log

age author description
Sun, 18 Mar 2012 05:13:19 -0500 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
Sun, 18 Mar 2012 00:56:29 -0500 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
Sun, 18 Mar 2012 00:33:00 -0500 Robert McIntyre saving progress
Sat, 17 Mar 2012 21:32:29 -0500 Robert McIntyre converted rival-name letter-map to hexadecimal
Sat, 17 Mar 2012 21:29:08 -0500 Robert McIntyre added rival-name letter-map
Sat, 17 Mar 2012 19:30:45 -0500 Robert McIntyre going to make a bootstrap program for the first bootstrap program
Sat, 17 Mar 2012 19:25:38 -0500 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
Sat, 17 Mar 2012 19:18:01 -0500 Robert McIntyre dylan added some code
Sat, 17 Mar 2012 03:43:42 -0500 Robert McIntyre preliminary memory bootstrapping program complete.
Sat, 17 Mar 2012 02:25:48 -0500 Robert McIntyre completed mode 3
Sat, 17 Mar 2012 02:00:02 -0500 Robert McIntyre need to add another mode to handle 16 bit start point
Sat, 17 Mar 2012 01:23:47 -0500 Robert McIntyre fixed problem with mode transitions
Sat, 17 Mar 2012 00:29:34 -0500 Robert McIntyre saving progress.
Fri, 16 Mar 2012 20:55:28 -0500 Robert McIntyre working on proper timing for modes
Fri, 16 Mar 2012 20:48:12 -0500 Robert McIntyre finished Mode 2 of bootstrapping program
Fri, 16 Mar 2012 20:31:53 -0500 Robert McIntyre finished Mode 1 of bootstrapping program
Fri, 16 Mar 2012 20:18:54 -0500 Robert McIntyre wrote test case for write-memory skeleton
Fri, 16 Mar 2012 20:03:10 -0500 Robert McIntyre mode 0 of bootstrapping state machine complete
Fri, 16 Mar 2012 17:50:35 -0500 Robert McIntyre saving progress
Fri, 16 Mar 2012 17:03:05 -0500 Robert McIntyre functional number-input bootstrap code complete
Fri, 16 Mar 2012 16:52:29 -0500 Robert McIntyre working on preliminary bootstrap code
Fri, 16 Mar 2012 13:51:17 -0500 Robert McIntyre added test for count-frames
Fri, 16 Mar 2012 00:43:28 -0500 Robert McIntyre completed frame-counting machine language program with dylan's help
Thu, 15 Mar 2012 17:29:49 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 17:20:55 -0500 Robert McIntyre now I have an assembly program that can read button presses!
Thu, 15 Mar 2012 14:44:19 -0500 Robert McIntyre changed display for memory and registers to binary
Thu, 15 Mar 2012 14:32:10 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 03:40:40 -0500 Robert McIntyre fix typo
Thu, 15 Mar 2012 03:24:05 -0500 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
Wed, 14 Mar 2012 21:37:37 -0500 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
Tue, 13 Mar 2012 14:40:01 -0500 Robert McIntyre working on some actual assembly programs
Tue, 13 Mar 2012 00:03:02 -0500 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
Mon, 12 Mar 2012 22:51:56 -0500 Robert McIntyre working on understanding basic opcodes
Mon, 12 Mar 2012 20:03:05 -0500 Robert McIntyre made first 'hello-world' item based assembly insertion.
Mon, 12 Mar 2012 12:41:55 -0500 Robert McIntyre filled out functions for the rest of the registers.
Mon, 12 Mar 2012 12:37:04 -0500 Robert McIntyre created functions to get and set register values
Mon, 12 Mar 2012 09:59:26 -0500 Robert McIntyre can now read and set the inventory of a state
Mon, 12 Mar 2012 00:31:10 -0500 Robert McIntyre renamed inspect.clj to items.clj
Mon, 12 Mar 2012 00:30:28 -0500 Robert McIntyre derived item list
Sun, 11 Mar 2012 23:27:19 -0500 Robert McIntyre added write-memory!, which allows me to write any value to the
Sun, 11 Mar 2012 23:10:44 -0500 Robert McIntyre working on inventory analysis
Sun, 11 Mar 2012 20:55:21 -0500 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
Sun, 11 Mar 2012 20:16:09 -0500 Robert McIntyre added function to get all the GB's memory.
Sun, 11 Mar 2012 19:07:31 -0500 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
Sun, 11 Mar 2012 13:53:27 -0500 Robert McIntyre got original speedrun to work with modified beginning
Sat, 10 Mar 2012 19:44:32 -0600 Robert McIntyre added save corruption
Sat, 10 Mar 2012 15:55:10 -0600 Robert McIntyre added sanity check for title
Sat, 10 Mar 2012 15:36:26 -0600 Robert McIntyre can now save moves and states and am ready to continue past the title
Sat, 10 Mar 2012 14:48:17 -0600 Robert McIntyre collect cruft, rename other files
Sat, 10 Mar 2012 14:24:10 -0600 Robert McIntyre cleaned up code and made it to the end of the title
Sat, 10 Mar 2012 00:32:11 -0600 Robert McIntyre more progress with the title
Fri, 09 Mar 2012 23:28:07 -0600 Robert McIntyre better functional version of earlier code
Fri, 09 Mar 2012 19:18:00 -0600 Robert McIntyre fleshing out functional gb interface
Fri, 09 Mar 2012 13:24:02 -0600 Robert McIntyre going to try using zippers
Fri, 09 Mar 2012 01:43:25 -0600 Robert McIntyre generated intro
Thu, 08 Mar 2012 22:29:11 -0600 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
Thu, 08 Mar 2012 21:55:40 -0600 Robert McIntyre more stuff.
Thu, 08 Mar 2012 21:50:46 -0600 Robert McIntyre speed up emulation
Thu, 08 Mar 2012 21:16:53 -0600 Robert McIntyre disk backup complete
Thu, 08 Mar 2012 19:48:54 -0600 Robert McIntyre working on disk-backup for save-states