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1 #+title: SKIN!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating touch in JMonkeyEngine
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8
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9 let's see what checkboxes look like:
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10
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11 * test [1/2]
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12 - [ ] item 1
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13 - [X] item 2
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14
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15
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16 * skin!
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17
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18
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19
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20
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21
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22
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23
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24
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25 #+srcname: skin-main
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26 #+begin_src clojure
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27 (ns body.skin)
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28 (use 'cortex.world)
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29 (use 'cortex.import)
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30 (use 'clojure.contrib.def)
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31 (cortex.import/mega-import-jme3)
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32 (rlm.rlm-commands/help)
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33
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34 (import java.util.logging.Level)
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35 (import java.util.logging.Logger)
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36
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37
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38
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39 ;; looks like we can use GhostControls for implementing touch.
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40 ;; for example:
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41 (def rc (GhostControl. (BoxCollisionShape. (Vector3f. 2 2 2))))
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42 (def shifted-sphere
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43 (doto (CompoundCollisionShape.)
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44 (.addChildShape (SphereCollisionShape. 3) (Vector3f. 1 0 0))))
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45
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46 (def gc (GhostControl. shifted-sphere))
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47 (def b (box 1 1 1 :mass 1))
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48 (.addControl b rc)
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49 (.addControl b gc)
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50
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51
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52 (defn looksies! []
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53 (view b))
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54
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55 ;; overlapping objects can be gotten via =.getOverlappingCount= and
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56 ;; =.getOverlappingObjects=
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57
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58 ;; looks like I might be able to place a small "touch-sphere" whther
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59 ;; on every triangle in the object's mesh, or at the verticies, using
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60 ;; .getTriangleCount() on the mesh gotten by .getMesh()
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61
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62 ;; this way, I can create a mesh and just divide up it's faces using
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63 ;; blender, and this will create the touch sensor distribution.
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64
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65
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66 (defn make-touch-sphere [#^Geometry geom]
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67 (let [tri (Triangle.)
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68 mesh (.getMesh geom)
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69 controls! (transient [])]
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70 (dorun
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71 (for [n (range (.getTriangleCount mesh))]
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72 (do
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73 (.getTriangle mesh n tri)
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74 (.calculateCenter tri)
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75 (let [control
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76 (doto
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77 (GhostControl.
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78 (doto (CompoundCollisionShape.)
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79 (.addChildShape
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80 (SphereCollisionShape. (float 0.1))
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81 (.mult (.getCenter tri) (float 1)))
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82 (.setMargin -0.1)))
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83 (.setApplyPhysicsLocal true))]
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84
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85 (.addControl geom control)
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86 (conj! controls! control)))))
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87 (persistent! controls!)))
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88
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89
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90 (defn make-touch [#^Geometry geom]
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91 (let [tri (Triangle.)
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92 mesh (.getMesh geom)
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93 controls! (transient [])]
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94 (dorun
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95 (for [n (range (.getTriangleCount mesh))]
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96 (do
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97 (.getTriangle mesh n tri)
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98 (.calculateCenter tri)
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99 (.calculateNormal tri)
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100 ;; (println-repl tri)
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101 ;; (println-repl (.get1 tri))
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102 ;; (println-repl (.get2 tri))
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103 ;; (println-repl (.get3 tri))
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104 ;; (println-repl (.getCenter tri))
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105 ;; (println-repl (.getNormal tri))
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106 (let [control
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107 (doto
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108 (GhostControl.
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109
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110 (doto (CompoundCollisionShape.)
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111 (.addChildShape
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112 (SimplexCollisionShape. Vector3f/ZERO)
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113 (.mult (.getCenter tri) (float 1)))
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114 (.setMargin 0)
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115 ))
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116 (.setApplyPhysicsLocal true))]
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117 (.addControl geom control)
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118 (conj! controls! control)))))
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119 (persistent! controls!)))
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120
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121 (use 'hello.brick-wall)
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122
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123 (defn touch-reception [controls]
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124 (let [control
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125 (first
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126 (filter
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127 #(< 2 (.getOverlappingCount %)) controls))]
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128 (if (not (nil? control))
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129 (println
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130 (seq
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131 (.getOverlappingObjects control))))))
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132
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133 (defn touch-print [controls]
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134 (println
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135 (map #(count (.getNonGhostOverlappingObjects %)) controls)))
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136
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137 (defn set-debug-color [#^ColorRGBA color #^GhostControl gc]
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138 (.setColor (.getMaterial (.getChild (.getDebugShape gc) 0)) "Color" color))
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139
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140 (defn html-color [html-str]
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141 ((fn [[r g b]] (ColorRGBA. r g b (float 1)))
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142 (map #(float (/ (Integer/parseInt % 16) 255))
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143 (map (partial apply str) (partition 2 html-str)))))
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144
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145 (defn color-touch [controls]
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146 (no-exceptions
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147 (dorun
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148 (map
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149 (fn [control]
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150 (case (count (.getNonGhostOverlappingObjects control))
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151 0 (set-debug-color ColorRGBA/Gray control)
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152 1 (set-debug-color ColorRGBA/Blue control)
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153 2 (set-debug-color ColorRGBA/Green control)
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154 3 (set-debug-color ColorRGBA/Yellow control)
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155 4 (set-debug-color ColorRGBA/Orange control)
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156 5 (set-debug-color ColorRGBA/Red control)
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157 6 (set-debug-color ColorRGBA/Magenta control)
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158 7 (set-debug-color ColorRGBA/Pink control)
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159 8 (set-debug-color ColorRGBA/White control)))
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160 controls))))
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161
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162 (defn enable-debug [world]
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163 (.enableDebug
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164 (.getPhysicsSpace
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165 (.getState
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166 (.getStateManager world)
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167 BulletAppState))
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168 (asset-manager)))
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169
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170 (defn transparent-sphere []
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171 (doto
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172 (make-shape
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173 (merge base-shape
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174 {:position (Vector3f. 0 2 0)
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175 :name "the blob."
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176 :material "Common/MatDefs/Misc/Unshaded.j3md"
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177 :texture "Textures/purpleWisp.png"
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178 :physical? true
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179 :mass 70
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180 :color ColorRGBA/Blue
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181 :shape (Sphere. 10 10 1)}))
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182 (-> (.getMaterial)
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183 (.getAdditionalRenderState)
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184 (.setBlendMode RenderState$BlendMode/Alpha))
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185 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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186
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187 (defn transparent-box []
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188 (doto
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189 (make-shape
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190 (merge base-shape
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191 {:position (Vector3f. 0 2 0)
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192 :name "the blob."
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193 :material "Common/MatDefs/Misc/Unshaded.j3md"
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194 :texture "Textures/purpleWisp.png"
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195 :physical? true
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196 :mass 70
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197 :color ColorRGBA/Blue
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198 :shape (Box. 1 1 1)}))
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199 (-> (.getMaterial)
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200 (.getAdditionalRenderState)
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201 (.setBlendMode RenderState$BlendMode/Alpha))
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202 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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203
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204
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205
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206 (defn no-logging []
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207 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
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208
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209 (defn set-accuracy [world new-accuracy]
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210 (let [physics-manager (.getState (.getStateManager world) BulletAppState)]
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211 (.setAccuracy (.getPhysicsSpace physics-manager) (float new-accuracy))))
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212
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213 (defn test-skin []
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214 (let [b
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215 ;;(transparent-box)
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216 (transparent-sphere)
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217
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218 controls
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219 ;;(make-touch-sphere b)
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220 (make-touch b)
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221 ]
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222
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223 (world
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224 (doto (Node.) (.attachChild b)
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225 (.attachChild
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226 (doto
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227 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
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228 :material "Common/MatDefs/Misc/Unshaded.j3md"
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229 :texture "Textures/redWisp.png")
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230 (-> (.getMaterial)
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231 (.getAdditionalRenderState)
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232 (.setBlendMode RenderState$BlendMode/Alpha))
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233 (.setQueueBucket RenderQueue$Bucket/Transparent))))
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234
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235 {"key-return" (fire-cannon-ball)
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236 "key-space" (fn [game value]
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237 (touch-print controls))}
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238 (fn [world]
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239 (Capture/SimpleCaptureVideo
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240 world
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241 (file-str "/home/r/proj/cortex/tmp/blob.avi"))
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242 (no-logging)
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243 (enable-debug world)
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244 (set-accuracy world (/ 1 60))
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245 )
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246
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247 (fn [& _]
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248 ;;(touch-print controls)
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249 (color-touch controls)
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250 ))))
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251
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252 #+end_src
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253
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254 #+results: skin-main
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255 : #'body.skin/test-skin
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256
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257
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258
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259
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260
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261
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262 * COMMENT code generation
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263 #+begin_src clojure :tangle ../src/body/skin.clj
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264 <<skin-main>>
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265 #+end_src
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266
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267
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268
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269
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