view src/sdl/Types.h @ 574:be6f46094ad0

implemented video-memory pointer logic.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 04:05:51 -0500
parents f9f4f1b99eed
children
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1 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
2 // Copyright (C) 2008 VBA-M development team
4 // This program is free software; you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation; either version 2, or(at your option)
7 // any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software Foundation,
16 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 #ifndef __VBA_TYPES_H__
19 #define __VBA_TYPES_H__
21 #include <stdint.h>
23 typedef uint8_t u8;
24 typedef uint16_t u16;
25 typedef uint32_t u32;
26 typedef uint64_t u64;
28 typedef int8_t s8;
29 typedef int16_t s16;
30 typedef int32_t s32;
31 typedef int64_t s64;
33 #endif // __VBA_TYPES_H__