Mercurial > vba-clojure
view src/gba/Mode0.cpp @ 135:eb6ba88088d3
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Sun, 18 Mar 2012 05:13:19 -0500 |
parents | f9f4f1b99eed |
children |
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1 #include "GBAGfx.h"2 #include "GBAGlobals.h"4 void mode0RenderLine()5 {6 u16 *palette = (u16 *)paletteRAM;8 if (DISPCNT & 0x80)9 {10 for (int x = 0; x < 240; x++)11 {12 lineMix[x] = 0x7fff;13 }14 return;15 }17 if (layerEnable & 0x0100)18 {19 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);20 }22 if (layerEnable & 0x0200)23 {24 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);25 }27 if (layerEnable & 0x0400)28 {29 gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);30 }32 if (layerEnable & 0x0800)33 {34 gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);35 }37 gfxDrawSprites(lineOBJ);39 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);41 for (int x = 0; x < 240; x++)42 {43 u32 color = backdrop;44 u8 top = 0x20;46 if (line0[x] < color)47 {48 color = line0[x];49 top = 0x01;50 }52 if ((u8)(line1[x]>>24) < (u8)(color >> 24))53 {54 color = line1[x];55 top = 0x02;56 }58 if ((u8)(line2[x]>>24) < (u8)(color >> 24))59 {60 color = line2[x];61 top = 0x04;62 }64 if ((u8)(line3[x]>>24) < (u8)(color >> 24))65 {66 color = line3[x];67 top = 0x08;68 }70 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))71 {72 color = lineOBJ[x];73 top = 0x10;74 }76 if ((top & 0x10) && (color & 0x00010000))77 {78 // semi-transparent OBJ79 u32 back = backdrop;80 u8 top2 = 0x20;82 if ((u8)(line0[x]>>24) < (u8)(back >> 24))83 {84 back = line0[x];85 top2 = 0x01;86 }88 if ((u8)(line1[x]>>24) < (u8)(back >> 24))89 {90 back = line1[x];91 top2 = 0x02;92 }94 if ((u8)(line2[x]>>24) < (u8)(back >> 24))95 {96 back = line2[x];97 top2 = 0x04;98 }100 if ((u8)(line3[x]>>24) < (u8)(back >> 24))101 {102 back = line3[x];103 top2 = 0x08;104 }106 if (top2 & (BLDMOD>>8))107 color = gfxAlphaBlend(color, back,108 coeff[COLEV & 0x1F],109 coeff[(COLEV >> 8) & 0x1F]);110 else111 {112 switch ((BLDMOD >> 6) & 3)113 {114 case 2:115 if (BLDMOD & top)116 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);117 break;118 case 3:119 if (BLDMOD & top)120 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);121 break;122 }123 }124 }126 lineMix[x] = color;127 }128 }130 void mode0RenderLineNoWindow()131 {132 u16 *palette = (u16 *)paletteRAM;134 if (DISPCNT & 0x80)135 {136 for (int x = 0; x < 240; x++)137 {138 lineMix[x] = 0x7fff;139 }140 return;141 }143 if (layerEnable & 0x0100)144 {145 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);146 }148 if (layerEnable & 0x0200)149 {150 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);151 }153 if (layerEnable & 0x0400)154 {155 gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);156 }158 if (layerEnable & 0x0800)159 {160 gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);161 }163 gfxDrawSprites(lineOBJ);165 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);167 int effect = (BLDMOD >> 6) & 3;169 for (int x = 0; x < 240; x++)170 {171 u32 color = backdrop;172 u8 top = 0x20;174 if (line0[x] < color)175 {176 color = line0[x];177 top = 0x01;178 }180 if (line1[x] < (color & 0xFF000000))181 {182 color = line1[x];183 top = 0x02;184 }186 if (line2[x] < (color & 0xFF000000))187 {188 color = line2[x];189 top = 0x04;190 }192 if (line3[x] < (color & 0xFF000000))193 {194 color = line3[x];195 top = 0x08;196 }198 if (lineOBJ[x] < (color & 0xFF000000))199 {200 color = lineOBJ[x];201 top = 0x10;202 }204 if (!(color & 0x00010000))205 {206 switch (effect)207 {208 case 0:209 break;210 case 1:211 {212 if (top & BLDMOD)213 {214 u32 back = backdrop;215 u8 top2 = 0x20;216 if (line0[x] < back)217 {218 if (top != 0x01)219 {220 back = line0[x];221 top2 = 0x01;222 }223 }225 if (line1[x] < (back & 0xFF000000))226 {227 if (top != 0x02)228 {229 back = line1[x];230 top2 = 0x02;231 }232 }234 if (line2[x] < (back & 0xFF000000))235 {236 if (top != 0x04)237 {238 back = line2[x];239 top2 = 0x04;240 }241 }243 if (line3[x] < (back & 0xFF000000))244 {245 if (top != 0x08)246 {247 back = line3[x];248 top2 = 0x08;249 }250 }252 if (lineOBJ[x] < (back & 0xFF000000))253 {254 if (top != 0x10)255 {256 back = lineOBJ[x];257 top2 = 0x10;258 }259 }261 if (top2 & (BLDMOD>>8))262 color = gfxAlphaBlend(color, back,263 coeff[COLEV & 0x1F],264 coeff[(COLEV >> 8) & 0x1F]);265 }266 break;267 }268 case 2:269 if (BLDMOD & top)270 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);271 break;272 case 3:273 if (BLDMOD & top)274 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);275 break;276 }277 }278 else279 {280 // semi-transparent OBJ281 u32 back = backdrop;282 u8 top2 = 0x20;284 if (line0[x] < back)285 {286 back = line0[x];287 top2 = 0x01;288 }290 if (line1[x] < (back & 0xFF000000))291 {292 back = line1[x];293 top2 = 0x02;294 }296 if (line2[x] < (back & 0xFF000000))297 {298 back = line2[x];299 top2 = 0x04;300 }302 if (line3[x] < (back & 0xFF000000))303 {304 back = line3[x];305 top2 = 0x08;306 }308 if (top2 & (BLDMOD>>8))309 color = gfxAlphaBlend(color, back,310 coeff[COLEV & 0x1F],311 coeff[(COLEV >> 8) & 0x1F]);312 else313 {314 switch ((BLDMOD >> 6) & 3)315 {316 case 2:317 if (BLDMOD & top)318 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);319 break;320 case 3:321 if (BLDMOD & top)322 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);323 break;324 }325 }326 }328 lineMix[x] = color;329 }330 }332 void mode0RenderLineAll()333 {334 u16 *palette = (u16 *)paletteRAM;336 if (DISPCNT & 0x80)337 {338 for (int x = 0; x < 240; x++)339 {340 lineMix[x] = 0x7fff;341 }342 return;343 }345 bool inWindow0 = false;346 bool inWindow1 = false;348 if (layerEnable & 0x2000)349 {350 u8 v0 = WIN0V >> 8;351 u8 v1 = WIN0V & 255;352 inWindow0 = ((v0 == v1) && (v0 >= 0xe8));353 if (v1 >= v0)354 inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);355 else356 inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);357 }358 if (layerEnable & 0x4000)359 {360 u8 v0 = WIN1V >> 8;361 u8 v1 = WIN1V & 255;362 inWindow1 = ((v0 == v1) && (v0 >= 0xe8));363 if (v1 >= v0)364 inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);365 else366 inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);367 }369 if ((layerEnable & 0x0100))370 {371 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);372 }374 if ((layerEnable & 0x0200))375 {376 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);377 }379 if ((layerEnable & 0x0400))380 {381 gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);382 }384 if ((layerEnable & 0x0800))385 {386 gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);387 }389 gfxDrawSprites(lineOBJ);390 gfxDrawOBJWin(lineOBJWin);392 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);394 u8 inWin0Mask = WININ & 0xFF;395 u8 inWin1Mask = WININ >> 8;396 u8 outMask = WINOUT & 0xFF;398 for (int x = 0; x < 240; x++)399 {400 u32 color = backdrop;401 u8 top = 0x20;402 u8 mask = outMask;404 if (!(lineOBJWin[x] & 0x80000000))405 {406 mask = WINOUT >> 8;407 }409 if (inWindow1)410 {411 if (gfxInWin1[x])412 mask = inWin1Mask;413 }415 if (inWindow0)416 {417 if (gfxInWin0[x])418 {419 mask = inWin0Mask;420 }421 }423 if ((mask & 1) && (line0[x] < color))424 {425 color = line0[x];426 top = 0x01;427 }429 if ((mask & 2) && ((u8)(line1[x]>>24) < (u8)(color >> 24)))430 {431 color = line1[x];432 top = 0x02;433 }435 if ((mask & 4) && ((u8)(line2[x]>>24) < (u8)(color >> 24)))436 {437 color = line2[x];438 top = 0x04;439 }441 if ((mask & 8) && ((u8)(line3[x]>>24) < (u8)(color >> 24)))442 {443 color = line3[x];444 top = 0x08;445 }447 if ((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)))448 {449 color = lineOBJ[x];450 top = 0x10;451 }453 // special FX on in the window454 if (mask & 32)455 {456 if (!(color & 0x00010000))457 {458 switch ((BLDMOD >> 6) & 3)459 {460 case 0:461 break;462 case 1:463 {464 if (top & BLDMOD)465 {466 u32 back = backdrop;467 u8 top2 = 0x20;468 if ((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24))469 {470 if (top != 0x01)471 {472 back = line0[x];473 top2 = 0x01;474 }475 }477 if ((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24))478 {479 if (top != 0x02)480 {481 back = line1[x];482 top2 = 0x02;483 }484 }486 if ((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24))487 {488 if (top != 0x04)489 {490 back = line2[x];491 top2 = 0x04;492 }493 }495 if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24))496 {497 if (top != 0x08)498 {499 back = line3[x];500 top2 = 0x08;501 }502 }504 if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))505 {506 if (top != 0x10)507 {508 back = lineOBJ[x];509 top2 = 0x10;510 }511 }513 if (top2 & (BLDMOD>>8))514 color = gfxAlphaBlend(color, back,515 coeff[COLEV & 0x1F],516 coeff[(COLEV >> 8) & 0x1F]);517 }518 break;519 }520 case 2:521 if (BLDMOD & top)522 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);523 break;524 case 3:525 if (BLDMOD & top)526 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);527 break;528 }529 }530 else531 {532 // semi-transparent OBJ533 u32 back = backdrop;534 u8 top2 = 0x20;536 if ((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24)))537 {538 back = line0[x];539 top2 = 0x01;540 }542 if ((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24)))543 {544 back = line1[x];545 top2 = 0x02;546 }548 if ((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24)))549 {550 back = line2[x];551 top2 = 0x04;552 }554 if ((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24)))555 {556 back = line3[x];557 top2 = 0x08;558 }560 if (top2 & (BLDMOD>>8))561 color = gfxAlphaBlend(color, back,562 coeff[COLEV & 0x1F],563 coeff[(COLEV >> 8) & 0x1F]);564 else565 {566 switch ((BLDMOD >> 6) & 3)567 {568 case 2:569 if (BLDMOD & top)570 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);571 break;572 case 3:573 if (BLDMOD & top)574 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);575 break;576 }577 }578 }579 }580 else if (color & 0x00010000)581 {582 // semi-transparent OBJ583 u32 back = backdrop;584 u8 top2 = 0x20;586 if ((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24)))587 {588 back = line0[x];589 top2 = 0x01;590 }592 if ((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24)))593 {594 back = line1[x];595 top2 = 0x02;596 }598 if ((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24)))599 {600 back = line2[x];601 top2 = 0x04;602 }604 if ((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24)))605 {606 back = line3[x];607 top2 = 0x08;608 }610 if (top2 & (BLDMOD>>8))611 color = gfxAlphaBlend(color, back,612 coeff[COLEV & 0x1F],613 coeff[(COLEV >> 8) & 0x1F]);614 else615 {616 switch ((BLDMOD >> 6) & 3)617 {618 case 2:619 if (BLDMOD & top)620 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);621 break;622 case 3:623 if (BLDMOD & top)624 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);625 break;626 }627 }628 }630 lineMix[x] = color;631 }632 }