Fri, 23 Mar 2012 00:32:44 -0500 |
Robert McIntyre |
merge
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Fri, 23 Mar 2012 00:30:34 -0500 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
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Fri, 23 Mar 2012 00:14:37 -0500 |
Robert McIntyre |
break for eating!
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Thu, 22 Mar 2012 23:42:31 -0500 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
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Thu, 22 Mar 2012 23:39:02 -0500 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
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Fri, 23 Mar 2012 00:24:54 -0500 |
Dylan Holmes |
Further explorations in memory.
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Thu, 22 Mar 2012 22:37:35 -0500 |
Robert McIntyre |
minor reformatting.
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Thu, 22 Mar 2012 22:35:57 -0500 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
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Thu, 22 Mar 2012 20:10:09 -0500 |
Robert McIntyre |
added function to set ROM
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Thu, 22 Mar 2012 16:34:10 -0500 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
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Thu, 22 Mar 2012 15:58:39 -0500 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
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Thu, 22 Mar 2012 07:38:00 -0500 |
Robert McIntyre |
merged changes
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Thu, 22 Mar 2012 07:36:54 -0500 |
Robert McIntyre |
successfully captured program counter!
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Thu, 22 Mar 2012 07:03:02 -0500 |
Dylan Holmes |
merged changes.
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Thu, 22 Mar 2012 07:02:50 -0500 |
Dylan Holmes |
added world directory for practice worldbuilding.
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Thu, 22 Mar 2012 06:58:18 -0500 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
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Wed, 21 Mar 2012 23:19:01 -0500 |
Dylan Holmes |
merged assembly
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Thu, 22 Mar 2012 06:07:31 -0500 |
Robert McIntyre |
finished mapping out pokemon memory region.
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Thu, 22 Mar 2012 02:02:07 -0500 |
Robert McIntyre |
modified give-items to work with glitched items.
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Thu, 22 Mar 2012 01:25:39 -0500 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
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Wed, 21 Mar 2012 23:02:45 -0500 |
Robert McIntyre |
cleaned up code; added gb.saves
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Wed, 21 Mar 2012 22:17:06 -0500 |
Robert McIntyre |
add status to pokemon-data printout.
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Wed, 21 Mar 2012 22:15:23 -0500 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
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Wed, 21 Mar 2012 22:13:43 -0500 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
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Wed, 21 Mar 2012 18:17:37 -0500 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
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Wed, 21 Mar 2012 03:38:46 -0500 |
Robert McIntyre |
made functions more convienent for repl use.
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Wed, 21 Mar 2012 03:31:12 -0500 |
Robert McIntyre |
saved corrupted save.
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Wed, 21 Mar 2012 03:24:18 -0500 |
Robert McIntyre |
add DV info to print-pokemon-data
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Wed, 21 Mar 2012 03:20:03 -0500 |
Robert McIntyre |
fixed compilation problems.
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Wed, 21 Mar 2012 03:18:20 -0500 |
Robert McIntyre |
added facilities to corrupt any state.
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Wed, 21 Mar 2012 01:37:10 -0500 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
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Tue, 20 Mar 2012 20:26:00 -0500 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
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Tue, 20 Mar 2012 19:17:14 -0500 |
Robert McIntyre |
made facilities for printing pokemon info.
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Tue, 20 Mar 2012 18:50:49 -0500 |
Robert McIntyre |
determined position of pokemon color maps
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Tue, 20 Mar 2012 18:07:42 -0500 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
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Tue, 20 Mar 2012 17:44:08 -0500 |
Robert McIntyre |
working on functions to control species.
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Tue, 20 Mar 2012 17:20:41 -0500 |
Robert McIntyre |
fixed gb.moves
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Tue, 20 Mar 2012 17:18:22 -0500 |
Robert McIntyre |
moved important move code out of exp and into gb.
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Tue, 20 Mar 2012 17:13:12 -0500 |
Robert McIntyre |
emabled setting pokemon moves and PP
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Tue, 20 Mar 2012 05:18:31 -0500 |
Robert McIntyre |
discovered hex values for pokemon species.
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Tue, 20 Mar 2012 03:54:15 -0500 |
Robert McIntyre |
found out how to increase Max PP of a move
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Tue, 20 Mar 2012 03:40:24 -0500 |
Robert McIntyre |
finally found the species identifiers!
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Tue, 20 Mar 2012 03:28:18 -0500 |
Robert McIntyre |
discovered location of pokemon DV values.
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Tue, 20 Mar 2012 03:12:49 -0500 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
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Tue, 20 Mar 2012 02:46:57 -0500 |
Robert McIntyre |
confirmed move-id locations.
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Tue, 20 Mar 2012 02:40:59 -0500 |
Robert McIntyre |
discovered hex-values for every move.
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Tue, 20 Mar 2012 01:32:48 -0500 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
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Tue, 20 Mar 2012 01:09:03 -0500 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
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Tue, 20 Mar 2012 00:40:33 -0500 |
Robert McIntyre |
fix stackoverflow error.
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Tue, 20 Mar 2012 00:38:03 -0500 |
Robert McIntyre |
discovered location of pokemon OT IDs.
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Mon, 19 Mar 2012 23:27:43 -0500 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
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Mon, 19 Mar 2012 23:14:21 -0500 |
Robert McIntyre |
can now get/set pokemon OT name
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Mon, 19 Mar 2012 22:42:36 -0500 |
Robert McIntyre |
can now determine the number of pokemon in the party.
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Mon, 19 Mar 2012 21:35:43 -0500 |
Robert McIntyre |
made function to get the sixth pokemon's full name
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Mon, 19 Mar 2012 21:23:46 -0500 |
Robert McIntyre |
major refactoring complete.
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Mon, 19 Mar 2012 20:43:38 -0500 |
Robert McIntyre |
preparing to refactor:
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Mon, 19 Mar 2012 20:30:37 -0500 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
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Mon, 19 Mar 2012 19:56:55 -0500 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
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Mon, 19 Mar 2012 19:45:32 -0500 |
Robert McIntyre |
added save states, since many functions now depend on them.
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Mon, 19 Mar 2012 05:20:34 -0500 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
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Mon, 19 Mar 2012 05:12:05 -0500 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
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Mon, 19 Mar 2012 03:05:42 -0500 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
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Sun, 18 Mar 2012 20:49:40 -0500 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
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Sun, 18 Mar 2012 05:53:25 -0500 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
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Sun, 18 Mar 2012 05:13:19 -0500 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
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Sun, 18 Mar 2012 00:56:29 -0500 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
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Sun, 18 Mar 2012 00:33:00 -0500 |
Robert McIntyre |
saving progress
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Sat, 17 Mar 2012 21:32:29 -0500 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
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Sat, 17 Mar 2012 21:29:08 -0500 |
Robert McIntyre |
added rival-name letter-map
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Sat, 17 Mar 2012 19:30:45 -0500 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
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Sat, 17 Mar 2012 19:25:38 -0500 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
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Sat, 17 Mar 2012 19:18:01 -0500 |
Robert McIntyre |
dylan added some code
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Sat, 17 Mar 2012 03:43:42 -0500 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
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Sat, 17 Mar 2012 02:25:48 -0500 |
Robert McIntyre |
completed mode 3
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Sat, 17 Mar 2012 02:00:02 -0500 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
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Sat, 17 Mar 2012 01:23:47 -0500 |
Robert McIntyre |
fixed problem with mode transitions
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Sat, 17 Mar 2012 00:29:34 -0500 |
Robert McIntyre |
saving progress.
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Fri, 16 Mar 2012 20:55:28 -0500 |
Robert McIntyre |
working on proper timing for modes
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Fri, 16 Mar 2012 20:48:12 -0500 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
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Fri, 16 Mar 2012 20:31:53 -0500 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
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Fri, 16 Mar 2012 20:18:54 -0500 |
Robert McIntyre |
wrote test case for write-memory skeleton
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Fri, 16 Mar 2012 20:03:10 -0500 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
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Fri, 16 Mar 2012 17:50:35 -0500 |
Robert McIntyre |
saving progress
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Fri, 16 Mar 2012 17:03:05 -0500 |
Robert McIntyre |
functional number-input bootstrap code complete
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Fri, 16 Mar 2012 16:52:29 -0500 |
Robert McIntyre |
working on preliminary bootstrap code
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Fri, 16 Mar 2012 13:51:17 -0500 |
Robert McIntyre |
added test for count-frames
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Fri, 16 Mar 2012 00:43:28 -0500 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
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Thu, 15 Mar 2012 17:29:49 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 17:20:55 -0500 |
Robert McIntyre |
now I have an assembly program that can read button presses!
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Thu, 15 Mar 2012 14:44:19 -0500 |
Robert McIntyre |
changed display for memory and registers to binary
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Thu, 15 Mar 2012 14:32:10 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
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Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
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Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
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Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
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Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
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Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
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Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
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Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
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Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
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Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
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Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
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Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
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Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
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Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
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Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
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Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
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Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
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Thu, 08 Mar 2012 22:29:11 -0600 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
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