +(defn init-debug-skel-node 19.92 + [f debug-node skeleton] 19.93 + (let [bones 19.94 + (map #(.getBone skeleton %) 19.95 + (range (.getBoneCount skeleton)))] 19.96 + (dorun (map #(.setUserControl % true) bones)) 19.97 + (dorun (map (fn [b] 19.98 + (println (.getName b) 19.99 + " -- " (f b))) 19.100 + bones)) 19.101 + 19.102 + (dorun 19.103 + (map #(.attachChild 19.104 + debug-node 19.105 + (sphere 0.1 19.106 + :position (f %) 19.107 + :rotation (.getWorldBindRotation %) 19.108 + :physical? false)) 19.109 + bones))) 19.110 + debug-node) 19.111 + 19.112 +(defn skel [node] 19.113 + (.getSkeleton (.getControl node SkeletonControl))) 19.114 + 19.115 + 19.116 + 19.117 + 19.118 +(view 19.119 + (init-debug-skel-node 19.120 + (fn [b] (.getWorldBindPosition b)) 19.121 + (Node. "skel-debug") (skel (worm)))) 19.122 + 19.123 + 19.124 + 19.125 + 19.126 + 19.127 +(defn test-ragdoll [] 19.128 + 19.129 + (let [the-worm 19.130 + (body 19.131 + (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml") 19.132 + ;;(worm-blender) 19.133 + ) 19.134 + ] 19.135 + 19.136 + 19.137 + (.start 19.138 + (world 19.139 + (doto (Node.) 19.140 + (.attachChild the-worm)) 19.141 + {"mouse-left" (fire-cannon-ball)} 19.142 + (fn [world] 19.143 + (light-up-everything world) 19.144 + ;;(.setTimer world (NanoTimer.)) 19.145 + ;;(org.lwjgl.input.Mouse/setGrabbed false) 19.146 + ) 19.147 + no-op 19.148 + ) 19.149 + 19.150 + 19.151 + ))) 19.152 + 19.153 + 19.154 + 19.155 + 19.156 + 19.157 + 19.158 + 19.159 + 19.160 + 19.161 + 19.162 + 19.163 + 19.164 + 19.165 + 19.166 + 19.167 + 19.168 19.169 19.170 (defn test-worm-anim [] 19.171 19.172 - (let [the-worm (worm) 19.173 - anim-control (.getControl (worm) AnimControl) 19.174 + (let [the-worm 19.175 +;; (oto) 19.176 + (worm-blender) 19.177 + anim-control (.getControl the-worm AnimControl) 19.178 channel (doto (.createChannel anim-control) 19.179 - (.addAllBones) 19.180 - (.setLoopMode LoopMode/Loop)) 19.181 +;; (.setAnim "Walk") 19.182 + (.setAnim "moveHead") 19.183 + ) 19.184 19.185 play-anim 19.186 - (fn [world pressed] 19.187 - (if (not pressed) 19.188 - (do 19.189 - (println-repl "space is pressed") 19.190 - (.setAnim channel "Walk")))) 19.191 + no-op 19.192 + ;; (fn [world pressed] 19.193 +;; (if (not pressed) 19.194 +;; (do 19.195 +;; (println-repl "space") 19.196 +;; ;; (.setAnim channel "moveHead") 19.197 +;; (.setAnim channel "Walk" (float 0.5)) 19.198 +;; ))) 19.199 19.200 ] 19.201 19.202 @@ -74,15 +227,22 @@ 19.203 (world 19.204 (doto (Node.) 19.205 (.attachChild the-worm)) 19.206 - {"key-space" play-anim} 19.207 - light-up-everything 19.208 + {"key-space" play-anim 19.209 + "mouse-left" (fire-cannon-ball)} 19.210 + (fn [world] 19.211 + (light-up-everything world) 19.212 + ;;(.setTimer world (NanoTimer.)) 19.213 + (org.lwjgl.input.Mouse/setGrabbed false) 19.214 + ) 19.215 no-op 19.216 ) 19.217 19.218 19.219 ))) 19.220 19.221 - 19.222 + 19.223 + 19.224 + 19.225 19.226 19.227
20.1 --- a/org/games.org Sat Nov 12 16:52:38 2011 -0700 20.2 +++ b/org/games.org Mon Nov 14 18:46:34 2011 -0700 20.3 @@ -155,28 +155,6 @@ 20.4 (set-gravity game new-value) 20.5 (set-gravity game gravity)))) 20.6 20.7 -(defn fire-cannon-ball 20.8 - ([node] 20.9 - (fn [game value] 20.10 - (if (not value) 20.11 - (let [camera (.getCamera game) 20.12 - cannon-ball 20.13 - (sphere 0.7 20.14 - :material "Common/MatDefs/Misc/Unshaded.j3md" 20.15 - :texture "Textures/PokeCopper.jpg" 20.16 - :position 20.17 - (.add (.getLocation camera) 20.18 - (.mult (.getDirection camera) (float 1))) 20.19 - :mass 3)] ;200 0.05 20.20 - (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive) 20.21 - (.setLinearVelocity 20.22 - (.getControl cannon-ball RigidBodyControl) 20.23 - (.mult (.getDirection camera) (float 50))) ;50 20.24 - (add-element game cannon-ball (if node node (.getRootNode game))))))) 20.25 - ([] 20.26 - (fire-cannon-ball false))) 20.27 - 20.28 - 20.29 (defn floor* [] 20.30 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240 20.31 :material "Common/MatDefs/Misc/Unshaded.j3md"
21.1 --- a/org/util.org Sat Nov 12 16:52:38 2011 -0700 21.2 +++ b/org/util.org Mon Nov 14 18:46:34 2011 -0700 21.3 @@ -71,9 +71,11 @@ 21.4 The utilities here come in three main groups: 21.5 - Changing settings in a running =Application= 21.6 - Creating objects 21.7 + - Debug Actions 21.8 - Visualizing objects 21.9 21.10 21.11 + 21.12 *** Changing Settings 21.13 21.14 #+srcname: util 21.15 @@ -274,20 +276,10 @@ 21.16 ([] (sphere 0.5))) 21.17 #+end_src 21.18 21.19 -*** Viewing Objects 21.20 21.21 -#+srcname: world-view 21.22 +*** Debug Actions 21.23 +#+srcname: debug-actions 21.24 #+begin_src clojure :results silent 21.25 -(in-ns 'cortex.util) 21.26 - 21.27 -(defprotocol Viewable 21.28 - (view [something])) 21.29 - 21.30 -(extend-type com.jme3.scene.Geometry 21.31 - Viewable 21.32 - (view [geo] 21.33 - (view (doto (Node.)(.attachChild geo))))) 21.34 - 21.35 (defn basic-light-setup 21.36 "returns a sequence of lights appropiate for fully lighting a scene" 21.37 [] 21.38 @@ -318,6 +310,45 @@ 21.39 (map 21.40 #(.addLight (.getRootNode world) %) 21.41 (basic-light-setup)))) 21.42 + 21.43 +(defn fire-cannon-ball 21.44 + "Creates a function that fires a cannon-ball from the current game's 21.45 + camera. The cannon-ball will be attached to the node if provided, or 21.46 + to the game's RootNode if no node is provided." 21.47 + ([node] 21.48 + (fn [game value] 21.49 + (if (not value) 21.50 + (let [camera (.getCamera game) 21.51 + cannon-ball 21.52 + (sphere 0.7 21.53 + :material "Common/MatDefs/Misc/Unshaded.j3md" 21.54 + :texture "Textures/PokeCopper.jpg" 21.55 + :position 21.56 + (.add (.getLocation camera) 21.57 + (.mult (.getDirection camera) (float 1))) 21.58 + :mass 3)] ;200 0.05 21.59 + (.setLinearVelocity 21.60 + (.getControl cannon-ball RigidBodyControl) 21.61 + (.mult (.getDirection camera) (float 50))) ;50 21.62 + (add-element game cannon-ball (if node node (.getRootNode game))))))) 21.63 + ([] 21.64 + (fire-cannon-ball false))) 21.65 +#+end_src 21.66 + 21.67 + 21.68 +*** Viewing Objects 21.69 + 21.70 +#+srcname: world-view 21.71 +#+begin_src clojure :results silent 21.72 +(in-ns 'cortex.util) 21.73 + 21.74 +(defprotocol Viewable 21.75 + (view [something])) 21.76 + 21.77 +(extend-type com.jme3.scene.Geometry 21.78 + Viewable 21.79 + (view [geo] 21.80 + (view (doto (Node.)(.attachChild geo))))) 21.81 21.82 (extend-type com.jme3.scene.Node 21.83 Viewable 21.84 @@ -351,6 +382,7 @@ 21.85 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes 21.86 <<util>> 21.87 <<shapes>> 21.88 +<<debug-actions>> 21.89 <<world-view>> 21.90 #+end_src 21.91