rlm@50
|
1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" >
|
rlm@49
|
2 <nodes >
|
rlm@49
|
3 <node name="Point" >
|
rlm@49
|
4 <position y="4.746096" x="5.611362" z="-2.700565" />
|
rlm@49
|
5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
|
rlm@49
|
6 <scale y="1.000000" x="1.000000" z="1.000000" />
|
rlm@49
|
7 <game >
|
rlm@49
|
8 <sensors />
|
rlm@49
|
9 <actuators />
|
rlm@49
|
10 </game>
|
rlm@49
|
11 <light type="point" name="Point" powerScale="1.0" >
|
rlm@49
|
12 <position y="4.746096" x="5.611362" z="-2.700565" />
|
rlm@49
|
13 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" />
|
rlm@49
|
14 <colourDiffuse r="1.0" b="1.0" g="1.0" />
|
rlm@49
|
15 <colourSpecular r="1.0" b="1.0" g="1.0" />
|
rlm@49
|
16 </light>
|
rlm@49
|
17 </node>
|
rlm@49
|
18 <node name="Camera" >
|
rlm@49
|
19 <position y="5.890875" x="7.710580" z="-1.305246" />
|
rlm@49
|
20 <rotation qy="0.657693" qx="0.266514" qz="-0.386074" qw="0.589369" />
|
rlm@49
|
21 <scale y="1.000000" x="1.000000" z="1.000000" />
|
rlm@49
|
22 <game >
|
rlm@49
|
23 <sensors />
|
rlm@49
|
24 <actuators />
|
rlm@49
|
25 </game>
|
rlm@49
|
26 <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" >
|
rlm@49
|
27 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
|
rlm@49
|
28 </camera>
|
rlm@49
|
29 </node>
|
rlm@49
|
30 <node name="Armature" >
|
rlm@49
|
31 <position y="0.000000" x="0.000000" z="-3.000000" />
|
rlm@49
|
32 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
|
rlm@49
|
33 <scale y="1.000000" x="1.000000" z="1.000000" />
|
rlm@49
|
34 <game >
|
rlm@49
|
35 <sensors />
|
rlm@49
|
36 <actuators />
|
rlm@49
|
37 </game>
|
rlm@49
|
38 </node>
|
rlm@49
|
39 <node name="worm" >
|
rlm@49
|
40 <position y="0.000000" x="0.000000" z="-0.000000" />
|
rlm@49
|
41 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
|
rlm@49
|
42 <scale y="1.000000" x="1.000000" z="1.000000" />
|
rlm@49
|
43 <game >
|
rlm@49
|
44 <sensors />
|
rlm@49
|
45 <actuators />
|
rlm@49
|
46 </game>
|
rlm@49
|
47 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
|
rlm@49
|
48 </node>
|
rlm@49
|
49 </nodes>
|
rlm@49
|
50 <externals >
|
rlm@49
|
51 <item type="material" >
|
rlm@49
|
52 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
|
rlm@49
|
53 </item>
|
rlm@49
|
54 </externals>
|
rlm@49
|
55 <environment >
|
rlm@49
|
56 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
|
rlm@49
|
57 <colourAmbient r="0.0" b="0.0" g="0.0" />
|
rlm@49
|
58 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
|
rlm@49
|
59 </environment>
|
rlm@49
|
60 </scene> |