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1 #+title: SKIN!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating touch in JMonkeyEngine
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7 #+babel: :mkdirp yes :noweb yes
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8
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9 let's see what checkboxes look like:
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10
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11 * test [1/2]
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12 - [ ] item 1
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13 - [X] item 2
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14
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15
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16 * skin!
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17
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18 #+srcname: skin-main
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19 #+begin_src clojure
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20 (ns body.skin)
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21 (use 'cortex.world)
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22 (use 'cortex.import)
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23 (use 'clojure.contrib.def)
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24 (cortex.import/mega-import-jme3)
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25 (rlm.rlm-commands/help)
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26
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27 (import java.util.logging.Level)
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28 (import java.util.logging.Logger)
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29 (use 'hello.brick-wall)
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30
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31
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32
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33 (defn triangles [#^Geometry geom]
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34 (let
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35 [mesh (.getMesh geom)
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36 triangles (transient [])]
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37 (dorun
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38 (for [n (range (.getTriangleCount mesh))]
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39 (let [tri (Triangle.)]
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40 (.getTriangle mesh n tri)
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41 (.calculateNormal tri)
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42 (.calculateCenter tri)
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43 (conj! triangles tri))))
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44 (persistent! triangles)))
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45
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46
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47 (defn get-ray-origin
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48 [geom tri]
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49 (let [new (Vector3f.)]
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50 (.calculateCenter tri)
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51 (.localToWorld geom (.getCenter tri) new)
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52 new))
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53
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54 (defn get-ray-direction
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55 [geom tri]
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56 (let [n+c (Vector3f.)]
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57 (.calculateNormal tri)
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58 (.calculateCenter tri)
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59 (.localToWorld geom (.add (.getCenter tri) (.getNormal tri)) n+c)
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60 (.subtract n+c (get-ray-origin geom tri))
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61 ))
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62
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63 (defn ray-origin-debug
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64 [ray color]
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65 (make-shape
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66 (assoc base-shape
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67 :shape (Sphere. 5 5 0.05)
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68 :name "arrow"
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69 :color color
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70 :texture false
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71 :physical? false
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72 :position
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73 (.getOrigin ray))))
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74
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75 (defn ray-debug [ray color]
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76 (make-shape
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77 (assoc
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78 base-shape
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79 :name "debug-ray"
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80 :physical? false
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81 :shape (com.jme3.scene.shape.Line.
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82 (.getOrigin ray)
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83 (.add
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84 (.getOrigin ray)
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85 (.mult (.getDirection ray)
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86 (float (.getLimit ray))))))))
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87
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88
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89 (defn contact-color [contacts]
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90 (case contacts
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91 0 ColorRGBA/Gray
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92 1 ColorRGBA/Blue
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93 2 ColorRGBA/Green
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94 3 ColorRGBA/Yellow
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95 4 ColorRGBA/Orange
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96 5 ColorRGBA/Red
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97 6 ColorRGBA/Magenta
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98 7 ColorRGBA/Pink
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99 8 ColorRGBA/White))
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100
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101 (defn normal-rays
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102 "returns rays"
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103 [limit #^Geometry geom]
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104 (vec
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105 (map
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106 (fn [tri]
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107 (doto
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108 (Ray. (get-ray-origin geom tri)
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109 (get-ray-direction geom tri))
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110
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111 (.setLimit limit)
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112 )
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113 )
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114 (triangles geom))))
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115
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116
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117 (defn collision-debug [node result]
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118 (println-repl "contact point: " (.getContactPoint result))
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119 )
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120
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121 (defn touch-percieve [limit geom node debug-node]
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122 (let [normals (normal-rays limit geom)]
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123 (.detachAllChildren debug-node)
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124 (doall
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125 (for [ray normals]
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126 (do
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127 (let [results (CollisionResults.)]
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128 (.collideWith node ray results)
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129 (let [answer (count (filter #(not (= geom (.getGeometry %))) results))
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130 ;;color (contact-color answer)
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131 ]
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132 ;;(dorun (map #(println-repl (.getName (.getGeometry %))) results))
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133 ;;(.attachChild debug-node (ray-debug ray color))
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134 ;;(.attachChild debug-node (ray-origin-debug ray color))
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135
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136
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137 ;;(println-repl (.size results) "results for " ray)
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138 ;;(doall (map (partial collision-debug node) results))
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139 answer
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140 )))))))
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141
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142 (defn enable-debug [world]
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143 (.enableDebug
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144 (.getPhysicsSpace
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145 (.getState
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146 (.getStateManager world)
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147 BulletAppState))
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148 (asset-manager)))
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149
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150 (defn no-logging []
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151 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
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152
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153 (defn set-accuracy [world new-accuracy]
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154 (let [physics-manager (.getState (.getStateManager world) BulletAppState)]
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155 (.setAccuracy (.getPhysicsSpace physics-manager) (float new-accuracy))))
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156
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157
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158 (defn transparent-sphere []
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159 (doto
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160 (make-shape
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161 (merge base-shape
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162 {:position (Vector3f. 0 2 0)
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163 :name "the blob."
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164 :material "Common/MatDefs/Misc/Unshaded.j3md"
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165 :texture "Textures/purpleWisp.png"
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166 :physical? true
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167 :mass 70
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168 :color ColorRGBA/Blue
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169 :shape (Sphere. 10 10 1)}))
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170 (-> (.getMaterial)
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171 (.getAdditionalRenderState)
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172 (.setBlendMode RenderState$BlendMode/Alpha))
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173 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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174
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175 (defn transparent-box []
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176 (doto
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177 (make-shape
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178 (merge base-shape
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179 {:position (Vector3f. 0 2 0)
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180 :name "box"
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181 :material "Common/MatDefs/Misc/Unshaded.j3md"
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182 :texture "Textures/purpleWisp.png"
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183 :physical? true
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184 :mass 70
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185 :color ColorRGBA/Blue
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186 :shape (Box. 1 1 1)}))
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187 (-> (.getMaterial)
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188 (.getAdditionalRenderState)
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189 (.setBlendMode RenderState$BlendMode/Alpha))
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190 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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191
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192 (defn transparent-floor []
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193 (doto
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194 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
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195 :material "Common/MatDefs/Misc/Unshaded.j3md"
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196 :texture "Textures/redWisp.png"
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197 :name "floor")
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198 (-> (.getMaterial)
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199 (.getAdditionalRenderState)
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200 (.setBlendMode RenderState$BlendMode/Alpha))
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201 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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202
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203 (defn test-skin []
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204 (let [b
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205 (transparent-box)
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206 ;;(transparent-sphere)
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207 ;;(sphere)
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208 f (transparent-floor)
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209 ;;controls
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210 ;;(make-touch-sphere b)
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211 ;;(make-touch b)
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212 debug-node (Node.)
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213 node (doto (Node.) (.attachChild b) (.attachChild f)
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214 (.attachChild debug-node))]
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215
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216 (world
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217 node
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218 {"key-return" (fire-cannon-ball)}
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219 ;;no-op
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220 (fn [world]
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221 ;; (Capture/SimpleCaptureVideo
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222 ;; world
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223 ;; (file-str "/home/r/proj/cortex/tmp/blob.avi"))
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224 ;; (no-logging)
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225 (enable-debug world)
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226 ;; (set-accuracy world (/ 1 60))
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227 )
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228
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229 (fn [& _]
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230 (println-repl
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231 (touch-percieve 0.2 b node debug-node)
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232 )
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233 (Thread/sleep 10)
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234 ;;(touch-print controls)
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235 ;;(color-touch controls)
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236 ))))
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237
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238 #+end_src
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239
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240 #+results: skin-main
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241 : #'body.skin/test-skin
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242
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243
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245
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247
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248
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249
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250 * COMMENT code generation
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251 #+begin_src clojure :tangle ../src/body/skin.clj :noweb yes
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252 <<skin-main>>
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253 #+end_src
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254
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255
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256
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257
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