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1 @misc{jmonkeyengine,
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2 howpublished = "\url{http://hub.jmonkeyengine.org/}",
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3 title = "jMonkeyEngine3",
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4 year = 2013,
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5 addendum = {\why{This is the video game engine on which {\tt CORTEX}
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6 is based.}}
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7 }
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8
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9 @misc{blender,
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10 howpublished = "\url{http://www.blender.org/}",
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11 title = "Blender",
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12 year = 2013,
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13 addendum = {\why{All complicated creatures in {\tt CORTEX} are
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14 described using Blender's extensive 3D modeling
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15 capabilities.}}
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16 }
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17
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18 @inproceedings{winston-directed-perception,
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19 author = "Patrick Henry Winston",
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20 title = "The Strong Story Hypothesis and the Directed Perception Hypothesis",
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21 booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium",
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22 publisher = "AAAI Press",
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23 address = "Menlo Park, CA",
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24 year = "2011",
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25 editor = "Pat Langley",
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26 pages ="345--352",
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27 note = "Available as: \url{http://hdl.handle.net/1721.1/67693}",
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28 addendum = {\why{Discusses an idea called the {\em directed
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29 perception hypothesis}, which argues that much of
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30 our intelligence resides in our senses themselves,
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31 and our ability to direct their resources on
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32 imagined problems. This has had the greatest
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33 influence on {\tt CORTEX}.}}
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34 }
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35
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36 @article{winston-personal-view,
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37 author = {Patrick Henry Winston},
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38 title = {The Next 50 Years: a Personal View},
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39 journal = {Biologically Inspired Cognitive Architectures},
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40 year = {2012},
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41 volume = "1",
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42 pages ="92--99",
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43 note = {Available as :
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44 \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}},
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45 addendum = {\why{Great summary of historical attempts at AI, and more
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46 thoughts on how directed perception and mimicry as
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47 in {\tt EMPATH} might play an important role in
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48 intelligence.}}
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49 }
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50
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51 @article{sims-evolving-creatures,
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52 author = "Karl Sims",
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53 title = "Evolving Virtual Creatures",
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54 journal = "Computer Graphics (Siggraph '94 Proceedings)",
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55 year = "1994",
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56 month = "7",
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57 pages = "15--22",
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58 note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}",
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59 addendum = {\why{Karl Sims uses a simulated virtual environment
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60 similar to {\tt CORTEX} to study the evolution of a
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61 set of creatures as they develop to perform various
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62 tasks such as swimming or competing for a ball. His
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63 code only ran on the Connection Machine (CM-5),
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64 which sadly doesn't exist anymore. {\tt CORTEX}
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65 presents an opportunity to continue this line of
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66 research.}},
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67 }
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68
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69 @INPROCEEDINGS{volume-action-recognition,
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70 author={Yan Ke and Sukthankar, R. and Hebert, M.},
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71 title={Efficient visual event detection using volumetric features},
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72 year={2005},
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73 month={10},
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74 volume={1},
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75 pages={166-173 Vol. 1},
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76 note = {\url{http://www.intel-research.net/Publications/Pittsburgh/092620050705_320.pdf}},
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77 booktitle={Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference},
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78 addendum = {\why{This is an example of using frame-dependent methods
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79 to detect actions in video. I consider this to be
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80 the wrong language for describing actions, because
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81 it has no way to completely describe even a simple
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82 action like ``curling'' form all points of view.}}
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83 }
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84
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85
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86 @Comment SOM larson paper
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87
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88 @Comment cross modal clustering
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89
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90 @COMMENT sussman's HACKER
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91
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92 @comment brooks intelligence without representation
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93
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94 @comment turing turing test paper
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95
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96 |