view src/lua/ldebug.h @ 165:8f1b32d3f229

need to determine how colormaps for pokemon work.
author Robert McIntyre <rlm@mit.edu>
date Tue, 20 Mar 2012 18:07:42 -0500
parents 27763b933818
children
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1 /*
2 ** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
3 ** Auxiliary functions from Debug Interface module
4 ** See Copyright Notice in lua.h
5 */
7 #ifndef ldebug_h
8 #define ldebug_h
11 #include "lstate.h"
14 #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
16 #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
18 #define resethookcount(L) (L->hookcount = L->basehookcount)
21 LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
22 const char *opname);
23 LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
24 LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
25 const TValue *p2);
26 LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
27 const TValue *p2);
28 LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
29 LUAI_FUNC void luaG_errormsg (lua_State *L);
30 LUAI_FUNC int luaG_checkcode (const Proto *pt);
31 LUAI_FUNC int luaG_checkopenop (Instruction i);
33 #endif