view clojure/com/aurellem/gb/rlm_assembly.clj @ 390:dbf7b5a2e9e7

saving progress.
author Robert McIntyre <rlm@mit.edu>
date Wed, 11 Apr 2012 23:40:01 -0500
parents bb8978d370d8
children 2e9b2d27f32f
line wrap: on
line source
1 (ns com.aurellem.gb.rlm-assembly
2 "Version of main bootstrap program that is valid output for the
3 item-writer program."
4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))
5 (:use (com.aurellem.run bootstrap-1))
6 (:import [com.aurellem.gb.gb_driver SaveState]))
9 ;; MODE-SELECT
10 ;; SET-LENGTH
11 ;; SET-TARGET
12 ;; WRITE
13 ;; JUMP
15 ;; Specs for Main Bootstrap Program
17 ;; Number-Input
18 ;; Number input works using all eight buttons to
19 ;; spell out an 8 bit number. The order of buttons is
20 ;; [:d :u :l :r :start :select :b :a] --> 11111111
21 ;; [ :l :start :a] --> 00101001
23 ;;; MODE-SELECT
24 ;; The bootstrap program starts in MODE-SELECT mode.
25 ;; MODE-SELECT transitions to one of three modes depending
26 ;; on which buttons are pressed:
27 ;; 0 (no-buttons) : MODE-SELECT
28 ;; 8 [:start] : WRITE-BYTES
29 ;; 0xFF (all-buttons) : JUMP
31 ;;; WRITE-BYTES
33 ;; WRITE-BYTES mode writes sequences of arbitray values to
34 ;; arbitray memory locations. It expects you to enter a
35 ;; header of three bytes describing what to write:
37 ;; Byte 0 : Number of Bytes to Write
38 ;; Byte 1 : Start Address High Byte
39 ;; Byte 1 : Start Address Low Byte
41 ;; Then, you enter the number of bytes specified in Byte 0
42 ;; they are written to the start address in
43 ;; sequence. After the last byte is written control
44 ;; returns to MODE-SELECT mode.
46 ;; Example: to write the sequence [1 2 3 4] starting at
47 ;; address 0xC01F enter
48 ;; Byte 0 : 4 (will write four bytes)
49 ;; Byte 1 : 0xC0 (high byte of 0xC01F)
50 ;; Byte 2 : 0x1F (low byte of 0xC01F)
51 ;; Byte 3 : 1 (write 1 to 0xC01F)
52 ;; Byte 4 : 2 (write 2 to 0xC020)
53 ;; Byte 5 : 3 (write 3 to 0xC021)
54 ;; Byte 6 : 4 (write 4 to 0xC022)
56 ;;; JUMP
57 ;; JUMP mode jumps program control to any arbitray
58 ;; location. It expects you to enter two bytes which
59 ;; correspond to the high and low bytes of the memory
60 ;; address to which you want to jump.
61 ;; Byte 0 : Jump Address High Byte
62 ;; Byte 1 : Jump Address Low Byte
64 ;; Example: to jump to address 0x1234 enter
65 ;; Byte 0 : 0x12 (high byte of 0x1234)
66 ;; Byte 1 : 0x34 (low byte of 0x1234)
69 (defn ->signed-8-bit [n]
70 (if (< n 0)
71 (+ 256 n) n))
73 (defn frame-metronome []
74 (let [init [0xC5] ;; save value of BC
75 timing-loop
76 [0x01 ; \
77 0x43 ; |
78 0xFE ; | load 0xFF44 into BC without repeats
79 0x0C ; |
80 0x04 ; /
81 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
82 continue-if-144
83 [0xFE
84 144 ;; compare LY (in A) with 144
85 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
86 (->signed-8-bit
87 (+ -4 (- (count timing-loop))))]
88 spin-loop
89 [0x05 ;; dec B, which is 0xFF
90 0x20 ;; spin until B==0
91 0xFD]]
92 (concat init timing-loop continue-if-144 spin-loop)))
94 (defn test-frame-metronome
95 "Ensure that frame-metronome ticks exactly once every frame."
96 ([] (test-frame-metronome 151))
97 ([steps]
98 (let [inc-E [0x1C 0x18
99 (->signed-8-bit
100 (+ -3 (- (count (frame-metronome)))))]
101 program (concat (frame-metronome) inc-E)
102 count-frames
103 (-> (tick (mid-game))
104 (IE! 0)
105 (DE! 0)
106 (set-memory-range pokemon-list-start program)
107 (PC! pokemon-list-start))
108 E-after-moves
109 (E (run-moves count-frames (repeat steps [])))]
110 (println "E:" E-after-moves)
111 (assert (= steps E-after-moves))
113 (println "E =" E-after-moves "after" steps "steps")
114 count-frames)))
116 (defn read-user-input []
117 [0x3E
118 0x20 ; prepare to measure d-pad
120 0x01 ;\
121 0x01 ; |
122 0xFE ; | load 0xFF00 into BC without repeats
123 0x04 ; |
124 0x0D ;/
126 0x02
127 0x0A ;; get D-pad info
129 0xF5 ;; push AF
131 0x3E
132 0x10 ; prepare to measure buttons
134 0x3F ;; clear carry flag no-op to prevent repeated nybbbles
136 0x02
137 0x0A ;; get button info
139 0xE6 ;; select bottom bits of A
140 0x0F
142 0x47 ;; A->B
144 0xF1 ;; pop AF
146 0xE6
147 0x0F ;; select bottom bits of A
149 0xCB
150 0x37 ;; swap A nybbles
152 0xB0 ;; (or A B) -> A
154 0x2F ;; (NOT A) -> A
156 ])
158 (defn test-read-user-input []
159 (let [program
160 (concat
161 (frame-metronome) (read-user-input)
162 [0x5F ;; A-> E
163 0x18
164 (->signed-8-bit
165 (+ (- (count (frame-metronome)))
166 (- (count (read-user-input)))
167 (- 3)))])
168 read-input
169 (-> (tick (mid-game))
170 (IE! 0)
171 (set-memory-range pokemon-list-start program)
172 (PC! pokemon-list-start))]
173 (dorun
174 (for [i (range 0x100)]
175 (assert (= (E (step read-input (buttons i))) i))))
176 (println "Tested all inputs.")
177 read-input))
179 (def mode-select-mode (Integer/parseInt "00000000" 2))
180 (def write-mode (Integer/parseInt "00000001" 2))
181 (def jump-mode (Integer/parseInt "10000000" 2))
183 (def input-high-addr-jump (Integer/parseInt "10000010" 2))
184 (def input-high-addr-write (Integer/parseInt "00000010" 2))
185 (def input-low-addr-jump (Integer/parseInt "10000100" 2))
186 (def input-low-addr-write (Integer/parseInt "00000100" 2))
188 (def input-write-num-mode (Integer/parseInt "00001000" 2))
189 (def do-write-mode (Integer/parseInt "00010000" 2))
191 (defn main-bootstrap-program [start-address]
192 ;; Register Use:
194 ;; BC persistent scratch
195 ;;
196 ;; A user-input
197 ;; HL target-address
198 ;; D current-mode
199 ;; E bytes-to-write
202 ;; Modes are:
204 ;; single-action-modes:
205 ;; SET-MODE
206 ;; SET-TARGET-HIGH
207 ;; SET-TARGET-LOW
208 ;; SET-WRITE-LENGTH
209 ;; JUMP
211 ;; multi-action-modes
212 ;; WRITE
216 (let [[start-high start-low] (disect-bytes-2 start-address)
217 jump-distance (+ (count (frame-metronome))
218 (read-user-input))
220 init
221 [0xAF 0x5F 0x57 0x47] ;; 0->A; 0->E; 0->D; 0->B
226 input
227 [0xC1 ;; pop BC so it's not volatile
228 ;; some condition
229 ;; to skip if not in input
230 ;; mode
235 0xE9 ;; jump to (HL)
237 0x22 ;; A->(HL) ; inc HL
240 0x57 ;; A->D
242 0x67 ;; A->H
243 0x6F ;; A->L
245 0x47 ;; A->B
246 0x4F ;; A->C
255 ;; HL = here
256 ;; add C to HL
257 ;; jp HL
259 ]]))
267 (comment
269 ;;;;;; TESTS ;;;;;;
271 (defn bootstrap-base []
272 (let [program (main-bootstrap-program pokemon-list-start)]
273 ;; make sure program is valid output for item-writer
274 (bootstrap-pattern program)
275 (-> (tick (mid-game))
276 (set-memory-range pokemon-list-start program)
277 (PC! pokemon-list-start))))
279 (defn test-write-bytes-mode []
280 (let [target-address 0xC00F
281 [target-high target-low] (disect-bytes-2 target-address)
282 assembly [0xF3 0x18 0xFE 0x12]
283 get-mem-region #(subvec (vec (memory %))
284 target-address (+ target-address 20))
285 before (bootstrap-base)
286 after
287 (-> before
288 (step []) ; make sure it can handle blanks
289 (step []) ; at the beginning.
290 (step [])
291 (step [:start]) ; select WRITE-BYTES mode
292 (step (buttons 4)) ; write 4 bytes
293 (step (buttons target-high))
294 (step (buttons target-low))
295 (step (buttons (nth assembly 0)))
296 (step (buttons (nth assembly 1)))
297 (step (buttons (nth assembly 2)))
298 (step (buttons (nth assembly 3)))
299 (step [])
300 (step [])
301 (step []))]
302 (println "before :" (get-mem-region before))
303 (println "after :" (get-mem-region after))
304 (assert (= assembly (take 4 (get-mem-region after))))
305 after))
307 (defn test-jump-mode []
308 (let [target-address 0xC00F
309 [target-high target-low] (disect-bytes-2 target-address)
310 post-jump
311 (-> (test-write-bytes-mode)
312 (step [])
313 (step [])
314 (step [])
315 (step (buttons 0xFF)) ; Select JUMP mode.
316 (step (buttons target-high))
317 (step (buttons target-low)))
318 program-counters
319 (capture-program-counter
320 post-jump
321 10000)]
322 (println program-counters)
323 (assert (contains? (set program-counters) target-address))
324 post-jump))