# HG changeset patch # User rlm # Date 1454915764 28800 # Node ID 1b52b14868d31db16c2b707d77e75557be07d1bc # Parent 90575d3a64d16bbccc91f589aac534b4a13e68dd# Parent a79e5a85234753987af761e0bbf8b2d0b40cdbe7 merge. diff -r 90575d3a64d1 -r 1b52b14868d3 org/total-control.org --- a/org/total-control.org Sun Feb 07 23:15:40 2016 -0800 +++ b/org/total-control.org Sun Feb 07 23:16:04 2016 -0800 @@ -204,7 +204,7 @@ The entire video was completely produced by bots --- I didn't manually play the game at all to produce this speedrun. Here is a brief account -of the infrastructure I build to make the video. The entire source of +of the infrastructure I built to make the video. The entire source of the project is available at http://hg.bortreb.com/vba-clojure The first step was to build a programmatic interface to pokemon @@ -450,7 +450,7 @@ sells for almost half of maximum money --- I use just 3 of them to finance the purchase of all the other items I need. 0x00 is also a NO-OP in the gameboy's machine language, which means that I can stick -them anywhere where I need to break up an other wise illegal pair of +them anywhere where I need to break up an otherwise illegal pair of opcodes. 0xFF is also extremely useful because it is the end-of-list sentinel. Normally, the game will "compact" your items whenever you make a purchase or deposit. For example, if you deposit a pokeball,