annotate src/lua/ldebug.h @ 165:8f1b32d3f229

need to determine how colormaps for pokemon work.
author Robert McIntyre <rlm@mit.edu>
date Tue, 20 Mar 2012 18:07:42 -0500
parents 27763b933818
children
rev   line source
rlm@1 1 /*
rlm@1 2 ** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
rlm@1 3 ** Auxiliary functions from Debug Interface module
rlm@1 4 ** See Copyright Notice in lua.h
rlm@1 5 */
rlm@1 6
rlm@1 7 #ifndef ldebug_h
rlm@1 8 #define ldebug_h
rlm@1 9
rlm@1 10
rlm@1 11 #include "lstate.h"
rlm@1 12
rlm@1 13
rlm@1 14 #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
rlm@1 15
rlm@1 16 #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
rlm@1 17
rlm@1 18 #define resethookcount(L) (L->hookcount = L->basehookcount)
rlm@1 19
rlm@1 20
rlm@1 21 LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
rlm@1 22 const char *opname);
rlm@1 23 LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
rlm@1 24 LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
rlm@1 25 const TValue *p2);
rlm@1 26 LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
rlm@1 27 const TValue *p2);
rlm@1 28 LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
rlm@1 29 LUAI_FUNC void luaG_errormsg (lua_State *L);
rlm@1 30 LUAI_FUNC int luaG_checkcode (const Proto *pt);
rlm@1 31 LUAI_FUNC int luaG_checkopenop (Instruction i);
rlm@1 32
rlm@1 33 #endif