Mercurial > vba-clojure
changeset 620:1b52b14868d3 tip
merge.
author | rlm <rlm@aurellem.org> |
---|---|
date | Sun, 07 Feb 2016 23:16:04 -0800 |
parents | 90575d3a64d1 (current diff) a79e5a852347 (diff) |
children | |
files | org/total-control.org |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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1.1 --- a/org/total-control.org Sun Feb 07 23:15:40 2016 -0800 1.2 +++ b/org/total-control.org Sun Feb 07 23:16:04 2016 -0800 1.3 @@ -204,7 +204,7 @@ 1.4 1.5 The entire video was completely produced by bots --- I didn't manually 1.6 play the game at all to produce this speedrun. Here is a brief account 1.7 -of the infrastructure I build to make the video. The entire source of 1.8 +of the infrastructure I built to make the video. The entire source of 1.9 the project is available at http://hg.bortreb.com/vba-clojure 1.10 1.11 The first step was to build a programmatic interface to pokemon 1.12 @@ -450,7 +450,7 @@ 1.13 sells for almost half of maximum money --- I use just 3 of them to 1.14 finance the purchase of all the other items I need. 0x00 is also a 1.15 NO-OP in the gameboy's machine language, which means that I can stick 1.16 -them anywhere where I need to break up an other wise illegal pair of 1.17 +them anywhere where I need to break up an otherwise illegal pair of 1.18 opcodes. 0xFF is also extremely useful because it is the end-of-list 1.19 sentinel. Normally, the game will "compact" your items whenever you 1.20 make a purchase or deposit. For example, if you deposit a pokeball,