Mercurial > vba-clojure
view src/sdl/exprNode.h @ 135:eb6ba88088d3
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Sun, 18 Mar 2012 05:13:19 -0500 |
parents | f9f4f1b99eed |
children |
line wrap: on
line source
1 // -*- C++ -*-2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.3 // Copyright (C) 1999-2003 Forgotten4 // Copyright (C) 2004 Forgotten and the VBA development team6 // This program is free software; you can redistribute it and/or modify7 // it under the terms of the GNU General Public License as published by8 // the Free Software Foundation; either version 2, or(at your option)9 // any later version.10 //11 // This program is distributed in the hope that it will be useful,12 // but WITHOUT ANY WARRANTY; without even the implied warranty of13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the14 // GNU General Public License for more details.15 //16 // You should have received a copy of the GNU General Public License17 // along with this program; if not, write to the Free Software Foundation,18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.20 struct Node {21 Type *type;22 u32 location;23 u32 objLocation;24 LocationType locType;25 int value;26 int index;27 char *name;28 Node *expression;29 Member *member;30 void (*print)(Node *);31 bool (*resolve)(Node *, Function *f, CompileUnit *u);32 };34 extern void exprNodeCleanUp();36 extern Node *exprNodeIdentifier();37 extern void exprNodeIdentifierPrint(Node *);38 extern bool exprNodeIdentifierResolve(Node *, Function *, CompileUnit *);40 extern Node *exprNodeNumber();41 extern void exprNodeNumberPrint(Node *);42 extern bool exprNodeNumberResolve(Node *, Function *, CompileUnit *);44 extern Node *exprNodeStar(Node *);45 extern void exprNodeStarPrint(Node *);46 extern bool exprNodeStarResolve(Node *, Function *, CompileUnit *);48 extern Node *exprNodeDot(Node *, Node *);49 extern void exprNodeDotPrint(Node *);50 extern bool exprNodeDotResolve(Node *, Function *, CompileUnit *);52 extern Node *exprNodeArrow(Node *, Node *);53 extern void exprNodeArrowPrint(Node *);54 extern bool exprNodeArrowResolve(Node *, Function *, CompileUnit *);56 extern Node *exprNodeAddr(Node *);57 extern void exprNodeAddrPrint(Node *);58 extern bool exprNodeAddrResolve(Node *, Function *, CompileUnit *);60 extern Node *exprNodeSizeof(Node *);61 extern void exprNodeSizeofPrint(Node *);62 extern bool exprNodeSizeofResolve(Node *, Function *, CompileUnit *);64 extern Node *exprNodeArray(Node *, Node *);65 extern void exprNodeArrayPrint(Node *);66 extern bool exprNodeArrayResolve(Node *, Function *, CompileUnit *);68 #define YYSTYPE struct Node *