view src/gba/armdis.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_GBA_ARMDIS_H
2 #define VBA_GBA_ARMDIS_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 #define DIS_VIEW_ADDRESS 1
9 #define DIS_VIEW_CODE 2
11 int disThumb(u32 offset, char *dest, int flags);
12 int disArm(u32 offset, char *dest, int flags);
14 #endif // VBA_GBA_ARMDIS_H