Mercurial > vba-clojure
view clojure/com/aurellem/assembly.clj @ 111:8be7ce890184
now I have an assembly program that can read button presses!
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 15 Mar 2012 17:20:55 -0500 |
parents | f9dee79b2215 |
children | 6fe33bb5ea22 |
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1 (ns com.aurellem.assembly2 (:use (com.aurellem gb-driver vbm title items))3 (:import [com.aurellem.gb_driver SaveState]))5 (defn mid-game []6 (read-state "mid-game"))8 (defn inject-assembly9 ([^SaveState state10 program-counter registers11 assembly-code]12 (let [scratch-memory (memory state)]13 ;; inject assembly code14 (dorun (map (fn [index val]15 (aset scratch-memory index val))16 (range program-counter17 (+ program-counter (count assembly-code)))18 assembly-code))19 (-> state20 (write-memory! scratch-memory)21 (write-registers! registers)22 (PC! program-counter))))23 ;;([program-counter]24 ;; (fn [^SaveState state registers assembly-code]25 ;; (inject-assembly state program-counter registers assembly-code)))26 )29 ;;(def inject-assembly-item30 ;; (inject-assembly (inc item-list-start)))32 (defn inject-item-assembly33 ([^SaveState state assembly-code]34 (inject-assembly state (inc item-list-start)35 (registers state)36 assembly-code))37 ([assembly-code]38 (inject-item-assembly @current-state assembly-code)))40 (defn info41 ([^SaveState state]42 (println (format "PC: 0x%04X" (PC state)))43 (println "Instruction:"44 (format "0x%02X" (aget (memory state) (PC state))))45 state))47 (defn print-interrupt48 [^SaveState state]49 (println (format "IE: %d" (IE state)))50 state)52 (defn run-assembly53 ([info-fn assembly n]54 (let [final-state55 (reduce (fn [state _]56 (tick (info-fn state)))57 (inject-item-assembly58 (mid-game) assembly)59 (range n))]60 final-state))61 ([assembly n]62 (run-assembly info assembly n)))65 (def buttons-port 0xFF00)68 (defn A [state]69 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))71 (defn binary-str [num]72 (format "%08d"73 (Integer/parseInt74 (Integer/toBinaryString num) 10)))76 (defn view-register [state name reg-fn]77 (println (format "%s: %s" name78 (binary-str (reg-fn state))))79 state)82 (defn view-memory [state mem]83 (println (format "mem 0x%04X = %s" mem84 (binary-str (aget (memory state) mem))))85 state)87 (defn read-buttons []88 (-> (tick (mid-game))89 (IE! 0) ; disable interrupts90 (inject-item-assembly91 (concat92 ;; write 00010000 to 0xFF00 to select joypad93 [0x18 ;D31D ; jump over94 0x01 ;D31E ; the next 8 bits95 (Integer/parseInt "00100000" 2) ;D31F data section97 0xFA ;D320 ; load (D31F) into A98 0x1F ;D321 -->99 0xD3 ;D322 --> D31F101 0xEA ;D323 ; load (A), which is102 0x00 ;D324 --> ; 00010000, into FF00103 0xFF ;D325 --> FF00105 0x18 ;D326 ; this is the place where106 0x01 ;D327 ; we will store whether107 0x00 ;D328 ; "down" is pressed.109 0xFA ;D329 ; (FF00) -> A110 0x00 ;D32A111 0xFF ;D32B113 0xCB ;D32C ; Test whether "down"114 0x5F ;D32D ; is pressed.116 0x28 ;D32E ; if down is pressed,117 0x03 ;D32F ; skip the next section118 ; of code.119 ;; down-is-not-pressed120 0xC3 ;D330121 0x1D ;D331 ; return to beginning122 0xD3 ;D332124 ;; down-is-pressed125 0xEA ;D334 ; write A to D328 if126 0x28 ;D335 ; "down" was pressed127 0xD3 ;D336129 0xC3 ;D330130 0x1D ;D331 ; return to beginning131 0xD3 ;D332132 ]134 []))))137 (defn run-a-bit []138 (-> (read-buttons)139 (info)140 (tick) ;; skip over data section141 (info)142 (view-register "Register A" A)143 (tick) ;; load-data into A144 (view-register "Register A" A)145 (info)146 (view-memory 0xFF00)147 (tick) ;; load A into 0xFF00148 (view-memory 0xFF00)149 (info)150 (tick)151 (info)152 (tick)153 (info)154 (tick)155 (info)156 (tick)157 (info)158 (tick)159 (info)160 (tick)161 (print-inventory)))164 (comment165 (view-memory (step (step (read-buttons) [:d])) 0xD328)166 ;;mem 0xD328 = 11100111167 (view-memory (step (step (read-buttons))) 0xD328)168 ;;mem 0xD328 = 00000000169 )171 (defn trace [state]172 (loop [program-counters []173 opcodes []]174 (let [frame-boundary?175 (com.aurellem.gb.Gb/tick)]176 (println (count opcodes))177 (if frame-boundary?178 [program-counters opcodes]179 (recur180 (conj program-counters181 (first (registers @current-state)))182 (conj opcodes183 (aget (memory @current-state)184 (PC @current-state))))))))187 (defn good-trace []188 (-> (mid-game) (tick) (IE! 0)189 (set-inv-mem [0x00 0x00 0X00 0x00])190 (PC! item-list-start)(print-interrupt)191 (info) (tick) (info) (tick) (info)))