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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9
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10
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11
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12 * Intro
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13 So far, I've made the following senses --
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14 - Vision
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15 - Hearing
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16 - Touch
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17 - Proprioception
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18
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19 And one effector:
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20 - Movement
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21
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22 However, the code so far has only enabled these senses, but has not
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23 actually implemented them. For example, there is still a lot of work
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24 to be done for vision. I need to be able to create an /eyeball/ in
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25 simulation that can be moved around and see the world from different
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26 angles. I also need to determine weather to use log-polar or cartesian
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27 for the visual input, and I need to determine how/wether to
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28 disceritise the visual input.
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29
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30 I also want to be able to visualize both the sensors and the
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31 effectors in pretty pictures. This semi-retarted creature will be my
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32 first attempt at bringing everything together.
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33
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34 * The creature's body
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35
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36 Still going to do an eve-like body in blender, but due to problems
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37 importing the joints, etc into jMonkeyEngine3, I'm going to do all
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38 the connecting here in clojure code, using the names of the individual
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39 components and trial and error. Later, I'll maybe make some sort of
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40 creature-building modifications to blender that support whatever
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41 discritized senses I'm going to make.
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42
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43 #+name: body-1
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44 #+begin_src clojure
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45 (ns cortex.silly
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46 "let's play!"
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47 {:author "Robert McIntyre"})
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48
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49 ;; TODO remove this!
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50 (require 'cortex.import)
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51 (cortex.import/mega-import-jme3)
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52 (use '(cortex world util body hearing touch vision sense
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53 proprioception movement))
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54
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55 (rlm.rlm-commands/help)
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56 (import java.awt.image.BufferedImage)
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57 (import javax.swing.JPanel)
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58 (import javax.swing.SwingUtilities)
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59 (import java.awt.Dimension)
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60 (import javax.swing.JFrame)
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61 (import java.awt.Dimension)
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62 (import com.aurellem.capture.RatchetTimer)
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63
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64 (use 'clojure.contrib.def)
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65
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66 (defn load-blender-model
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67 "Load a .blend file using an asset folder relative path."
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68 [^String model]
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69 (.loadModel
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70 (doto (asset-manager)
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71 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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72 model))
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73
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74 (def hand "Models/creature1/one.blend")
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75
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76 (def worm "Models/creature1/try-again.blend")
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77
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78 (defn worm-model [] (load-blender-model worm))
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79
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80 (defn x-ray [#^ColorRGBA color]
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81 (doto (Material. (asset-manager)
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82 "Common/MatDefs/Misc/Unshaded.j3md")
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83 (.setColor "Color" color)
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84 (-> (.getAdditionalRenderState)
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85 (.setDepthTest false))))
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86
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87 (defn colorful []
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88 (.getChild (worm-model) "worm-21"))
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89
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90 (import jme3tools.converters.ImageToAwt)
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91
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92 (import ij.ImagePlus)
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93
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94
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95
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96 (defn test-eye []
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97 (.getChild
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98 (.getChild (worm-model) "eyes")
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99 "eye"))
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100
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101
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102
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103 ;; lower level --- nodes
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104 ;; closest-node "parse/compile-x" -> makes organ, which is spatial, fn pair
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105
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106 ;; higher level -- organs
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107 ;;
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108
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109 ;; higher level --- sense/effector
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110 ;; these are the functions that provide world i/o, chinese-room style
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111
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112
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113
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114
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115
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116 (defn gray-scale [num]
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117 (+ num
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118 (bit-shift-left num 8)
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119 (bit-shift-left num 16)))
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120
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121 (defn debug-touch-window
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122 "creates function that offers a debug view of sensor data"
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123 []
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124 (let [vi (view-image)]
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125 (fn
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126 [[coords sensor-data]]
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127 (let [image (points->image coords)]
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128 (dorun
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129 (for [i (range (count coords))]
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130 (.setRGB image ((coords i) 0) ((coords i) 1)
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131 (gray-scale (sensor-data i)))))
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132
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133
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134 (vi image)))))
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135
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136 (defn debug-vision-window
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137 "creates function that offers a debug view of sensor data"
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138 []
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139 (let [vi (view-image)]
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140 (fn
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141 [[coords sensor-data]]
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142 (let [image (points->image coords)]
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143 (dorun
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144 (for [i (range (count coords))]
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145 (.setRGB image ((coords i) 0) ((coords i) 1)
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146 (sensor-data i))))
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147 (vi image)))))
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148
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149 (defn debug-hearing-window
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150 "view audio data"
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151 [height]
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152 (let [vi (view-image)]
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153 (fn [[coords sensor-data]]
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154 (let [image (BufferedImage. (count coords) height
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155 BufferedImage/TYPE_INT_RGB)]
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156 (dorun
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157 (for [x (range (count coords))]
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158 (dorun
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159 (for [y (range height)]
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160 (let [raw-sensor (sensor-data x)]
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161 (.setRGB image x y (gray-scale raw-sensor)))))))
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162
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163 (vi image)))))
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164
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165 (defn test-creature [thing]
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166 (let [x-axis
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167 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
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168 y-axis
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169 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
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170 z-axis
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171 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)
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172 creature (doto
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173 (load-blender-model thing)
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174 (body!))
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175 touch-nerves (touch creature)
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176 touch-debug-windows (map (fn [_] (debug-touch-window)) touch-nerves)
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177 vision-data (vision! creature)
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178 vision-debug (map (fn [_] (debug-vision-window)) vision-data)
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179 me (sphere 0.5 :color ColorRGBA/Blue :physical? false)
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180 hearing-senses (hearing! creature)
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181 hearing-windows (map (fn [_] (debug-hearing-window 50))
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182 hearing-senses)
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183 bell (AudioNode. (asset-manager)
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184 "Sounds/pure.wav" false)
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185 prop (proprioception! creature)
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186 prop-debug (proprioception-debug-window)
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187
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188 muscle-fns (enable-muscles creature)
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189 ;; dream
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190 fix-display (runonce
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191 (fn [world] (add-camera! world (.getCamera world) no-op)))
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192 ]
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193
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194
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195 (apply
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196 world
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197 (with-movement
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198 (.getChild creature "worm-21")
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199 ["key-r" "key-t"
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200 "key-f" "key-g"
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201 "key-v" "key-b"]
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202 [10 10 10 10 1 1]
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203 [(nodify [creature
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204 (box 10 2 10 :position (Vector3f. 0 -9 0)
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205 :color ColorRGBA/Gray :mass 0)
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206 x-axis y-axis z-axis
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207 me
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208 ])
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209 (merge standard-debug-controls
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210 {"key-return"
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211 (fn [_ value]
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212 (if value
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213 (do
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214 (println-repl "play-sound")
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215 (.play bell))))
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216 "key-h"
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217 (fn [_ value]
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218 (if value
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219 (do
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220 (println-repl "muscle activating!")
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221 ((first muscle-fns) 199))))
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222
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223 })
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224 (fn [world]
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225 (light-up-everything world)
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226 (enable-debug world)
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227 ;;(dorun (map #(% world) init-vision-fns))
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228 ;;(dorun (map #(% world) init-hearing-fns))
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229
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230 (add-camera! world
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231 (add-eye! creature (test-eye))
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232 (comp (view-image) BufferedImage!))
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233
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234
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235 ;;(set-gravity world (Vector3f. 0 0 0))
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236 ;;(com.aurellem.capture.Capture/captureVideo
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237 ;; world (file-str "/home/r/proj/ai-videos/hand"))
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238 ;;(.setTimer world (RatchetTimer. 60))
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239 (speed-up world)
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240 (set-gravity world (Vector3f. 0 0 0))
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241 )
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242 (fn [world tpf]
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243 ;;(dorun
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244 ;; (map #(%1 %2) touch-nerves (repeat (.getRootNode world))))
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245
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246 (prop-debug (prop))
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247
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248 (dorun
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249 (map #(%1 (%2 (.getRootNode world)))
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250 touch-debug-windows touch-nerves))
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251
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252 (dorun
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253 (map #(%1 (%2 world))
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254 vision-debug vision-data))
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255 (dorun
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256 (map #(%1 (%2 world)) hearing-windows hearing-senses))
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257
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258
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259 ;;(println-repl (vision-data))
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260 (.setLocalTranslation me (.getLocation (.getCamera world)))
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261 (fix-display world)
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262
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263 )]
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264 ;;(let [timer (atom 0)]
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265 ;; (fn [_ _]
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266 ;; (swap! timer inc)
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267 ;; (if (= (rem @timer 60) 0)
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268 ;; (println-repl (float (/ @timer 60))))))
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269 ))))
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270
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271
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272
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273 ;; the camera will stay in its initial position/rotation with relation
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274 ;; to the spatial.
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275
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276
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277 ;;dylan (defn follow-sense, adjoin-sense, attach-stimuli,
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278 ;;anchor-qualia, augment-organ, with-organ
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279
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280 (defn follow-test
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281 "show a camera that stays in the same relative position to a blue cube."
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282 []
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283 (let [camera-pos (Vector3f. 0 30 0)
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284 rock (box 1 1 1 :color ColorRGBA/Blue
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285 :position (Vector3f. 0 10 0)
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286 :mass 30
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287 )
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288 rot (.getWorldRotation rock)
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289
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290 table (box 3 1 10 :color ColorRGBA/Gray :mass 0
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291 :position (Vector3f. 0 -3 0))]
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292
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293 (world
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294 (nodify [rock table])
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295 standard-debug-controls
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296 (fn [world]
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297 (let
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298 [cam (doto (.clone (.getCamera world))
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299 (.setLocation camera-pos)
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300 (.lookAt Vector3f/ZERO
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301 Vector3f/UNIT_X))]
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302 (bind-sense rock cam)
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303
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304 (.setTimer world (RatchetTimer. 60))
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305 (add-camera! world cam (comp (view-image) BufferedImage!))
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306 (add-camera! world (.getCamera world) no-op))
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307 )
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308 (fn [_ _] (println-repl rot)))))
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309
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310
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311
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312 #+end_src
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313
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314 #+results: body-1
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315 : #'cortex.silly/follow-test
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316
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317
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318 * COMMENT purgatory
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319 #+begin_src clojure
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320
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321 (defn bullet-trans* []
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322 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
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323 :position (Vector3f. 5 0 0)
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324 :mass 90)
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325 obj-b (sphere 0.5 :color ColorRGBA/Blue
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326 :position (Vector3f. -5 0 0)
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327 :mass 0)
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328 control-a (.getControl obj-a RigidBodyControl)
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329 control-b (.getControl obj-b RigidBodyControl)
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330 move-up? (atom nil)
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331 move-down? (atom nil)
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332 move-left? (atom nil)
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333 move-right? (atom nil)
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334 roll-left? (atom nil)
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335 roll-right? (atom nil)
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336 force 100
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337 swivel
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338 (.toRotationMatrix
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339 (doto (Quaternion.)
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340 (.fromAngleAxis (/ Math/PI 2)
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341 Vector3f/UNIT_X)))
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342 x-move
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rlm@77
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343 (doto (Matrix3f.)
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344 (.fromStartEndVectors Vector3f/UNIT_X
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345 (.normalize (Vector3f. 1 1 0))))
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346
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347 timer (atom 0)]
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348 (doto
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349 (ConeJoint.
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350 control-a control-b
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351 (Vector3f. -8 0 0)
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352 (Vector3f. 2 0 0)
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rlm@77
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353 ;;swivel swivel
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rlm@77
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354 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
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355 x-move Matrix3f/IDENTITY
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356 )
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357 (.setCollisionBetweenLinkedBodys false)
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358 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
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359 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
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360 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
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361 (world (nodify
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362 [obj-a obj-b])
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363 (merge standard-debug-controls
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364 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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365 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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366 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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rlm@77
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367 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@77
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368 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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rlm@77
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369 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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rlm@77
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370
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rlm@77
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371 (fn [world]
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rlm@77
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372 (enable-debug world)
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rlm@77
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373 (set-gravity world Vector3f/ZERO)
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rlm@77
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374 )
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rlm@77
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375
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rlm@77
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376 (fn [world _]
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rlm@77
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377
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rlm@77
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378 (if @move-up?
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rlm@77
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379 (.applyForce control-a
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rlm@77
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380 (Vector3f. force 0 0)
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rlm@77
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381 (Vector3f. 0 0 0)))
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rlm@77
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382 (if @move-down?
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rlm@77
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383 (.applyForce control-a
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rlm@77
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384 (Vector3f. (- force) 0 0)
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rlm@77
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385 (Vector3f. 0 0 0)))
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rlm@77
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386 (if @move-left?
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rlm@77
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387 (.applyForce control-a
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rlm@77
|
388 (Vector3f. 0 force 0)
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rlm@77
|
389 (Vector3f. 0 0 0)))
|
rlm@77
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390 (if @move-right?
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rlm@77
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391 (.applyForce control-a
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rlm@77
|
392 (Vector3f. 0 (- force) 0)
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rlm@77
|
393 (Vector3f. 0 0 0)))
|
rlm@77
|
394
|
rlm@77
|
395 (if @roll-left?
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rlm@77
|
396 (.applyForce control-a
|
rlm@77
|
397 (Vector3f. 0 0 force)
|
rlm@77
|
398 (Vector3f. 0 0 0)))
|
rlm@77
|
399 (if @roll-right?
|
rlm@77
|
400 (.applyForce control-a
|
rlm@77
|
401 (Vector3f. 0 0 (- force))
|
rlm@77
|
402 (Vector3f. 0 0 0)))
|
rlm@77
|
403
|
rlm@77
|
404 (if (zero? (rem (swap! timer inc) 100))
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rlm@77
|
405 (.attachChild
|
rlm@77
|
406 (.getRootNode world)
|
rlm@77
|
407 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
408 :physical? false :position
|
rlm@77
|
409 (.getWorldTranslation obj-a)))))
|
rlm@77
|
410 )
|
rlm@77
|
411 ))
|
rlm@77
|
412
|
rlm@106
|
413 (defn test-joint [joint]
|
rlm@106
|
414 (let [[origin top bottom floor] (world-setup joint)
|
rlm@106
|
415 control (.getControl top RigidBodyControl)
|
rlm@106
|
416 move-up? (atom false)
|
rlm@106
|
417 move-down? (atom false)
|
rlm@106
|
418 move-left? (atom false)
|
rlm@106
|
419 move-right? (atom false)
|
rlm@106
|
420 roll-left? (atom false)
|
rlm@106
|
421 roll-right? (atom false)
|
rlm@106
|
422 timer (atom 0)]
|
rlm@106
|
423
|
rlm@106
|
424 (world
|
rlm@106
|
425 (nodify [top bottom floor origin])
|
rlm@106
|
426 (merge standard-debug-controls
|
rlm@106
|
427 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@106
|
428 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@106
|
429 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@106
|
430 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@106
|
431 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@106
|
432 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@106
|
433
|
rlm@106
|
434 (fn [world]
|
rlm@106
|
435 (light-up-everything world)
|
rlm@106
|
436 (enable-debug world)
|
rlm@106
|
437 (set-gravity world (Vector3f. 0 0 0))
|
rlm@106
|
438 )
|
rlm@106
|
439
|
rlm@106
|
440 (fn [world _]
|
rlm@106
|
441 (if (zero? (rem (swap! timer inc) 100))
|
rlm@106
|
442 (do
|
rlm@106
|
443 ;; (println-repl @timer)
|
rlm@106
|
444 (.attachChild (.getRootNode world)
|
rlm@106
|
445 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@106
|
446 :position (.getWorldTranslation top)
|
rlm@106
|
447 :physical? false))
|
rlm@106
|
448 (.attachChild (.getRootNode world)
|
rlm@106
|
449 (sphere 0.05 :color ColorRGBA/LightGray
|
rlm@106
|
450 :position (.getWorldTranslation bottom)
|
rlm@106
|
451 :physical? false))))
|
rlm@106
|
452
|
rlm@106
|
453 (if @move-up?
|
rlm@106
|
454 (.applyTorque control
|
rlm@106
|
455 (.mult (.getPhysicsRotation control)
|
rlm@106
|
456 (Vector3f. 0 0 10))))
|
rlm@106
|
457 (if @move-down?
|
rlm@106
|
458 (.applyTorque control
|
rlm@106
|
459 (.mult (.getPhysicsRotation control)
|
rlm@106
|
460 (Vector3f. 0 0 -10))))
|
rlm@106
|
461 (if @move-left?
|
rlm@106
|
462 (.applyTorque control
|
rlm@106
|
463 (.mult (.getPhysicsRotation control)
|
rlm@106
|
464 (Vector3f. 0 10 0))))
|
rlm@106
|
465 (if @move-right?
|
rlm@106
|
466 (.applyTorque control
|
rlm@106
|
467 (.mult (.getPhysicsRotation control)
|
rlm@106
|
468 (Vector3f. 0 -10 0))))
|
rlm@106
|
469 (if @roll-left?
|
rlm@106
|
470 (.applyTorque control
|
rlm@106
|
471 (.mult (.getPhysicsRotation control)
|
rlm@106
|
472 (Vector3f. -1 0 0))))
|
rlm@106
|
473 (if @roll-right?
|
rlm@106
|
474 (.applyTorque control
|
rlm@106
|
475 (.mult (.getPhysicsRotation control)
|
rlm@106
|
476 (Vector3f. 1 0 0))))))))
|
rlm@99
|
477 #+end_src
|
rlm@99
|
478
|
rlm@99
|
479
|
rlm@99
|
480 * COMMENT generate source
|
rlm@99
|
481 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@99
|
482 <<body-1>>
|
rlm@99
|
483 #+end_src
|
rlm@99
|
484
|
rlm@99
|
485
|
rlm@94
|
486
|
rlm@94
|
487
|