rlm@1
|
1 #include <cstdio>
|
rlm@1
|
2 #include <cctype>
|
rlm@1
|
3 #include <cstdlib>
|
rlm@1
|
4 #include <cstring>
|
rlm@1
|
5 #include <cassert>
|
rlm@1
|
6 #include <algorithm>
|
rlm@1
|
7
|
rlm@1
|
8 using namespace std;
|
rlm@1
|
9
|
rlm@1
|
10 #ifdef HAVE_STRINGS_H
|
rlm@1
|
11 # include <strings.h>
|
rlm@1
|
12 #endif
|
rlm@1
|
13
|
rlm@1
|
14 #if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)
|
rlm@1
|
15 # include <unistd.h>
|
rlm@1
|
16 # include <sys/types.h>
|
rlm@1
|
17 # include <sys/stat.h>
|
rlm@1
|
18 # include <climits>
|
rlm@1
|
19 # define stricmp strcasecmp
|
rlm@1
|
20 // FIXME: this is wrong, but we don't want buffer overflow
|
rlm@1
|
21 # if defined _MAX_PATH
|
rlm@1
|
22 # undef _MAX_PATH
|
rlm@1
|
23 //# define _MAX_PATH 128
|
rlm@1
|
24 # define _MAX_PATH 260
|
rlm@1
|
25 # endif
|
rlm@1
|
26 #endif
|
rlm@1
|
27
|
rlm@1
|
28 #ifdef WIN32
|
rlm@1
|
29 # include <io.h>
|
rlm@1
|
30 # ifndef W_OK
|
rlm@1
|
31 # define W_OK 2
|
rlm@1
|
32 # endif
|
rlm@1
|
33 # define ftruncate chsize
|
rlm@1
|
34 #endif
|
rlm@1
|
35
|
rlm@1
|
36 #include "movie.h"
|
rlm@1
|
37 #include "System.h"
|
rlm@1
|
38 #include "../gba/GBA.h"
|
rlm@1
|
39 #include "../gba/GBAGlobals.h"
|
rlm@1
|
40 #include "../gba/RTC.h"
|
rlm@1
|
41 #include "../gb/GB.h"
|
rlm@1
|
42 #include "../gb/gbGlobals.h"
|
rlm@1
|
43 #include "inputGlobal.h"
|
rlm@1
|
44 #include "unzip.h"
|
rlm@1
|
45 #include "Util.h"
|
rlm@1
|
46
|
rlm@1
|
47 #include "vbalua.h"
|
rlm@1
|
48
|
rlm@1
|
49 #if (defined(WIN32) && !defined(SDL))
|
rlm@1
|
50 # include "../win32/stdafx.h"
|
rlm@1
|
51 # include "../win32/MainWnd.h"
|
rlm@1
|
52 # include "../win32/VBA.h"
|
rlm@1
|
53 # include "../win32/WinMiscUtil.h"
|
rlm@1
|
54 #endif
|
rlm@1
|
55
|
rlm@1
|
56 extern int emulating; // from system.cpp
|
rlm@1
|
57 extern u16 currentButtons[4]; // from System.cpp
|
rlm@1
|
58 extern u16 lastKeys;
|
rlm@1
|
59
|
rlm@1
|
60 SMovie Movie;
|
rlm@1
|
61 bool loadingMovie = false;
|
rlm@1
|
62
|
rlm@1
|
63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h
|
rlm@1
|
64 bool autoConvertMovieWhenPlaying = false;
|
rlm@1
|
65
|
rlm@1
|
66 static u16 initialInputs[4] = { 0 };
|
rlm@1
|
67
|
rlm@1
|
68 static bool resetSignaled = false;
|
rlm@1
|
69 static bool resetSignaledLast = false;
|
rlm@1
|
70
|
rlm@1
|
71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto;
|
rlm@1
|
72
|
rlm@1
|
73 // little-endian integer pop/push functions:
|
rlm@1
|
74 static inline uint32 Pop32(const uint8 * &ptr)
|
rlm@1
|
75 {
|
rlm@33
|
76 uint32 v = (ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24));
|
rlm@33
|
77 ptr += 4;
|
rlm@33
|
78 return v;
|
rlm@1
|
79 }
|
rlm@1
|
80
|
rlm@1
|
81 static inline uint16 Pop16(const uint8 * &ptr) /* const version */
|
rlm@1
|
82 {
|
rlm@33
|
83 uint16 v = (ptr[0] | (ptr[1] << 8));
|
rlm@33
|
84 ptr += 2;
|
rlm@33
|
85 return v;
|
rlm@1
|
86 }
|
rlm@1
|
87
|
rlm@1
|
88 static inline uint16 Pop16(uint8 * &ptr) /* non-const version */
|
rlm@1
|
89 {
|
rlm@33
|
90 uint16 v = (ptr[0] | (ptr[1] << 8));
|
rlm@33
|
91 ptr += 2;
|
rlm@33
|
92 return v;
|
rlm@1
|
93 }
|
rlm@1
|
94
|
rlm@1
|
95 static inline uint8 Pop8(const uint8 * &ptr)
|
rlm@1
|
96 {
|
rlm@33
|
97 return *(ptr)++;
|
rlm@1
|
98 }
|
rlm@1
|
99
|
rlm@1
|
100 static inline void Push32(uint32 v, uint8 * &ptr)
|
rlm@1
|
101 {
|
rlm@33
|
102 ptr[0] = (uint8)(v & 0xff);
|
rlm@33
|
103 ptr[1] = (uint8)((v >> 8) & 0xff);
|
rlm@33
|
104 ptr[2] = (uint8)((v >> 16) & 0xff);
|
rlm@33
|
105 ptr[3] = (uint8)((v >> 24) & 0xff);
|
rlm@33
|
106 ptr += 4;
|
rlm@1
|
107 }
|
rlm@1
|
108
|
rlm@1
|
109 static inline void Push16(uint16 v, uint8 * &ptr)
|
rlm@1
|
110 {
|
rlm@33
|
111 ptr[0] = (uint8)(v & 0xff);
|
rlm@33
|
112 ptr[1] = (uint8)((v >> 8) & 0xff);
|
rlm@33
|
113 ptr += 2;
|
rlm@1
|
114 }
|
rlm@1
|
115
|
rlm@1
|
116 static inline void Push8(uint8 v, uint8 * &ptr)
|
rlm@1
|
117 {
|
rlm@33
|
118 *ptr++ = v;
|
rlm@1
|
119 }
|
rlm@1
|
120
|
rlm@1
|
121 // little-endian integer read/write functions:
|
rlm@1
|
122 static inline uint16 Read16(const uint8 *ptr)
|
rlm@1
|
123 {
|
rlm@33
|
124 return ptr[0] | (ptr[1] << 8);
|
rlm@1
|
125 }
|
rlm@1
|
126
|
rlm@1
|
127 static inline void Write16(uint16 v, uint8 *ptr)
|
rlm@1
|
128 {
|
rlm@33
|
129 ptr[0] = uint8(v & 0xff);
|
rlm@33
|
130 ptr[1] = uint8((v >> 8) & 0xff);
|
rlm@1
|
131 }
|
rlm@1
|
132
|
rlm@1
|
133 static long file_length(FILE *fp)
|
rlm@1
|
134 {
|
rlm@33
|
135 long cur_pos = ftell(fp);
|
rlm@33
|
136 fseek(fp, 0, SEEK_END);
|
rlm@33
|
137 long length = ftell(fp);
|
rlm@33
|
138 fseek(fp, cur_pos, SEEK_SET);
|
rlm@33
|
139 return length;
|
rlm@1
|
140 }
|
rlm@1
|
141
|
rlm@1
|
142 static int bytes_per_frame(SMovie &mov)
|
rlm@1
|
143 {
|
rlm@33
|
144 int num_controllers = 0;
|
rlm@1
|
145
|
rlm@33
|
146 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
|
rlm@33
|
147 if (mov.header.controllerFlags & MOVIE_CONTROLLER(i))
|
rlm@33
|
148 ++num_controllers;
|
rlm@1
|
149
|
rlm@33
|
150 return CONTROLLER_DATA_SIZE * num_controllers;
|
rlm@1
|
151 }
|
rlm@1
|
152
|
rlm@1
|
153 static void reserve_buffer_space(uint32 space_needed)
|
rlm@1
|
154 {
|
rlm@33
|
155 if (space_needed > Movie.inputBufferSize)
|
rlm@33
|
156 {
|
rlm@33
|
157 uint32 ptr_offset = Movie.inputBufferPtr - Movie.inputBuffer;
|
rlm@33
|
158 uint32 alloc_chunks = (space_needed - 1) / BUFFER_GROWTH_SIZE + 1;
|
rlm@33
|
159 uint32 old_size = Movie.inputBufferSize;
|
rlm@33
|
160 Movie.inputBufferSize = BUFFER_GROWTH_SIZE * alloc_chunks;
|
rlm@33
|
161 Movie.inputBuffer = (uint8 *)realloc(Movie.inputBuffer, Movie.inputBufferSize);
|
rlm@33
|
162 // FIXME: this only fixes the random input problem during dma-frame-skip, but not the skip
|
rlm@33
|
163 memset(Movie.inputBuffer + old_size, 0, Movie.inputBufferSize - old_size);
|
rlm@33
|
164 Movie.inputBufferPtr = Movie.inputBuffer + ptr_offset;
|
rlm@33
|
165 }
|
rlm@1
|
166 }
|
rlm@1
|
167
|
rlm@1
|
168 static int read_movie_header(FILE *file, SMovie &movie)
|
rlm@1
|
169 {
|
rlm@33
|
170 assert(file != NULL);
|
rlm@33
|
171 assert(VBM_HEADER_SIZE == sizeof(SMovieFileHeader)); // sanity check on the header type definition
|
rlm@1
|
172
|
rlm@33
|
173 uint8 headerData [VBM_HEADER_SIZE];
|
rlm@1
|
174
|
rlm@33
|
175 if (fread(headerData, 1, VBM_HEADER_SIZE, file) != VBM_HEADER_SIZE)
|
rlm@33
|
176 return MOVIE_WRONG_FORMAT; // if we failed to read in all VBM_HEADER_SIZE bytes of the header
|
rlm@1
|
177
|
rlm@33
|
178 const uint8 * ptr = headerData;
|
rlm@33
|
179 SMovieFileHeader &header = movie.header;
|
rlm@1
|
180
|
rlm@33
|
181 header.magic = Pop32(ptr);
|
rlm@33
|
182 if (header.magic != VBM_MAGIC)
|
rlm@33
|
183 return MOVIE_WRONG_FORMAT;
|
rlm@1
|
184
|
rlm@33
|
185 header.version = Pop32(ptr);
|
rlm@33
|
186 if (header.version != VBM_VERSION)
|
rlm@33
|
187 return MOVIE_WRONG_VERSION;
|
rlm@1
|
188
|
rlm@33
|
189 header.uid = Pop32(ptr);
|
rlm@33
|
190 header.length_frames = Pop32(ptr) + 1; // HACK: add 1 to the length for compatibility
|
rlm@33
|
191 header.rerecord_count = Pop32(ptr);
|
rlm@1
|
192
|
rlm@33
|
193 header.startFlags = Pop8(ptr);
|
rlm@33
|
194 header.controllerFlags = Pop8(ptr);
|
rlm@33
|
195 header.typeFlags = Pop8(ptr);
|
rlm@33
|
196 header.optionFlags = Pop8(ptr);
|
rlm@1
|
197
|
rlm@33
|
198 header.saveType = Pop32(ptr);
|
rlm@33
|
199 header.flashSize = Pop32(ptr);
|
rlm@33
|
200 header.gbEmulatorType = Pop32(ptr);
|
rlm@1
|
201
|
rlm@33
|
202 for (int i = 0; i < 12; i++)
|
rlm@33
|
203 header.romTitle[i] = Pop8(ptr);
|
rlm@1
|
204
|
rlm@33
|
205 header.minorVersion = Pop8(ptr);
|
rlm@1
|
206
|
rlm@33
|
207 header.romCRC = Pop8(ptr);
|
rlm@33
|
208 header.romOrBiosChecksum = Pop16(ptr);
|
rlm@33
|
209 header.romGameCode = Pop32(ptr);
|
rlm@1
|
210
|
rlm@33
|
211 header.offset_to_savestate = Pop32(ptr);
|
rlm@33
|
212 header.offset_to_controller_data = Pop32(ptr);
|
rlm@1
|
213
|
rlm@33
|
214 return MOVIE_SUCCESS;
|
rlm@1
|
215 }
|
rlm@1
|
216
|
rlm@1
|
217 static void write_movie_header(FILE *file, const SMovie &movie)
|
rlm@1
|
218 {
|
rlm@33
|
219 assert(ftell(file) == 0); // we assume file points to beginning of movie file
|
rlm@1
|
220
|
rlm@33
|
221 uint8 headerData [VBM_HEADER_SIZE];
|
rlm@33
|
222 uint8 *ptr = headerData;
|
rlm@33
|
223 const SMovieFileHeader &header = movie.header;
|
rlm@1
|
224
|
rlm@33
|
225 Push32(header.magic, ptr);
|
rlm@33
|
226 Push32(header.version, ptr);
|
rlm@1
|
227
|
rlm@33
|
228 Push32(header.uid, ptr);
|
rlm@33
|
229 Push32(header.length_frames - 1, ptr); // HACK: reduce the length by 1 for compatibility with certain faulty old tools
|
rlm@33
|
230 // like TME
|
rlm@33
|
231 Push32(header.rerecord_count, ptr);
|
rlm@1
|
232
|
rlm@33
|
233 Push8(header.startFlags, ptr);
|
rlm@33
|
234 Push8(header.controllerFlags, ptr);
|
rlm@33
|
235 Push8(header.typeFlags, ptr);
|
rlm@33
|
236 Push8(header.optionFlags, ptr);
|
rlm@1
|
237
|
rlm@33
|
238 Push32(header.saveType, ptr);
|
rlm@33
|
239 Push32(header.flashSize, ptr);
|
rlm@33
|
240 Push32(header.gbEmulatorType, ptr);
|
rlm@1
|
241
|
rlm@33
|
242 for (int i = 0; i < 12; ++i)
|
rlm@33
|
243 Push8(header.romTitle[i], ptr);
|
rlm@1
|
244
|
rlm@33
|
245 Push8(header.minorVersion, ptr);
|
rlm@1
|
246
|
rlm@33
|
247 Push8(header.romCRC, ptr);
|
rlm@33
|
248 Push16(header.romOrBiosChecksum, ptr);
|
rlm@33
|
249 Push32(header.romGameCode, ptr);
|
rlm@1
|
250
|
rlm@33
|
251 Push32(header.offset_to_savestate, ptr);
|
rlm@33
|
252 Push32(header.offset_to_controller_data, ptr);
|
rlm@1
|
253
|
rlm@33
|
254 fwrite(headerData, 1, VBM_HEADER_SIZE, file);
|
rlm@1
|
255 }
|
rlm@1
|
256
|
rlm@1
|
257 static void flush_movie_header()
|
rlm@1
|
258 {
|
rlm@33
|
259 assert(Movie.file != 0 && "logical error!");
|
rlm@33
|
260 if (!Movie.file)
|
rlm@33
|
261 return;
|
rlm@1
|
262
|
rlm@33
|
263 long originalPos = ftell(Movie.file);
|
rlm@1
|
264
|
rlm@33
|
265 // (over-)write the header
|
rlm@33
|
266 fseek(Movie.file, 0, SEEK_SET);
|
rlm@33
|
267 write_movie_header(Movie.file, Movie);
|
rlm@1
|
268
|
rlm@33
|
269 fflush(Movie.file);
|
rlm@1
|
270
|
rlm@33
|
271 fseek(Movie.file, originalPos, SEEK_SET);
|
rlm@1
|
272 }
|
rlm@1
|
273
|
rlm@1
|
274 static void flush_movie_frames()
|
rlm@1
|
275 {
|
rlm@33
|
276 assert(Movie.file && "logical error!");
|
rlm@33
|
277 if (!Movie.file)
|
rlm@33
|
278 return;
|
rlm@1
|
279
|
rlm@33
|
280 long originalPos = ftell(Movie.file);
|
rlm@1
|
281
|
rlm@33
|
282 // overwrite the controller data
|
rlm@33
|
283 fseek(Movie.file, Movie.header.offset_to_controller_data, SEEK_SET);
|
rlm@33
|
284 fwrite(Movie.inputBuffer, 1, Movie.bytesPerFrame * Movie.header.length_frames, Movie.file);
|
rlm@1
|
285
|
rlm@33
|
286 fflush(Movie.file);
|
rlm@1
|
287
|
rlm@33
|
288 fseek(Movie.file, originalPos, SEEK_SET);
|
rlm@1
|
289 }
|
rlm@1
|
290
|
rlm@1
|
291 static void truncate_movie(long length)
|
rlm@1
|
292 {
|
rlm@33
|
293 // truncate movie to length
|
rlm@33
|
294 // NOTE: it's certain that the savestate block is never after the
|
rlm@33
|
295 // controller data block, because the VBM format decrees it.
|
rlm@1
|
296
|
rlm@33
|
297 assert(Movie.file && length >= 0);
|
rlm@33
|
298 if (!Movie.file || length < 0)
|
rlm@33
|
299 return;
|
rlm@1
|
300
|
rlm@33
|
301 assert(Movie.header.offset_to_savestate <= Movie.header.offset_to_controller_data);
|
rlm@33
|
302 if (Movie.header.offset_to_savestate > Movie.header.offset_to_controller_data)
|
rlm@33
|
303 return;
|
rlm@1
|
304
|
rlm@33
|
305 Movie.header.length_frames = length;
|
rlm@33
|
306 flush_movie_header();
|
rlm@33
|
307 const long truncLen = long(Movie.header.offset_to_controller_data + Movie.bytesPerFrame * length);
|
rlm@33
|
308 if (file_length(Movie.file) != truncLen)
|
rlm@33
|
309 {
|
rlm@33
|
310 ftruncate(fileno(Movie.file), truncLen);
|
rlm@33
|
311 }
|
rlm@1
|
312 }
|
rlm@1
|
313
|
rlm@1
|
314 static void remember_input_state()
|
rlm@1
|
315 {
|
rlm@33
|
316 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
|
rlm@33
|
317 {
|
rlm@33
|
318 if (systemCartridgeType == 0)
|
rlm@1
|
319 {
|
rlm@33
|
320 initialInputs[i] = u16(~P1 & 0x03FF);
|
rlm@1
|
321 }
|
rlm@33
|
322 else
|
rlm@33
|
323 {
|
rlm@33
|
324 extern int32 gbJoymask[4];
|
rlm@33
|
325 for (int i = 0; i < 4; ++i)
|
rlm@33
|
326 initialInputs[i] = u16(gbJoymask[i] & 0xFFFF);
|
rlm@33
|
327 }
|
rlm@33
|
328 }
|
rlm@1
|
329 }
|
rlm@1
|
330
|
rlm@1
|
331 static void change_state(MovieState new_state)
|
rlm@1
|
332 {
|
rlm@1
|
333 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
334 theApp.frameSearching = false;
|
rlm@33
|
335 theApp.frameSearchSkipping = false;
|
rlm@1
|
336 #endif
|
rlm@1
|
337
|
rlm@33
|
338 if (new_state == MOVIE_STATE_NONE)
|
rlm@33
|
339 {
|
rlm@33
|
340 Movie.pauseFrame = -1;
|
rlm@33
|
341
|
rlm@33
|
342 if (Movie.state == MOVIE_STATE_NONE)
|
rlm@33
|
343 return;
|
rlm@33
|
344
|
rlm@33
|
345 truncate_movie(Movie.header.length_frames);
|
rlm@33
|
346
|
rlm@33
|
347 fclose(Movie.file);
|
rlm@33
|
348 Movie.file = NULL;
|
rlm@33
|
349 Movie.currentFrame = 0;
|
rlm@33
|
350 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
351 // undo changes to border settings
|
rlm@33
|
352 {
|
rlm@33
|
353 gbBorderOn = prevBorder;
|
rlm@33
|
354 theApp.winGbBorderOn = prevWinBorder;
|
rlm@33
|
355 gbBorderAutomatic = prevBorderAuto;
|
rlm@33
|
356 systemGbBorderOn();
|
rlm@33
|
357 }
|
rlm@33
|
358 #endif
|
rlm@33
|
359 gbEmulatorType = prevEmulatorType;
|
rlm@33
|
360
|
rlm@33
|
361 extern int32 gbDMASpeedVersion;
|
rlm@33
|
362 gbDMASpeedVersion = 1;
|
rlm@33
|
363
|
rlm@33
|
364 extern int32 gbEchoRAMFixOn;
|
rlm@33
|
365 gbEchoRAMFixOn = 1;
|
rlm@33
|
366
|
rlm@33
|
367 gbNullInputHackTempEnabled = gbNullInputHackEnabled;
|
rlm@33
|
368
|
rlm@33
|
369 if (Movie.inputBuffer)
|
rlm@1
|
370 {
|
rlm@33
|
371 free(Movie.inputBuffer);
|
rlm@33
|
372 Movie.inputBuffer = NULL;
|
rlm@33
|
373 }
|
rlm@33
|
374 }
|
rlm@33
|
375 else if (new_state == MOVIE_STATE_PLAY)
|
rlm@33
|
376 {
|
rlm@33
|
377 assert(Movie.file);
|
rlm@1
|
378
|
rlm@33
|
379 // this would cause problems if not dealt with
|
rlm@33
|
380 if (Movie.currentFrame >= Movie.header.length_frames)
|
rlm@33
|
381 {
|
rlm@33
|
382 new_state = MOVIE_STATE_END;
|
rlm@33
|
383 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
|
rlm@33
|
384 }
|
rlm@33
|
385 }
|
rlm@33
|
386 else if (new_state == MOVIE_STATE_RECORD)
|
rlm@33
|
387 {
|
rlm@33
|
388 assert(Movie.file);
|
rlm@1
|
389
|
rlm@33
|
390 // this would cause problems if not dealt with
|
rlm@33
|
391 if (Movie.currentFrame > Movie.header.length_frames)
|
rlm@1
|
392 {
|
rlm@33
|
393 new_state = MOVIE_STATE_END;
|
rlm@33
|
394 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
|
rlm@1
|
395 }
|
rlm@1
|
396
|
rlm@33
|
397 fseek(Movie.file, Movie.header.offset_to_controller_data + Movie.bytesPerFrame * Movie.currentFrame, SEEK_SET);
|
rlm@33
|
398 }
|
rlm@33
|
399
|
rlm@33
|
400 if (new_state == MOVIE_STATE_END && Movie.state != MOVIE_STATE_END)
|
rlm@33
|
401 {
|
rlm@33
|
402 #if defined(SDL)
|
rlm@33
|
403 systemClearJoypads();
|
rlm@33
|
404 #endif
|
rlm@33
|
405 systemScreenMessage("Movie end");
|
rlm@33
|
406 }
|
rlm@33
|
407
|
rlm@33
|
408 Movie.state = new_state;
|
rlm@33
|
409
|
rlm@33
|
410 // checking for movie end
|
rlm@33
|
411 bool willPause = false;
|
rlm@33
|
412
|
rlm@33
|
413 // if the movie's been set to pause at a certain frame
|
rlm@33
|
414 if (Movie.state != MOVIE_STATE_NONE && Movie.pauseFrame >= 0 && Movie.currentFrame == (uint32)Movie.pauseFrame)
|
rlm@33
|
415 {
|
rlm@33
|
416 Movie.pauseFrame = -1;
|
rlm@33
|
417 willPause = true;
|
rlm@33
|
418 }
|
rlm@33
|
419
|
rlm@33
|
420 if (Movie.state == MOVIE_STATE_END)
|
rlm@33
|
421 {
|
rlm@33
|
422 if (Movie.currentFrame == Movie.header.length_frames)
|
rlm@1
|
423 {
|
rlm@1
|
424 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
425 if (theApp.movieOnEndPause)
|
rlm@33
|
426 {
|
rlm@33
|
427 willPause = true;
|
rlm@33
|
428 }
|
rlm@1
|
429 #else
|
rlm@33
|
430 // SDL FIXME
|
rlm@1
|
431 #endif
|
rlm@1
|
432
|
rlm@1
|
433 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
434 switch (theApp.movieOnEndBehavior)
|
rlm@33
|
435 {
|
rlm@33
|
436 case 1:
|
rlm@33
|
437 // the old behavior
|
rlm@33
|
438 //VBAMovieRestart();
|
rlm@33
|
439 break;
|
rlm@33
|
440 case 2:
|
rlm@1
|
441 #else
|
rlm@33
|
442 // SDL FIXME
|
rlm@1
|
443 #endif
|
rlm@33
|
444 if (Movie.RecordedThisSession)
|
rlm@33
|
445 {
|
rlm@33
|
446 // if user has been recording this movie since the last time it started playing,
|
rlm@33
|
447 // they probably don't want the movie to end now during playback,
|
rlm@33
|
448 // so switch back to recording when it reaches the end
|
rlm@33
|
449 VBAMovieSwitchToRecording();
|
rlm@33
|
450 systemScreenMessage("Recording resumed");
|
rlm@33
|
451 willPause = true;
|
rlm@33
|
452 }
|
rlm@1
|
453 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
454 break;
|
rlm@33
|
455 case 3:
|
rlm@33
|
456 // keep open
|
rlm@33
|
457 break;
|
rlm@33
|
458 case 0:
|
rlm@33
|
459 // fall through
|
rlm@33
|
460 default:
|
rlm@33
|
461 // close movie
|
rlm@33
|
462 //VBAMovieStop(false);
|
rlm@33
|
463 break;
|
rlm@33
|
464 }
|
rlm@1
|
465 #else
|
rlm@33
|
466 // SDL FIXME
|
rlm@1
|
467 #endif
|
rlm@33
|
468 }
|
rlm@1
|
469 #if 1
|
rlm@33
|
470 else if (Movie.currentFrame > Movie.header.length_frames)
|
rlm@33
|
471 {
|
rlm@1
|
472 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
473 switch (theApp.movieOnEndBehavior)
|
rlm@33
|
474 {
|
rlm@33
|
475 case 1:
|
rlm@33
|
476 // FIXME: this should be delayed till the current frame ends
|
rlm@33
|
477 VBAMovieRestart();
|
rlm@33
|
478 break;
|
rlm@33
|
479 case 2:
|
rlm@33
|
480 // nothing
|
rlm@33
|
481 break;
|
rlm@33
|
482 case 3:
|
rlm@33
|
483 // keep open
|
rlm@33
|
484 break;
|
rlm@33
|
485 case 0:
|
rlm@33
|
486 // fall through
|
rlm@33
|
487 default:
|
rlm@33
|
488 // close movie
|
rlm@33
|
489 VBAMovieStop(false);
|
rlm@33
|
490 break;
|
rlm@33
|
491 }
|
rlm@1
|
492 #else
|
rlm@33
|
493 // SDLFIXME
|
rlm@1
|
494 #endif
|
rlm@33
|
495 }
|
rlm@1
|
496 #endif
|
rlm@33
|
497 } // end if (Movie.state == MOVIE_STATE_END)
|
rlm@1
|
498
|
rlm@33
|
499 if (willPause)
|
rlm@33
|
500 {
|
rlm@33
|
501 systemSetPause(true);
|
rlm@33
|
502 }
|
rlm@1
|
503 }
|
rlm@1
|
504
|
rlm@1
|
505 void VBAMovieInit()
|
rlm@1
|
506 {
|
rlm@33
|
507 memset(&Movie, 0, sizeof(Movie));
|
rlm@33
|
508 Movie.state = MOVIE_STATE_NONE;
|
rlm@33
|
509 Movie.pauseFrame = -1;
|
rlm@1
|
510
|
rlm@33
|
511 resetSignaled = false;
|
rlm@33
|
512 resetSignaledLast = false;
|
rlm@1
|
513 }
|
rlm@1
|
514
|
rlm@1
|
515 void VBAMovieGetRomInfo(const SMovie &movieInfo, char romTitle [12], uint32 &romGameCode, uint16 &checksum, uint8 &crc)
|
rlm@1
|
516 {
|
rlm@33
|
517 if (systemCartridgeType == 0) // GBA
|
rlm@33
|
518 {
|
rlm@33
|
519 extern u8 *bios, *rom;
|
rlm@33
|
520 memcpy(romTitle, &rom[0xa0], 12); // GBA TITLE
|
rlm@33
|
521 memcpy(&romGameCode, &rom[0xac], 4); // GBA ROM GAME CODE
|
rlm@33
|
522 if ((movieInfo.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0)
|
rlm@33
|
523 checksum = utilCalcBIOSChecksum(bios, 4); // GBA BIOS CHECKSUM
|
rlm@33
|
524 else
|
rlm@33
|
525 checksum = 0;
|
rlm@33
|
526 crc = rom[0xbd]; // GBA ROM CRC
|
rlm@33
|
527 }
|
rlm@33
|
528 else // non-GBA
|
rlm@33
|
529 {
|
rlm@33
|
530 extern u8 *gbRom;
|
rlm@33
|
531 memcpy(romTitle, &gbRom[0x134], 12); // GB TITLE (note this can be 15 but is truncated to 12)
|
rlm@33
|
532 romGameCode = (uint32)gbRom[0x146]; // GB ROM UNIT CODE
|
rlm@1
|
533
|
rlm@33
|
534 checksum = (gbRom[0x14e] << 8) | gbRom[0x14f]; // GB ROM CHECKSUM, read from big-endian
|
rlm@33
|
535 crc = gbRom[0x14d]; // GB ROM CRC
|
rlm@33
|
536 }
|
rlm@1
|
537 }
|
rlm@1
|
538
|
rlm@1
|
539 #ifdef SDL
|
rlm@1
|
540 static void GetBatterySaveName(char *buffer)
|
rlm@1
|
541 {
|
rlm@33
|
542 extern char batteryDir[2048], filename[2048]; // from SDL.cpp
|
rlm@33
|
543 extern char *sdlGetFilename(char *name); // from SDL.cpp
|
rlm@33
|
544 if (batteryDir[0])
|
rlm@33
|
545 sprintf(buffer, "%s/%s.sav", batteryDir, sdlGetFilename(filename));
|
rlm@33
|
546 else
|
rlm@33
|
547 sprintf(buffer, "%s.sav", filename);
|
rlm@1
|
548 }
|
rlm@1
|
549
|
rlm@1
|
550 #endif
|
rlm@1
|
551
|
rlm@1
|
552 static void SetPlayEmuSettings()
|
rlm@1
|
553 {
|
rlm@33
|
554 prevEmulatorType = gbEmulatorType;
|
rlm@33
|
555 gbEmulatorType = Movie.header.gbEmulatorType;
|
rlm@1
|
556
|
rlm@1
|
557 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
558 // theApp.removeIntros = false;
|
rlm@33
|
559 theApp.skipBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
|
rlm@33
|
560 theApp.useBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
|
rlm@1
|
561 #else
|
rlm@33
|
562 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
|
rlm@33
|
563 extern bool8 useBios, skipBios, removeIntros; // from SDL.cpp
|
rlm@33
|
564 useBios = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
|
rlm@33
|
565 skipBios = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
|
rlm@33
|
566 removeIntros = false /*(Movie.header.optionFlags & MOVIE_SETTING_REMOVEINTROS) != 0*/;
|
rlm@1
|
567 #endif
|
rlm@1
|
568
|
rlm@33
|
569 extern void SetPrefetchHack(bool);
|
rlm@33
|
570 if (systemCartridgeType == 0) // lag disablement applies only to GBA
|
rlm@33
|
571 SetPrefetchHack((Movie.header.optionFlags & MOVIE_SETTING_LAGHACK) != 0);
|
rlm@1
|
572
|
rlm@33
|
573 gbNullInputHackTempEnabled = ((Movie.header.optionFlags & MOVIE_SETTING_GBINPUTHACK) != 0);
|
rlm@1
|
574
|
rlm@33
|
575 // some GB/GBC games depend on the sound rate, so just use the highest one
|
rlm@33
|
576 systemSoundSetQuality(1);
|
rlm@33
|
577 useOldFrameTiming = false;
|
rlm@1
|
578
|
rlm@33
|
579 extern int32 gbDMASpeedVersion;
|
rlm@33
|
580 if ((Movie.header.optionFlags & MOVIE_SETTING_GBCFF55FIX) != 0)
|
rlm@33
|
581 gbDMASpeedVersion = 1;
|
rlm@33
|
582 else
|
rlm@33
|
583 gbDMASpeedVersion = 0; // old CGB HDMA5 timing was used
|
rlm@1
|
584
|
rlm@33
|
585 extern int32 gbEchoRAMFixOn;
|
rlm@33
|
586 if ((Movie.header.optionFlags & MOVIE_SETTING_GBECHORAMFIX) != 0)
|
rlm@33
|
587 gbEchoRAMFixOn = 1;
|
rlm@33
|
588 else
|
rlm@33
|
589 gbEchoRAMFixOn = 0;
|
rlm@1
|
590
|
rlm@1
|
591 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
592 rtcEnable((Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0);
|
rlm@33
|
593 theApp.winSaveType = Movie.header.saveType;
|
rlm@33
|
594 theApp.winFlashSize = Movie.header.flashSize;
|
rlm@1
|
595
|
rlm@33
|
596 prevBorder = gbBorderOn;
|
rlm@33
|
597 prevWinBorder = theApp.winGbBorderOn;
|
rlm@33
|
598 prevBorderAuto = gbBorderAutomatic;
|
rlm@33
|
599 if ((gbEmulatorType == 2 || gbEmulatorType == 5)
|
rlm@33
|
600 && !theApp.hideMovieBorder) // games played in SGB mode can have a border
|
rlm@33
|
601 {
|
rlm@33
|
602 gbBorderOn = true;
|
rlm@33
|
603 theApp.winGbBorderOn = true;
|
rlm@33
|
604 gbBorderAutomatic = false;
|
rlm@33
|
605 }
|
rlm@33
|
606 else
|
rlm@33
|
607 {
|
rlm@33
|
608 gbBorderOn = false;
|
rlm@33
|
609 theApp.winGbBorderOn = false;
|
rlm@33
|
610 gbBorderAutomatic = false;
|
rlm@33
|
611 if (theApp.hideMovieBorder)
|
rlm@1
|
612 {
|
rlm@33
|
613 theApp.hideMovieBorder = false;
|
rlm@33
|
614 prevBorder = false; // it might be expected behaviour that it stays hidden after the movie
|
rlm@1
|
615 }
|
rlm@33
|
616 }
|
rlm@33
|
617 systemGbBorderOn();
|
rlm@1
|
618 #else
|
rlm@33
|
619 sdlRtcEnable = (Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0;
|
rlm@33
|
620 saveType = Movie.header.saveType;
|
rlm@33
|
621 sdlFlashSize = Movie.header.flashSize;
|
rlm@1
|
622 #endif
|
rlm@1
|
623 }
|
rlm@1
|
624
|
rlm@1
|
625 static void HardResetAndSRAMClear()
|
rlm@1
|
626 {
|
rlm@1
|
627 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
628 winEraseBatteryFile(); // delete the damn SRAM file and keep it from being resurrected from RAM
|
rlm@33
|
629 MainWnd *temp = ((MainWnd *)theApp.m_pMainWnd);
|
rlm@33
|
630 if (!temp->winFileRun(true)) // restart running the game
|
rlm@33
|
631 {
|
rlm@33
|
632 temp->winFileClose();
|
rlm@33
|
633 }
|
rlm@1
|
634 #else
|
rlm@33
|
635 char fname [1024];
|
rlm@33
|
636 GetBatterySaveName(fname);
|
rlm@33
|
637 remove(fname); // delete the damn SRAM file
|
rlm@1
|
638
|
rlm@33
|
639 // Henceforth, emuCleanUp means "clear out SRAM"
|
rlm@33
|
640 //theEmulator.emuCleanUp(); // keep it from being resurrected from RAM <--This is wrong, it'll deallocate all variables --Felipe
|
rlm@1
|
641
|
rlm@33
|
642 /// FIXME the correct SDL code to call for a full restart isn't in a function yet
|
rlm@33
|
643 theEmulator.emuReset(false);
|
rlm@1
|
644 #endif
|
rlm@1
|
645 }
|
rlm@1
|
646
|
rlm@1
|
647 int VBAMovieOpen(const char *filename, bool8 read_only)
|
rlm@1
|
648 {
|
rlm@33
|
649 loadingMovie = true;
|
rlm@33
|
650 uint8 movieReadOnly = read_only ? 1 : 0;
|
rlm@1
|
651
|
rlm@33
|
652 FILE * file;
|
rlm@33
|
653 STREAM stream;
|
rlm@33
|
654 int result;
|
rlm@33
|
655 int fn;
|
rlm@1
|
656
|
rlm@33
|
657 char movie_filename[_MAX_PATH];
|
rlm@1
|
658 #ifdef WIN32
|
rlm@33
|
659 _fullpath(movie_filename, filename, _MAX_PATH);
|
rlm@1
|
660 #else
|
rlm@33
|
661 // SDL FIXME: convert to fullpath
|
rlm@33
|
662 strncpy(movie_filename, filename, _MAX_PATH);
|
rlm@33
|
663 movie_filename[_MAX_PATH - 1] = '\0';
|
rlm@1
|
664 #endif
|
rlm@1
|
665
|
rlm@33
|
666 if (movie_filename[0] == '\0')
|
rlm@33
|
667 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@1
|
668
|
rlm@33
|
669 if (!emulating)
|
rlm@33
|
670 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
|
rlm@1
|
671
|
rlm@33
|
672 // bool alreadyOpen = (Movie.file != NULL && _stricmp(movie_filename, Movie.filename) == 0);
|
rlm@1
|
673
|
rlm@33
|
674 // if (alreadyOpen)
|
rlm@33
|
675 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
|
rlm@1
|
676
|
rlm@33
|
677 if (!(file = fopen(movie_filename, "rb+")))
|
rlm@33
|
678 if (!(file = fopen(movie_filename, "rb")))
|
rlm@33
|
679 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@33
|
680 //else
|
rlm@33
|
681 // movieReadOnly = 2; // we have to open the movie twice, no need to do this both times
|
rlm@1
|
682
|
rlm@33
|
683 // if (!alreadyOpen)
|
rlm@33
|
684 // change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
|
rlm@33
|
685 //
|
rlm@33
|
686 // if (!(file = fopen(movie_filename, "rb+")))
|
rlm@33
|
687 // if(!(file = fopen(movie_filename, "rb")))
|
rlm@33
|
688 // {loadingMovie = false; return MOVIE_FILE_NOT_FOUND;}
|
rlm@33
|
689 // else
|
rlm@33
|
690 // movieReadOnly = 2;
|
rlm@1
|
691
|
rlm@33
|
692 // clear out the current movie
|
rlm@33
|
693 VBAMovieInit();
|
rlm@1
|
694
|
rlm@33
|
695 // read header
|
rlm@33
|
696 if ((result = read_movie_header(file, Movie)) != MOVIE_SUCCESS)
|
rlm@33
|
697 {
|
rlm@33
|
698 fclose(file);
|
rlm@33
|
699 { loadingMovie = false; return result; }
|
rlm@33
|
700 }
|
rlm@1
|
701
|
rlm@33
|
702 // set emulator settings that make the movie more likely to stay synchronized
|
rlm@33
|
703 SetPlayEmuSettings();
|
rlm@1
|
704
|
rlm@33
|
705 // extern bool systemLoadBIOS();
|
rlm@33
|
706 // if (!systemLoadBIOS())
|
rlm@33
|
707 // { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
|
rlm@1
|
708
|
rlm@33
|
709 // read the metadata / author info from file
|
rlm@33
|
710 fread(Movie.authorInfo, 1, MOVIE_METADATA_SIZE, file);
|
rlm@33
|
711 fn = dup(fileno(file)); // XXX: why does this fail?? it returns -1 but errno == 0
|
rlm@33
|
712 fclose(file);
|
rlm@1
|
713
|
rlm@33
|
714 // apparently this lseek is necessary
|
rlm@33
|
715 lseek(fn, Movie.header.offset_to_savestate, SEEK_SET);
|
rlm@33
|
716 if (!(stream = utilGzReopen(fn, "rb")))
|
rlm@33
|
717 if (!(stream = utilGzOpen(movie_filename, "rb")))
|
rlm@33
|
718 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@33
|
719 else
|
rlm@33
|
720 fn = dup(fileno(file));
|
rlm@33
|
721 // in case the above dup failed but opening the file normally doesn't fail
|
rlm@1
|
722
|
rlm@33
|
723 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
|
rlm@33
|
724 {
|
rlm@33
|
725 // load the snapshot
|
rlm@33
|
726 result = theEmulator.emuReadStateFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
|
rlm@1
|
727
|
rlm@33
|
728 // FIXME: Kludge for conversion
|
rlm@33
|
729 remember_input_state();
|
rlm@33
|
730 }
|
rlm@33
|
731 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
|
rlm@33
|
732 {
|
rlm@33
|
733 // 'soft' reset:
|
rlm@33
|
734 theEmulator.emuReset(false);
|
rlm@1
|
735
|
rlm@33
|
736 // load the SRAM
|
rlm@33
|
737 result = theEmulator.emuReadBatteryFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
|
rlm@33
|
738 }
|
rlm@33
|
739 else
|
rlm@33
|
740 {
|
rlm@33
|
741 HardResetAndSRAMClear();
|
rlm@33
|
742 }
|
rlm@1
|
743
|
rlm@33
|
744 utilGzClose(stream);
|
rlm@1
|
745
|
rlm@33
|
746 if (result != MOVIE_SUCCESS)
|
rlm@33
|
747 { loadingMovie = false; return result; }
|
rlm@1
|
748
|
rlm@33
|
749 // if (!(file = fopen(movie_filename, /*read_only ? "rb" :*/ "rb+"))) // want to be able to switch out of read-only later
|
rlm@33
|
750 // {
|
rlm@33
|
751 // if(!Movie.readOnly || !(file = fopen(movie_filename, "rb"))) // try read-only if failed
|
rlm@33
|
752 // return MOVIE_FILE_NOT_FOUND;
|
rlm@33
|
753 // }
|
rlm@33
|
754 if (!(file = fopen(movie_filename, "rb+")))
|
rlm@33
|
755 if (!(file = fopen(movie_filename, "rb")))
|
rlm@33
|
756 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@33
|
757 else
|
rlm@33
|
758 movieReadOnly = 2;
|
rlm@1
|
759
|
rlm@33
|
760 // recalculate length of movie from the file size
|
rlm@33
|
761 Movie.bytesPerFrame = bytes_per_frame(Movie);
|
rlm@33
|
762 fseek(file, 0, SEEK_END);
|
rlm@33
|
763 long fileSize = ftell(file);
|
rlm@33
|
764 Movie.header.length_frames = (fileSize - Movie.header.offset_to_controller_data) / Movie.bytesPerFrame;
|
rlm@1
|
765
|
rlm@33
|
766 if (fseek(file, Movie.header.offset_to_controller_data, SEEK_SET))
|
rlm@33
|
767 { fclose(file); loadingMovie = false; return MOVIE_WRONG_FORMAT; }
|
rlm@1
|
768
|
rlm@33
|
769 strcpy(Movie.filename, movie_filename);
|
rlm@33
|
770 Movie.file = file;
|
rlm@33
|
771 Movie.inputBufferPtr = Movie.inputBuffer;
|
rlm@33
|
772 Movie.currentFrame = 0;
|
rlm@33
|
773 Movie.readOnly = movieReadOnly;
|
rlm@33
|
774 Movie.RecordedThisSession = false;
|
rlm@1
|
775
|
rlm@33
|
776 // read controller data
|
rlm@33
|
777 uint32 to_read = Movie.bytesPerFrame * Movie.header.length_frames;
|
rlm@33
|
778 reserve_buffer_space(to_read);
|
rlm@33
|
779 fread(Movie.inputBuffer, 1, to_read, file);
|
rlm@1
|
780
|
rlm@33
|
781 change_state(MOVIE_STATE_PLAY);
|
rlm@1
|
782
|
rlm@33
|
783 char messageString[64] = "Movie ";
|
rlm@33
|
784 bool converted = false;
|
rlm@33
|
785 if (autoConvertMovieWhenPlaying)
|
rlm@33
|
786 {
|
rlm@33
|
787 int result = VBAMovieConvertCurrent();
|
rlm@33
|
788 if (result == MOVIE_SUCCESS)
|
rlm@33
|
789 strcat(messageString, "converted and ");
|
rlm@33
|
790 else if (result == MOVIE_WRONG_VERSION)
|
rlm@33
|
791 strcat(messageString, "higher revision ");
|
rlm@33
|
792 }
|
rlm@1
|
793
|
rlm@33
|
794 if (Movie.state == MOVIE_STATE_PLAY)
|
rlm@33
|
795 strcat(messageString, "replaying ");
|
rlm@33
|
796 else
|
rlm@33
|
797 strcat(messageString, "finished ");
|
rlm@33
|
798 if (Movie.readOnly)
|
rlm@33
|
799 strcat(messageString, "(read)");
|
rlm@33
|
800 else
|
rlm@33
|
801 strcat(messageString, "(edit)");
|
rlm@33
|
802 systemScreenMessage(messageString);
|
rlm@1
|
803
|
rlm@33
|
804 VBAUpdateButtonPressDisplay();
|
rlm@33
|
805 VBAUpdateFrameCountDisplay();
|
rlm@33
|
806 systemRefreshScreen();
|
rlm@1
|
807
|
rlm@33
|
808 { loadingMovie = false; return MOVIE_SUCCESS; }
|
rlm@1
|
809 }
|
rlm@1
|
810
|
rlm@1
|
811 static void SetRecordEmuSettings()
|
rlm@1
|
812 {
|
rlm@33
|
813 Movie.header.optionFlags = 0;
|
rlm@1
|
814 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
815 if (theApp.useBiosFile)
|
rlm@33
|
816 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
|
rlm@33
|
817 if (theApp.skipBiosFile)
|
rlm@33
|
818 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
|
rlm@33
|
819 if (rtcIsEnabled())
|
rlm@33
|
820 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
|
rlm@33
|
821 Movie.header.saveType = theApp.winSaveType;
|
rlm@33
|
822 Movie.header.flashSize = theApp.winFlashSize;
|
rlm@1
|
823 #else
|
rlm@33
|
824 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
|
rlm@33
|
825 extern bool8 useBios, skipBios; // from SDL.cpp
|
rlm@33
|
826 if (useBios)
|
rlm@33
|
827 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
|
rlm@33
|
828 if (skipBios)
|
rlm@33
|
829 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
|
rlm@33
|
830 if (sdlRtcEnable)
|
rlm@33
|
831 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
|
rlm@33
|
832 Movie.header.saveType = saveType;
|
rlm@33
|
833 Movie.header.flashSize = sdlFlashSize;
|
rlm@1
|
834 #endif
|
rlm@33
|
835 prevEmulatorType = Movie.header.gbEmulatorType = gbEmulatorType;
|
rlm@1
|
836
|
rlm@33
|
837 if (!memLagTempEnabled)
|
rlm@33
|
838 Movie.header.optionFlags |= MOVIE_SETTING_LAGHACK;
|
rlm@1
|
839
|
rlm@33
|
840 if (gbNullInputHackTempEnabled)
|
rlm@33
|
841 Movie.header.optionFlags |= MOVIE_SETTING_GBINPUTHACK;
|
rlm@1
|
842
|
rlm@33
|
843 Movie.header.optionFlags |= MOVIE_SETTING_GBCFF55FIX;
|
rlm@33
|
844 extern int32 gbDMASpeedVersion;
|
rlm@33
|
845 gbDMASpeedVersion = 1;
|
rlm@1
|
846
|
rlm@33
|
847 Movie.header.optionFlags |= MOVIE_SETTING_GBECHORAMFIX;
|
rlm@33
|
848 extern int32 gbEchoRAMFixOn;
|
rlm@33
|
849 gbEchoRAMFixOn = 1;
|
rlm@1
|
850
|
rlm@33
|
851 // some GB/GBC games depend on the sound rate, so just use the highest one
|
rlm@33
|
852 systemSoundSetQuality(1);
|
rlm@1
|
853
|
rlm@33
|
854 useOldFrameTiming = false;
|
rlm@1
|
855
|
rlm@1
|
856 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
857 // theApp.removeIntros = false;
|
rlm@1
|
858
|
rlm@33
|
859 prevBorder = gbBorderOn;
|
rlm@33
|
860 prevWinBorder = theApp.winGbBorderOn;
|
rlm@33
|
861 prevBorderAuto = gbBorderAutomatic;
|
rlm@33
|
862 if (gbEmulatorType == 2 || gbEmulatorType == 5) // only games played in SGB mode will have a border
|
rlm@33
|
863 {
|
rlm@33
|
864 gbBorderOn = true;
|
rlm@33
|
865 theApp.winGbBorderOn = true;
|
rlm@33
|
866 gbBorderAutomatic = false;
|
rlm@33
|
867 }
|
rlm@33
|
868 else
|
rlm@33
|
869 {
|
rlm@33
|
870 gbBorderOn = false;
|
rlm@33
|
871 theApp.winGbBorderOn = false;
|
rlm@33
|
872 gbBorderAutomatic = false;
|
rlm@33
|
873 }
|
rlm@33
|
874 systemGbBorderOn();
|
rlm@1
|
875 #else
|
rlm@33
|
876 /// SDLFIXME
|
rlm@1
|
877 #endif
|
rlm@1
|
878 }
|
rlm@1
|
879
|
rlm@1
|
880 uint16 VBAMovieGetCurrentInputOf(int controllerNum, bool normalOnly)
|
rlm@1
|
881 {
|
rlm@33
|
882 if (controllerNum < 0 || controllerNum >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
|
rlm@33
|
883 return 0;
|
rlm@1
|
884
|
rlm@33
|
885 return normalOnly ? (currentButtons[controllerNum] & BUTTON_REGULAR_MASK) : currentButtons[controllerNum];
|
rlm@1
|
886 }
|
rlm@1
|
887
|
rlm@1
|
888 int VBAMovieCreate(const char *filename, const char *authorInfo, uint8 startFlags, uint8 controllerFlags, uint8 typeFlags)
|
rlm@1
|
889 {
|
rlm@33
|
890 // make sure at least one controller is enabled
|
rlm@33
|
891 if ((controllerFlags & MOVIE_CONTROLLERS_ANY_MASK) == 0)
|
rlm@33
|
892 return MOVIE_WRONG_FORMAT;
|
rlm@1
|
893
|
rlm@33
|
894 if (!emulating)
|
rlm@33
|
895 return MOVIE_UNKNOWN_ERROR;
|
rlm@1
|
896
|
rlm@33
|
897 loadingMovie = true;
|
rlm@1
|
898
|
rlm@33
|
899 FILE * file;
|
rlm@33
|
900 STREAM stream;
|
rlm@33
|
901 int fn;
|
rlm@1
|
902
|
rlm@33
|
903 char movie_filename [_MAX_PATH];
|
rlm@1
|
904 #ifdef WIN32
|
rlm@33
|
905 _fullpath(movie_filename, filename, _MAX_PATH);
|
rlm@1
|
906 #else
|
rlm@33
|
907 // FIXME: convert to fullpath
|
rlm@33
|
908 strncpy(movie_filename, filename, _MAX_PATH);
|
rlm@33
|
909 movie_filename[_MAX_PATH - 1] = '\0';
|
rlm@1
|
910 #endif
|
rlm@1
|
911
|
rlm@33
|
912 bool alreadyOpen = (Movie.file != NULL && stricmp(movie_filename, Movie.filename) == 0);
|
rlm@1
|
913
|
rlm@33
|
914 if (alreadyOpen)
|
rlm@33
|
915 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
|
rlm@1
|
916
|
rlm@33
|
917 if (movie_filename[0] == '\0')
|
rlm@33
|
918 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@33
|
919
|
rlm@33
|
920 if (!(file = fopen(movie_filename, "wb")))
|
rlm@33
|
921 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@33
|
922
|
rlm@33
|
923 if (!alreadyOpen)
|
rlm@33
|
924 change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
|
rlm@33
|
925
|
rlm@33
|
926 // clear out the current movie
|
rlm@33
|
927 printf("RLM: movie init\n");
|
rlm@33
|
928
|
rlm@33
|
929 VBAMovieInit();
|
rlm@33
|
930
|
rlm@33
|
931 // fill in the movie's header
|
rlm@33
|
932 Movie.header.uid = (uint32)time(NULL);
|
rlm@33
|
933 Movie.header.magic = VBM_MAGIC;
|
rlm@33
|
934 Movie.header.version = VBM_VERSION;
|
rlm@33
|
935 Movie.header.rerecord_count = 0;
|
rlm@33
|
936 Movie.header.length_frames = 0;
|
rlm@33
|
937 Movie.header.startFlags = startFlags;
|
rlm@33
|
938 Movie.header.controllerFlags = controllerFlags;
|
rlm@33
|
939 Movie.header.typeFlags = typeFlags;
|
rlm@33
|
940 Movie.header.minorVersion = VBM_REVISION;
|
rlm@33
|
941
|
rlm@33
|
942 // set emulator settings that make the movie more likely to stay synchronized when it's later played back
|
rlm@33
|
943 SetRecordEmuSettings();
|
rlm@33
|
944
|
rlm@33
|
945 // set ROM and BIOS checksums and stuff
|
rlm@33
|
946 VBAMovieGetRomInfo(Movie, Movie.header.romTitle, Movie.header.romGameCode, Movie.header.romOrBiosChecksum, Movie.header.romCRC);
|
rlm@33
|
947
|
rlm@33
|
948 printf("RLM: Writing movie header\n");
|
rlm@33
|
949 // write the header to file
|
rlm@33
|
950 write_movie_header(file, Movie);
|
rlm@33
|
951
|
rlm@33
|
952 printf("RLM: setting metadata\n");
|
rlm@33
|
953
|
rlm@33
|
954 // copy over the metadata / author info
|
rlm@33
|
955 VBAMovieSetMetadata("________________Robert McIntyre______________________________________________________________________________________________________________________________________________________________________________________________________________________");
|
rlm@33
|
956
|
rlm@33
|
957 printf("RLM: writing metadata\n");
|
rlm@33
|
958
|
rlm@33
|
959 // write the metadata / author info to file
|
rlm@33
|
960
|
rlm@33
|
961
|
rlm@33
|
962 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
|
rlm@33
|
963
|
rlm@33
|
964 // write snapshot or SRAM if applicable
|
rlm@33
|
965 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT
|
rlm@33
|
966 || Movie.header.startFlags & MOVIE_START_FROM_SRAM)
|
rlm@33
|
967 {
|
rlm@33
|
968 Movie.header.offset_to_savestate = (uint32)ftell(file);
|
rlm@33
|
969
|
rlm@33
|
970 // close the file and reopen it as a stream:
|
rlm@33
|
971
|
rlm@33
|
972 fn = dup(fileno(file));
|
rlm@33
|
973 fclose(file);
|
rlm@33
|
974
|
rlm@33
|
975 if (!(stream = utilGzReopen(fn, "ab"))) // append mode to start at end, no seek necessary
|
rlm@1
|
976 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@1
|
977
|
rlm@33
|
978 // write the save data:
|
rlm@33
|
979 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
|
rlm@33
|
980 {
|
rlm@33
|
981 // save snapshot
|
rlm@33
|
982 if (!theEmulator.emuWriteStateToStream(stream))
|
rlm@33
|
983 {
|
rlm@33
|
984 utilGzClose(stream);
|
rlm@33
|
985 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
|
rlm@33
|
986 }
|
rlm@33
|
987 }
|
rlm@33
|
988 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
|
rlm@33
|
989 {
|
rlm@33
|
990 // save SRAM
|
rlm@33
|
991 if (!theEmulator.emuWriteBatteryToStream(stream))
|
rlm@33
|
992 {
|
rlm@33
|
993 utilGzClose(stream);
|
rlm@33
|
994 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
|
rlm@33
|
995 }
|
rlm@33
|
996
|
rlm@33
|
997 // 'soft' reset:
|
rlm@33
|
998 theEmulator.emuReset(false);
|
rlm@33
|
999 }
|
rlm@33
|
1000
|
rlm@33
|
1001 utilGzClose(stream);
|
rlm@33
|
1002
|
rlm@33
|
1003 // reopen the file and seek back to the end
|
rlm@33
|
1004
|
rlm@33
|
1005 if (!(file = fopen(movie_filename, "rb+")))
|
rlm@1
|
1006 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
|
rlm@1
|
1007
|
rlm@33
|
1008 fseek(file, 0, SEEK_END);
|
rlm@33
|
1009 }
|
rlm@33
|
1010 else // no snapshot or SRAM
|
rlm@33
|
1011 {
|
rlm@33
|
1012 HardResetAndSRAMClear();
|
rlm@33
|
1013 }
|
rlm@1
|
1014
|
rlm@33
|
1015 Movie.header.offset_to_controller_data = (uint32)ftell(file);
|
rlm@1
|
1016
|
rlm@33
|
1017 strcpy(Movie.filename, movie_filename);
|
rlm@33
|
1018 Movie.file = file;
|
rlm@33
|
1019 Movie.bytesPerFrame = bytes_per_frame(Movie);
|
rlm@33
|
1020 Movie.inputBufferPtr = Movie.inputBuffer;
|
rlm@33
|
1021 Movie.currentFrame = 0;
|
rlm@33
|
1022 Movie.readOnly = false;
|
rlm@33
|
1023 Movie.RecordedThisSession = true;
|
rlm@1
|
1024
|
rlm@33
|
1025 change_state(MOVIE_STATE_RECORD);
|
rlm@1
|
1026
|
rlm@33
|
1027 systemScreenMessage("Recording movie...");
|
rlm@33
|
1028 { loadingMovie = false; return MOVIE_SUCCESS; }
|
rlm@1
|
1029 }
|
rlm@1
|
1030
|
rlm@1
|
1031 void VBAUpdateButtonPressDisplay()
|
rlm@1
|
1032 {
|
rlm@33
|
1033 uint32 keys = currentButtons[0] & BUTTON_REGULAR_RECORDING_MASK;
|
rlm@1
|
1034
|
rlm@33
|
1035 const static char KeyMap[] = { 'A', 'B', 's', 'S', '>', '<', '^', 'v', 'R', 'L', '!', '?', '{', '}', 'v', '^' };
|
rlm@33
|
1036 const static int KeyOrder[] = { 5, 6, 4, 7, 0, 1, 9, 8, 3, 2, 12, 15, 13, 14, 11, 10 }; // < ^ > v A B L R S s { = } _
|
rlm@33
|
1037 // ? !
|
rlm@33
|
1038 char buffer[256];
|
rlm@33
|
1039 sprintf(buffer, " ");
|
rlm@1
|
1040
|
rlm@1
|
1041 #ifndef WIN32
|
rlm@33
|
1042 // don't bother color-coding autofire and such
|
rlm@33
|
1043 int i;
|
rlm@33
|
1044 for (i = 0; i < 15; i++)
|
rlm@33
|
1045 {
|
rlm@33
|
1046 int j = KeyOrder[i];
|
rlm@33
|
1047 int mask = (1 << (j));
|
rlm@33
|
1048 buffer[strlen(" ") + i] = ((keys & mask) != 0) ? KeyMap[j] : ' ';
|
rlm@33
|
1049 }
|
rlm@33
|
1050
|
rlm@33
|
1051 systemScreenMessage(buffer, 2, -1);
|
rlm@33
|
1052 #else
|
rlm@33
|
1053 const bool eraseAll = !theApp.inputDisplay;
|
rlm@33
|
1054 uint32 autoHeldKeys = eraseAll ? 0 : theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
|
rlm@33
|
1055 uint32 autoFireKeys = eraseAll ? 0 : (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
|
rlm@33
|
1056 uint32 pressedKeys = eraseAll ? 0 : keys;
|
rlm@33
|
1057
|
rlm@33
|
1058 char colorList[64];
|
rlm@33
|
1059 memset(colorList, 1, strlen(buffer));
|
rlm@33
|
1060
|
rlm@33
|
1061 if (!eraseAll)
|
rlm@33
|
1062 {
|
rlm@33
|
1063 for (int i = 0; i < 15; i++)
|
rlm@1
|
1064 {
|
rlm@33
|
1065 const int j = KeyOrder[i];
|
rlm@33
|
1066 const int mask = (1 << (j));
|
rlm@33
|
1067 bool pressed = (pressedKeys & mask) != 0;
|
rlm@33
|
1068 const bool autoHeld = (autoHeldKeys & mask) != 0;
|
rlm@33
|
1069 const bool autoFired = (autoFireKeys & mask) != 0;
|
rlm@33
|
1070 const bool erased = (lastKeys & mask) != 0 && (!pressed && !autoHeld && !autoFired);
|
rlm@33
|
1071 extern int textMethod;
|
rlm@33
|
1072 if (textMethod != 2 && (autoHeld || (autoFired && !pressed) || erased))
|
rlm@33
|
1073 {
|
rlm@33
|
1074 int colorNum = 1; // default is white
|
rlm@33
|
1075 if (autoHeld)
|
rlm@33
|
1076 colorNum += (pressed ? 2 : 1); // yellow if pressed, red if not
|
rlm@33
|
1077 else if (autoFired)
|
rlm@33
|
1078 colorNum += 5; // blue if autofired and not currently pressed
|
rlm@33
|
1079 else if (erased)
|
rlm@33
|
1080 colorNum += 8; // black on black
|
rlm@33
|
1081
|
rlm@33
|
1082 colorList[strlen(" ") + i] = colorNum;
|
rlm@33
|
1083 pressed = true;
|
rlm@33
|
1084 }
|
rlm@33
|
1085 buffer[strlen(" ") + i] = pressed ? KeyMap[j] : ' ';
|
rlm@1
|
1086 }
|
rlm@33
|
1087 }
|
rlm@1
|
1088
|
rlm@33
|
1089 lastKeys = currentButtons[0];
|
rlm@33
|
1090 lastKeys |= theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
|
rlm@33
|
1091 lastKeys |= (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
|
rlm@1
|
1092
|
rlm@33
|
1093 systemScreenMessage(buffer, 2, -1, colorList);
|
rlm@1
|
1094 #endif
|
rlm@1
|
1095 }
|
rlm@1
|
1096
|
rlm@1
|
1097 void VBAUpdateFrameCountDisplay()
|
rlm@1
|
1098 {
|
rlm@33
|
1099 const int MAGICAL_NUMBER = 64; // FIXME: this won't do any better, but only to remind you of sz issues
|
rlm@33
|
1100 char frameDisplayString[MAGICAL_NUMBER];
|
rlm@33
|
1101 char lagFrameDisplayString[MAGICAL_NUMBER];
|
rlm@33
|
1102 char extraCountDisplayString[MAGICAL_NUMBER];
|
rlm@1
|
1103
|
rlm@1
|
1104 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
1105 if (theApp.frameCounter)
|
rlm@33
|
1106 #else
|
rlm@33
|
1107 /// SDL FIXME
|
rlm@33
|
1108 #endif
|
rlm@33
|
1109 {
|
rlm@33
|
1110 switch (Movie.state)
|
rlm@33
|
1111 {
|
rlm@33
|
1112 case MOVIE_STATE_PLAY:
|
rlm@33
|
1113 case MOVIE_STATE_END:
|
rlm@33
|
1114 {
|
rlm@33
|
1115 sprintf(frameDisplayString, "%d / %d", Movie.currentFrame, Movie.header.length_frames);
|
rlm@33
|
1116 if (!Movie.readOnly)
|
rlm@33
|
1117 strcat(frameDisplayString, " (edit)");
|
rlm@33
|
1118 break;
|
rlm@33
|
1119 }
|
rlm@33
|
1120 case MOVIE_STATE_RECORD:
|
rlm@33
|
1121 {
|
rlm@33
|
1122 sprintf(frameDisplayString, "%d (record)", Movie.currentFrame);
|
rlm@33
|
1123 break;
|
rlm@33
|
1124 }
|
rlm@33
|
1125 default:
|
rlm@33
|
1126 {
|
rlm@33
|
1127 sprintf(frameDisplayString, "%d (no movie)", systemCounters.frameCount);
|
rlm@33
|
1128 break;
|
rlm@33
|
1129 }
|
rlm@33
|
1130 }
|
rlm@33
|
1131
|
rlm@33
|
1132 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
1133 if (theApp.lagCounter)
|
rlm@1
|
1134 #else
|
rlm@1
|
1135 /// SDL FIXME
|
rlm@1
|
1136 #endif
|
rlm@1
|
1137 {
|
rlm@33
|
1138 // sprintf(lagFrameDisplayString, " %c %d", systemCounters.laggedLast ? '*' : '|', systemCounters.lagCount);
|
rlm@33
|
1139 sprintf(lagFrameDisplayString, " | %d%s", systemCounters.lagCount, systemCounters.laggedLast ? " *" : "");
|
rlm@33
|
1140 strcat(frameDisplayString, lagFrameDisplayString);
|
rlm@33
|
1141 }
|
rlm@1
|
1142
|
rlm@1
|
1143 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
1144 if (theApp.extraCounter)
|
rlm@1
|
1145 #else
|
rlm@1
|
1146 /// SDL FIXME
|
rlm@1
|
1147 #endif
|
rlm@33
|
1148 {
|
rlm@33
|
1149 sprintf(extraCountDisplayString, " | %d", systemCounters.frameCount - systemCounters.extraCount);
|
rlm@33
|
1150 strcat(frameDisplayString, extraCountDisplayString);
|
rlm@33
|
1151 }
|
rlm@33
|
1152 }
|
rlm@33
|
1153 #if (defined(WIN32) && !defined(SDL))
|
rlm@33
|
1154 else
|
rlm@33
|
1155 {
|
rlm@33
|
1156 frameDisplayString[0] = '\0';
|
rlm@33
|
1157 }
|
rlm@33
|
1158 #else
|
rlm@33
|
1159 /// SDL FIXME
|
rlm@33
|
1160 #endif
|
rlm@33
|
1161 systemScreenMessage(frameDisplayString, 1, -1);
|
rlm@1
|
1162 }
|
rlm@1
|
1163
|
rlm@1
|
1164 // this function should only be called once every frame
|
rlm@1
|
1165 void VBAMovieUpdateState()
|
rlm@1
|
1166 {
|
rlm@33
|
1167 ++Movie.currentFrame;
|
rlm@33
|
1168 printf("RLM: inside updateState\n");
|
rlm@33
|
1169 if (Movie.state == MOVIE_STATE_PLAY)
|
rlm@33
|
1170 {
|
rlm@33
|
1171 Movie.inputBufferPtr += Movie.bytesPerFrame;
|
rlm@33
|
1172 if (Movie.currentFrame >= Movie.header.length_frames)
|
rlm@1
|
1173 {
|
rlm@33
|
1174 // the movie ends anyway; what to do next depends on the settings
|
rlm@33
|
1175 change_state(MOVIE_STATE_END);
|
rlm@1
|
1176 }
|
rlm@33
|
1177 }
|
rlm@33
|
1178 else if (Movie.state == MOVIE_STATE_RECORD)
|
rlm@33
|
1179 {
|
rlm@33
|
1180 printf("RLM: Movie_STATE_RECORD\n");
|
rlm@33
|
1181 // use first fseek?
|
rlm@33
|
1182 //TODO: THis is the problem.
|
rlm@34
|
1183 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file);
|
rlm@34
|
1184 printf("RLM: write successful.\n");
|
rlm@33
|
1185 Movie.header.length_frames = Movie.currentFrame;
|
rlm@33
|
1186 Movie.inputBufferPtr += Movie.bytesPerFrame;
|
rlm@33
|
1187 Movie.RecordedThisSession = true;
|
rlm@33
|
1188 flush_movie_header();
|
rlm@33
|
1189 }
|
rlm@33
|
1190 else if (Movie.state == MOVIE_STATE_END)
|
rlm@33
|
1191 {
|
rlm@33
|
1192 change_state(MOVIE_STATE_END);
|
rlm@33
|
1193 }
|
rlm@1
|
1194 }
|
rlm@1
|
1195
|
rlm@1
|
1196 void VBAMovieRead(int i, bool /*sensor*/)
|
rlm@1
|
1197 {
|
rlm@33
|
1198 if (Movie.state != MOVIE_STATE_PLAY)
|
rlm@33
|
1199 return;
|
rlm@1
|
1200
|
rlm@33
|
1201 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
|
rlm@33
|
1202 return; // not a controller we're recognizing
|
rlm@1
|
1203
|
rlm@33
|
1204 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
|
rlm@33
|
1205 {
|
rlm@33
|
1206 currentButtons[i] = Read16(Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
|
rlm@33
|
1207 }
|
rlm@33
|
1208 else
|
rlm@33
|
1209 {
|
rlm@33
|
1210 currentButtons[i] = 0; // pretend the controller is disconnected
|
rlm@33
|
1211 }
|
rlm@1
|
1212
|
rlm@33
|
1213 if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0)
|
rlm@33
|
1214 resetSignaled = true;
|
rlm@1
|
1215 }
|
rlm@1
|
1216
|
rlm@1
|
1217 void VBAMovieWrite(int i, bool /*sensor*/)
|
rlm@1
|
1218 {
|
rlm@33
|
1219 if (Movie.state != MOVIE_STATE_RECORD)
|
rlm@33
|
1220 return;
|
rlm@1
|
1221
|
rlm@33
|
1222 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
|
rlm@33
|
1223 return; // not a controller we're recognizing
|
rlm@1
|
1224
|
rlm@33
|
1225 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame));
|
rlm@1
|
1226
|
rlm@33
|
1227 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
|
rlm@33
|
1228 {
|
rlm@33
|
1229 // get the current controller data
|
rlm@33
|
1230 uint16 buttonData = currentButtons[i];
|
rlm@33
|
1231
|
rlm@33
|
1232 // mask away the irrelevent bits
|
rlm@33
|
1233 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK;
|
rlm@33
|
1234
|
rlm@33
|
1235 // soft-reset "button" for 1 frame if the game is reset while recording
|
rlm@33
|
1236 if (resetSignaled)
|
rlm@1
|
1237 {
|
rlm@33
|
1238 buttonData |= BUTTON_MASK_NEW_RESET;
|
rlm@33
|
1239 }
|
rlm@1
|
1240
|
rlm@33
|
1241 // backward compatibility kludge
|
rlm@33
|
1242 if (resetSignaledLast)
|
rlm@33
|
1243 {
|
rlm@33
|
1244 buttonData |= BUTTON_MASK_OLD_RESET;
|
rlm@33
|
1245 }
|
rlm@1
|
1246
|
rlm@33
|
1247 Write16(buttonData, Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
|
rlm@1
|
1248
|
rlm@33
|
1249 // and for display
|
rlm@33
|
1250 currentButtons[i] = buttonData;
|
rlm@33
|
1251 }
|
rlm@33
|
1252 else
|
rlm@33
|
1253 {
|
rlm@33
|
1254 // pretend the controller is disconnected (otherwise input it gives could cause desync since we're not writing it to the
|
rlm@33
|
1255 // movie)
|
rlm@33
|
1256 currentButtons[i] = 0;
|
rlm@33
|
1257 }
|
rlm@1
|
1258 }
|
rlm@1
|
1259
|
rlm@1
|
1260 void VBAMovieStop(bool8 suppress_message)
|
rlm@1
|
1261 {
|
rlm@33
|
1262 if (Movie.state != MOVIE_STATE_NONE)
|
rlm@33
|
1263 {
|
rlm@33
|
1264 change_state(MOVIE_STATE_NONE);
|
rlm@33
|
1265 if (!suppress_message)
|
rlm@33
|
1266 systemScreenMessage("Movie stop");
|
rlm@33
|
1267 }
|
rlm@1
|
1268 }
|
rlm@1
|
1269
|
rlm@1
|
1270 int VBAMovieGetInfo(const char *filename, SMovie *info)
|
rlm@1
|
1271 {
|
rlm@33
|
1272 assert(info != NULL);
|
rlm@33
|
1273 if (info == NULL)
|
rlm@33
|
1274 return -1;
|
rlm@1
|
1275
|
rlm@33
|
1276 FILE * file;
|
rlm@33
|
1277 int result;
|
rlm@33
|
1278 SMovie &local_movie = *info;
|
rlm@1
|
1279
|
rlm@33
|
1280 memset(info, 0, sizeof(*info));
|
rlm@33
|
1281 if (filename[0] == '\0')
|
rlm@33
|
1282 return MOVIE_FILE_NOT_FOUND;
|
rlm@33
|
1283 if (!(file = fopen(filename, "rb")))
|
rlm@33
|
1284 return MOVIE_FILE_NOT_FOUND;
|
rlm@1
|
1285
|
rlm@33
|
1286 // read header
|
rlm@33
|
1287 if ((result = (read_movie_header(file, local_movie))) != MOVIE_SUCCESS)
|
rlm@33
|
1288 {
|
rlm@33
|
1289 fclose(file);
|
rlm@33
|
1290 return result;
|
rlm@33
|
1291 }
|
rlm@1
|
1292
|
rlm@33
|
1293 // read the metadata / author info from file
|
rlm@33
|
1294 fread(local_movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
|
rlm@1
|
1295
|
rlm@33
|
1296 strncpy(local_movie.filename, filename, _MAX_PATH);
|
rlm@33
|
1297 local_movie.filename[_MAX_PATH - 1] = '\0';
|
rlm@1
|
1298
|
rlm@33
|
1299 if (Movie.file != NULL && stricmp(local_movie.filename, Movie.filename) == 0) // alreadyOpen
|
rlm@33
|
1300 {
|
rlm@33
|
1301 local_movie.bytesPerFrame = Movie.bytesPerFrame;
|
rlm@33
|
1302 local_movie.header.length_frames = Movie.header.length_frames;
|
rlm@33
|
1303 }
|
rlm@33
|
1304 else
|
rlm@33
|
1305 {
|
rlm@33
|
1306 // recalculate length of movie from the file size
|
rlm@33
|
1307 local_movie.bytesPerFrame = bytes_per_frame(local_movie);
|
rlm@33
|
1308 fseek(file, 0, SEEK_END);
|
rlm@33
|
1309 int fileSize = ftell(file);
|
rlm@33
|
1310 local_movie.header.length_frames =
|
rlm@33
|
1311 (fileSize - local_movie.header.offset_to_controller_data) / local_movie.bytesPerFrame;
|
rlm@33
|
1312 }
|
rlm@1
|
1313
|
rlm@33
|
1314 fclose(file);
|
rlm@1
|
1315
|
rlm@33
|
1316 if (access(filename, W_OK))
|
rlm@33
|
1317 info->readOnly = true;
|
rlm@1
|
1318
|
rlm@33
|
1319 return MOVIE_SUCCESS;
|
rlm@1
|
1320 }
|
rlm@1
|
1321
|
rlm@1
|
1322 bool8 VBAMovieActive()
|
rlm@1
|
1323 {
|
rlm@33
|
1324 return (Movie.state != MOVIE_STATE_NONE);
|
rlm@1
|
1325 }
|
rlm@1
|
1326
|
rlm@1
|
1327 bool8 VBAMovieLoading()
|
rlm@1
|
1328 {
|
rlm@33
|
1329 return loadingMovie;
|
rlm@1
|
1330 }
|
rlm@1
|
1331
|
rlm@1
|
1332 bool8 VBAMoviePlaying()
|
rlm@1
|
1333 {
|
rlm@33
|
1334 return (Movie.state == MOVIE_STATE_PLAY);
|
rlm@1
|
1335 }
|
rlm@1
|
1336
|
rlm@1
|
1337 bool8 VBAMovieRecording()
|
rlm@1
|
1338 {
|
rlm@33
|
1339 return (Movie.state == MOVIE_STATE_RECORD);
|
rlm@1
|
1340 }
|
rlm@1
|
1341
|
rlm@1
|
1342 bool8 VBAMovieReadOnly()
|
rlm@1
|
1343 {
|
rlm@33
|
1344 if (!VBAMovieActive())
|
rlm@33
|
1345 return false;
|
rlm@1
|
1346
|
rlm@33
|
1347 return Movie.readOnly;
|
rlm@1
|
1348 }
|
rlm@1
|
1349
|
rlm@1
|
1350 void VBAMovieToggleReadOnly()
|
rlm@1
|
1351 {
|
rlm@33
|
1352 if (!VBAMovieActive())
|
rlm@33
|
1353 return;
|
rlm@1
|
1354
|
rlm@33
|
1355 if (Movie.readOnly != 2)
|
rlm@33
|
1356 {
|
rlm@33
|
1357 Movie.readOnly = !Movie.readOnly;
|
rlm@1
|
1358
|
rlm@33
|
1359 systemScreenMessage(Movie.readOnly ? "Movie now read-only" : "Movie now editable");
|
rlm@33
|
1360 }
|
rlm@33
|
1361 else
|
rlm@33
|
1362 {
|
rlm@33
|
1363 systemScreenMessage("Can't toggle read-only movie");
|
rlm@33
|
1364 }
|
rlm@1
|
1365 }
|
rlm@1
|
1366
|
rlm@1
|
1367 uint32 VBAMovieGetVersion()
|
rlm@1
|
1368 {
|
rlm@33
|
1369 if (!VBAMovieActive())
|
rlm@33
|
1370 return 0;
|
rlm@1
|
1371
|
rlm@33
|
1372 return Movie.header.version;
|
rlm@1
|
1373 }
|
rlm@1
|
1374
|
rlm@1
|
1375 uint32 VBAMovieGetMinorVersion()
|
rlm@1
|
1376 {
|
rlm@33
|
1377 if (!VBAMovieActive())
|
rlm@33
|
1378 return 0;
|
rlm@1
|
1379
|
rlm@33
|
1380 return Movie.header.minorVersion;
|
rlm@1
|
1381 }
|
rlm@1
|
1382
|
rlm@1
|
1383 uint32 VBAMovieGetId()
|
rlm@1
|
1384 {
|
rlm@33
|
1385 if (!VBAMovieActive())
|
rlm@33
|
1386 return 0;
|
rlm@1
|
1387
|
rlm@33
|
1388 return Movie.header.uid;
|
rlm@1
|
1389 }
|
rlm@1
|
1390
|
rlm@1
|
1391 uint32 VBAMovieGetLength()
|
rlm@1
|
1392 {
|
rlm@33
|
1393 if (!VBAMovieActive())
|
rlm@33
|
1394 return 0;
|
rlm@1
|
1395
|
rlm@33
|
1396 return Movie.header.length_frames;
|
rlm@1
|
1397 }
|
rlm@1
|
1398
|
rlm@1
|
1399 uint32 VBAMovieGetFrameCounter()
|
rlm@1
|
1400 {
|
rlm@33
|
1401 if (!VBAMovieActive())
|
rlm@33
|
1402 return 0;
|
rlm@1
|
1403
|
rlm@33
|
1404 return Movie.currentFrame;
|
rlm@1
|
1405 }
|
rlm@1
|
1406
|
rlm@1
|
1407 uint32 VBAMovieGetRerecordCount()
|
rlm@1
|
1408 {
|
rlm@33
|
1409 if (!VBAMovieActive())
|
rlm@33
|
1410 return 0;
|
rlm@1
|
1411
|
rlm@33
|
1412 return Movie.header.rerecord_count;
|
rlm@1
|
1413 }
|
rlm@1
|
1414
|
rlm@1
|
1415 uint32 VBAMovieSetRerecordCount(uint32 newRerecordCount)
|
rlm@1
|
1416 {
|
rlm@33
|
1417 uint32 oldRerecordCount = 0;
|
rlm@33
|
1418 if (!VBAMovieActive())
|
rlm@33
|
1419 return 0;
|
rlm@1
|
1420
|
rlm@33
|
1421 oldRerecordCount = Movie.header.rerecord_count;
|
rlm@33
|
1422 Movie.header.rerecord_count = newRerecordCount;
|
rlm@33
|
1423 return oldRerecordCount;
|
rlm@1
|
1424 }
|
rlm@1
|
1425
|
rlm@1
|
1426 std::string VBAMovieGetAuthorInfo()
|
rlm@1
|
1427 {
|
rlm@33
|
1428 if (!VBAMovieActive())
|
rlm@33
|
1429 return "";
|
rlm@1
|
1430
|
rlm@33
|
1431 return Movie.authorInfo;
|
rlm@1
|
1432 }
|
rlm@1
|
1433
|
rlm@1
|
1434 std::string VBAMovieGetFilename()
|
rlm@1
|
1435 {
|
rlm@33
|
1436 if (!VBAMovieActive())
|
rlm@33
|
1437 return "";
|
rlm@1
|
1438
|
rlm@33
|
1439 return Movie.filename;
|
rlm@1
|
1440 }
|
rlm@1
|
1441
|
rlm@1
|
1442 void VBAMovieFreeze(uint8 * *buf, uint32 *size)
|
rlm@1
|
1443 {
|
rlm@33
|
1444 // sanity check
|
rlm@33
|
1445 if (!VBAMovieActive())
|
rlm@33
|
1446 {
|
rlm@33
|
1447 return;
|
rlm@33
|
1448 }
|
rlm@1
|
1449
|
rlm@33
|
1450 *buf = NULL;
|
rlm@33
|
1451 *size = 0;
|
rlm@1
|
1452
|
rlm@33
|
1453 // compute size needed for the buffer
|
rlm@33
|
1454 // room for header.uid, currentFrame, and header.length_frames
|
rlm@33
|
1455 uint32 size_needed = sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames);
|
rlm@33
|
1456 size_needed += (uint32)(Movie.bytesPerFrame * Movie.header.length_frames);
|
rlm@33
|
1457 *buf = new uint8[size_needed];
|
rlm@33
|
1458 *size = size_needed;
|
rlm@1
|
1459
|
rlm@33
|
1460 uint8 *ptr = *buf;
|
rlm@33
|
1461 if (!ptr)
|
rlm@33
|
1462 {
|
rlm@33
|
1463 return;
|
rlm@33
|
1464 }
|
rlm@1
|
1465
|
rlm@33
|
1466 Push32(Movie.header.uid, ptr);
|
rlm@33
|
1467 Push32(Movie.currentFrame, ptr);
|
rlm@33
|
1468 Push32(Movie.header.length_frames - 1, ptr); // HACK: shorten the length by 1 for backward compatibility
|
rlm@1
|
1469
|
rlm@33
|
1470 memcpy(ptr, Movie.inputBuffer, Movie.bytesPerFrame * Movie.header.length_frames);
|
rlm@1
|
1471 }
|
rlm@1
|
1472
|
rlm@1
|
1473 int VBAMovieUnfreeze(const uint8 *buf, uint32 size)
|
rlm@1
|
1474 {
|
rlm@33
|
1475 // sanity check
|
rlm@33
|
1476 if (!VBAMovieActive())
|
rlm@33
|
1477 {
|
rlm@33
|
1478 return MOVIE_NOT_FROM_A_MOVIE;
|
rlm@33
|
1479 }
|
rlm@33
|
1480
|
rlm@33
|
1481 const uint8 *ptr = buf;
|
rlm@33
|
1482 if (size < sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames))
|
rlm@33
|
1483 {
|
rlm@33
|
1484 return MOVIE_WRONG_FORMAT;
|
rlm@33
|
1485 }
|
rlm@33
|
1486
|
rlm@33
|
1487 uint32 movie_id = Pop32(ptr);
|
rlm@33
|
1488 uint32 current_frame = Pop32(ptr);
|
rlm@33
|
1489 uint32 end_frame = Pop32(ptr) + 1; // HACK: restore the length for backward compatibility
|
rlm@33
|
1490 uint32 space_needed = Movie.bytesPerFrame * end_frame;
|
rlm@33
|
1491
|
rlm@33
|
1492 if (movie_id != Movie.header.uid)
|
rlm@33
|
1493 return MOVIE_NOT_FROM_THIS_MOVIE;
|
rlm@33
|
1494
|
rlm@33
|
1495 if (space_needed > size)
|
rlm@33
|
1496 return MOVIE_WRONG_FORMAT;
|
rlm@33
|
1497
|
rlm@33
|
1498 if (Movie.readOnly)
|
rlm@33
|
1499 {
|
rlm@33
|
1500 // here, we are going to keep the input data from the movie file
|
rlm@33
|
1501 // and simply rewind to the currentFrame pointer
|
rlm@33
|
1502 // this will cause a desync if the savestate is not in sync // <-- NOT ANYMORE
|
rlm@33
|
1503 // with the on-disk recording data, but it's easily solved
|
rlm@33
|
1504 // by loading another savestate or playing the movie from the beginning
|
rlm@33
|
1505
|
rlm@33
|
1506 // don't allow loading a state inconsistent with the current movie
|
rlm@33
|
1507 uint32 length_history = min(current_frame, Movie.header.length_frames);
|
rlm@33
|
1508 if (end_frame < length_history)
|
rlm@33
|
1509 return MOVIE_SNAPSHOT_INCONSISTENT;
|
rlm@33
|
1510
|
rlm@33
|
1511 uint32 space_shared = Movie.bytesPerFrame * length_history;
|
rlm@33
|
1512 if (memcmp(Movie.inputBuffer, ptr, space_shared))
|
rlm@33
|
1513 return MOVIE_SNAPSHOT_INCONSISTENT;
|
rlm@33
|
1514
|
rlm@33
|
1515 Movie.currentFrame = current_frame;
|
rlm@33
|
1516 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
|
rlm@33
|
1517 }
|
rlm@33
|
1518 else
|
rlm@33
|
1519 {
|
rlm@33
|
1520 // here, we are going to take the input data from the savestate
|
rlm@33
|
1521 // and make it the input data for the current movie, then continue
|
rlm@33
|
1522 // writing new input data at the currentFrame pointer
|
rlm@33
|
1523 Movie.currentFrame = current_frame;
|
rlm@33
|
1524 Movie.header.length_frames = end_frame;
|
rlm@33
|
1525 if (!VBALuaRerecordCountSkip())
|
rlm@33
|
1526 ++Movie.header.rerecord_count;
|
rlm@33
|
1527
|
rlm@33
|
1528 Movie.RecordedThisSession = true;
|
rlm@33
|
1529
|
rlm@33
|
1530 // do this before calling reserve_buffer_space()
|
rlm@33
|
1531 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
|
rlm@33
|
1532 reserve_buffer_space(space_needed);
|
rlm@33
|
1533 memcpy(Movie.inputBuffer, ptr, space_needed);
|
rlm@33
|
1534
|
rlm@33
|
1535 // for consistency, no auto movie conversion here since we don't auto convert the corresponding savestate
|
rlm@33
|
1536 flush_movie_header();
|
rlm@33
|
1537 flush_movie_frames();
|
rlm@33
|
1538 }
|
rlm@33
|
1539
|
rlm@33
|
1540 change_state(MOVIE_STATE_PLAY); // check for movie end
|
rlm@33
|
1541
|
rlm@33
|
1542 // necessary!
|
rlm@33
|
1543 resetSignaled = false;
|
rlm@33
|
1544 resetSignaledLast = false;
|
rlm@33
|
1545
|
rlm@33
|
1546 // necessary to check if there's a reset signal at the previous frame
|
rlm@33
|
1547 if (current_frame > 0)
|
rlm@33
|
1548 {
|
rlm@33
|
1549 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
|
rlm@33
|
1550 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
|
rlm@1
|
1551 {
|
rlm@33
|
1552 if ((Movie.header.controllerFlags & MOVIE_CONTROLLER(i)) && (*(Movie.inputBufferPtr+1- Movie.bytesPerFrame) & NEW_RESET))
|
rlm@33
|
1553 {
|
rlm@33
|
1554 resetSignaledLast = true;
|
rlm@33
|
1555 break;
|
rlm@33
|
1556 }
|
rlm@1
|
1557 }
|
rlm@33
|
1558 }
|
rlm@1
|
1559
|
rlm@33
|
1560 return MOVIE_SUCCESS;
|
rlm@1
|
1561 }
|
rlm@1
|
1562
|
rlm@1
|
1563 bool VBAMovieEnded()
|
rlm@1
|
1564 {
|
rlm@33
|
1565 return (Movie.state == MOVIE_STATE_END);
|
rlm@33
|
1566 // return (Movie.state != MOVIE_STATE_NONE && Movie.currentFrame >= Movie.header.length_frames);
|
rlm@1
|
1567 }
|
rlm@1
|
1568
|
rlm@1
|
1569 bool VBAMovieAllowsRerecording()
|
rlm@1
|
1570 {
|
rlm@33
|
1571 bool allows = (Movie.state != MOVIE_STATE_NONE) && (Movie.currentFrame <= Movie.header.length_frames);
|
rlm@33
|
1572 return /*!VBAMovieReadOnly() &&*/ allows;
|
rlm@1
|
1573 }
|
rlm@1
|
1574
|
rlm@1
|
1575 bool VBAMovieSwitchToPlaying()
|
rlm@1
|
1576 {
|
rlm@33
|
1577 if (!VBAMovieActive())
|
rlm@33
|
1578 return false;
|
rlm@1
|
1579
|
rlm@33
|
1580 if (!Movie.readOnly)
|
rlm@33
|
1581 {
|
rlm@33
|
1582 VBAMovieToggleReadOnly();
|
rlm@33
|
1583 }
|
rlm@1
|
1584
|
rlm@33
|
1585 change_state(MOVIE_STATE_PLAY);
|
rlm@33
|
1586 if (Movie.state == MOVIE_STATE_PLAY)
|
rlm@33
|
1587 systemScreenMessage("Movie replay (continue)");
|
rlm@33
|
1588 else
|
rlm@33
|
1589 systemScreenMessage("Movie end");
|
rlm@1
|
1590
|
rlm@33
|
1591 return true;
|
rlm@1
|
1592 }
|
rlm@1
|
1593
|
rlm@1
|
1594 bool VBAMovieSwitchToRecording()
|
rlm@1
|
1595 {
|
rlm@33
|
1596 if (!VBAMovieAllowsRerecording())
|
rlm@33
|
1597 return false;
|
rlm@1
|
1598
|
rlm@33
|
1599 if (Movie.readOnly)
|
rlm@33
|
1600 {
|
rlm@33
|
1601 VBAMovieToggleReadOnly();
|
rlm@33
|
1602 }
|
rlm@1
|
1603
|
rlm@33
|
1604 if (!VBALuaRerecordCountSkip())
|
rlm@33
|
1605 ++Movie.header.rerecord_count;
|
rlm@1
|
1606
|
rlm@33
|
1607 change_state(MOVIE_STATE_RECORD);
|
rlm@33
|
1608 systemScreenMessage("Movie re-record");
|
rlm@1
|
1609
|
rlm@33
|
1610 //truncate_movie(Movie.currentFrame);
|
rlm@1
|
1611
|
rlm@33
|
1612 return true;
|
rlm@1
|
1613 }
|
rlm@1
|
1614
|
rlm@1
|
1615 uint32 VBAMovieGetState()
|
rlm@1
|
1616 {
|
rlm@33
|
1617 // ?
|
rlm@33
|
1618 if (!VBAMovieActive())
|
rlm@33
|
1619 return MOVIE_STATE_NONE;
|
rlm@1
|
1620
|
rlm@33
|
1621 return Movie.state;
|
rlm@1
|
1622 }
|
rlm@1
|
1623
|
rlm@1
|
1624 void VBAMovieSignalReset()
|
rlm@1
|
1625 {
|
rlm@33
|
1626 if (VBAMovieActive())
|
rlm@33
|
1627 resetSignaled = true;
|
rlm@1
|
1628 }
|
rlm@1
|
1629
|
rlm@1
|
1630 void VBAMovieResetIfRequested()
|
rlm@1
|
1631 {
|
rlm@33
|
1632 if (resetSignaled)
|
rlm@33
|
1633 {
|
rlm@33
|
1634 theEmulator.emuReset(false);
|
rlm@33
|
1635 resetSignaled = false;
|
rlm@33
|
1636 resetSignaledLast = true;
|
rlm@33
|
1637 }
|
rlm@33
|
1638 else
|
rlm@33
|
1639 {
|
rlm@33
|
1640 resetSignaledLast = false;
|
rlm@33
|
1641 }
|
rlm@1
|
1642 }
|
rlm@1
|
1643
|
rlm@1
|
1644 void VBAMovieSetMetadata(const char *info)
|
rlm@1
|
1645 {
|
rlm@33
|
1646 if (!memcmp(Movie.authorInfo, info, MOVIE_METADATA_SIZE))
|
rlm@33
|
1647 return;
|
rlm@1
|
1648
|
rlm@33
|
1649 memcpy(Movie.authorInfo, info, MOVIE_METADATA_SIZE); // strncpy would omit post-0 bytes
|
rlm@33
|
1650 Movie.authorInfo[MOVIE_METADATA_SIZE - 1] = '\0';
|
rlm@1
|
1651
|
rlm@33
|
1652 if (Movie.file)
|
rlm@33
|
1653 {
|
rlm@33
|
1654 // (over-)write the header
|
rlm@33
|
1655 fseek(Movie.file, 0, SEEK_SET);
|
rlm@1
|
1656
|
rlm@33
|
1657 write_movie_header(Movie.file, Movie);
|
rlm@1
|
1658
|
rlm@33
|
1659 // write the metadata / author info to file
|
rlm@33
|
1660 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, Movie.file);
|
rlm@33
|
1661
|
rlm@33
|
1662 fflush(Movie.file);
|
rlm@33
|
1663 }
|
rlm@33
|
1664 printf("RLM: setMetadata called\n");
|
rlm@33
|
1665
|
rlm@1
|
1666 }
|
rlm@1
|
1667
|
rlm@1
|
1668 void VBAMovieRestart()
|
rlm@1
|
1669 {
|
rlm@33
|
1670 if (VBAMovieActive())
|
rlm@33
|
1671 {
|
rlm@33
|
1672 systemSoundClearBuffer();
|
rlm@1
|
1673
|
rlm@33
|
1674 bool8 modified = Movie.RecordedThisSession;
|
rlm@1
|
1675
|
rlm@33
|
1676 VBAMovieStop(true);
|
rlm@1
|
1677
|
rlm@33
|
1678 char movieName [_MAX_PATH];
|
rlm@33
|
1679 strncpy(movieName, Movie.filename, _MAX_PATH);
|
rlm@33
|
1680 movieName[_MAX_PATH - 1] = '\0';
|
rlm@33
|
1681 VBAMovieOpen(movieName, Movie.readOnly); // can't just pass in Movie.filename, since VBAMovieOpen clears out Movie's
|
rlm@33
|
1682 // variables
|
rlm@1
|
1683
|
rlm@33
|
1684 Movie.RecordedThisSession = modified;
|
rlm@1
|
1685
|
rlm@33
|
1686 systemScreenMessage("Movie replay (restart)");
|
rlm@33
|
1687 }
|
rlm@1
|
1688 }
|
rlm@1
|
1689
|
rlm@1
|
1690 int VBAMovieGetPauseAt()
|
rlm@1
|
1691 {
|
rlm@33
|
1692 return Movie.pauseFrame;
|
rlm@1
|
1693 }
|
rlm@1
|
1694
|
rlm@1
|
1695 void VBAMovieSetPauseAt(int at)
|
rlm@1
|
1696 {
|
rlm@33
|
1697 Movie.pauseFrame = at;
|
rlm@1
|
1698 }
|
rlm@1
|
1699
|
rlm@1
|
1700 ///////////////////////
|
rlm@1
|
1701 // movie tools
|
rlm@1
|
1702
|
rlm@1
|
1703 // FIXME: is it safe to convert/flush a movie while recording it (considering fseek() problem)?
|
rlm@1
|
1704 int VBAMovieConvertCurrent()
|
rlm@1
|
1705 {
|
rlm@33
|
1706 if (!VBAMovieActive())
|
rlm@33
|
1707 {
|
rlm@33
|
1708 return MOVIE_NOTHING;
|
rlm@33
|
1709 }
|
rlm@33
|
1710
|
rlm@33
|
1711 if (Movie.header.minorVersion > VBM_REVISION)
|
rlm@33
|
1712 {
|
rlm@33
|
1713 return MOVIE_WRONG_VERSION;
|
rlm@33
|
1714 }
|
rlm@33
|
1715
|
rlm@33
|
1716 if (Movie.header.minorVersion == VBM_REVISION)
|
rlm@33
|
1717 {
|
rlm@33
|
1718 return MOVIE_NOTHING;
|
rlm@33
|
1719 }
|
rlm@33
|
1720
|
rlm@33
|
1721 Movie.header.minorVersion = VBM_REVISION;
|
rlm@33
|
1722
|
rlm@33
|
1723 if (Movie.header.length_frames == 0) // this could happen
|
rlm@33
|
1724 {
|
rlm@33
|
1725 truncate_movie(0);
|
rlm@33
|
1726 return MOVIE_SUCCESS;
|
rlm@33
|
1727 }
|
rlm@33
|
1728
|
rlm@33
|
1729 // fix movies recorded from snapshots
|
rlm@33
|
1730 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
|
rlm@33
|
1731 {
|
rlm@33
|
1732 uint8 *firstFramePtr = Movie.inputBuffer;
|
rlm@33
|
1733 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
|
rlm@1
|
1734 {
|
rlm@33
|
1735 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
|
rlm@33
|
1736 {
|
rlm@33
|
1737 Push16(initialInputs[i], firstFramePtr);
|
rlm@33
|
1738 // note: this is correct since Push16 advances the dest pointer by sizeof u16
|
rlm@33
|
1739 }
|
rlm@1
|
1740 }
|
rlm@33
|
1741 }
|
rlm@1
|
1742
|
rlm@33
|
1743 // convert old resets to new ones
|
rlm@33
|
1744 const u8 OLD_RESET = u8(BUTTON_MASK_OLD_RESET >> 8);
|
rlm@33
|
1745 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
|
rlm@33
|
1746 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
|
rlm@33
|
1747 {
|
rlm@33
|
1748 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
|
rlm@1
|
1749 {
|
rlm@33
|
1750 uint8 *startPtr = Movie.inputBuffer + sizeof(u16) * i + 1;
|
rlm@33
|
1751 uint8 *endPtr = Movie.inputBuffer + Movie.bytesPerFrame * (Movie.header.length_frames - 1);
|
rlm@33
|
1752 for (; startPtr < endPtr; startPtr += Movie.bytesPerFrame)
|
rlm@33
|
1753 {
|
rlm@33
|
1754 if (startPtr[Movie.bytesPerFrame] & OLD_RESET)
|
rlm@33
|
1755 {
|
rlm@33
|
1756 startPtr[0] |= NEW_RESET;
|
rlm@33
|
1757 }
|
rlm@33
|
1758 }
|
rlm@1
|
1759 }
|
rlm@33
|
1760 }
|
rlm@1
|
1761
|
rlm@33
|
1762 flush_movie_header();
|
rlm@33
|
1763 flush_movie_frames();
|
rlm@33
|
1764 return MOVIE_SUCCESS;
|
rlm@1
|
1765 }
|
rlm@1
|
1766
|
rlm@1
|
1767 bool VBAMovieTuncateAtCurrentFrame()
|
rlm@1
|
1768 {
|
rlm@33
|
1769 if (!VBAMovieActive())
|
rlm@33
|
1770 return false;
|
rlm@1
|
1771
|
rlm@33
|
1772 truncate_movie(Movie.currentFrame);
|
rlm@33
|
1773 change_state(MOVIE_STATE_END);
|
rlm@33
|
1774 systemScreenMessage("Movie truncated");
|
rlm@1
|
1775
|
rlm@33
|
1776 return true;
|
rlm@1
|
1777 }
|
rlm@1
|
1778
|
rlm@1
|
1779 bool VBAMovieFixHeader()
|
rlm@1
|
1780 {
|
rlm@33
|
1781 if (!VBAMovieActive())
|
rlm@33
|
1782 return false;
|
rlm@1
|
1783
|
rlm@33
|
1784 flush_movie_header();
|
rlm@33
|
1785 systemScreenMessage("Movie header fixed");
|
rlm@33
|
1786 return true;
|
rlm@1
|
1787 }
|