2012-03-28 |
Robert McIntyre |
added give-empty-pokedex
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2012-03-28 |
Dylan Holmes |
Found the hardcoded pokedex order!!
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2012-03-28 |
Robert McIntyre |
script: bought 96 burn heals
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2012-03-28 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
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2012-03-28 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
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2012-03-28 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
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2012-03-28 |
Robert McIntyre |
reorginazed save corruption code
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2012-03-27 |
Robert McIntyre |
script: save corruption
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2012-03-27 |
Robert McIntyre |
script: bought initial 5 items.
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2012-03-27 |
Robert McIntyre |
fix compiliation errors
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2012-03-27 |
Robert McIntyre |
merge.
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2012-03-27 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
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2012-03-27 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
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2012-03-27 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
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2012-03-27 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
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2012-03-27 |
Robert McIntyre |
script: went back to viridian store.
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2012-03-27 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
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2012-03-27 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
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2012-03-27 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
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2012-03-27 |
Dylan Holmes |
Added hardcoded learnsets.
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2012-03-27 |
Robert McIntyre |
script: got oak's parcel
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2012-03-27 |
Robert McIntyre |
merge
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2012-03-27 |
Robert McIntyre |
script: made it to viridian mart
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2012-03-27 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
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2012-03-27 |
Robert McIntyre |
script: left oak's lab.
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2012-03-27 |
Robert McIntyre |
merge
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2012-03-27 |
Robert McIntyre |
script: defeated rival.
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2012-03-26 |
Dylan Holmes |
Added hardcoded evolution data.
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2012-03-26 |
Robert McIntyre |
script: got pikachu.
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2012-03-26 |
Robert McIntyre |
continued work on unoptimized script
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2012-03-26 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
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2012-03-26 |
Robert McIntyre |
unicode walking :)
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2012-03-26 |
Robert McIntyre |
fixed incompetence.
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2012-03-26 |
Robert McIntyre |
added delicious unicode characters to the character-map.
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2012-03-26 |
Robert McIntyre |
minor correction.
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2012-03-26 |
Robert McIntyre |
merge
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2012-03-26 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
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2012-03-26 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
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2012-03-26 |
Robert McIntyre |
mrege.
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2012-03-26 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
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2012-03-26 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
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2012-03-26 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
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2012-03-26 |
Dylan Holmes |
minor fixes
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2012-03-26 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
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2012-03-25 |
Dylan Holmes |
making interesting data insights.
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2012-03-25 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
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2012-03-25 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
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2012-03-25 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
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2012-03-25 |
Robert McIntyre |
found appropriate map-function on Route 3
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2012-03-25 |
Robert McIntyre |
continuing work on map-function-addresses.
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2012-03-25 |
Robert McIntyre |
merge.
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2012-03-25 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
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2012-03-24 |
Dylan Holmes |
saving progress...
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2012-03-24 |
Robert McIntyre |
succesful return of control to the game upon item injection.
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2012-03-24 |
Robert McIntyre |
preliminary map data region in cart.
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2012-03-24 |
Robert McIntyre |
going to start work on item hack.
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2012-03-24 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
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2012-03-24 |
Robert McIntyre |
working out how 0xD367 affects game play
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2012-03-24 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
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2012-03-24 |
Dylan Holmes |
Added functions for getting and setting badges.
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