annotate src/sdl/Types.h @ 574:be6f46094ad0
implemented video-memory pointer logic.
author |
Robert McIntyre <rlm@mit.edu> |
date |
Sat, 01 Sep 2012 04:05:51 -0500 |
parents |
f9f4f1b99eed |
children |
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rev |
line source |
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1 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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2 // Copyright (C) 2008 VBA-M development team
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3
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4 // This program is free software; you can redistribute it and/or modify
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5 // it under the terms of the GNU General Public License as published by
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6 // the Free Software Foundation; either version 2, or(at your option)
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7 // any later version.
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8 //
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9 // This program is distributed in the hope that it will be useful,
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10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 // GNU General Public License for more details.
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13 //
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14 // You should have received a copy of the GNU General Public License
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15 // along with this program; if not, write to the Free Software Foundation,
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16 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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17
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18 #ifndef __VBA_TYPES_H__
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19 #define __VBA_TYPES_H__
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20
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21 #include <stdint.h>
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22
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23 typedef uint8_t u8;
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24 typedef uint16_t u16;
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25 typedef uint32_t u32;
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26 typedef uint64_t u64;
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27
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28 typedef int8_t s8;
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29 typedef int16_t s16;
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30 typedef int32_t s32;
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31 typedef int64_t s64;
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32
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33 #endif // __VBA_TYPES_H__
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