rlm@491: @misc{jmonkeyengine, rlm@491: howpublished = "\url{http://hub.jmonkeyengine.org/}", rlm@491: title = "jMonkeyEngine3", rlm@491: year = 2013, rlm@493: addendum = {\why{This is the video game engine on which {\tt CORTEX} rlm@491: is based.}} rlm@426: } rlm@485: rlm@491: @misc{blender, rlm@491: howpublished = "\url{http://www.blender.org/}", rlm@491: title = "Blender", rlm@491: year = 2013, rlm@491: addendum = {\why{All complicated creatures in {\tt CORTEX} are rlm@491: described using Blender's extensive 3D modeling rlm@491: capabilities.}} rlm@488: } rlm@491: rlm@491: @inproceedings{winston-directed-perception, rlm@491: author = "Patrick Henry Winston", rlm@491: title = "The Strong Story Hypothesis and the Directed Perception Hypothesis", rlm@491: booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium", rlm@491: publisher = "AAAI Press", rlm@491: address = "Menlo Park, CA", rlm@491: year = "2011", rlm@491: editor = "Pat Langley", rlm@491: pages ="345--352", rlm@491: note = "Available as: \url{http://hdl.handle.net/1721.1/67693}", rlm@491: addendum = {\why{Discusses an idea called the {\em directed rlm@491: perception hypothesis}, which argues that much of rlm@491: our intelligence resides in our senses themselves, rlm@491: and our ability to direct their resources on rlm@491: imagined problems. This has had the greatest rlm@491: influence on {\tt CORTEX}.}} rlm@491: } rlm@491: rlm@491: @article{winston-personal-view, rlm@491: author = {Patrick Henry Winston}, rlm@491: title = {The Next 50 Years: a Personal View}, rlm@491: journal = {Biologically Inspired Cognitive Architectures}, rlm@491: year = {2012}, rlm@491: volume = "1", rlm@491: pages ="92--99", rlm@491: note = {Available as : rlm@491: \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}}, rlm@491: addendum = {\why{Great summary of historical attempts at AI, and more rlm@494: thoughts on how directed perception and mimicry as rlm@494: in {\tt EMPATH} might play an important role in rlm@491: intelligence.}} rlm@491: } rlm@491: rlm@491: @article{sims-evolving-creatures, rlm@491: author = "Karl Sims", rlm@491: title = "Evolving Virtual Creatures", rlm@491: journal = "Computer Graphics (Siggraph '94 Proceedings)", rlm@491: year = "1994", rlm@494: month = "7", rlm@491: pages = "15--22", rlm@491: note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}", rlm@493: addendum = {\why{Karl Sims uses a simulated virtual environment rlm@493: similar to {\tt CORTEX} to study the evolution of a rlm@493: set of creatures as they develop to perform various rlm@491: tasks such as swimming or competing for a ball. His rlm@491: code only ran on the Connection Machine (CM-5), rlm@491: which sadly doesn't exist anymore. {\tt CORTEX} rlm@491: presents an opportunity to continue this line of rlm@491: research.}}, rlm@491: } rlm@491: rlm@494: @INPROCEEDINGS{volume-action-recognition, rlm@494: author={Yan Ke and Sukthankar, R. and Hebert, M.}, rlm@494: title={Efficient visual event detection using volumetric features}, rlm@494: year={2005}, rlm@494: month={10}, rlm@494: volume={1}, rlm@494: pages={166-173 Vol. 1}, rlm@494: note = {\url{http://www.intel-research.net/Publications/Pittsburgh/092620050705_320.pdf}}, rlm@494: booktitle={Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference}, rlm@494: addendum = {\why{This is an example of using frame-dependent methods rlm@494: to detect actions in video. I consider this to be rlm@494: the wrong language for describing actions, because rlm@494: it has no way to completely describe even a simple rlm@494: action like ``curling'' form all points of view.}} rlm@494: } rlm@494: rlm@485: rlm@485: @Comment SOM larson paper rlm@485: rlm@485: @Comment cross modal clustering rlm@485: rlm@485: @COMMENT sussman's HACKER rlm@485: rlm@494: @comment brooks intelligence without representation rlm@490: rlm@492: @comment turing turing test paper rlm@492: rlm@494: