annotate org/skin.org @ 6:e3c6d1c1cb00

fixing ray casting problem
author Robert McIntyre <rlm@mit.edu>
date Sun, 23 Oct 2011 00:17:54 -0700
parents 93ff2b4e7e6a
children 9ccfbcbed90a
rev   line source
rlm@0 1 #+title: SKIN!
rlm@0 2 #+author: Robert McIntyre
rlm@0 3 #+email: rlm@mit.edu
rlm@0 4 #+description: Simulating touch in JMonkeyEngine
rlm@4 5 #+SETUPFILE: ../../aurellem/org/setup.org
rlm@4 6 #+INCLUDE: ../../aurellem/org/level-0.org
rlm@6 7 #+babel: :mkdirp yes :noweb yes
rlm@0 8
rlm@5 9 let's see what checkboxes look like:
rlm@5 10
rlm@5 11 * test [1/2]
rlm@5 12 - [ ] item 1
rlm@5 13 - [X] item 2
rlm@0 14
rlm@0 15
rlm@0 16 * skin!
rlm@0 17
rlm@0 18 #+srcname: skin-main
rlm@0 19 #+begin_src clojure
rlm@0 20 (ns body.skin)
rlm@0 21 (use 'cortex.world)
rlm@0 22 (use 'cortex.import)
rlm@0 23 (use 'clojure.contrib.def)
rlm@0 24 (cortex.import/mega-import-jme3)
rlm@0 25 (rlm.rlm-commands/help)
rlm@0 26
rlm@0 27 (import java.util.logging.Level)
rlm@0 28 (import java.util.logging.Logger)
rlm@0 29
rlm@0 30
rlm@0 31
rlm@0 32 ;; looks like we can use GhostControls for implementing touch.
rlm@0 33 ;; for example:
rlm@0 34 (def rc (GhostControl. (BoxCollisionShape. (Vector3f. 2 2 2))))
rlm@0 35 (def shifted-sphere
rlm@0 36 (doto (CompoundCollisionShape.)
rlm@0 37 (.addChildShape (SphereCollisionShape. 3) (Vector3f. 1 0 0))))
rlm@0 38
rlm@0 39 (def gc (GhostControl. shifted-sphere))
rlm@0 40 (def b (box 1 1 1 :mass 1))
rlm@0 41 (.addControl b rc)
rlm@0 42 (.addControl b gc)
rlm@0 43
rlm@0 44
rlm@0 45 (defn looksies! []
rlm@0 46 (view b))
rlm@0 47
rlm@0 48 ;; overlapping objects can be gotten via =.getOverlappingCount= and
rlm@0 49 ;; =.getOverlappingObjects=
rlm@0 50
rlm@0 51 ;; looks like I might be able to place a small "touch-sphere" whther
rlm@0 52 ;; on every triangle in the object's mesh, or at the verticies, using
rlm@0 53 ;; .getTriangleCount() on the mesh gotten by .getMesh()
rlm@0 54
rlm@0 55 ;; this way, I can create a mesh and just divide up it's faces using
rlm@0 56 ;; blender, and this will create the touch sensor distribution.
rlm@0 57
rlm@0 58
rlm@0 59 (defn make-touch-sphere [#^Geometry geom]
rlm@0 60 (let [tri (Triangle.)
rlm@0 61 mesh (.getMesh geom)
rlm@0 62 controls! (transient [])]
rlm@0 63 (dorun
rlm@0 64 (for [n (range (.getTriangleCount mesh))]
rlm@0 65 (do
rlm@0 66 (.getTriangle mesh n tri)
rlm@0 67 (.calculateCenter tri)
rlm@0 68 (let [control
rlm@0 69 (doto
rlm@0 70 (GhostControl.
rlm@0 71 (doto (CompoundCollisionShape.)
rlm@0 72 (.addChildShape
rlm@0 73 (SphereCollisionShape. (float 0.1))
rlm@0 74 (.mult (.getCenter tri) (float 1)))
rlm@0 75 (.setMargin -0.1)))
rlm@0 76 (.setApplyPhysicsLocal true))]
rlm@0 77
rlm@0 78 (.addControl geom control)
rlm@0 79 (conj! controls! control)))))
rlm@0 80 (persistent! controls!)))
rlm@6 81
rlm@6 82
rlm@6 83 (defn triangles [#^Geometry geom]
rlm@6 84 (let
rlm@6 85 [mesh (.getMesh geom)
rlm@6 86 triangles (transient [])]
rlm@6 87 (dorun
rlm@6 88 (for [n (range (.getTriangleCount mesh))]
rlm@6 89 (let [tri (Triangle.)]
rlm@6 90 (.getTriangle mesh n tri)
rlm@6 91 (.calculateNormal tri)
rlm@6 92 (.calculateCenter tri)
rlm@6 93 (conj! triangles tri))))
rlm@6 94 (persistent! triangles)))
rlm@6 95
rlm@6 96
rlm@6 97 (defn new-touch [#^Geometry geom]
rlm@6 98 (dorun (map
rlm@6 99 (comp no-op #(.getCenter %))
rlm@6 100 (triangles geom))))
rlm@6 101
rlm@6 102
rlm@6 103
rlm@6 104
rlm@6 105 (defn normal-arrows
rlm@6 106 "returns a node containing arrows which point
rlm@6 107 in the normal direction of each face of the
rlm@6 108 given Geometry"
rlm@6 109 [#^Geometry geom]
rlm@6 110 (let [node (Node.)]
rlm@6 111 (dorun
rlm@6 112 (map #(.attachChild node %)
rlm@6 113 (map
rlm@6 114 (fn [tri]
rlm@6 115 (make-shape
rlm@6 116 (assoc base-shape
rlm@6 117 :shape (Sphere. 5 5 0.05)
rlm@6 118 :name "arrow"
rlm@6 119 :color ColorRGBA/Orange
rlm@6 120 :texture false
rlm@6 121 :asset-manager (asset-manager)
rlm@6 122 :physical? false
rlm@6 123 ;;:rotation
rlm@6 124 ;;(.mult
rlm@6 125 ;; (doto (Quaternion.)
rlm@6 126 ;; (.lookAt (.getNormal tri)
rlm@6 127 ;; Vector3f/UNIT_Y))
rlm@6 128 ;; (.getLocalRotation geom))
rlm@6 129 :position
rlm@6 130 (.add
rlm@6 131 (.getCenter tri)
rlm@6 132 (.getLocalTranslation geom)))))
rlm@6 133 (triangles geom))))
rlm@6 134 node))
rlm@6 135
rlm@6 136
rlm@6 137 (defn get-ray-origin
rlm@6 138 [geom tri]
rlm@6 139 (.add
rlm@6 140 (.getCenter tri)
rlm@6 141 (.getLocalTranslation geom)))
rlm@6 142
rlm@6 143 (defn get-ray-direction
rlm@6 144 [geom tri]
rlm@6 145 (.mult (.getLocalRotation geom)
rlm@6 146 (.getNormal tri)))
rlm@6 147
rlm@6 148 (defn ray-debug [ray]
rlm@6 149 (make-shape
rlm@6 150 (assoc
rlm@6 151 base-shape
rlm@6 152 :name "debug-ray"
rlm@6 153 :physical? false
rlm@6 154 :shape (com.jme3.scene.shape.Line.
rlm@6 155 (.getOrigin ray)
rlm@6 156 (.add
rlm@6 157 (.getOrigin ray)
rlm@6 158 (.mult (.getDirection ray)
rlm@6 159 (float (.getLimit ray))))))))
rlm@6 160
rlm@6 161
rlm@6 162
rlm@6 163
rlm@6 164 (defn normal-rays
rlm@6 165 "returns rays"
rlm@6 166 [limit #^Geometry geom]
rlm@6 167 (vec
rlm@6 168 (map
rlm@6 169 (fn [tri]
rlm@6 170 (doto
rlm@6 171 (Ray. (get-ray-origin geom tri)
rlm@6 172 (get-ray-direction geom tri))
rlm@6 173
rlm@6 174 (.setLimit limit)))
rlm@6 175 (triangles geom))))
rlm@6 176
rlm@6 177
rlm@6 178 (defn collision-debug [node result]
rlm@6 179
rlm@6 180 (println-repl "contact point: " (.getContactPoint result))
rlm@6 181
rlm@6 182
rlm@6 183 )
rlm@6 184
rlm@6 185 (defn touch-percieve [limit geom node debug-node]
rlm@6 186 (let [normals (normal-rays limit geom)]
rlm@6 187 (.detachAllChildren debug-node)
rlm@6 188 (.attachChild debug-node (normal-arrows geom))
rlm@6 189
rlm@6 190 (println-repl "---------")
rlm@6 191 (doall
rlm@6 192 (for [ray normals]
rlm@6 193 (do
rlm@6 194 (let [results (CollisionResults.)]
rlm@6 195 (.attachChild debug-node (ray-debug ray))
rlm@6 196 (.collideWith geom ray results)
rlm@6 197
rlm@6 198 ;;(println-repl (.size results) "results for " ray)
rlm@6 199 ;;(doall (map (partial collision-debug node) results))
rlm@6 200 (.size results)
rlm@6 201 ))))))
rlm@6 202
rlm@6 203 (defn arrow-view [obj]
rlm@6 204 (view (doto (Node.)
rlm@6 205 (.attachChild (normal-arrows obj))
rlm@6 206 (.attachChild obj))))
rlm@6 207
rlm@0 208
rlm@0 209 (defn make-touch [#^Geometry geom]
rlm@0 210 (let [tri (Triangle.)
rlm@0 211 mesh (.getMesh geom)
rlm@0 212 controls! (transient [])]
rlm@0 213 (dorun
rlm@0 214 (for [n (range (.getTriangleCount mesh))]
rlm@0 215 (do
rlm@0 216 (.getTriangle mesh n tri)
rlm@0 217 (.calculateCenter tri)
rlm@0 218 (.calculateNormal tri)
rlm@5 219 ;; (println-repl tri)
rlm@5 220 ;; (println-repl (.get1 tri))
rlm@5 221 ;; (println-repl (.get2 tri))
rlm@5 222 ;; (println-repl (.get3 tri))
rlm@5 223 ;; (println-repl (.getCenter tri))
rlm@5 224 ;; (println-repl (.getNormal tri))
rlm@0 225 (let [control
rlm@0 226 (doto
rlm@0 227 (GhostControl.
rlm@0 228
rlm@0 229 (doto (CompoundCollisionShape.)
rlm@0 230 (.addChildShape
rlm@0 231 (SimplexCollisionShape. Vector3f/ZERO)
rlm@0 232 (.mult (.getCenter tri) (float 1)))
rlm@0 233 (.setMargin 0)
rlm@0 234 ))
rlm@0 235 (.setApplyPhysicsLocal true))]
rlm@0 236 (.addControl geom control)
rlm@0 237 (conj! controls! control)))))
rlm@0 238 (persistent! controls!)))
rlm@0 239
rlm@0 240 (use 'hello.brick-wall)
rlm@0 241
rlm@0 242 (defn touch-reception [controls]
rlm@0 243 (let [control
rlm@0 244 (first
rlm@0 245 (filter
rlm@0 246 #(< 2 (.getOverlappingCount %)) controls))]
rlm@0 247 (if (not (nil? control))
rlm@0 248 (println
rlm@0 249 (seq
rlm@0 250 (.getOverlappingObjects control))))))
rlm@0 251
rlm@0 252 (defn touch-print [controls]
rlm@0 253 (println
rlm@0 254 (map #(count (.getNonGhostOverlappingObjects %)) controls)))
rlm@0 255
rlm@0 256 (defn set-debug-color [#^ColorRGBA color #^GhostControl gc]
rlm@0 257 (.setColor (.getMaterial (.getChild (.getDebugShape gc) 0)) "Color" color))
rlm@0 258
rlm@0 259 (defn html-color [html-str]
rlm@0 260 ((fn [[r g b]] (ColorRGBA. r g b (float 1)))
rlm@0 261 (map #(float (/ (Integer/parseInt % 16) 255))
rlm@0 262 (map (partial apply str) (partition 2 html-str)))))
rlm@0 263
rlm@0 264 (defn color-touch [controls]
rlm@0 265 (no-exceptions
rlm@0 266 (dorun
rlm@0 267 (map
rlm@0 268 (fn [control]
rlm@0 269 (case (count (.getNonGhostOverlappingObjects control))
rlm@0 270 0 (set-debug-color ColorRGBA/Gray control)
rlm@0 271 1 (set-debug-color ColorRGBA/Blue control)
rlm@0 272 2 (set-debug-color ColorRGBA/Green control)
rlm@0 273 3 (set-debug-color ColorRGBA/Yellow control)
rlm@0 274 4 (set-debug-color ColorRGBA/Orange control)
rlm@0 275 5 (set-debug-color ColorRGBA/Red control)
rlm@0 276 6 (set-debug-color ColorRGBA/Magenta control)
rlm@0 277 7 (set-debug-color ColorRGBA/Pink control)
rlm@0 278 8 (set-debug-color ColorRGBA/White control)))
rlm@0 279 controls))))
rlm@0 280
rlm@0 281 (defn enable-debug [world]
rlm@0 282 (.enableDebug
rlm@0 283 (.getPhysicsSpace
rlm@0 284 (.getState
rlm@0 285 (.getStateManager world)
rlm@0 286 BulletAppState))
rlm@0 287 (asset-manager)))
rlm@0 288
rlm@0 289 (defn transparent-sphere []
rlm@0 290 (doto
rlm@0 291 (make-shape
rlm@0 292 (merge base-shape
rlm@0 293 {:position (Vector3f. 0 2 0)
rlm@0 294 :name "the blob."
rlm@0 295 :material "Common/MatDefs/Misc/Unshaded.j3md"
rlm@0 296 :texture "Textures/purpleWisp.png"
rlm@0 297 :physical? true
rlm@0 298 :mass 70
rlm@0 299 :color ColorRGBA/Blue
rlm@0 300 :shape (Sphere. 10 10 1)}))
rlm@0 301 (-> (.getMaterial)
rlm@0 302 (.getAdditionalRenderState)
rlm@0 303 (.setBlendMode RenderState$BlendMode/Alpha))
rlm@0 304 (.setQueueBucket RenderQueue$Bucket/Transparent)))
rlm@0 305
rlm@0 306 (defn transparent-box []
rlm@0 307 (doto
rlm@0 308 (make-shape
rlm@0 309 (merge base-shape
rlm@0 310 {:position (Vector3f. 0 2 0)
rlm@0 311 :name "the blob."
rlm@0 312 :material "Common/MatDefs/Misc/Unshaded.j3md"
rlm@0 313 :texture "Textures/purpleWisp.png"
rlm@0 314 :physical? true
rlm@0 315 :mass 70
rlm@0 316 :color ColorRGBA/Blue
rlm@0 317 :shape (Box. 1 1 1)}))
rlm@0 318 (-> (.getMaterial)
rlm@0 319 (.getAdditionalRenderState)
rlm@0 320 (.setBlendMode RenderState$BlendMode/Alpha))
rlm@0 321 (.setQueueBucket RenderQueue$Bucket/Transparent)))
rlm@0 322
rlm@6 323
rlm@6 324 (defn transparent-floor []
rlm@6 325 (doto
rlm@6 326 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
rlm@6 327 :material "Common/MatDefs/Misc/Unshaded.j3md"
rlm@6 328 :texture "Textures/redWisp.png")
rlm@6 329 (-> (.getMaterial)
rlm@6 330 (.getAdditionalRenderState)
rlm@6 331 (.setBlendMode RenderState$BlendMode/Alpha))
rlm@6 332 (.setQueueBucket RenderQueue$Bucket/Transparent)))
rlm@6 333
rlm@0 334
rlm@0 335 (defn no-logging []
rlm@0 336 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
rlm@0 337
rlm@0 338 (defn set-accuracy [world new-accuracy]
rlm@0 339 (let [physics-manager (.getState (.getStateManager world) BulletAppState)]
rlm@0 340 (.setAccuracy (.getPhysicsSpace physics-manager) (float new-accuracy))))
rlm@0 341
rlm@0 342 (defn test-skin []
rlm@0 343 (let [b
rlm@6 344 ;;(transparent-sphere)
rlm@6 345 (transparent-box)
rlm@6 346 f (transparent-floor)
rlm@6 347 ;;controls
rlm@0 348 ;;(make-touch-sphere b)
rlm@6 349 ;;(make-touch b)
rlm@6 350 debug-node (Node.)
rlm@6 351 node (doto (Node.) (.attachChild b) (.attachChild f)
rlm@6 352 (.attachChild debug-node))
rlm@6 353
rlm@0 354 ]
rlm@0 355
rlm@0 356 (world
rlm@0 357
rlm@6 358 node
rlm@0 359 {"key-return" (fire-cannon-ball)
rlm@0 360 "key-space" (fn [game value]
rlm@6 361 (println-repl (touch-percieve 1 b node debug-node)))
rlm@6 362 }
rlm@6 363 ;;no-op
rlm@0 364 (fn [world]
rlm@6 365 ;; (Capture/SimpleCaptureVideo
rlm@6 366 ;; world
rlm@6 367 ;; (file-str "/home/r/proj/cortex/tmp/blob.avi"))
rlm@6 368 ;; (no-logging)
rlm@6 369 (enable-debug world)
rlm@6 370 ;; (set-accuracy world (/ 1 60))
rlm@0 371 )
rlm@0 372
rlm@0 373 (fn [& _]
rlm@6 374 (Thread/sleep 10)
rlm@5 375 ;;(touch-print controls)
rlm@6 376 ;;(color-touch controls)
rlm@0 377 ))))
rlm@0 378
rlm@0 379 #+end_src
rlm@0 380
rlm@3 381 #+results: skin-main
rlm@3 382 : #'body.skin/test-skin
rlm@3 383
rlm@0 384
rlm@0 385
rlm@0 386
rlm@6 387
rlm@0 388
rlm@0 389 * COMMENT code generation
rlm@6 390 #+begin_src clojure :tangle ../src/body/skin.clj :noweb yes
rlm@0 391 <<skin-main>>
rlm@0 392 #+end_src
rlm@0 393
rlm@0 394
rlm@0 395
rlm@0 396