Mercurial > vba-clojure
annotate src/gba/armdis.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
rev | line source |
---|---|
rlm@1 | 1 #ifndef VBA_GBA_ARMDIS_H |
rlm@1 | 2 #define VBA_GBA_ARMDIS_H |
rlm@1 | 3 |
rlm@1 | 4 #if _MSC_VER > 1000 |
rlm@1 | 5 #pragma once |
rlm@1 | 6 #endif // _MSC_VER > 1000 |
rlm@1 | 7 |
rlm@1 | 8 #define DIS_VIEW_ADDRESS 1 |
rlm@1 | 9 #define DIS_VIEW_CODE 2 |
rlm@1 | 10 |
rlm@1 | 11 int disThumb(u32 offset, char *dest, int flags); |
rlm@1 | 12 int disArm(u32 offset, char *dest, int flags); |
rlm@1 | 13 |
rlm@1 | 14 #endif // VBA_GBA_ARMDIS_H |