Tue, 20 Mar 2012 18:07:42 -0500 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
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Tue, 20 Mar 2012 17:44:08 -0500 |
Robert McIntyre |
working on functions to control species.
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Tue, 20 Mar 2012 17:20:41 -0500 |
Robert McIntyre |
fixed gb.moves
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Tue, 20 Mar 2012 17:18:22 -0500 |
Robert McIntyre |
moved important move code out of exp and into gb.
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Tue, 20 Mar 2012 17:13:12 -0500 |
Robert McIntyre |
emabled setting pokemon moves and PP
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Tue, 20 Mar 2012 05:18:31 -0500 |
Robert McIntyre |
discovered hex values for pokemon species.
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Tue, 20 Mar 2012 03:54:15 -0500 |
Robert McIntyre |
found out how to increase Max PP of a move
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Tue, 20 Mar 2012 03:40:24 -0500 |
Robert McIntyre |
finally found the species identifiers!
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Tue, 20 Mar 2012 03:28:18 -0500 |
Robert McIntyre |
discovered location of pokemon DV values.
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Tue, 20 Mar 2012 03:12:49 -0500 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
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Tue, 20 Mar 2012 02:46:57 -0500 |
Robert McIntyre |
confirmed move-id locations.
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Tue, 20 Mar 2012 02:40:59 -0500 |
Robert McIntyre |
discovered hex-values for every move.
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Tue, 20 Mar 2012 01:32:48 -0500 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
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Tue, 20 Mar 2012 01:09:03 -0500 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
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Tue, 20 Mar 2012 00:40:33 -0500 |
Robert McIntyre |
fix stackoverflow error.
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Tue, 20 Mar 2012 00:38:03 -0500 |
Robert McIntyre |
discovered location of pokemon OT IDs.
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Mon, 19 Mar 2012 23:27:43 -0500 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
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Mon, 19 Mar 2012 23:14:21 -0500 |
Robert McIntyre |
can now get/set pokemon OT name
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Mon, 19 Mar 2012 22:42:36 -0500 |
Robert McIntyre |
can now determine the number of pokemon in the party.
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Mon, 19 Mar 2012 21:35:43 -0500 |
Robert McIntyre |
made function to get the sixth pokemon's full name
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Mon, 19 Mar 2012 21:23:46 -0500 |
Robert McIntyre |
major refactoring complete.
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Mon, 19 Mar 2012 20:43:38 -0500 |
Robert McIntyre |
preparing to refactor:
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Mon, 19 Mar 2012 20:30:37 -0500 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
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Mon, 19 Mar 2012 19:56:55 -0500 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
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Mon, 19 Mar 2012 19:45:32 -0500 |
Robert McIntyre |
added save states, since many functions now depend on them.
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Mon, 19 Mar 2012 05:20:34 -0500 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
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Mon, 19 Mar 2012 05:12:05 -0500 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
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Mon, 19 Mar 2012 03:05:42 -0500 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
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Sun, 18 Mar 2012 20:49:40 -0500 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
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Sun, 18 Mar 2012 05:53:25 -0500 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
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Sun, 18 Mar 2012 05:13:19 -0500 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
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Sun, 18 Mar 2012 00:56:29 -0500 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
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Sun, 18 Mar 2012 00:33:00 -0500 |
Robert McIntyre |
saving progress
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Sat, 17 Mar 2012 21:32:29 -0500 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
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Sat, 17 Mar 2012 21:29:08 -0500 |
Robert McIntyre |
added rival-name letter-map
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Sat, 17 Mar 2012 19:30:45 -0500 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
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Sat, 17 Mar 2012 19:25:38 -0500 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
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Sat, 17 Mar 2012 19:18:01 -0500 |
Robert McIntyre |
dylan added some code
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Sat, 17 Mar 2012 03:43:42 -0500 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
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Sat, 17 Mar 2012 02:25:48 -0500 |
Robert McIntyre |
completed mode 3
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Sat, 17 Mar 2012 02:00:02 -0500 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
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Sat, 17 Mar 2012 01:23:47 -0500 |
Robert McIntyre |
fixed problem with mode transitions
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Sat, 17 Mar 2012 00:29:34 -0500 |
Robert McIntyre |
saving progress.
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Fri, 16 Mar 2012 20:55:28 -0500 |
Robert McIntyre |
working on proper timing for modes
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Fri, 16 Mar 2012 20:48:12 -0500 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
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Fri, 16 Mar 2012 20:31:53 -0500 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
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Fri, 16 Mar 2012 20:18:54 -0500 |
Robert McIntyre |
wrote test case for write-memory skeleton
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Fri, 16 Mar 2012 20:03:10 -0500 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
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Fri, 16 Mar 2012 17:50:35 -0500 |
Robert McIntyre |
saving progress
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Fri, 16 Mar 2012 17:03:05 -0500 |
Robert McIntyre |
functional number-input bootstrap code complete
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Fri, 16 Mar 2012 16:52:29 -0500 |
Robert McIntyre |
working on preliminary bootstrap code
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Fri, 16 Mar 2012 13:51:17 -0500 |
Robert McIntyre |
added test for count-frames
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Fri, 16 Mar 2012 00:43:28 -0500 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
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Thu, 15 Mar 2012 17:29:49 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 17:20:55 -0500 |
Robert McIntyre |
now I have an assembly program that can read button presses!
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Thu, 15 Mar 2012 14:44:19 -0500 |
Robert McIntyre |
changed display for memory and registers to binary
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Thu, 15 Mar 2012 14:32:10 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
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Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
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Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
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Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
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Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
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Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
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Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
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Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
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Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
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Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
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Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
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Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
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Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
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Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
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Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
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Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
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Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
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Thu, 08 Mar 2012 22:29:11 -0600 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
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Thu, 08 Mar 2012 21:55:40 -0600 |
Robert McIntyre |
more stuff.
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Thu, 08 Mar 2012 21:50:46 -0600 |
Robert McIntyre |
speed up emulation
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Thu, 08 Mar 2012 21:16:53 -0600 |
Robert McIntyre |
disk backup complete
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Thu, 08 Mar 2012 19:48:54 -0600 |
Robert McIntyre |
working on disk-backup for save-states
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Thu, 08 Mar 2012 06:01:09 -0600 |
Robert McIntyre |
added play command
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Thu, 08 Mar 2012 04:40:18 -0600 |
Robert McIntyre |
added optional argument to rewind
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Thu, 08 Mar 2012 04:37:10 -0600 |
Robert McIntyre |
added history facilities
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Thu, 08 Mar 2012 03:41:24 -0600 |
Robert McIntyre |
can now write proper vbm files from clojure
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Thu, 08 Mar 2012 02:47:09 -0600 |
Robert McIntyre |
refactored
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Thu, 08 Mar 2012 02:25:20 -0600 |
Robert McIntyre |
removed zero frame confusion
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Thu, 08 Mar 2012 02:12:49 -0600 |
Robert McIntyre |
remove obsolete testing code
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Thu, 08 Mar 2012 02:10:03 -0600 |
Robert McIntyre |
got the speedrun to play
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Thu, 08 Mar 2012 01:58:36 -0600 |
Robert McIntyre |
building code to play vbm files
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Wed, 07 Mar 2012 23:23:15 -0600 |
Robert McIntyre |
resets now work correctly
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Wed, 07 Mar 2012 21:04:55 -0600 |
Robert McIntyre |
going to make restarts work
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Wed, 07 Mar 2012 20:47:25 -0600 |
Robert McIntyre |
refactor clojure level
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Wed, 07 Mar 2012 20:37:46 -0600 |
Robert McIntyre |
java/c++ framework more or less complete
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Wed, 07 Mar 2012 20:10:21 -0600 |
Robert McIntyre |
added code to retrieve CPU registers
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Wed, 07 Mar 2012 19:53:39 -0600 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
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Wed, 07 Mar 2012 19:29:51 -0600 |
Robert McIntyre |
added function to retrieve main RAM
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Wed, 07 Mar 2012 17:40:00 -0600 |
Robert McIntyre |
added functions to get rom/ram sizes
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Wed, 07 Mar 2012 15:17:19 -0600 |
Robert McIntyre |
savestate buffer was too small
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Wed, 07 Mar 2012 14:20:57 -0600 |
Robert McIntyre |
going to work on getting CPU data
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Wed, 07 Mar 2012 14:18:44 -0600 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
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Wed, 07 Mar 2012 13:24:32 -0600 |
Robert McIntyre |
can now send button presses to the simulated gameboy
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Wed, 07 Mar 2012 12:50:44 -0600 |
Robert McIntyre |
stepping achieved
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Wed, 07 Mar 2012 02:31:39 -0600 |
Robert McIntyre |
enabled stepping from clojure
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Wed, 07 Mar 2012 02:12:59 -0600 |
Robert McIntyre |
working on the API
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Wed, 07 Mar 2012 01:55:55 -0600 |
Robert McIntyre |
created list of stuff to do
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Wed, 07 Mar 2012 01:39:12 -0600 |
Robert McIntyre |
time for further planning
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Wed, 07 Mar 2012 01:17:53 -0600 |
Robert McIntyre |
clojure can now drive vba
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Wed, 07 Mar 2012 00:36:53 -0600 |
Robert McIntyre |
clojure hello world works
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Wed, 07 Mar 2012 00:13:50 -0600 |
Robert McIntyre |
changed compile order
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Tue, 06 Mar 2012 23:43:52 -0600 |
Robert McIntyre |
added skeleton clojure gb driver
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Tue, 06 Mar 2012 22:07:22 -0600 |
Robert McIntyre |
using libtool for convienence libraries
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Tue, 06 Mar 2012 21:53:31 -0600 |
Robert McIntyre |
created java folder and simple build script
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Tue, 06 Mar 2012 21:43:28 -0600 |
Robert McIntyre |
add initial jni interface
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Tue, 06 Mar 2012 14:27:20 -0600 |
Robert McIntyre |
remove useless shell scripts
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Tue, 06 Mar 2012 12:38:47 -0600 |
Robert McIntyre |
upgraded Util.cpp to work with libpng 1.5
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Mon, 05 Mar 2012 16:37:58 -0600 |
Robert McIntyre |
save personal settings.
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Mon, 05 Mar 2012 16:37:38 -0600 |
Robert McIntyre |
got some speedruns to work!
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Mon, 05 Mar 2012 15:06:22 -0600 |
Robert McIntyre |
video does not appear to de-sync after 3 minutes of playing and several random battles.
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