view src/filters/pixel.cpp @ 135:eb6ba88088d3

Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
author Dylan Holmes <ocsenave@gmail.com>
date Sun, 18 Mar 2012 05:13:19 -0500
parents f9f4f1b99eed
children
line wrap: on
line source
1 #include "../Port.h"
3 extern u32 RGB_LOW_BITS_MASK;
5 void Pixelate2x16(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
6 u8 *dstPtr, u32 dstPitch, int width, int height)
7 {
8 u8 *nextLine, *finish;
9 u32 colorMask = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16));
10 colorMask = (colorMask >> 2) & (colorMask >> 1);
12 nextLine = dstPtr + dstPitch;
14 do
15 {
16 u32 *bP = (u32 *) srcPtr;
17 u32 *xP = (u32 *) deltaPtr;
18 u32 *dP = (u32 *) dstPtr;
19 u32 *nL = (u32 *) nextLine;
20 u32 currentPixel;
21 u32 nextPixel;
22 u32 currentDelta;
23 u32 nextDelta;
25 finish = (u8 *) bP + ((width+2) << 1);
26 nextPixel = *bP++;
27 nextDelta = *xP++;
29 do
30 {
31 currentPixel = nextPixel;
32 currentDelta = nextDelta;
33 nextPixel = *bP++;
34 nextDelta = *xP++;
36 if ((nextPixel != nextDelta) || (currentPixel != currentDelta))
37 {
38 u32 colorA, colorB, product;
40 *(xP - 2) = currentPixel;
41 #ifdef WORDS_BIGENDIAN
42 colorA = currentPixel >> 16;
43 colorB = currentPixel & 0xffff;
44 #else
45 colorA = currentPixel & 0xffff;
46 colorB = currentPixel >> 16;
47 #endif
48 product = (colorA >> 2) & colorMask;
50 #ifdef WORDS_BIGENDIAN
51 *(nL) = (product << 16) | (product);
52 *(dP) = (colorA << 16) | product;
53 #else
54 *(nL) = product | (product << 16);
55 *(dP) = colorA | (product << 16);
56 #endif
58 #ifdef WORDS_BIGENDIAN
59 colorA = nextPixel >> 16;
60 #else
61 colorA = nextPixel & 0xffff;
62 #endif
63 product = (colorB >> 2) & colorMask;
64 #ifdef WORDS_BIGENDIAN
65 *(nL + 1) = (product << 16) | (product);
66 *(dP + 1) = (colorB << 16) | (product);
67 #else
68 *(nL + 1) = (product) | (product << 16);
69 *(dP + 1) = (colorB) | (product << 16);
70 #endif
71 }
73 dP += 2;
74 nL += 2;
75 }
76 while ((u8 *) bP < finish);
78 deltaPtr += srcPitch;
79 srcPtr += srcPitch;
80 dstPtr += dstPitch << 1;
81 nextLine += dstPitch << 1;
82 }
83 while (--height);
84 }
86 void Pixelate2x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
87 u8 *dstPtr, u32 dstPitch, int width, int height)
88 {
89 u8 *nextLine, *finish;
90 u32 colorMask = ((u32)~RGB_LOW_BITS_MASK >> 2) & ((u32)~RGB_LOW_BITS_MASK >> 1);
92 nextLine = dstPtr + dstPitch;
94 do
95 {
96 u32 *bP = (u32 *) srcPtr;
97 // u32 *xP = (u32 *) deltaPtr;
98 u32 *dP = (u32 *) dstPtr;
99 u32 *nL = (u32 *) nextLine;
100 u32 currentPixel;
101 u32 nextPixel;
103 finish = (u8 *) bP + ((width+1) << 2);
104 nextPixel = *bP++;
106 do
107 {
108 u32 product;
110 currentPixel = nextPixel;
111 nextPixel = *bP++;
112 product = (currentPixel >> 2) & colorMask;
113 *(nL) = product;
114 *(nL+1) = product;
115 *(dP) = currentPixel;
116 *(dP+1) = product;
118 currentPixel = nextPixel;
119 nextPixel = *bP++;
120 product = (currentPixel >> 2) & colorMask;
121 *(nL + 2) = product;
122 *(nL + 3) = product;
123 *(dP + 2) = currentPixel;
124 *(dP + 3) = product;
126 dP += 4;
127 nL += 4;
128 }
129 while ((u8 *) bP < finish);
131 srcPtr += srcPitch;
132 dstPtr += dstPitch << 1;
133 nextLine += dstPitch << 1;
134 }
135 while (--height);
136 }
138 // generic Pixelate Nx magnification filter
139 template <int magnification, typename ColorType>
140 void PixelateNx(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
141 u8 *dstPtr, u32 dstPitch, int width, int height)
142 {
143 ColorType colorMask = ((ColorType)~RGB_LOW_BITS_MASK >> 2) & ((ColorType)~RGB_LOW_BITS_MASK >> 1);
145 srcPitch = srcPitch / sizeof(ColorType) - width;
146 u32 dstNextP = dstPitch / sizeof(ColorType);
147 u32 dstNextL = (dstNextP - width) * magnification; // skip to the next magnificated 'line'
148 dstNextP -= magnification;
150 u32 offset = (dstPitch + sizeof(ColorType)) * magnification - dstPitch;
152 ColorType *src = (ColorType *)srcPtr;
153 ColorType *dst = (ColorType *)dstPtr;
155 do // per src line
156 {
157 u8 *finishP = (u8 *)dst + offset;
158 for (int x = 0; x < width; ++x) // per pixel in line
159 {
160 ColorType col = *src;
161 ColorType *dst2 = dst;
162 u8 *finishM = (u8 *)(dst + magnification);
164 ColorType product = (col >> 2) & colorMask;
165 do
166 {
167 *dst2 = product;
168 } while ((u8 *)++dst2 < finishM);
169 dst2 += dstNextP;
170 finishM += dstPitch;
171 do // dst magnificated pixel
172 {
173 *dst2++ = product;
174 do
175 {
176 *dst2 = col;
177 } while ((u8 *)++dst2 < finishM);
178 dst2 += dstNextP;
179 finishM += dstPitch;
180 } while ((u8 *)dst2 < finishP);
182 ++src;
183 dst += magnification;
184 finishP += magnification * sizeof(ColorType);
185 }
186 src += srcPitch;
187 dst += dstNextL;
188 } while (--height);
189 }
191 typedef void (*PixelateNxFP)(u8*, u32, u8*, u8*, u32, int, int);
193 PixelateNxFP Pixelate3x16 = PixelateNx<3, u16>;
194 PixelateNxFP Pixelate3x32 = PixelateNx<3, u32>;
195 PixelateNxFP Pixelate4x16 = PixelateNx<4, u16>;
196 PixelateNxFP Pixelate4x32 = PixelateNx<4, u32>;