Mercurial > vba-clojure
view clojure/com/aurellem/gb/rlm_assembly.clj @ 389:bb8978d370d8
saving progress.
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 12 Apr 2012 12:08:36 -0500 |
parents | a0d0e1a46b1d |
children | dbf7b5a2e9e7 |
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1 (ns com.aurellem.gb.rlm-assembly2 "Version of main bootstrap program that is valid output for the3 item-writer program."4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))5 (:use (com.aurellem.run bootstrap-1))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 ;; Specs for Main Bootstrap Program10 ;; Number-Input11 ;; Number input works using all eight buttons to12 ;; spell out an 8 bit number. The order of buttons is13 ;; [:d :u :l :r :start :select :b :a] --> 1111111114 ;; [ :l :start :a] --> 0010100116 ;;; MODE-SELECT17 ;; The bootstrap program starts in MODE-SELECT mode.18 ;; MODE-SELECT transitions to one of three modes depending19 ;; on which buttons are pressed:20 ;; 0 (no-buttons) : MODE-SELECT21 ;; 8 [:start] : WRITE-BYTES22 ;; 0xFF (all-buttons) : JUMP24 ;;; WRITE-BYTES26 ;; WRITE-BYTES mode writes sequences of arbitray values to27 ;; arbitray memory locations. It expects you to enter a28 ;; header of three bytes describing what to write:30 ;; Byte 0 : Number of Bytes to Write31 ;; Byte 1 : Start Address High Byte32 ;; Byte 1 : Start Address Low Byte34 ;; Then, you enter the number of bytes specified in Byte 035 ;; they are written to the start address in36 ;; sequence. After the last byte is written control37 ;; returns to MODE-SELECT mode.39 ;; Example: to write the sequence [1 2 3 4] starting at40 ;; address 0xC01F enter41 ;; Byte 0 : 4 (will write four bytes)42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)43 ;; Byte 2 : 0x1F (low byte of 0xC01F)44 ;; Byte 3 : 1 (write 1 to 0xC01F)45 ;; Byte 4 : 2 (write 2 to 0xC020)46 ;; Byte 5 : 3 (write 3 to 0xC021)47 ;; Byte 6 : 4 (write 4 to 0xC022)49 ;;; JUMP50 ;; JUMP mode jumps program control to any arbitray51 ;; location. It expects you to enter two bytes which52 ;; correspond to the high and low bytes of the memory53 ;; address to which you want to jump.54 ;; Byte 0 : Jump Address High Byte55 ;; Byte 1 : Jump Address Low Byte57 ;; Example: to jump to address 0x1234 enter58 ;; Byte 0 : 0x12 (high byte of 0x1234)59 ;; Byte 1 : 0x34 (low byte of 0x1234)62 (defn ->signed-8-bit [n]63 (if (< n 0)64 (+ 256 n) n))66 (defn frame-metronome []67 (let [timing-loop68 [0x01 ; \69 0x43 ; |70 0xFE ; | load 0xFF44 into BC without repeats71 0x0C ; |72 0x04 ; /73 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)74 continue-if-14475 [0xFE76 144 ;; compare LY (in A) with 14477 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)78 (->signed-8-bit79 (+ -4 (- (count timing-loop))))]80 spin-loop81 [0x05 ;; dec B, which is 0xFF82 0x20 ;; spin until B==083 0xFD]]84 (concat timing-loop continue-if-144 spin-loop)))86 (defn test-frame-metronome87 "Ensure that frame-metronome ticks exactly once every frame."88 ([] (test-frame-metronome 151))89 ([steps]90 (let [inc-E [0x1C 0x1891 (->signed-8-bit92 (+ -3 (- (count (frame-metronome)))))]93 program (concat (frame-metronome) inc-E)94 count-frames95 (-> (tick (mid-game))96 (IE! 0)97 (DE! 0)98 (set-memory-range pokemon-list-start program)99 (PC! pokemon-list-start))100 E-after-moves (E (run-moves count-frames (repeat steps [])))]101 (println "E:" E-after-moves)102 (assert (= steps E-after-moves))104 (println "E =" E-after-moves "after" steps "steps")105 count-frames)))107 (defn read-user-input []108 [0x3E109 0x20 ; prepare to measure d-pad111 0x01 ;\112 0x01 ; |113 0xFE ; | load 0xFF00 into BC without repeats114 0x04 ; |115 0x0D ;/117 0x02118 0x0A ;; get D-pad info120 0xF5 ;; push AF122 0x3E123 0x10 ; prepare to measure buttons125 0x3F ;; clear carry flag no-op to prevent repeated nybbbles127 0x02128 0x0A ;; get button info130 0xE6 ;; select bottom bits of A131 0x0F133 0x47 ;; A->B135 0xF1 ;; pop AF137 0xE6138 0x0F ;; select bottom bits of A140 0xCB141 0x37 ;; swap A nybbles143 0xB0 ;; (or A B) -> A145 0x2F ;; (NOT A) -> A146 ])148 (defn test-read-user-input []149 (let [program150 (concat151 (frame-metronome) (read-user-input)152 [0x5F ;; A-> E153 0x18154 (->signed-8-bit155 (+ (- (count (frame-metronome)))156 (- (count (read-user-input)))157 (- 3)))])158 read-input159 (-> (tick (mid-game))160 (IE! 0)161 (set-memory-range pokemon-list-start program)162 (PC! pokemon-list-start))]163 (dorun164 (for [i (range 0x100)]165 (assert (= (E (step read-input (buttons i))) i))))166 (println "Tested all inputs.")167 read-input))169 (def mode-select-mode (Integer/parseInt "00000000" 2))170 (def write-mode (Integer/parseInt "00000001" 2))171 (def jump-mode (Integer/parseInt "10000000" 2))173 (def input-high-addr-jump (Integer/parseInt "10000010" 2))174 (def input-high-addr-write (Integer/parseInt "00000010" 2))175 (def input-low-addr-jump (Integer/parseInt "10000100" 2))176 (def input-low-addr-write (Integer/parseInt "00000100" 2))178 (def input-write-num-mode (Integer/parseInt "00001000" 2))179 (def do-write-mode (Integer/parseInt "00010000" 2))181 (defn main-bootstrap-program [start-address]182 (let [[start-high start-low] (disect-bytes-2 start-address)183 jump-distance (+ (count (frame-metronome)184 (read-user-input)))186 init187 [0xAF 0x5F] ;; 0->A; 0->E;190 header191 [0x47] ;; A->B193 mode-select194 [0xCB 0x43 ;; last-bit is zero195 0x28 :to-beginning196 0x5F];; A->E198 input-section199 [0xCB 0x4B ;; test bit 0 of E200 0x28 0x03203 0x57 ;; A->D205 0x67 ;; A->H206 0x6F ;; A->L208 0x47 ;; A->B209 0x4F ;; A->C218 ;; HL = here219 ;; add C to HL220 ;; jp HL222 prepare-HL223 [0xD1 ;; pop DE causes D and E to be non-volitale225 0x21 ;; load HL from literal nn226 :dispatch-high227 :dispatch-low]229 mode-dispatch230 [0xC5 ;; push BC231 0x06 ;\232 0x01 ; | 0->B without repeats233 0x05 ;/234 0x09 ;; add BC to HL235 0xC1 ;; pop BC236 0xE9] ;; jp238 mode-select239 [0x4F ;; A->C (this is the address of dispatch above)240 0x18 ;; return241 :jump-to-end]243 input-bytes-to-write244 [0x47 ;; A->B245 0x18 ;; return246 :jump-to-end]252 cleanup253 [0xD5 ;; push DE254 0x18255 0x??];; jump all the way back to frame-metronome258 ;; (concat init (frame-metronome) (read-user-input)259 ;; prepare-HL here mode-dispatch)268 ;; ))277 (comment279 ;;;;;; TESTS ;;;;;;281 (defn bootstrap-base []282 (let [program (main-bootstrap-program pokemon-list-start)]283 ;; make sure program is valid output for item-writer284 (bootstrap-pattern program)285 (-> (tick (mid-game))286 (set-memory-range pokemon-list-start program)287 (PC! pokemon-list-start))))289 (defn test-write-bytes-mode []290 (let [target-address 0xC00F291 [target-high target-low] (disect-bytes-2 target-address)292 assembly [0xF3 0x18 0xFE 0x12]293 get-mem-region #(subvec (vec (memory %))294 target-address (+ target-address 20))295 before (bootstrap-base)296 after297 (-> before298 (step []) ; make sure it can handle blanks299 (step []) ; at the beginning.300 (step [])301 (step [:start]) ; select WRITE-BYTES mode302 (step (buttons 4)) ; write 4 bytes303 (step (buttons target-high))304 (step (buttons target-low))305 (step (buttons (nth assembly 0)))306 (step (buttons (nth assembly 1)))307 (step (buttons (nth assembly 2)))308 (step (buttons (nth assembly 3)))309 (step [])310 (step [])311 (step []))]312 (println "before :" (get-mem-region before))313 (println "after :" (get-mem-region after))314 (assert (= assembly (take 4 (get-mem-region after))))315 after))317 (defn test-jump-mode []318 (let [target-address 0xC00F319 [target-high target-low] (disect-bytes-2 target-address)320 post-jump321 (-> (test-write-bytes-mode)322 (step [])323 (step [])324 (step [])325 (step (buttons 0xFF)) ; Select JUMP mode.326 (step (buttons target-high))327 (step (buttons target-low)))328 program-counters329 (capture-program-counter330 post-jump331 10000)]332 (println program-counters)333 (assert (contains? (set program-counters) target-address))334 post-jump))335 )